Toc de Malsvi wrote: »Bow needs stronger dot component. That fix won't help. And the duritaion is a bit short, unless this buff not only stacks, but refreshes on each hit.
This buff will be great if you are properly weaving with heavy/medium/light attacks. It is not designed to make bow much stronger in pvp although it will improve open play just not opening burst. It is designed for PVE and sustained boss fights, and it should provide a solid boost to Bow dps although maybe not quite put it on top.
I am happy for this change, but as a few have said before, the bow should not be as strong as melee. It is just like they have talked about with magicka damage intentionally being less than stamina. Up close and personal damage has higher risk so it makes sense for it to hit harder. I look forward to hearing from people after testing this on PTS.
This would be more realistic and understandable if this game did not have unlimited gap closing compared to pathetic gap creating. Currently opening with a bow is a dice roll hoping you can burst them before Crit Rush/Ambush + WB/Surprise Attack destroy's you. There is little to no advantage from range in this game as opposed to other games where you can actually kite with gap creator's. That's without even considering that gap creating any real distance in ESO just means you are giving your opponent a stronger hit from crit rush.
nikolaj.lemcheb16_ESO wrote: »The change is a big nerf to pvp bows.
Right now you open with a sneak snipe that stuns your target and then you get the big damage bonus on that target until he breaks the stun.
With the new system you have to use low damage light attacks to build up dps. So the overall damage potential of bows in pvp is reduced a lot.
Also you should never fix stuff via light attacks as people with low pings cannot animation cancel at all in this game so moving stuff to light attacks put us at even greater disadvantage than we already have.