moderatelyfatman wrote: »So, a base game MMO comes out and the next year it is followed by nothing. The following year and the year after are the same. Player numbers peak but over the next four years start to go into long term decline as rumour takes over about the game being in maintenance mode.
But behind the scenes the devs worked their lower posteriors off, rewrote parts of the code and numerous zones to allow characters to glide. They then released a new expansion where the maps were fully 3D and required to explore the full verticality. It completely changed the game exploration dynamic as high above you entirely different adventures were occuring amongst the tree tops while you fought on the forest floor.
After that they released an expansion every year or two with some really massive innovations. They brought in mounts that could jump, swim or fly.
They also introduce new class specialisations that changed the way you could play your class.
And the players came back, brought friends with them and the game was better than ever.
moderatelyfatman wrote: »They also introduce new class specialisations that changed the way you could play your class.
ESO already did that, and apparently people hate it.
I have no clue what players are looking for anymore. But a consistent top complaint for 10 years that drove players away from ESO has been that "the combat sucks". Anything that aims to substantially turn things around would probably have to address that, but I just can't imagine them making fundamental changes to the game on this scale.