Varana
Techwolf_Lupindo wrote: »Is there bug thread for night market?
My bug is the furniture from "Furnishing container: The Thousand Eyes" is not stacking in the furniture vault.
Why is the Thousand Eyes so much ahead of the other two factions by at least two to three times?...
https://www.youtube.com/watch?v=arbaa1t79SoI'm usually a solo player and was skeptical of this content, but I gave it a try - just typed in zone chat to join a group and it was fun. Really energizing and a breath of fresh air with the difficulty over 1-shotting bosses for story quests. I supposes the part of me that enjoys more challenging cooperative gameplay in MMOs is not entirely behind me, especially on a healer.
I don't know how long this will keep people's interest but I'm going to try again this weekend.
If you aren't even willing to press "x" in zone chat to join a party and follow teams around, I don't really know what to say. Our group was inviting anyone who wanted to join.
CameraBeardThePirate wrote: »CameraBeardThePirate wrote: »At any normal time I'm a great supporter of options, not least in respect of difficulty levels.
This is not a normal time, however, in that we know the ZOS team has been significantly reduced in size and that the amount of new content is therefore impacted. At such a time it is even more important that such new content as is viable is aimed at the widest possible range of players, and that means implementing difficulty level options.
This new content is clearly out of the reach of many players, perhaps even most. The others may argue from their veteran BIS dungeon and trial experience with thousands of CPs that you can just run Group Finder and it's all a doddle, but that isn't what many players are used to doing or want to do, and many are simply low level or casual. Their loss for sure, but also ZOS's loss too as they assuredly want their content creation to be widely used and acclaimed.
No rational player wants the Night Market switched from its present focus to a more casual one, but everyone would benefit if it was given some difficulty options as they'd all be able to play it then, their way. And ZOS would benefit too.
Again, I am a PvPer. I've literally never had a PvE build apart from an oakensoul heavy attack builds and a one bar beam build with crafted gear. I do not do vet trials, I rarely do vet dungeons and typically struggle through them.
How many CPs do you have?
Dude you are missing the forest for the trees. It doesnt really matter how much CP one has if their style of gameplay can vary completely. Acting like someone with high CP is automatically going to have an easy time in NM is just as bad as gatekeeping those with low CP from joining groups. Champ points don't even add that much these days anyways since the CP2.0 rework.
The point is that there is an ingame feature that allows you to join a PUG group. The Night Market is designed to be completed by PUG groups. It has very few coordinated mechanics, and just needs someone holding aggro and someone tossing around some heals. You can be CP 200 in crafted gear, join a PUG, and get carried through. You may die, you may get stuck at times, but if I can do it in a PvP build with horrible rotation skills with a PUG, anyone should be able to do it with a PUG.
And the answer to my question is?
Why should it matter how many CPs someone has? Go grind them, make your character more powerful if you want to be able to do stuff easier... That's the whole point of (MMO)RPGs, isn't it? Character progression etc