BretonMage wrote: »Erickson9610 wrote: »So how exactly is using corpse abilities on a player any different from using them on an NPC or a Companion? Why is it suddenly an issue to do these things to fictional characters with no real emotion, when it's perfectly fine to do these things to player characters who are controlled by real life human beings?
Can you use that ability on a player? I don't think it's perfectly fine to use it on another player without asking, or without being grouped up at least.
BretonMage wrote: »I look at this from a roleplaying perspective:
In ESO, you can murder innocent people, including sending their souls to the Void by using the Blade of Woe. You can cause horrible outcomes deliberately in some base game side quests, leading to the death of innocent people. You can steal. You can threaten and rob travelling merchants. You can raise the dead. You can generally use skills that count as a crime in Tamriel.
Also in other TES games, you could make horrible choices, if you think of some of the daedric quests in Skyrim, for example, including the ones for Namira (luring an Aedra priest into a lair of cannibals, sacrificing him and participating in the following feast) and Boethiah (sacrificing your companion at Boethiah's shrine).
Yup, you can do all those things which are seen as reprehensible, but it results in the death of the NPC. Which is part of the reason why a couple of us here are suggesting your companion should no longer be available to you after.
Also, take someone like Sharp. I think he would definitely want to leave if you did that to him. Probably Isobel as well.
BretonMage wrote: »Being killed in combat and revived is a gameplay mechanic, yes. Feeding is a choice though.
In any case, there are issues that feeding on someone presents. To feed on a helpless companion without their consent should not be an option. Otoh, to have a companion who will consent to being literally ravaged and consumed is just, well, hmm.
BretonMage wrote: »You should lose the companion that you feed on. No one should have to put up with being eaten (can't believe I have to spell out the obvious). Also, lore-wise, they're not like a player, who's a vestige, when you feed on them, they die. It's not like a vampire, who can just drain a little blood.
i11ionward wrote: »Hi @ZOS_Kevin ,
I shared this idea in the survey, but I also wanted to bring it up here.
Has the development team ever considered running a Closed Beta Test (CBT) before launching the PTS for a new update? As we all know, by the time the PTS goes live, many of the changes are already finalized for the live release, which means there’s usually little room to make meaningful adjustments during the PTS cycle. Because of this, a lot of feedback from the PTS may end up being overlooked simply due to time constraints.
What if, before opening the PTS, there was a CBT with invited players—experienced and respected members of the ESO community—who could provide more objective feedback and suggestions on the new content? That way, the dev team would have more time to react and make adjustments before the PTS phase.
What do you think about this idea?
Hi everyone! We put together a short survey to help us better understand ESO Public Test Server (PTS) participation, and how we can improve the overall experience. This survey will be open until the end of September 25. We’d love to hear from you even if you’ve never participated in the ESO PTS. Thank you in advance for sharing your thoughts with us!
Link to the survey: https://beth.games/46niSAe
MashmalloMan wrote: »MincMincMinc wrote: »The way I see it either the team completely didnt think of this, or it was a decision to be backwards compatible with the old code. Which would be a hint that we would see live build systems interact with vengeance skills in future tests.
At some point we would like to see systems like food, enchants, mundus, food, sets, cp all brought in and toggle tested.
I don't know how you could even forget about this since the skills should have been made from scratch.
If they were aiming for backwards compatible, they wouldn't of made passives that give +physical penetration and -spell penetration. It would just be +offensive penetration.
I didn't take a big look at all the passives, but I remember seeing kiss/curses like this and it's just entirely questionable decision making for a "performance test" after confirming these duplicate calculations are potentially causing server lag for years.
I guess the spirit of this thing is to remind us that in spite of complaints making up the majority of the forum, that does not mean the majority of the playtime is spent feeling down about the various issues (although sometimes that will be the case). The reason we complain is that we care enough to wish for changes and improvements.
But with dungeon runs there's a new thread about fake roles regularly - mind you, fake roles can absolutely present a problem - and though it is a real issue sometimes, it still doesn't happen more than the good experiences in runs - so thanks for also taking initiative to talk about the truly awesome experiences.
I have so mamy of those in eso through meeting fantastic people. I am not always in a good place (mostly since my house burned down, and other disasters like a long illness and loved people suddenly dying). But those great experiences that often arise because of people, I share with really funny, genuine or nice people and they are extra important because they remind me of how good people actually can be, and how good I can be, and it just warms and gives much needed hope.