I don't want to sound like the negative nancy here, but shouldn't DPS on a bow be lower than 2h/dw anyway? I mean, if you could pull the same numbers from range, why would you ever want to go melee again?
Yeah that is pretty bad. I don't PVE, but I have tried bows in PVP and it's near useless, especially with the upcoming patch because everyone is getting physical resistance, which will reduce bow attacks EVEN MORE.You're right, but the actual gap is far too high. Doing 75% of a melee build with a ranged build sound good, a 80-85% should be great, but we speaking about a roughly 50% dps only. It's too low.
I don't want to sound like the negative nancy here, but shouldn't DPS on a bow be lower than 2h/dw anyway? I mean, if you could pull the same numbers from range, why would you ever want to go melee again?
@Wrobel
enlighten me.
In case you do not know what I am talking about, I basically can only do half the DPS I can do with 2h/DW as a Bow user. Smth needs to change to make this Skill-Line viable again in PvE.
I'm not sure what this perspective stems from. I run with bow users that pull 25-30k sustained single-target dps in pve. They consistently pull more than 20k on every boss in trials and dungeons (including vIP and vWGT) and get 30k+ on shorter fights, like crematorial guards.
These same people are also doing insane amounts of damage to people in pvp. I've seen them effortlessly put down other players within the first few shots, and have seen them kill other players simply by running up a few DoTs and avoiding/mitigating everything until they die (no snipes needed, and has been done both in mid- to large-sized groups and duels).
I don't want to sound like the negative nancy here, but shouldn't DPS on a bow be lower than 2h/dw anyway? I mean, if you could pull the same numbers from range, why would you ever want to go melee again?
ZOS_KNowak wrote: »Hey guys,
Thanks for the discussion on Bow PvE DPS. We agree that "pure" Bow PvE builds are parsing a little bit lower than we'd like in dungeon and trial encounters. We want to improve Bow's sustained damage without buffing its burst (especially from Crouch), and we targeted a change that will help out Bow builds without influencing the hybrid Dual Wield/Bow or Two Handed/Bow builds (which are already very competitive).
In the next PTS build, you should see following change to the Hawk Eye passive:
Old Hawkeye:
Increases the damage of your Bow attacks by 8/15% when striking off balance enemies.
New Hawkeye:
Your successful Light and Heavy Attacks increase the damage of all your Bow abilities by 2/5% for 4 seconds, stacking up to 3 times.
A standard Bow PvE DPS rotation should be able to generate and maintain Hawk Eye stacks throughout a boss encounter, and this keeps it out of reach of Crouch burst or hybrid builds who only use Bow to keep up Volley or Poison Injection.
ZOS_KNowak wrote: »Hey guys,
Thanks for the discussion on Bow PvE DPS. We agree that "pure" Bow PvE builds are parsing a little bit lower than we'd like in dungeon and trial encounters. We want to improve Bow's sustained damage without buffing its burst (especially from Crouch), and we targeted a change that will help out Bow builds without influencing the hybrid Dual Wield/Bow or Two Handed/Bow builds (which are already very competitive).
In the next PTS build, you should see following change to the Hawk Eye passive:
Old Hawkeye:
Increases the damage of your Bow attacks by 8/15% when striking off balance enemies.
New Hawkeye:
Your successful Light and Heavy Attacks increase the damage of all your Bow abilities by 2/5% for 4 seconds, stacking up to 3 times.
A standard Bow PvE DPS rotation should be able to generate and maintain Hawk Eye stacks throughout a boss encounter, and this keeps it out of reach of Crouch burst or hybrid builds who only use Bow to keep up Volley or Poison Injection.
ZOS_KNowak wrote: »Hey guys,
Thanks for the discussion on Bow PvE DPS. We agree that "pure" Bow PvE builds are parsing a little bit lower than we'd like in dungeon and trial encounters. We want to improve Bow's sustained damage without buffing its burst (especially from Crouch), and we targeted a change that will help out Bow builds without influencing the hybrid Dual Wield/Bow or Two Handed/Bow builds (which are already very competitive).
In the next PTS build, you should see following change to the Hawk Eye passive:
Old Hawkeye:
Increases the damage of your Bow attacks by 8/15% when striking off balance enemies.
New Hawkeye:
Your successful Light and Heavy Attacks increase the damage of all your Bow abilities by 2/5% for 4 seconds, stacking up to 3 times.
A standard Bow PvE DPS rotation should be able to generate and maintain Hawk Eye stacks throughout a boss encounter, and this keeps it out of reach of Crouch burst or hybrid builds who only use Bow to keep up Volley or Poison Injection.
lolo_01b16_ESO wrote: »An idea to solve this would be some kind of focus rating, that increases your damage for each arrow you shoot at the same target and stacks multiple times.
Did you take my idea from this thread or did you already plan on doing that before I wrote it?ZOS_KNowak wrote: »Your successful Light and Heavy Attacks increase the damage of all your Bow abilities by 2/5% for 4 seconds, stacking up to 3 times.
ZOS_KNowak wrote: »Hey guys,
Thanks for the discussion on Bow PvE DPS. We agree that "pure" Bow PvE builds are parsing a little bit lower than we'd like in dungeon and trial encounters. We want to improve Bow's sustained damage without buffing its burst (especially from Crouch), and we targeted a change that will help out Bow builds without influencing the hybrid Dual Wield/Bow or Two Handed/Bow builds (which are already very competitive).
In the next PTS build, you should see following change to the Hawk Eye passive:
Old Hawkeye:
Increases the damage of your Bow attacks by 8/15% when striking off balance enemies.
New Hawkeye:
Your successful Light and Heavy Attacks increase the damage of all your Bow abilities by 2/5% for 4 seconds, stacking up to 3 times.
A standard Bow PvE DPS rotation should be able to generate and maintain Hawk Eye stacks throughout a boss encounter, and this keeps it out of reach of Crouch burst or hybrid builds who only use Bow to keep up Volley or Poison Injection.
ZOS_KNowak wrote: »Hey guys,
Thanks for the discussion on Bow PvE DPS. We agree that "pure" Bow PvE builds are parsing a little bit lower than we'd like in dungeon and trial encounters. We want to improve Bow's sustained damage without buffing its burst (especially from Crouch), and we targeted a change that will help out Bow builds without influencing the hybrid Dual Wield/Bow or Two Handed/Bow builds (which are already very competitive).
In the next PTS build, you should see following change to the Hawk Eye passive:
Old Hawkeye:
Increases the damage of your Bow attacks by 8/15% when striking off balance enemies.
New Hawkeye:
Your successful Light and Heavy Attacks increase the damage of all your Bow abilities by 2/5% for 4 seconds, stacking up to 3 times.
A standard Bow PvE DPS rotation should be able to generate and maintain Hawk Eye stacks throughout a boss encounter, and this keeps it out of reach of Crouch burst or hybrid builds who only use Bow to keep up Volley or Poison Injection.
ZOS_KNowak wrote: »Hey guys,
Thanks for the discussion on Bow PvE DPS. We agree that "pure" Bow PvE builds are parsing a little bit lower than we'd like in dungeon and trial encounters. We want to improve Bow's sustained damage without buffing its burst (especially from Crouch), and we targeted a change that will help out Bow builds without influencing the hybrid Dual Wield/Bow or Two Handed/Bow builds (which are already very competitive).
In the next PTS build, you should see following change to the Hawk Eye passive:
Old Hawkeye:
Increases the damage of your Bow attacks by 8/15% when striking off balance enemies.
New Hawkeye:
Your successful Light and Heavy Attacks increase the damage of all your Bow abilities by 2/5% for 4 seconds, stacking up to 3 times.
A standard Bow PvE DPS rotation should be able to generate and maintain Hawk Eye stacks throughout a boss encounter, and this keeps it out of reach of Crouch burst or hybrid builds who only use Bow to keep up Volley or Poison Injection.
I don't want to sound like the negative nancy here, but shouldn't DPS on a bow be lower than 2h/dw anyway? I mean, if you could pull the same numbers from range, why would you ever want to go melee again?
ningauble_7b14_ESO wrote: »I'm not sure what this perspective stems from. I run with bow users that pull 25-30k sustained single-target dps in pve. They consistently pull more than 20k on every boss in trials and dungeons (including vIP and vWGT) and get 30k+ on shorter fights, like crematorial guards.
These same people are also doing insane amounts of damage to people in pvp. I've seen them effortlessly put down other players within the first few shots, and have seen them kill other players simply by running up a few DoTs and avoiding/mitigating everything until they die (no snipes needed, and has been done both in mid- to large-sized groups and duels).
Can someone explain what they are doing to wring out double the dps most people can do with bow?
Also the only people I see dying to the first few shots to bow users are manning siege, riding horses, or oblivious/afk/lagged.
Is this a viable weapon for all 4 classes to do decent pve dps/effective pvp damage?
Wow. 42 posts. ZOS loves bows. Not Templar. We're over 42 pages and nothing but a mod telling us to stop bashing Wrobel for his asinine this my house, homogenization ends with the Templar BS on ESO Live.
<SNIP>
Grats on the bow buffs though guys. They needed something.
ZOS_KNowak wrote: »Hey guys,
Thanks for the discussion on Bow PvE DPS. We agree that "pure" Bow PvE builds are parsing a little bit lower than we'd like in dungeon and trial encounters. We want to improve Bow's sustained damage without buffing its burst (especially from Crouch), and we targeted a change that will help out Bow builds without influencing the hybrid Dual Wield/Bow or Two Handed/Bow builds (which are already very competitive).
In the next PTS build, you should see following change to the Hawk Eye passive:
Old Hawkeye:
Increases the damage of your Bow attacks by 8/15% when striking off balance enemies.
New Hawkeye:
Your successful Light and Heavy Attacks increase the damage of all your Bow abilities by 2/5% for 4 seconds, stacking up to 3 times.
A standard Bow PvE DPS rotation should be able to generate and maintain Hawk Eye stacks throughout a boss encounter, and this keeps it out of reach of Crouch burst or hybrid builds who only use Bow to keep up Volley or Poison Injection.
ZOS_KNowak wrote: »Hey guys,
Thanks for the discussion on Bow PvE DPS. We agree that "pure" Bow PvE builds are parsing a little bit lower than we'd like in dungeon and trial encounters. We want to improve Bow's sustained damage without buffing its burst (especially from Crouch), and we targeted a change that will help out Bow builds without influencing the hybrid Dual Wield/Bow or Two Handed/Bow builds (which are already very competitive).
In the next PTS build, you should see following change to the Hawk Eye passive:
Old Hawkeye:
Increases the damage of your Bow attacks by 8/15% when striking off balance enemies.
New Hawkeye:
Your successful Light and Heavy Attacks increase the damage of all your Bow abilities by 2/5% for 4 seconds, stacking up to 3 times.
A standard Bow PvE DPS rotation should be able to generate and maintain Hawk Eye stacks throughout a boss encounter, and this keeps it out of reach of Crouch burst or hybrid builds who only use Bow to keep up Volley or Poison Injection.
ZOS_KNowak wrote: »Hey guys,
Thanks for the discussion on Bow PvE DPS. We agree that "pure" Bow PvE builds are parsing a little bit lower than we'd like in dungeon and trial encounters. We want to improve Bow's sustained damage without buffing its burst (especially from Crouch), and we targeted a change that will help out Bow builds without influencing the hybrid Dual Wield/Bow or Two Handed/Bow builds (which are already very competitive).
In the next PTS build, you should see following change to the Hawk Eye passive:
Old Hawkeye:
Increases the damage of your Bow attacks by 8/15% when striking off balance enemies.
New Hawkeye:
Your successful Light and Heavy Attacks increase the damage of all your Bow abilities by 2/5% for 4 seconds, stacking up to 3 times.
A standard Bow PvE DPS rotation should be able to generate and maintain Hawk Eye stacks throughout a boss encounter, and this keeps it out of reach of Crouch burst or hybrid builds who only use Bow to keep up Volley or Poison Injection.