moderatelyfatman wrote: »I wonder how much of this is due to the general decline in the skill level of the playerbase?
There seems to be a much higher number of players these days who are doing hard modes in dlc dungeons with only 300 CP on arcanists.
Yeah, i think theres a plague of "i can parse high on dummy, so i must be good" going on.
DenverRalphy wrote: »
For me the 'death knell' of this mechanic was the event that rolled the loot from treasure maps twice.
Even doubling the 'rolls' per map there was no improvement on the drop rate of leads and at the time the devs said that it was 'working as intended' (which is still to this day the official line).
When considering the system as a whole:
- Treasure maps do not stack and are 'unique' items; this results in a ludicrous amount of busywork regardless of the approach (trying to 'store' them using the mail system, alt accounts etc or 'unearthing' them as they come).
- Treasure map pool is beyond diluted now, and at least regarding zones that only have two treasure maps levelled lists seem to be weighed to favour S.Elsweyr/Galen.
- Antiquity furnishings are often multi-lead affairs.
- Lead drop rate (beyond the first 'set') is atrocious.
You get four layers of inconvenience/adverse odds stacked on top of each other (with the last layer taking the moldy, stale cake in that regard).
If this is 'working as intended' - as the devs insist on - I can only conclude that whomever this is intended for that player is not me and the only sane course of action - in my case - is to disengage.
MincMincMinc wrote: »Well you should at least be accurate in your comparison. Vengeance pop lock is 4x the population. So vengeance at 1-2 bar is going to be pop lock on greyhost. If anything there is the same amount of people playing, however it should be noted that a good portion of pvp players are boycotting the test because they are worried zos is going to replace live pvp with vengeance as it is. So even if the population was about even with live pvp most of the people playing are probably newer players who normally wouldn't have played cyrodil. (kind of a good thing knowing there is an untapped market of new pvp players waiting for pvp to be playable)
Who knows if zos planned this or not. They didnt add much this test, so maybe they are using the undaunted event as a way to gauge how much of the vengeance population was PVE specific players.
Test 4 is going to have a week of overlap too where greyhost is available. So then they would be able to gauge how much of the population would be pvp specific players. During that test we would see how many people solely like vengeance on its own.
It would be better to just replace u50 and nocp with a permanent vengeance campaign. Its good to combine the dead servers so new players have a more populated campaign to learn in. At the same time zos could keep adding to vengeance and do simple one or two day incentivized test events instead of full weeks.
Araneae6537 wrote: »This event is an insult. It isn't even possible for player to get the simple level 2 reward unless they play group content. I left the game this day without playing. <== my opinion. Why should I pay full price for the game when I am only getting half the game?
Many of the base game group dungeons are easily soloable with a companion! There’s nothing in the requirements of needing to complete any of the objectives with a group (with the possible exception of one of the specific dungeons — I don’t recall which all are listed).
Soloable by whom? Those that do group dungeon and have the better gear and pots from doing group dungeons? Forgive but I place this in the same bin as 'I can do the whole game naked' claim. I don't believe it. I have not been able to duplicate the claim.