Not sure what they're stress testing if they're gonna drive away all the players with the same broken heal stacking that drives them away from Live. The hype from the first test is long dead at this point.From a balance and gameplay perspective, the Vengeance environment wasn't very fun after the first day with the amount of healing going on.
MashmalloMan wrote: »tomofhyrule wrote: »…though if they all have an execute, what is the special effect from that morph now?MincMincMinc wrote: »I am curious how the execute addition to steel tornado and whirlwind work. Cuz whirlwind already has two executes. One on the skill and another in passives on DW. Does it now have a third calculation? Or did the other two morphs just get a copy of the skill execute.
Is this just another layer of power creep adding calculations to the server? Is the concept of cutting back not clicking to some people on the dev team?
- 9m radius + 33% execute - 270 cost.
- 6m radius + 100% execute.
Steel Tornado won't beat it out because damage is king and 6m is more than enough, but it definitely competes now. Less of a gap between the 2, I could see Steel being more useful for solo content.
alternatelder wrote: »It has multiple reasons. The first Vengeance Test people were happy, finally something was done for PvP, it was something new, many participated and rightfully gave the feedback it runs great. Yet even in the first Vengeance there was a huge divide between PvP Opinion and PvE Opinion, PvE people think its great, because its so easy to get in and they won't get nuked by skilled people.
The second Test added Weapon lines, huge change and had a golden Pursuit, yet it was already evident after just a few days how the population got lower. It was not new anymore, not exciting it simply had no long term value playing after finishing the Golden Pursuit.
The third test now happens parallel to the biggest PvE Event without a golden pursuit. You could argue thats a reason people don't play it, but there is the point, PvE people do not play it because their event is more important to them, PvP people do not play it, because its just way to dumbed down. If Vengeance had any chance of longterm success people would still play it. PvP people often do not care for the Undaunted Event yet they are also not there. I think that shows very clearly that Vengeances "Success" Story is just short term, something you can do once in a while but not permanently. Those who play PvP regulary leave it be, those who don't leave after a few days, in the end thats just a downward spiral until no one plays PvP anymore.
So pve people like it because otherwise they are killed by...skilled people in a normal mode. But pvp people don't like it because it's dumbed down and now everyone is on even playing field? Is that how I see this argument? So where was that skill coming from? Dare I say...sets and overtuned skills were carrying people?
Nope. Because any PvE player could use the same overtuned sets and skills, and would still lose against the skilled player. There is much more to it. Movement for example, the abillity to know when to cast what, keep buffs running without running out of Ressources. Its a matter of training. Sets and Skills are equal for everyone anyway, just copy a build.
MISTFORMBZZZ wrote: »I would even go so far to say, there is nobody playing to set vengeance as the homecampaign.
The bars are 0 everything. You dont have to accept something as a main campaign to be part of the bars and fill them, just be in cyro.
Btw PC EU also only 1 bar each rn
Yep. GM of the one of my trading guild, has another one, too and gave up on bidding and having top location for it as is unsunstainable.The only reason for the deflation is the large amount of gold sunk on trader bids. And the reason GMs spend more on trader bids than they are worth is because they enjoy being the GM of a trade guild as part of their gaming experience. If more gold were generated, trader bids would just go up even more. It still would be net deflationary as long as GMs are willing to bid so high.
I'm not at all a fan of the ESO trade guild system, but so long as this is the design (and especially since multi-bidding was introduced), more gold will be spent on kiosk bids each week than the economy actually supports.
[snip] Close this thread please !!