alternatelder wrote: »So pve people like it because otherwise they are killed by...skilled people in a normal mode. But pvp people don't like it because it's dumbed down and now everyone is on even playing field? Is that how I see this argument? So where was that skill coming from? Dare I say...sets and overtuned skills were carrying people?
As a master historian who seeks the treasure of every dungeon, I too wish this was confirmation with like 45s timer rather than auto port, especially if I have to deal with a mob pack to get to my treasure chest to open because the rude speedrunner left everything behind. Often as the healer/tank if I see a speedrunner I just leave the dungeon and queue a different piece of content, I play to enjoy the game not to speed to the end. This confirmation would at least give me time to tie up some loose ends and might make me stay longer.
And to add to it, the boss should be immune to damage until all party members are in the arena
edited because of fat finger spelling issues
Ok, we all know toxicity is a problem. Better balance is a way to address it, making everyone see more players with off-meta builds able to do the content.tomofhyrule wrote: »Ok, and how do you propose to fix this? To force all groups to bring everyone regardless of their build? How do you propose to enforce this?
I'm simply pointing out the problem. The "fix" would be to alter mindsets, but that's never going to happen en-masse; and certainly not enforcing anything - enforcement being the problem.
Note the word "average" there.tomofhyrule wrote: »Yes, there are a lot of players who play off-meta setups reasonably well. The fact still remains that the average and maximum potential of an off-meta build are still significantly lower than the average and maximum potential of an Arcbladeplar. And that’s just numbers.
And still not accounting for the player's ability to reach that maximum.
And a DPS who slots self heals does less damage than a DPS who doesn't because they sacrificed damage for healing.tomofhyrule wrote: »To be honest, a lot of these “gatekeepy” players have been burned by people with off-meta builds before - I’ve seen plenty of people who proudly proclaim that “it’s okay that they have low DPS as long as they know mechanics!” while proceeding to botch every mechanic. Not to mention that there are a number of people who are convinced that their solo-everything build is perfect because they need their self heals and armor, conveniently forgetting that the point of group content is to have healers and tanks taking care of that for you so you can focus on damage.
How would you feel if someone came up to you and said “Hi, I’ve never met you but I don’t trust that you can do your job to heal me so I’m slotting self heals to keep myslef alive. Also I’m offended that people don’t trust me to do my job and are implying my damage is low.”
Not for nothing but there is a lot of group content where DDs should be speccing a self-heal. A dead DD does 0 dps.
Again, the faster damage is done, the less everyone needs to deal with mechanics. That's why people talk about "soft" and "hard" DPS checks - a soft check is not going to wipe the group, but it leads to a mechanic or too many adds that make the fight much harder to deal with. And yes, there are a lot of strategies that are "hey, we need to burn this before mechanic X happens"tomofhyrule wrote: »Numbers also say that for the highest echelons of content (hard mode trials after Kyne’s), there honestly isn’t much wiggle room either - they’re balanced around groups which are able to put out obscene amounts of damage. And there, that “7 seconds of difference” is also the difference between a group wipe from Taleria’s mages being up too long and a clear.
The game has DPS checks, but those checks are not set at 100% of possible damage. There are also places where too much damage can lead to a wipe. That same content requires tanks and healers to be on point with their positioning - that's a player skill, not the power of their build.
The poor balance has driven off all of the players who would allow different builds in. The poor balance is making it so a singular meta is king. If the balance doesn't improve, this entire problem will continue to get worse as more and more reasonable people who dislike the meta leave in frustration.tomofhyrule wrote: »You’re never going to get rid of toxicity. Ever. But if there wasn’t such a huge gap between the top build and the next one, then people would be more used to seeing other ways than what the 0.0001% of players do. If the balance were better, people would be less gatekeepy.
I'm not denying the balance couldn't be better, I'm saying it's not strictly needed. Again, the game is not balanced around the 100% damage potential having 100% efficiency.