BardokRedSnow wrote: »these posts are so funny lol every time i check groupfinder there's over a dozen different groups running around. Or I make one and it fills up in seconds.
Such things are fine in single player offline games, but in mutiplayer online games they simply lead to players spending more time in private instances with the result that new players log into an apparently empty world with the result that they move on.
Such things are fine in single player offline games, but in mutiplayer online games they simply lead to players spending more time in private instances with the result that new players log into an apparently empty world with the result that they move on.
marcbf
The most dangerous burst is the lag that guarantees the followup lands anyway, turning what should be a two shot with counterplay, instead into an instant kill one shot.People need to understand that the most dangerous burst is sudden burst, not one that follows after a CC.
jad11mumbler wrote: »Give me one valid reason why ZoS should exclude “normal” casual players from enjoying the market.
It's not.
Normal, casual players can group up and take it on just as any other players can.
It's meant to be a difficult group zone.