Dagoth_Rac wrote: »With the way scaling works in this game, what purpose would a gear cap increase make? If they increase gear to CP180 but leave all zones CP160, it completely invalidates all the work of One Tamriel. CP160 zones will be back to empty wastelands. If they increase gear to CP180 and also increase all zones to CP180, it completely invalidates gear cap increase. Your gear got more powerful, but so did every mudcrab, troll, and Trial boss in game. You would have to spend millions on gold or thousands of hours of time farming/grinding just to regain power you lost.
I really feel gear cap increases are pointless now with One Tamriel. When HRC was VR12 and Sanctum was VR14 and VMA was VR16, gear caps made sense. New gear for higher level content. But all content is now same level. Best approach is to to tune content for certain CP levels. With the CP catch-up system, that is tied to CP cap and thus earlier CP become easier and easier to obtain with each increase, there is still time involved in hitting CP600, albeit nowhere near as bad as getting 8 characters to VR16! So a Morrowind Trial tuned for CP630 characters can still be "aspirational" content for most players without explicitly raising gear cap.
Everyone complains about "power creep" of CP system. But it is actually a very good way to make increasingly difficult content without need for the despised gear cap increases of other (worse) MMOs.
mr_wazzabi wrote: »@Alcast needed 9 months of grinding vmaw to get sharpened moondancer swords for his templar. Do you have any idea how pissed off we would be to go through that kind of rng again? What about those players that needed 500 runs of vma to get the sharpened inferno staff?
mr_wazzabi wrote: »@Alcast needed 9 months of grinding vmaw to get sharpened moondancer swords for his templar. Do you have any idea how pissed off we would be to go through that kind of rng again? What about those players that needed 500 runs of vma to get the sharpened inferno staff?
Who cares how long it took Lolcast to grind a particular item of a particular trait. You can loot it on first attempt or it can take you seven times longer than it took him.
My point is if there is a cap increase then Morrowind is an almost perfect scenario of using the opportunity and increasing the cap with the launch of Morrowind. Not during some future update like a Dungeon Pack, or a regular maintenance update, or a regular sized DLC launch. Morrowind update is absolutely massive, if not then - when?
mr_wazzabi wrote: »@Alcast needed 9 months of grinding vmaw to get sharpened moondancer swords for his templar. Do you have any idea how pissed off we would be to go through that kind of rng again? What about those players that needed 500 runs of vma to get the sharpened inferno staff?
Who cares how long it took Lolcast to grind a particular item of a particular trait. You can loot it on first attempt or it can take you seven times longer than it took him.
My point is if there is a cap increase then Morrowind is an almost perfect scenario of using the opportunity and increasing the cap with the launch of Morrowind. Not during some future update like a Dungeon Pack, or a regular maintenance update, or a regular sized DLC launch. Morrowind update is absolutely massive, if not then - when?
Can I have everyone's stuff?
Will use the gold to buy all the new scaled gear or pay others to farm it
mr_wazzabi wrote: »@Alcast needed 9 months of grinding vmaw to get sharpened moondancer swords for his templar. Do you have any idea how pissed off we would be to go through that kind of rng again? What about those players that needed 500 runs of vma to get the sharpened inferno staff?
Who cares how long it took Lolcast to grind a particular item of a particular trait. You can loot it on first attempt or it can take you seven times longer than it took him.
My point is if there is a cap increase then Morrowind is an almost perfect scenario of using the opportunity and increasing the cap with the launch of Morrowind. Not during some future update like a Dungeon Pack, or a regular maintenance update, or a regular sized DLC launch. Morrowind update is absolutely massive, if not then - when?
vyndral13preub18_ESO wrote: »Malamar1229 wrote: »Gear cap rises come to any MMO
I want to highlight this sentence in the quote and point out the following:
1) many of us came here because this game was unlike other MMOs
2) Some of us prefer an MMO without the gear grund at every expac (star wars galaxies pulled it off and was the best MMO to date)
Guild Wars 2 is another game that doesnt do the gear grind. Heck they had a new expansion and i didnt even have to change my gear.
From the german forum section:ZOS_KaiSchober wrote: »Gerne noch einmal: Details gibt es, wenn sie feststehen.
Jeder hier ist sich bewusst, wie aufwändig die Jagd gerade nach der richtigen Waffe mit der richtigen Eigenschaft ist, und auch wieviel goldene Aufwerter verbraucht werden. Falls wir das Gegenstandscap erhöhen sollten, geschieht das nicht leichtfertig, um all eure Mühen zu entwerten.
One Tamriel gilt für ganz Tamriel, incl. Vvardenfell. Monster haben überall die gleiche Stufe, Spieler werden überall entsprechend angehoben.
In english:Once again: Details will be published when we have them.
Everyone here is aware of how hard it is to get those weapons in the perfect trait and how many golden tempers have to be used.
In case we were to increase the gearcap, it would not happen thoughtless, to make all your efforts meaningless.
One Tamriel applies to whole Tamriel, including Vvardenfell. Monsters have the same level everywhere, players are being adjustet accordingly.
So bottom line: A new gearcap will be happening, they just don't want to kill the mood right now
Gandrhulf_Harbard wrote: »As @Dagoth_Rac has pointed out CP cap increase makes no sense with 1T.
The only way a change to current end-game gearing makes sense is if they go with some kind horizontal progression.
That could be as simple as allowing us to earn some kind of unlock to add a second trait.
It could be something like Jewelcrafting was in WoW and lets us add a gem to an existing item to give it new/improved properties.
It could even be some form a Legendary Item like LOTRO has reasonably successfully managed and WoW messed up.
But a simple increase on CP cap makes no sense, it would undo EVERYTHING that was achieved with One Tamriel.
All The Best
OtarTheMad wrote: »Gandrhulf_Harbard wrote: »As @Dagoth_Rac has pointed out CP cap increase makes no sense with 1T.
The only way a change to current end-game gearing makes sense is if they go with some kind horizontal progression.
That could be as simple as allowing us to earn some kind of unlock to add a second trait.
It could be something like Jewelcrafting was in WoW and lets us add a gem to an existing item to give it new/improved properties.
It could even be some form a Legendary Item like LOTRO has reasonably successfully managed and WoW messed up.
But a simple increase on CP cap makes no sense, it would undo EVERYTHING that was achieved with One Tamriel.
All The Best
While I do agree with you I also have to point out that this game has almost always been a grind for gear when they increased level, ever since original launch. My guess is all zones will be now CP180.
Kind of funny though for a company who went/goes so hardcore over grinding spots to have a game that is almost 100% reliant on grinding to get gear. It would make more sense to leave the cap where it is and do something close to what you mentioned so that players can still just sit back and enjoy the game and their finished characters but that has never been ZOS' style.
ZOS_GinaBruno wrote: »To clarify, we do not plan on raising the gear cap when Morrowind launches in June. We’ll let you know when we plan to raise the gear cap in the future, but it won’t be in Homestead or Morrowind.
Tbh I am even little dissapointed.ZOS_GinaBruno wrote: »To clarify, we do not plan on raising the gear cap when Morrowind launches in June. We’ll let you know when we plan to raise the gear cap in the future, but it won’t be in Homestead or Morrowind.
ZOS_GinaBruno wrote: »To clarify, we do not plan on raising the gear cap when Morrowind launches in June. We’ll let you know when we plan to raise the gear cap in the future, but it won’t be in Homestead or Morrowind.
Dagoth_Rac wrote: »With the way scaling works in this game, what purpose would a gear cap increase make? If they increase gear to CP180 but leave all zones CP160, it completely invalidates all the work of One Tamriel. CP160 zones will be back to empty wastelands. If they increase gear to CP180 and also increase all zones to CP180, it completely invalidates gear cap increase. Your gear got more powerful, but so did every mudcrab, troll, and Trial boss in game. You would have to spend millions on gold or thousands of hours of time farming/grinding just to regain power you lost.
I really feel gear cap increases are pointless now with One Tamriel. When HRC was VR12 and Sanctum was VR14 and VMA was VR16, gear caps made sense. New gear for higher level content. But all content is now same level. Best approach is to to tune content for certain CP levels. With the CP catch-up system, that is tied to CP cap and thus earlier CP become easier and easier to obtain with each increase, there is still time involved in hitting CP600, albeit nowhere near as bad as getting 8 characters to VR16! So a Morrowind Trial tuned for CP630 characters can still be "aspirational" content for most players without explicitly raising gear cap.
Everyone complains about "power creep" of CP system. But it is actually a very good way to make increasingly difficult content without need for the despised gear cap increases of other (worse) MMOs.
ZOS_GinaBruno wrote: »To clarify, we do not plan on raising the gear cap when Morrowind launches in June. We’ll let you know when we plan to raise the gear cap in the future, but it won’t be in Homestead or Morrowind.
Gear cap rises come to any MMO, it's the way of things but for those of us who have just sorted out our gear and builds, only to have to go through the whole process again, it can very disheartening. Not to mention expensive.
ZOS_GinaBruno wrote: »To clarify, we do not plan on raising the gear cap when Morrowind launches in June. We’ll let you know when we plan to raise the gear cap in the future, but it won’t be in Homestead or Morrowind.