MincMincMinc wrote: »tomofhyrule wrote: »I hear a lot of noise about GW2. It’s probably not for me because I’m in ESO because of the TES part, and I’ve been spending my time back in Skyrim and BG3, but I do find it interesting at the number of ESO players jumping to GW2.
There's just as much noise in the GW2 forums about combat balance and PvP vs PvE priority as there is in the ESO forums.
Is it really still surprising to people that a 300 employee company suffocated for years by corporate quotas struggles to satisfy 10k player opinions? People are always going to complain of course, its just the nature of it all.
ESO is in the position where we went for years and years of just ballooning the game up with releases to meet quotas. Where they should have double backed to flatten out the roadbumps.
tomofhyrule wrote: »I hear a lot of noise about GW2. It’s probably not for me because I’m in ESO because of the TES part, and I’ve been spending my time back in Skyrim and BG3, but I do find it interesting at the number of ESO players jumping to GW2.
MincMincMinc wrote: »Even if they did a pre-subclassing skill reorganization, lets be honest it probably would have been a shitshow still. They did say on the livestream the following PTS cycle we will see more balancing for live combat. TBH with vengeance going on it feels like a waste in a way. Why do a large pass on a game system that you may find out needs to be overhauled or replaced down the line? Could just be that subclassing released so messily that they need to patch it in the meantime.
Just seems like in the meantime itd make more sense to complete hybridization and iron out what stats should even be in the game to begin with. Why do we still distinguish between Weapon and spell anything? Crits? Damage? Resists? Why not get rid of the convoluted duplicates and then you could simplify tons of calculations to not compare to figure out which one is more or less.