MasterSpatula wrote: »I would point out that they tried no cross-healing years ago, and people hated it. It completely killed solo play as a healer, among other issues.
There are dozens of ways to make spawncamping harder, including fantastical ones like mystical matchmaking that require population to be a hundred times what it is right now. Don't you think it's far more elegant to deftly remove the very reasons spawncamping became so useful in the first place?
I'm so glad that EP is having fun in this campaign
Since Vengeance is so awesome, I propose we also apply this ruleset to Trial groups. I think the fact that the builds are simpler and easier to understand would make us PVPers able to handle PVE content.
If PVEers need simpler builds to compete in PVP, then PVPers need simpler builds to understand the complex PVE.
This is only fair.
Vengeance for PVE as well!
I know i have posted something on this thread already but i would like to address this as well. Do you guys think this is gatekeeping or just high expectation? The boldest measures are the safest.
For me the 'death knell' of this mechanic was the event that rolled the loot from treasure maps twice.
Even doubling the 'rolls' per map there was no improvement on the drop rate of leads and at the time the devs said that it was 'working as intended' (which is still to this day the official line).
When considering the system as a whole:
- Treasure maps do not stack and are 'unique' items; this results in a ludicrous amount of busywork regardless of the approach (trying to 'store' them using the mail system, alt accounts etc or 'unearthing' them as they come).
- Treasure map pool is beyond diluted now, and at least regarding zones that only have two treasure maps levelled lists seem to be weighed to favour S.Elsweyr/Galen.
- Antiquity furnishings are often multi-lead affairs.
- Lead drop rate (beyond the first 'set') is atrocious.
You get four layers of inconvenience/adverse odds stacked on top of each other (with the last layer taking the moldy, stale cake in that regard).
If this is 'working as intended' - as the devs insist on - I can only conclude that whomever this is intended for that player is not me and the only sane course of action - in my case - is to disengage.
Completely agree with you ! i recently scream loud enough, that @ZOS_Kevin said that they will test that again.
We'll see, but i won't stop until this is fixed, i invested too much money in this to give up