If the mudcrab swarm in fungal 1 dropped mudcrab-chitin fewer would skip skip to last bossImperial_Archmage wrote: »As in either increase its abysmal drop rate or remove it from the daily professional writs circuit because it’s literally a massive gold loss to do those dailies.
I think my Bank balance would beg to differ with that assessment, but I do agree that it is probably the most annoying of the writs because chitin mostly restocks by intentionally hunting mudcrabs. Most other Alchemy writ stuff can be picked up through surveys, picked up through writ rewards, looted from various containers (licitly or il-), or whatever, but chitin has so few sources that hunting it down is often the only efficient method of keeping up stocks. The number of times I've tried to turn in daily writs and then had go hunt mudcrabs because I'd run out of chitin and could not turn in Alchemy are too many to count, but somewhat less than four-plus years of daily alchemy writs.
JustLovely wrote: »The next time ZOS mandates vengeance with no other options I'm uninstalling the game.
I hope this feedback is clear enough for the devs to understand it.
2 weeks vengeance in December? ZOS really trying to shut down pvp.
MincMincMinc wrote: »Joy_Division wrote: »CatoUnchained wrote: »MincMincMinc wrote: »ToddIngram wrote: »MincMincMinc wrote: »SeaGtGruff wrote: »GimpyPorcupine wrote: »Oh, the hyperbole and histrionics.
Entered Cyro, 5 minutes to set up skills, checked the map, found a fight, went there, and found maybe 20 other blues.
The population was certainly lower than the previous Vengeance campaign, but a lot of that is because there's no Golden Pursuit to drive people there, and it's running concurrently with the Undaunted event which has a lot of people farming boxes.
I'd really like to see Vengeance replace U50 and no-CP, which would allow newer players to hop right into Cyrodiil and not get immediately auto-deleted.
Yeah, I think the Undaunted event is definitely putting a dent in the levels of participation. Just go to any Undaunted enclave and look at how busy and overrun it is. But this is just day 2 of the Vengeance test, and by now a lot of players should have earned, or be very close to earning, the Golden Pursuits apex reward, so hopefully there will be more players joining in the test before it ends next week.
I spent most of yesterday soloing dungeons, and when I finally queued for Vengeance on PCEU it was late night USA Eastern Time and Cyrodiil appeared to be mostly dead. As far as I could tell, I was the only DC player on, and 2 EP players were trying to slowly PvDoor the map. I don't know what it had been like earlier in the day, so maybe all the red keeps and resources and outposts and towns had been captured earlier when more players were on?
In any case, I tried to solo-capture a resource but could not stay alive against the guards, so I gave up and logged out to play on PCNA for the rest of the night.
After doing endeavors and Undaunted on PCNA, I queued for Vengeance and the populations were much better than on PCEU, which is frankly to be expected at that time of night. I still couldn't solo-capture a resource, but I did find a PvP fight or two to get into before I had to log out and go to bed.
Last night while doing Undaunted pledges on PCNA I watched one PvP streamer who was in Vengeance (evidently on PCNA), figuring out which skills were best at keeping him alive and helping him win 1v1 duels with other players. And this afternoon I was watching another PvP streamer who I assume was on PCNA. So there are definitely some PvP players participating in the Vengeance test, despite other PvP players being very vocal about boycotting the test.TheAwesomeChimpanzee wrote: »MincMincMinc wrote: »TheAwesomeChimpanzee wrote: »MincMincMinc wrote: »Well you should at least be accurate in your comparison. Vengeance pop lock is 4x the population. So vengeance at 1-2 bar is going to be pop lock on greyhost. If anything there is the same amount of people playing, however it should be noted that a good portion of pvp players are boycotting the test because they are worried zos is going to replace live pvp with vengeance as it is. So even if the population was about even with live pvp most of the people playing are probably newer players who normally wouldn't have played cyrodil. (kind of a good thing knowing there is an untapped market of new pvp players waiting for pvp to be playable)
Who knows if zos planned this or not. They didnt add much this test, so maybe they are using the undaunted event as a way to gauge how much of the vengeance population was PVE specific players.
Test 4 is going to have a week of overlap too where greyhost is available. So then they would be able to gauge how much of the population would be pvp specific players. During that test we would see how many people solely like vengeance on its own.
It would be better to just replace u50 and nocp with a permanent vengeance campaign. Its good to combine the dead servers so new players have a more populated campaign to learn in. At the same time zos could keep adding to vengeance and do simple one or two day incentivized test events instead of full weeks.
It’s not that PvP players are “boycotting” Vengeance. We’re simply not playing it because we don’t enjoy it. The whole design feels like a separate mode being built from the ground up rather than a testbed to improve Cyrodiil.
And that’s where the concern comes from: since the very first test people have asked whether ZOS intends to use Vengeance to replace live PvP, not just experiment with mechanics for Greyhost. The fact that ZOS hasn’t doubled down on saying “these tests are to make current Cyrodiil better” leaves the community with a lot of uncertainty, and that uncertainty, combined with a mode many of us find terrible, is why you see the backlash. If the goal really were to test improvements for current PvP, most of the community would happily participate to help ZOS improve Greyhost. But that doesn’t seem to be the case.
It’s also very clear after the day one populations that the PvP playerbase does not like Vengeance. There simply aren’t enough PvP players overall, and even fewer who want to play this watered-down version to sustain the kind of populations it was supposedly designed to attract. Even when it’s enforced as the only option, the numbers just aren’t there. A permanent implementation of this campaign will never work.
I mean that's what boycotting is, but whatever you want to call it is fine by me.
The question is what would even make you trust zos saying these are just tests? Obviously them saying it repeatedly every livestream gets ignored. PvP players including me have said since day one that they need build elements and stat choices back or else people wont be happy. They made a generic toggle menu to choose basic stats to satisfy that demand and people are using that as a further reason to not like it. All i'm pointing out is the inconsistencies on the player side, being devil's advocate here. One of the bigger holes in the worry of replacing greyhost is where does the money come from? If zos is spending a year of dev time on this how do they recoup their money? If vengeance is the only gamemode. They would lose what 20-30% of their overall subscriber base? Then those players would never purchase a $50 DLC mythic again? Everytime this is brought up nobody has an answer to this hole in zos's money making strategy. Do we really think the PvE players will subscribe and buy PVE dlc more because they now have a cyrodil campaign?
Zos has PLENTY of inconsistencies we can point out. Don't misconstrued me as a zos fanboy. Ive been waiting nearly 10 years for cyrodil to get fixesWe could go on for days here.
- Why is the test a full week even though from their data it only looks like you need a day or two?
- If they are coding from scratch why not rewrite the stats with hybridization in mind. Why still have weapon and spell crit? Unless they plan on combining old systems like gear sets or potions back into vengeance without reworking them. Why is physical and spell penetration back on the veng character sheet.....I thought it was supposed to be "offensive pen" Or was that just a cover up years ago?
- Why are they not talking about more rule changes. The main benefit to splitting pve and pvp is to change how the game handles aoe caps, over time effects, crosshealing, etc.
- Why do we have parts of the team discovering that the game cant handle the bloated effects......then on live they keep releasing bloated effects?
- If ballgroups and groups clustering up why are we incentivizing groups to ball up? Why keep pushing group combat sets instead of solo playstyles?
- If aoes are a problem why keep releasing sets that incentivize you to spam aoes to meet proc conditions? It gets even worse for aoe dots and hots being incentivized.
It’s not a boycott. A boycott implies people are deliberately refusing to play even though they might otherwise want to. What’s happening here is much simpler: PvP players just don’t like Vengeance, so they don’t log in for it. That’s not a boycott — that’s a rejection of a design that doesn’t appeal to the PvP community.
And to your point about ZOS’ messaging: yes, they keep calling these “tests” in livestreams, but they’ve never once addressed the real elephant in the room — whether Vengeance is being built as a permanent replacement for live Cyrodiil. That lingering uncertainty is exactly why players are worried. If these were genuinely about improving Greyhost, people would show up in droves to help test changes that matter to the current game. But this doesn’t feel like that.
I actually agree with your money angle — it doesn’t make sense for ZOS to risk losing a big chunk of their long-term PvP subs who also buy PvE content. But even if they do decide to implement Vengeance permanently alongside Greyhost, the outcome is obvious from the second and third test populations: no one will play it. Or worse, it’ll limp along for a short time and then slowly die.
At the end of the day the answer isn’t another parallel “mode.” Just fix Greyhost. That’s all the PvP community has been asking for, for years.
First of all, your explanation of why some (not all) PvP players are not participating in the Vengeance test seems to fit your definition of what a boycott is, so I don't think you're being honest with yourself. I mean, if you want to boycott the test then fine, boycott it. What's the big deal about not wanting to admit to yourself that you're boycotting it?
As for fixing Gray Host, you say the PvP community wants Gray Host to get fixed, but it seems to me like a lot of the PvP community is content to be part of the problem and doesn't want to help be part of finding a solution. If the only way that Gray Host can be "fixed" is to make some unpopular decisions such as (speaking hypothetically) further reducing the maximum size of groups, limiting the range on AOE damage and healing skills, nerfing popular proc sets which form the core of some players' builds and play strategies, or balancing classes and skills that you personally like to use because they're META, is that something you'd be okay with, or not? Are you willing to be part of a potential solution by gracefully giving up skills and sets or whatevers that are problematic, or do you prefer to be part of the problem while loudly demanding that ZOS "Fix it!" even though your actions are seeming to say that you don't really want Cyrodiil to be changed at all?
I didnt continue the boycott discussion since it wont go anywhere or progress in any meaningful way. I say it is boycotting because they enjoy PvP and are refusing to play it because of the proposed changes. The argument they have is they do not see vengeance as PvP or enjoyable PvP so refusing is not boycotting since they do not even associate with it. Really not worth arguing over the definition or manfighting over the topic. The next step in the argument would have been for me to claim that vengeance or testing in general leads to a future pvp where they might find enjoyment, which still meets their definition of boycotting......then their counterargument will be that zos never follows through. Which at this point we are not even talking about boycotting and are just ranting about a company none of us work at or have any impact in their work ethic/drive.
Just to save pages of forum being wasted off topic
For a few weeks now every anti vengeance post has been responded to by you, usually in less than an hour.
What's going on?
Im bored at work, there's like 10 people on the forums these days. Feel free to contribute with actual discussion and make points. Ive been waiting 10 years for zos to do literally anything for pvp, either you are in the boat of we need to stop the test at all costs and continue with the dying greyhost campaign. Or your other option is to sit here and keep suggesting they need to add back in systems and set bonuses, etc to vengeance and also suggest rule changes like no crosshealing, hot stacking, dot stacking, selective aoe caps, more single target heals, etc.
I just see making constructive suggestions with good reasoning getting us farther towards a better game than giving up and going back to ballgroup only cyrodil.
the problem is most of what you're posting about vengeance mode isn't especially accurate and isn't reflective of what most PvP mains think in any way what so ever.
What's the problem with expecting ZOS to actually fix the game mode we log on to play? They haven't even tried limiting heal and shield stacking yet on live to see how much that alone improves performance.
But the other posters question stands. Why are you so emotionally invested in promoting vengeance? And on a side note, what job do you have that you can get away with being on the dedicated ESO forums all day if you're not a ZOS employee?
What's this fascination with other peoples' posting history and occupation? Let's not pretend the same 4 or 5 names constantly and consistently make the same anti-Vengeance rants are also not highly emotionally invested in the future of ESO and PvP. That's what these forums are for. To express opinions. They aren't places for other forum users to publicly question the psychological state and motivation of other customers. It doesn't matter what job they have. That's none of your business. It doesn't matter why they post in favor of a ESO development. What matters if they are respectful and follow the guidelines.
Ok, you don;t agree with their perspective about Vengeance. Say why. No need for an inquisition.
Literally thisCatoUnchained wrote: »MincMincMinc wrote: »ToddIngram wrote: »MincMincMinc wrote: »SeaGtGruff wrote: »GimpyPorcupine wrote: »Oh, the hyperbole and histrionics.
Entered Cyro, 5 minutes to set up skills, checked the map, found a fight, went there, and found maybe 20 other blues.
The population was certainly lower than the previous Vengeance campaign, but a lot of that is because there's no Golden Pursuit to drive people there, and it's running concurrently with the Undaunted event which has a lot of people farming boxes.
I'd really like to see Vengeance replace U50 and no-CP, which would allow newer players to hop right into Cyrodiil and not get immediately auto-deleted.
Yeah, I think the Undaunted event is definitely putting a dent in the levels of participation. Just go to any Undaunted enclave and look at how busy and overrun it is. But this is just day 2 of the Vengeance test, and by now a lot of players should have earned, or be very close to earning, the Golden Pursuits apex reward, so hopefully there will be more players joining in the test before it ends next week.
I spent most of yesterday soloing dungeons, and when I finally queued for Vengeance on PCEU it was late night USA Eastern Time and Cyrodiil appeared to be mostly dead. As far as I could tell, I was the only DC player on, and 2 EP players were trying to slowly PvDoor the map. I don't know what it had been like earlier in the day, so maybe all the red keeps and resources and outposts and towns had been captured earlier when more players were on?
In any case, I tried to solo-capture a resource but could not stay alive against the guards, so I gave up and logged out to play on PCNA for the rest of the night.
After doing endeavors and Undaunted on PCNA, I queued for Vengeance and the populations were much better than on PCEU, which is frankly to be expected at that time of night. I still couldn't solo-capture a resource, but I did find a PvP fight or two to get into before I had to log out and go to bed.
Last night while doing Undaunted pledges on PCNA I watched one PvP streamer who was in Vengeance (evidently on PCNA), figuring out which skills were best at keeping him alive and helping him win 1v1 duels with other players. And this afternoon I was watching another PvP streamer who I assume was on PCNA. So there are definitely some PvP players participating in the Vengeance test, despite other PvP players being very vocal about boycotting the test.TheAwesomeChimpanzee wrote: »MincMincMinc wrote: »TheAwesomeChimpanzee wrote: »MincMincMinc wrote: »Well you should at least be accurate in your comparison. Vengeance pop lock is 4x the population. So vengeance at 1-2 bar is going to be pop lock on greyhost. If anything there is the same amount of people playing, however it should be noted that a good portion of pvp players are boycotting the test because they are worried zos is going to replace live pvp with vengeance as it is. So even if the population was about even with live pvp most of the people playing are probably newer players who normally wouldn't have played cyrodil. (kind of a good thing knowing there is an untapped market of new pvp players waiting for pvp to be playable)
Who knows if zos planned this or not. They didnt add much this test, so maybe they are using the undaunted event as a way to gauge how much of the vengeance population was PVE specific players.
Test 4 is going to have a week of overlap too where greyhost is available. So then they would be able to gauge how much of the population would be pvp specific players. During that test we would see how many people solely like vengeance on its own.
It would be better to just replace u50 and nocp with a permanent vengeance campaign. Its good to combine the dead servers so new players have a more populated campaign to learn in. At the same time zos could keep adding to vengeance and do simple one or two day incentivized test events instead of full weeks.
It’s not that PvP players are “boycotting” Vengeance. We’re simply not playing it because we don’t enjoy it. The whole design feels like a separate mode being built from the ground up rather than a testbed to improve Cyrodiil.
And that’s where the concern comes from: since the very first test people have asked whether ZOS intends to use Vengeance to replace live PvP, not just experiment with mechanics for Greyhost. The fact that ZOS hasn’t doubled down on saying “these tests are to make current Cyrodiil better” leaves the community with a lot of uncertainty, and that uncertainty, combined with a mode many of us find terrible, is why you see the backlash. If the goal really were to test improvements for current PvP, most of the community would happily participate to help ZOS improve Greyhost. But that doesn’t seem to be the case.
It’s also very clear after the day one populations that the PvP playerbase does not like Vengeance. There simply aren’t enough PvP players overall, and even fewer who want to play this watered-down version to sustain the kind of populations it was supposedly designed to attract. Even when it’s enforced as the only option, the numbers just aren’t there. A permanent implementation of this campaign will never work.
I mean that's what boycotting is, but whatever you want to call it is fine by me.
The question is what would even make you trust zos saying these are just tests? Obviously them saying it repeatedly every livestream gets ignored. PvP players including me have said since day one that they need build elements and stat choices back or else people wont be happy. They made a generic toggle menu to choose basic stats to satisfy that demand and people are using that as a further reason to not like it. All i'm pointing out is the inconsistencies on the player side, being devil's advocate here. One of the bigger holes in the worry of replacing greyhost is where does the money come from? If zos is spending a year of dev time on this how do they recoup their money? If vengeance is the only gamemode. They would lose what 20-30% of their overall subscriber base? Then those players would never purchase a $50 DLC mythic again? Everytime this is brought up nobody has an answer to this hole in zos's money making strategy. Do we really think the PvE players will subscribe and buy PVE dlc more because they now have a cyrodil campaign?
Zos has PLENTY of inconsistencies we can point out. Don't misconstrued me as a zos fanboy. Ive been waiting nearly 10 years for cyrodil to get fixesWe could go on for days here.
- Why is the test a full week even though from their data it only looks like you need a day or two?
- If they are coding from scratch why not rewrite the stats with hybridization in mind. Why still have weapon and spell crit? Unless they plan on combining old systems like gear sets or potions back into vengeance without reworking them. Why is physical and spell penetration back on the veng character sheet.....I thought it was supposed to be "offensive pen" Or was that just a cover up years ago?
- Why are they not talking about more rule changes. The main benefit to splitting pve and pvp is to change how the game handles aoe caps, over time effects, crosshealing, etc.
- Why do we have parts of the team discovering that the game cant handle the bloated effects......then on live they keep releasing bloated effects?
- If ballgroups and groups clustering up why are we incentivizing groups to ball up? Why keep pushing group combat sets instead of solo playstyles?
- If aoes are a problem why keep releasing sets that incentivize you to spam aoes to meet proc conditions? It gets even worse for aoe dots and hots being incentivized.
It’s not a boycott. A boycott implies people are deliberately refusing to play even though they might otherwise want to. What’s happening here is much simpler: PvP players just don’t like Vengeance, so they don’t log in for it. That’s not a boycott — that’s a rejection of a design that doesn’t appeal to the PvP community.
And to your point about ZOS’ messaging: yes, they keep calling these “tests” in livestreams, but they’ve never once addressed the real elephant in the room — whether Vengeance is being built as a permanent replacement for live Cyrodiil. That lingering uncertainty is exactly why players are worried. If these were genuinely about improving Greyhost, people would show up in droves to help test changes that matter to the current game. But this doesn’t feel like that.
I actually agree with your money angle — it doesn’t make sense for ZOS to risk losing a big chunk of their long-term PvP subs who also buy PvE content. But even if they do decide to implement Vengeance permanently alongside Greyhost, the outcome is obvious from the second and third test populations: no one will play it. Or worse, it’ll limp along for a short time and then slowly die.
At the end of the day the answer isn’t another parallel “mode.” Just fix Greyhost. That’s all the PvP community has been asking for, for years.
First of all, your explanation of why some (not all) PvP players are not participating in the Vengeance test seems to fit your definition of what a boycott is, so I don't think you're being honest with yourself. I mean, if you want to boycott the test then fine, boycott it. What's the big deal about not wanting to admit to yourself that you're boycotting it?
As for fixing Gray Host, you say the PvP community wants Gray Host to get fixed, but it seems to me like a lot of the PvP community is content to be part of the problem and doesn't want to help be part of finding a solution. If the only way that Gray Host can be "fixed" is to make some unpopular decisions such as (speaking hypothetically) further reducing the maximum size of groups, limiting the range on AOE damage and healing skills, nerfing popular proc sets which form the core of some players' builds and play strategies, or balancing classes and skills that you personally like to use because they're META, is that something you'd be okay with, or not? Are you willing to be part of a potential solution by gracefully giving up skills and sets or whatevers that are problematic, or do you prefer to be part of the problem while loudly demanding that ZOS "Fix it!" even though your actions are seeming to say that you don't really want Cyrodiil to be changed at all?
I didnt continue the boycott discussion since it wont go anywhere or progress in any meaningful way. I say it is boycotting because they enjoy PvP and are refusing to play it because of the proposed changes. The argument they have is they do not see vengeance as PvP or enjoyable PvP so refusing is not boycotting since they do not even associate with it. Really not worth arguing over the definition or manfighting over the topic. The next step in the argument would have been for me to claim that vengeance or testing in general leads to a future pvp where they might find enjoyment, which still meets their definition of boycotting......then their counterargument will be that zos never follows through. Which at this point we are not even talking about boycotting and are just ranting about a company none of us work at or have any impact in their work ethic/drive.
Just to save pages of forum being wasted off topic
For a few weeks now every anti vengeance post has been responded to by you, usually in less than an hour.
What's going on?
Im bored at work, there's like 10 people on the forums these days. Feel free to contribute with actual discussion and make points. Ive been waiting 10 years for zos to do literally anything for pvp, either you are in the boat of we need to stop the test at all costs and continue with the dying greyhost campaign. Or your other option is to sit here and keep suggesting they need to add back in systems and set bonuses, etc to vengeance and also suggest rule changes like no crosshealing, hot stacking, dot stacking, selective aoe caps, more single target heals, etc.
I just see making constructive suggestions with good reasoning getting us farther towards a better game than giving up and going back to ballgroup only cyrodil.
the problem is most of what you're posting about vengeance mode isn't especially accurate and isn't reflective of what most PvP mains think in any way what so ever.
What's the problem with expecting ZOS to actually fix the game mode we log on to play? They haven't even tried limiting heal and shield stacking yet on live to see how much that alone improves performance.
But the other posters question stands. Why are you so emotionally invested in promoting vengeance? And on a side note, what job do you have that you can get away with being on the dedicated ESO forums all day if you're not a ZOS employee?
Enlighten me on what "isn't especially accurate" or point out where I am misrepresenting most pvp mains. Like Joy pointed out a large majority of the anti vengeance posts are people doing exactly this and attempting to represent all of pvp in their generalized comment.
Whats funny is you bring up limiting heal and shield stacking......a point I have brought up hundreds of times already. Actually plenty of my vengeance posts bring up that zos should be using the PvE and PvP split system to now implement gamerules on the pvp skills for things like crosshealing, hot stacking, dot stacking, Hot overheals purging themselves, aoe caps on selective skills, Less smart heals and more aimed heals.
I'm sorry you see forum posts in this polarizing way. "If you are not against vengeance you must be diehard for it." By no means do I think current vengeance is the answer, its a good testbed system and should be used as such. At best I could see it implemented as a noob friendly replacement for u50 and nocp cyrodil. I would rather use the test for what it is and provide feedback and test ideas than get hysterical over a "what if" conspiracy that zos might implement something you have no control over.
The way I see it if vengeance is a 0 on the bloat/lag scale and Live is a 10/10 on the scale. It makes no difference to me whether we see 0+5 or if we see 10-5. I have given plenty of suggestions in the past before vengeance was even thought up on what tests to do and how to reduce calculation load and why zos's previous aoe and crosshealing tests saw little to no change.
EDIT: fairly certain giving out personal details is against ToS. Me giving you this information serves no purpose unless you just want it for personal attacks when instead you should be focusing on good faith arguments about the subject instead. We've already seen plenty of these vengeance threads turn into "vengeance is bad.....Why......cuz it is and you are a noob if you think otherwise"
CalamityCat wrote: »Each iteration of Vengeance has included more stuff, so I'm not sure why this drama is still going on when they're literally unlocking more things with each round.
MincMincMinc wrote: »ToddIngram wrote: »MincMincMinc wrote: »SeaGtGruff wrote: »GimpyPorcupine wrote: »Oh, the hyperbole and histrionics.
Entered Cyro, 5 minutes to set up skills, checked the map, found a fight, went there, and found maybe 20 other blues.
The population was certainly lower than the previous Vengeance campaign, but a lot of that is because there's no Golden Pursuit to drive people there, and it's running concurrently with the Undaunted event which has a lot of people farming boxes.
I'd really like to see Vengeance replace U50 and no-CP, which would allow newer players to hop right into Cyrodiil and not get immediately auto-deleted.
Yeah, I think the Undaunted event is definitely putting a dent in the levels of participation. Just go to any Undaunted enclave and look at how busy and overrun it is. But this is just day 2 of the Vengeance test, and by now a lot of players should have earned, or be very close to earning, the Golden Pursuits apex reward, so hopefully there will be more players joining in the test before it ends next week.
I spent most of yesterday soloing dungeons, and when I finally queued for Vengeance on PCEU it was late night USA Eastern Time and Cyrodiil appeared to be mostly dead. As far as I could tell, I was the only DC player on, and 2 EP players were trying to slowly PvDoor the map. I don't know what it had been like earlier in the day, so maybe all the red keeps and resources and outposts and towns had been captured earlier when more players were on?
In any case, I tried to solo-capture a resource but could not stay alive against the guards, so I gave up and logged out to play on PCNA for the rest of the night.
After doing endeavors and Undaunted on PCNA, I queued for Vengeance and the populations were much better than on PCEU, which is frankly to be expected at that time of night. I still couldn't solo-capture a resource, but I did find a PvP fight or two to get into before I had to log out and go to bed.
Last night while doing Undaunted pledges on PCNA I watched one PvP streamer who was in Vengeance (evidently on PCNA), figuring out which skills were best at keeping him alive and helping him win 1v1 duels with other players. And this afternoon I was watching another PvP streamer who I assume was on PCNA. So there are definitely some PvP players participating in the Vengeance test, despite other PvP players being very vocal about boycotting the test.TheAwesomeChimpanzee wrote: »MincMincMinc wrote: »TheAwesomeChimpanzee wrote: »MincMincMinc wrote: »Well you should at least be accurate in your comparison. Vengeance pop lock is 4x the population. So vengeance at 1-2 bar is going to be pop lock on greyhost. If anything there is the same amount of people playing, however it should be noted that a good portion of pvp players are boycotting the test because they are worried zos is going to replace live pvp with vengeance as it is. So even if the population was about even with live pvp most of the people playing are probably newer players who normally wouldn't have played cyrodil. (kind of a good thing knowing there is an untapped market of new pvp players waiting for pvp to be playable)
Who knows if zos planned this or not. They didnt add much this test, so maybe they are using the undaunted event as a way to gauge how much of the vengeance population was PVE specific players.
Test 4 is going to have a week of overlap too where greyhost is available. So then they would be able to gauge how much of the population would be pvp specific players. During that test we would see how many people solely like vengeance on its own.
It would be better to just replace u50 and nocp with a permanent vengeance campaign. Its good to combine the dead servers so new players have a more populated campaign to learn in. At the same time zos could keep adding to vengeance and do simple one or two day incentivized test events instead of full weeks.
It’s not that PvP players are “boycotting” Vengeance. We’re simply not playing it because we don’t enjoy it. The whole design feels like a separate mode being built from the ground up rather than a testbed to improve Cyrodiil.
And that’s where the concern comes from: since the very first test people have asked whether ZOS intends to use Vengeance to replace live PvP, not just experiment with mechanics for Greyhost. The fact that ZOS hasn’t doubled down on saying “these tests are to make current Cyrodiil better” leaves the community with a lot of uncertainty, and that uncertainty, combined with a mode many of us find terrible, is why you see the backlash. If the goal really were to test improvements for current PvP, most of the community would happily participate to help ZOS improve Greyhost. But that doesn’t seem to be the case.
It’s also very clear after the day one populations that the PvP playerbase does not like Vengeance. There simply aren’t enough PvP players overall, and even fewer who want to play this watered-down version to sustain the kind of populations it was supposedly designed to attract. Even when it’s enforced as the only option, the numbers just aren’t there. A permanent implementation of this campaign will never work.
I mean that's what boycotting is, but whatever you want to call it is fine by me.
The question is what would even make you trust zos saying these are just tests? Obviously them saying it repeatedly every livestream gets ignored. PvP players including me have said since day one that they need build elements and stat choices back or else people wont be happy. They made a generic toggle menu to choose basic stats to satisfy that demand and people are using that as a further reason to not like it. All i'm pointing out is the inconsistencies on the player side, being devil's advocate here. One of the bigger holes in the worry of replacing greyhost is where does the money come from? If zos is spending a year of dev time on this how do they recoup their money? If vengeance is the only gamemode. They would lose what 20-30% of their overall subscriber base? Then those players would never purchase a $50 DLC mythic again? Everytime this is brought up nobody has an answer to this hole in zos's money making strategy. Do we really think the PvE players will subscribe and buy PVE dlc more because they now have a cyrodil campaign?
Zos has PLENTY of inconsistencies we can point out. Don't misconstrued me as a zos fanboy. Ive been waiting nearly 10 years for cyrodil to get fixesWe could go on for days here.
- Why is the test a full week even though from their data it only looks like you need a day or two?
- If they are coding from scratch why not rewrite the stats with hybridization in mind. Why still have weapon and spell crit? Unless they plan on combining old systems like gear sets or potions back into vengeance without reworking them. Why is physical and spell penetration back on the veng character sheet.....I thought it was supposed to be "offensive pen" Or was that just a cover up years ago?
- Why are they not talking about more rule changes. The main benefit to splitting pve and pvp is to change how the game handles aoe caps, over time effects, crosshealing, etc.
- Why do we have parts of the team discovering that the game cant handle the bloated effects......then on live they keep releasing bloated effects?
- If ballgroups and groups clustering up why are we incentivizing groups to ball up? Why keep pushing group combat sets instead of solo playstyles?
- If aoes are a problem why keep releasing sets that incentivize you to spam aoes to meet proc conditions? It gets even worse for aoe dots and hots being incentivized.
It’s not a boycott. A boycott implies people are deliberately refusing to play even though they might otherwise want to. What’s happening here is much simpler: PvP players just don’t like Vengeance, so they don’t log in for it. That’s not a boycott — that’s a rejection of a design that doesn’t appeal to the PvP community.
And to your point about ZOS’ messaging: yes, they keep calling these “tests” in livestreams, but they’ve never once addressed the real elephant in the room — whether Vengeance is being built as a permanent replacement for live Cyrodiil. That lingering uncertainty is exactly why players are worried. If these were genuinely about improving Greyhost, people would show up in droves to help test changes that matter to the current game. But this doesn’t feel like that.
I actually agree with your money angle — it doesn’t make sense for ZOS to risk losing a big chunk of their long-term PvP subs who also buy PvE content. But even if they do decide to implement Vengeance permanently alongside Greyhost, the outcome is obvious from the second and third test populations: no one will play it. Or worse, it’ll limp along for a short time and then slowly die.
At the end of the day the answer isn’t another parallel “mode.” Just fix Greyhost. That’s all the PvP community has been asking for, for years.
First of all, your explanation of why some (not all) PvP players are not participating in the Vengeance test seems to fit your definition of what a boycott is, so I don't think you're being honest with yourself. I mean, if you want to boycott the test then fine, boycott it. What's the big deal about not wanting to admit to yourself that you're boycotting it?
As for fixing Gray Host, you say the PvP community wants Gray Host to get fixed, but it seems to me like a lot of the PvP community is content to be part of the problem and doesn't want to help be part of finding a solution. If the only way that Gray Host can be "fixed" is to make some unpopular decisions such as (speaking hypothetically) further reducing the maximum size of groups, limiting the range on AOE damage and healing skills, nerfing popular proc sets which form the core of some players' builds and play strategies, or balancing classes and skills that you personally like to use because they're META, is that something you'd be okay with, or not? Are you willing to be part of a potential solution by gracefully giving up skills and sets or whatevers that are problematic, or do you prefer to be part of the problem while loudly demanding that ZOS "Fix it!" even though your actions are seeming to say that you don't really want Cyrodiil to be changed at all?
I didnt continue the boycott discussion since it wont go anywhere or progress in any meaningful way. I say it is boycotting because they enjoy PvP and are refusing to play it because of the proposed changes. The argument they have is they do not see vengeance as PvP or enjoyable PvP so refusing is not boycotting since they do not even associate with it. Really not worth arguing over the definition or manfighting over the topic. The next step in the argument would have been for me to claim that vengeance or testing in general leads to a future pvp where they might find enjoyment, which still meets their definition of boycotting......then their counterargument will be that zos never follows through. Which at this point we are not even talking about boycotting and are just ranting about a company none of us work at or have any impact in their work ethic/drive.
Just to save pages of forum being wasted off topic
For a few weeks now every anti vengeance post has been responded to by you, usually in less than an hour.
What's going on?
Im bored at work, there's like 10 people on the forums these days. Feel free to contribute with actual discussion and make points. Ive been waiting 10 years for zos to do literally anything for pvp, either you are in the boat of we need to stop the test at all costs and continue with the dying greyhost campaign. Or your other option is to sit here and keep suggesting they need to add back in systems and set bonuses, etc to vengeance and also suggest rule changes like no crosshealing, hot stacking, dot stacking, selective aoe caps, more single target heals, etc.
I just see making constructive suggestions with good reasoning getting us farther towards a better game than giving up and going back to ballgroup only cyrodil.
Parrot1986 wrote: »I get that is a non standard install but to say the issue stems from people doing it is a bit harsh. Something has changed or not been done zos side to allow them to wipe the drive instead of uninstalling the game. Comes off like passing the buck and it’s user error solely.