karthrag_inak wrote: »Khajiit is loving how things are - subclassing is the best thing to be added to this game since beta - ESO has never been more Elder Scrolls than it is now.
And that chart does not take into account the fact that the game is routinely in the top ten played games via Epic launcher, which only started in 2022.
No matter what anyone says, the game is still good. Good for new players. The developer needs to focus on attracting fresh people. It would be more interesting for me to play if I saw new faces for whom this world is just opening up its secrets.
HackTheMinotaur wrote: »We already have a heavy attack mythic in Rakkhat's Voidmantle. If you're going to continue experimenting with Heavy Attack sets and mythics, do something that actually improves the playstyle. Give us splash damage on weapons other than Lightning Staff and 2h.
We need some sort of feedback loop.
What is the intended use of the set?
Also wanted to follow up here. Thank you for the feedback on the AUA. We are taking this feedback to the team to see how we can improve these in the future. The goal with these is to provide a pipeline for communication. Especially with recent changes to leadership, we felt it was important to have an AUA that covered a wide mount of topics. But we are taking in the feedback to improve these in the future along with some of the commentary about the game to share with our team for continued improvements.
And you guys can say "things are in the works" all you want, but that's not being believed by a lot of folks. It's just frustrating to see that at this point. It seems like you guys prefer to deal with that frustration, rather than managing sentiment if/when plans change. Even though the community's largely united in saying, "tell us your plans earlier, we're ok if plans change"; it seems like you're unwilling to do that.
Also, there were a number of hardball questions that really needed to be answered but weren't. I asked quite a few myself - like what did you guys learn from U35. Of course, no answer. If you guys are gonna post in blogs about how you learn from your mistakes, then you need to be prepared to openly discuss them. You will gain credibility if you do.
Also wanted to follow up here. Thank you for the feedback on the AUA. We are taking this feedback to the team to see how we can improve these in the future. The goal with these is to provide a pipeline for communication. Especially with recent changes to leadership, we felt it was important to have an AUA that covered a wide mount of topics. But we are taking in the feedback to improve these in the future along with some of the commentary about the game to share with our team for continued improvements.
AngryPenguin wrote: »Why are any discussions related to ESO taking place anywhere other than the dedicated forum for such discussions?
Good grief! Were they trying to hide this discussion from us or something by putting it on reddit and not even telling people there was a discussion going on there? I'm on the list to get announcements and advertising and got no heads up about this.
Nemesis7884 wrote: »Spreadsheet balancing and standartization of everything might have made sense before subclassing....but now it makes 0 sense...they should rather form the skill lines around specific themes, strengths and weaknesses to make them more interesting....in a paper stone scissor style fashion