.Well SA was very usefull before IC on a dps, you just had to use it on the aoe bar.
But yeah The flat regain rather than percentage has made it really weak, plus with the removal of regain from dots they should at least have given it buff. Leeching strikes really isnt that good since it mean slitgthly lower spell dam and weap dam, which means weaker swallow soul/ vigor and refreshing path.
Got a cool idea, make summon shadows able to get you regain from SA if active or Leeching strikes, would make shadows viable, and How cool would it be to tank while your shadow minions kept your ressources up.
And Btw Temp tank get regain from repentance, and some bonus from its cost reduction, Dk tank have earthen hearth and ultimates regain, while Nb tanks only have Siphon attacks for regain, and earthen hearth give percentage regain and not flat regain unlike SA.
Shadows are viable anyway dude, reduce boss damage by 15%, but yeah if they could get your resources back aswell it would be super cool.
Cool indeed
But the summon shades's damage is treated like a DOT.
But if the Summon Shades would also taunt the Boss.. we get the savings of not casting the normal taunt anymore and free up a slot
Summon shades arent treated as a dot, tested it with Skoria set, didnt trigger it, they are seen as npcs that uses ligth attacks that cant be attacked, did some testing with it http://forums.elderscrollsonline.com/en/discussion/208831/the-still-useless-summon-shade#latest and havent seen any patch notes stating any fixes to it.
.Well SA was very usefull before IC on a dps, you just had to use it on the aoe bar.
But yeah The flat regain rather than percentage has made it really weak, plus with the removal of regain from dots they should at least have given it buff. Leeching strikes really isnt that good since it mean slitgthly lower spell dam and weap dam, which means weaker swallow soul/ vigor and refreshing path.
Got a cool idea, make summon shadows able to get you regain from SA if active or Leeching strikes, would make shadows viable, and How cool would it be to tank while your shadow minions kept your ressources up.
And Btw Temp tank get regain from repentance, and some bonus from its cost reduction, Dk tank have earthen hearth and ultimates regain, while Nb tanks only have Siphon attacks for regain, and earthen hearth give percentage regain and not flat regain unlike SA.
Shadows are viable anyway dude, reduce boss damage by 15%, but yeah if they could get your resources back aswell it would be super cool.
Cool indeed
But the summon shades's damage is treated like a DOT.
But if the Summon Shades would also taunt the Boss.. we get the savings of not casting the normal taunt anymore and free up a slot
Summon shades arent treated as a dot, tested it with Skoria set, didnt trigger it, they are seen as npcs that uses ligth attacks that cant be attacked, did some testing with it http://forums.elderscrollsonline.com/en/discussion/208831/the-still-useless-summon-shade#latest and havent seen any patch notes stating any fixes to it.
.Well SA was very usefull before IC on a dps, you just had to use it on the aoe bar.
But yeah The flat regain rather than percentage has made it really weak, plus with the removal of regain from dots they should at least have given it buff. Leeching strikes really isnt that good since it mean slitgthly lower spell dam and weap dam, which means weaker swallow soul/ vigor and refreshing path.
Got a cool idea, make summon shadows able to get you regain from SA if active or Leeching strikes, would make shadows viable, and How cool would it be to tank while your shadow minions kept your ressources up.
And Btw Temp tank get regain from repentance, and some bonus from its cost reduction, Dk tank have earthen hearth and ultimates regain, while Nb tanks only have Siphon attacks for regain, and earthen hearth give percentage regain and not flat regain unlike SA.
Shadows are viable anyway dude, reduce boss damage by 15%, but yeah if they could get your resources back aswell it would be super cool.
Cool indeed
But the summon shades's damage is treated like a DOT.
But if the Summon Shades would also taunt the Boss.. we get the savings of not casting the normal taunt anymore and free up a slot
Summon shades arent treated as a dot, tested it with Skoria set, didnt trigger it, they are seen as npcs that uses ligth attacks that cant be attacked, did some testing with it http://forums.elderscrollsonline.com/en/discussion/208831/the-still-useless-summon-shade#latest and havent seen any patch notes stating any fixes to it.
WolfingHour wrote: ».Well SA was very usefull before IC on a dps, you just had to use it on the aoe bar.
But yeah The flat regain rather than percentage has made it really weak, plus with the removal of regain from dots they should at least have given it buff. Leeching strikes really isnt that good since it mean slitgthly lower spell dam and weap dam, which means weaker swallow soul/ vigor and refreshing path.
Got a cool idea, make summon shadows able to get you regain from SA if active or Leeching strikes, would make shadows viable, and How cool would it be to tank while your shadow minions kept your ressources up.
And Btw Temp tank get regain from repentance, and some bonus from its cost reduction, Dk tank have earthen hearth and ultimates regain, while Nb tanks only have Siphon attacks for regain, and earthen hearth give percentage regain and not flat regain unlike SA.
Shadows are viable anyway dude, reduce boss damage by 15%, but yeah if they could get your resources back aswell it would be super cool.
Cool indeed
But the summon shades's damage is treated like a DOT.
But if the Summon Shades would also taunt the Boss.. we get the savings of not casting the normal taunt anymore and free up a slot
Summon shades arent treated as a dot, tested it with Skoria set, didnt trigger it, they are seen as npcs that uses ligth attacks that cant be attacked, did some testing with it http://forums.elderscrollsonline.com/en/discussion/208831/the-still-useless-summon-shade#latest and havent seen any patch notes stating any fixes to it.
Tested VS with dark shades on pts it does work. As does mystic orb.
SA with VS, on the other hand, didnt.
Siphoning Attacks: We plan on increasing the resources provided by this ability in the next incremental patch.
Leeching Strikes: Also in the next incremental patch, we plan on increasing the amount of health restored from this ability, based on your feedback.
ThatNeonZebraAgain wrote: ».Well SA was very usefull before IC on a dps, you just had to use it on the aoe bar.
But yeah The flat regain rather than percentage has made it really weak, plus with the removal of regain from dots they should at least have given it buff. Leeching strikes really isnt that good since it mean slitgthly lower spell dam and weap dam, which means weaker swallow soul/ vigor and refreshing path.
Got a cool idea, make summon shadows able to get you regain from SA if active or Leeching strikes, would make shadows viable, and How cool would it be to tank while your shadow minions kept your ressources up.
And Btw Temp tank get regain from repentance, and some bonus from its cost reduction, Dk tank have earthen hearth and ultimates regain, while Nb tanks only have Siphon attacks for regain, and earthen hearth give percentage regain and not flat regain unlike SA.
Shadows are viable anyway dude, reduce boss damage by 15%, but yeah if they could get your resources back aswell it would be super cool.
Cool indeed
But the summon shades's damage is treated like a DOT.
But if the Summon Shades would also taunt the Boss.. we get the savings of not casting the normal taunt anymore and free up a slot
Summon shades arent treated as a dot, tested it with Skoria set, didnt trigger it, they are seen as npcs that uses ligth attacks that cant be attacked, did some testing with it http://forums.elderscrollsonline.com/en/discussion/208831/the-still-useless-summon-shade#latest and havent seen any patch notes stating any fixes to it.
I also tested Skoria with shades on PTS, and found they did in fact proc it, and thus are treated as a DoT.WolfingHour wrote: ».Well SA was very usefull before IC on a dps, you just had to use it on the aoe bar.
But yeah The flat regain rather than percentage has made it really weak, plus with the removal of regain from dots they should at least have given it buff. Leeching strikes really isnt that good since it mean slitgthly lower spell dam and weap dam, which means weaker swallow soul/ vigor and refreshing path.
Got a cool idea, make summon shadows able to get you regain from SA if active or Leeching strikes, would make shadows viable, and How cool would it be to tank while your shadow minions kept your ressources up.
And Btw Temp tank get regain from repentance, and some bonus from its cost reduction, Dk tank have earthen hearth and ultimates regain, while Nb tanks only have Siphon attacks for regain, and earthen hearth give percentage regain and not flat regain unlike SA.
Shadows are viable anyway dude, reduce boss damage by 15%, but yeah if they could get your resources back aswell it would be super cool.
Cool indeed
But the summon shades's damage is treated like a DOT.
But if the Summon Shades would also taunt the Boss.. we get the savings of not casting the normal taunt anymore and free up a slot
Summon shades arent treated as a dot, tested it with Skoria set, didnt trigger it, they are seen as npcs that uses ligth attacks that cant be attacked, did some testing with it http://forums.elderscrollsonline.com/en/discussion/208831/the-still-useless-summon-shade#latest and havent seen any patch notes stating any fixes to it.
Tested VS with dark shades on pts it does work. As does mystic orb.
SA with VS, on the other hand, didnt.
On live, Orbs don't proc SA. Haven't tested it on PTS or with Skora though.
ThatNeonZebraAgain wrote: »From the stickied thread on the General Discussion forums:Siphoning Attacks: We plan on increasing the resources provided by this ability in the next incremental patch.
Leeching Strikes: Also in the next incremental patch, we plan on increasing the amount of health restored from this ability, based on your feedback.
Interested to see how much the increase to SA is, though it would have to be significant in order to make it pay off against its own cost and the cost of abilities to proc it.
Leeching morph definitely needs love, but don't think increasing the health restore will make people want to use it. People need stam or mag, not health, which can be gained from many other abilities.
ThatNeonZebraAgain wrote: ».Well SA was very usefull before IC on a dps, you just had to use it on the aoe bar.
But yeah The flat regain rather than percentage has made it really weak, plus with the removal of regain from dots they should at least have given it buff. Leeching strikes really isnt that good since it mean slitgthly lower spell dam and weap dam, which means weaker swallow soul/ vigor and refreshing path.
Got a cool idea, make summon shadows able to get you regain from SA if active or Leeching strikes, would make shadows viable, and How cool would it be to tank while your shadow minions kept your ressources up.
And Btw Temp tank get regain from repentance, and some bonus from its cost reduction, Dk tank have earthen hearth and ultimates regain, while Nb tanks only have Siphon attacks for regain, and earthen hearth give percentage regain and not flat regain unlike SA.
Shadows are viable anyway dude, reduce boss damage by 15%, but yeah if they could get your resources back aswell it would be super cool.
Cool indeed
But the summon shades's damage is treated like a DOT.
But if the Summon Shades would also taunt the Boss.. we get the savings of not casting the normal taunt anymore and free up a slot
Summon shades arent treated as a dot, tested it with Skoria set, didnt trigger it, they are seen as npcs that uses ligth attacks that cant be attacked, did some testing with it http://forums.elderscrollsonline.com/en/discussion/208831/the-still-useless-summon-shade#latest and havent seen any patch notes stating any fixes to it.
I also tested Skoria with shades on PTS, and found they did in fact proc it, and thus are treated as a DoT.WolfingHour wrote: ».Well SA was very usefull before IC on a dps, you just had to use it on the aoe bar.
But yeah The flat regain rather than percentage has made it really weak, plus with the removal of regain from dots they should at least have given it buff. Leeching strikes really isnt that good since it mean slitgthly lower spell dam and weap dam, which means weaker swallow soul/ vigor and refreshing path.
Got a cool idea, make summon shadows able to get you regain from SA if active or Leeching strikes, would make shadows viable, and How cool would it be to tank while your shadow minions kept your ressources up.
And Btw Temp tank get regain from repentance, and some bonus from its cost reduction, Dk tank have earthen hearth and ultimates regain, while Nb tanks only have Siphon attacks for regain, and earthen hearth give percentage regain and not flat regain unlike SA.
Shadows are viable anyway dude, reduce boss damage by 15%, but yeah if they could get your resources back aswell it would be super cool.
Cool indeed
But the summon shades's damage is treated like a DOT.
But if the Summon Shades would also taunt the Boss.. we get the savings of not casting the normal taunt anymore and free up a slot
Summon shades arent treated as a dot, tested it with Skoria set, didnt trigger it, they are seen as npcs that uses ligth attacks that cant be attacked, did some testing with it http://forums.elderscrollsonline.com/en/discussion/208831/the-still-useless-summon-shade#latest and havent seen any patch notes stating any fixes to it.
Tested VS with dark shades on pts it does work. As does mystic orb.
SA with VS, on the other hand, didnt.
On live, Orbs don't proc SA. Haven't tested it on PTS or with Skora though.
@ThatNeonZebraAgain ,
Necrotic Orb definitively procs SA on live !
Checked it 5 minutes ago. Easy to do: just block to get Stamina low and cast the Orb.
For every opponent close to you, you get about 4 hits with the normal 10% chance to proc.
This means that it was already paing fully the Magicka costs of Orb back with 2-3 opponents, and get the Stamina for free, exactly where Sap Essence is too expensive.
ThatNeonZebraAgain wrote: »ThatNeonZebraAgain wrote: ».Well SA was very usefull before IC on a dps, you just had to use it on the aoe bar.
But yeah The flat regain rather than percentage has made it really weak, plus with the removal of regain from dots they should at least have given it buff. Leeching strikes really isnt that good since it mean slitgthly lower spell dam and weap dam, which means weaker swallow soul/ vigor and refreshing path.
Got a cool idea, make summon shadows able to get you regain from SA if active or Leeching strikes, would make shadows viable, and How cool would it be to tank while your shadow minions kept your ressources up.
And Btw Temp tank get regain from repentance, and some bonus from its cost reduction, Dk tank have earthen hearth and ultimates regain, while Nb tanks only have Siphon attacks for regain, and earthen hearth give percentage regain and not flat regain unlike SA.
Shadows are viable anyway dude, reduce boss damage by 15%, but yeah if they could get your resources back aswell it would be super cool.
Cool indeed
But the summon shades's damage is treated like a DOT.
But if the Summon Shades would also taunt the Boss.. we get the savings of not casting the normal taunt anymore and free up a slot
Summon shades arent treated as a dot, tested it with Skoria set, didnt trigger it, they are seen as npcs that uses ligth attacks that cant be attacked, did some testing with it http://forums.elderscrollsonline.com/en/discussion/208831/the-still-useless-summon-shade#latest and havent seen any patch notes stating any fixes to it.
I also tested Skoria with shades on PTS, and found they did in fact proc it, and thus are treated as a DoT.WolfingHour wrote: ».Well SA was very usefull before IC on a dps, you just had to use it on the aoe bar.
But yeah The flat regain rather than percentage has made it really weak, plus with the removal of regain from dots they should at least have given it buff. Leeching strikes really isnt that good since it mean slitgthly lower spell dam and weap dam, which means weaker swallow soul/ vigor and refreshing path.
Got a cool idea, make summon shadows able to get you regain from SA if active or Leeching strikes, would make shadows viable, and How cool would it be to tank while your shadow minions kept your ressources up.
And Btw Temp tank get regain from repentance, and some bonus from its cost reduction, Dk tank have earthen hearth and ultimates regain, while Nb tanks only have Siphon attacks for regain, and earthen hearth give percentage regain and not flat regain unlike SA.
Shadows are viable anyway dude, reduce boss damage by 15%, but yeah if they could get your resources back aswell it would be super cool.
Cool indeed
But the summon shades's damage is treated like a DOT.
But if the Summon Shades would also taunt the Boss.. we get the savings of not casting the normal taunt anymore and free up a slot
Summon shades arent treated as a dot, tested it with Skoria set, didnt trigger it, they are seen as npcs that uses ligth attacks that cant be attacked, did some testing with it http://forums.elderscrollsonline.com/en/discussion/208831/the-still-useless-summon-shade#latest and havent seen any patch notes stating any fixes to it.
Tested VS with dark shades on pts it does work. As does mystic orb.
SA with VS, on the other hand, didnt.
On live, Orbs don't proc SA. Haven't tested it on PTS or with Skora though.
@ThatNeonZebraAgain ,
Necrotic Orb definitively procs SA on live !
Checked it 5 minutes ago. Easy to do: just block to get Stamina low and cast the Orb.
For every opponent close to you, you get about 4 hits with the normal 10% chance to proc.
This means that it was already paing fully the Magicka costs of Orb back with 2-3 opponents, and get the Stamina for free, exactly where Sap Essence is too expensive.
Really? I was using un-morphed Orb during a lot of Orsinium World Boss runs and never seemed to get it to proc. I was spamming the ability purposely to drain magicka and was not receiving anything back from SA, even when the orbs were hitting many enemies. Will have to try it again.
nordickittyhawk wrote: »I love how PvE all classes was balanced for tanking n so forth. PvE was more blanced than ever before. (yes i know templars was not the best but was better than before). This crap excuse of a "class rebalance patch" changes it back to "your magic dk or sorc! or gtfo".
Im really pissed off @ZOS_RichLambert for doing this and no matter how much you "buff siphoning attacks" it will never be as good as it was!. STOP TOUCHING UNBROKEN SKILLS FROM LAUNCH! and calling it a fix!. -.- rant over.
Therium104 wrote: »Try resource mgmt as a DK tank. Stop crying. It is insane how much ZOS has baby NB.
Well SA was very usefull before IC on a dps, you just had to use it on the aoe bar.
But yeah The flat regain rather than percentage has made it really weak, plus with the removal of regain from dots they should at least have given it buff. Leeching strikes really isnt that good since it mean slitgthly lower spell dam and weap dam, which means weaker swallow soul/ vigor and refreshing path.
Got a cool idea, make summon shadows able to get you regain from SA if active or Leeching strikes, would make shadows viable, and How cool would it be to tank while your shadow minions kept your ressources up.
And Btw Temp tank get regain from repentance, and some bonus from its cost reduction, Dk tank have earthen hearth and ultimates regain, while Nb tanks only have Siphon attacks for regain, and earthen hearth give percentage regain and not flat regain unlike SA.
Shadows are viable anyway dude, reduce boss damage by 15%, but yeah if they could get your resources back aswell it would be super cool.
Well SA was very usefull before IC on a dps, you just had to use it on the aoe bar.
But yeah The flat regain rather than percentage has made it really weak, plus with the removal of regain from dots they should at least have given it buff. Leeching strikes really isnt that good since it mean slitgthly lower spell dam and weap dam, which means weaker swallow soul/ vigor and refreshing path.
Got a cool idea, make summon shadows able to get you regain from SA if active or Leeching strikes, would make shadows viable, and How cool would it be to tank while your shadow minions kept your ressources up.
And Btw Temp tank get regain from repentance, and some bonus from its cost reduction, Dk tank have earthen hearth and ultimates regain, while Nb tanks only have Siphon attacks for regain, and earthen hearth give percentage regain and not flat regain unlike SA.
Shadows are viable anyway dude, reduce boss damage by 15%, but yeah if they could get your resources back aswell it would be super cool.
Shadows should be on every defensive bar for a tank as they provide minor maim 15% damage reduction, 3% health from dark vigor and both major ward and major resolve through shadow barrier for up to 11.5 seconds with full heavy armour.
Having the shades trigger the light attack component of siphoning attacks would be an excellent addition if SA can no longer trigger of GE and DoT effects.
Well SA was very usefull before IC on a dps, you just had to use it on the aoe bar.
But yeah The flat regain rather than percentage has made it really weak, plus with the removal of regain from dots they should at least have given it buff. Leeching strikes really isnt that good since it mean slitgthly lower spell dam and weap dam, which means weaker swallow soul/ vigor and refreshing path.
Got a cool idea, make summon shadows able to get you regain from SA if active or Leeching strikes, would make shadows viable, and How cool would it be to tank while your shadow minions kept your ressources up.
And Btw Temp tank get regain from repentance, and some bonus from its cost reduction, Dk tank have earthen hearth and ultimates regain, while Nb tanks only have Siphon attacks for regain, and earthen hearth give percentage regain and not flat regain unlike SA.
Shadows are viable anyway dude, reduce boss damage by 15%, but yeah if they could get your resources back aswell it would be super cool.
Shadows should be on every defensive bar for a tank as they provide minor maim 15% damage reduction, 3% health from dark vigor and both major ward and major resolve through shadow barrier for up to 11.5 seconds with full heavy armour.
Having the shades trigger the light attack component of siphoning attacks would be an excellent addition if SA can no longer trigger of GE and DoT effects.
Nightblade
Siphoning
Leeching Strikes (Siphoning Attacks morph): Increased the amount of Health restored from this morph to 3% of your maximum Health from 2%.
Siphoning Attacks: Increased the amount of resources provided by this ability and the Siphoning Attacks morph by roughly 10%.
ThatNeonZebraAgain wrote: »From today's PTS patch notes:Nightblade
Siphoning
Leeching Strikes (Siphoning Attacks morph): Increased the amount of Health restored from this morph to 3% of your maximum Health from 2%.
Siphoning Attacks: Increased the amount of resources provided by this ability and the Siphoning Attacks morph by roughly 10%.
I jumped on PTS to see how this looked in-game because this patch note doesn't specify if the amount for SA's resource return was to the amount for doing basic attacks or to the proc. Here are the new tooltip values:
"Light and Heavy attacks restore 1090 Magicka and Stamina. All other direct damage abilities have a 10% chance to restore an additional 2181 Magicka and Stamina."
Good news: they buffed the correct part of the ability, raising it from 1944 Mag/Stam returned on proc. The issue is whether or not this ~10% increase is enough. At first glance, I don't think it is. Although the proc now provides slightly more magicka than the base ability cost (2175), this still means you need it to proc at least twice within 15 seconds to see any benefit. Considering you have to spend Mag/Stam on your direct damage abilities to potentially return Mag/Stam with SA, the payoff still seems questionable on paper. Perhaps ability cost reduction will become more important for NB tanks now in order to get the most out of SA.
SA is pointless? Are you kidding me? The absurd amount of ressources that this ability gives back makes me wonder why anyone ever complained about battle roar and not about SA. Oh, that's because the majority of the playerbase is NB, sorryWolfingHour wrote: »I entirely agree with this.
SA as it stands now looks pretty much pointless, much like Earthen Hearth procs. Dark Deal and Restoring Aura are even worst.
If the point of this is to align NB tanks to other tanks, I say do the opposite and bring those skills closer to what we have since standing there like a muppet just blocking + taunting isn't the least bit fun.
Doing other things like bring utility, healing and dps (last two on a much lower effect of dedicated builds) is the fun bit.
SA is pointless? Are you kidding me? The absurd amount of ressources that this ability gives back makes me wonder why anyone ever complained about battle roar and not about SA. Oh, that's because the majority of the playerbase is NB, sorryWolfingHour wrote: »I entirely agree with this.
SA as it stands now looks pretty much pointless, much like Earthen Hearth procs. Dark Deal and Restoring Aura are even worst.
If the point of this is to align NB tanks to other tanks, I say do the opposite and bring those skills closer to what we have since standing there like a muppet just blocking + taunting isn't the least bit fun.
Doing other things like bring utility, healing and dps (last two on a much lower effect of dedicated builds) is the fun bit.
SA is pointless? Are you kidding me? The absurd amount of ressources that this ability gives back makes me wonder why anyone ever complained about battle roar and not about SA. Oh, that's because the majority of the playerbase is NB, sorryWolfingHour wrote: »I entirely agree with this.
SA as it stands now looks pretty much pointless, much like Earthen Hearth procs. Dark Deal and Restoring Aura are even worst.
If the point of this is to align NB tanks to other tanks, I say do the opposite and bring those skills closer to what we have since standing there like a muppet just blocking + taunting isn't the least bit fun.
Doing other things like bring utility, healing and dps (last two on a much lower effect of dedicated builds) is the fun bit.
@Etaniel ,
I do not understand you
IF a NB DD uses SA and Light Attack weaving he does get lots of resources
But if a NB Siphoning Tank uses SA he cannot do standard light attack weaving, and is really short in resources
are you referring to the DD or the Tank?
SA is pointless? Are you kidding me? The absurd amount of ressources that this ability gives back makes me wonder why anyone ever complained about battle roar and not about SA. Oh, that's because the majority of the playerbase is NB, sorryWolfingHour wrote: »I entirely agree with this.
SA as it stands now looks pretty much pointless, much like Earthen Hearth procs. Dark Deal and Restoring Aura are even worst.
If the point of this is to align NB tanks to other tanks, I say do the opposite and bring those skills closer to what we have since standing there like a muppet just blocking + taunting isn't the least bit fun.
Doing other things like bring utility, healing and dps (last two on a much lower effect of dedicated builds) is the fun bit.
@Etaniel ,
I do not understand you
IF a NB DD uses SA and Light Attack weaving he does get lots of resources
But if a NB Siphoning Tank uses SA he cannot do standard light attack weaving, and is really short in resources
are you referring to the DD or the Tank?
Both. Light attack weaving as a tank is easy, i do it on my DK, in PvP gear.
Even if you don't weave as efficiently as a DD because you'll have to block a bit more,( you don't need as much regen anyways because you're not spamming skills) you can easily land a few light attacks here and there.
Pve tanking is already a joke, when most content can be done without a tank and by just putting 4 strong DD,
And here you have a skill that basically grants you 2K more regen, and people complaining that it's too weak...... I'm really confused on why people think this skill deserves to be buffed, it's incredibly strong as it is
SA is pointless? Are you kidding me? The absurd amount of ressources that this ability gives back makes me wonder why anyone ever complained about battle roar and not about SA. Oh, that's because the majority of the playerbase is NB, sorryWolfingHour wrote: »I entirely agree with this.
SA as it stands now looks pretty much pointless, much like Earthen Hearth procs. Dark Deal and Restoring Aura are even worst.
If the point of this is to align NB tanks to other tanks, I say do the opposite and bring those skills closer to what we have since standing there like a muppet just blocking + taunting isn't the least bit fun.
Doing other things like bring utility, healing and dps (last two on a much lower effect of dedicated builds) is the fun bit.
@Etaniel ,
I do not understand you
IF a NB DD uses SA and Light Attack weaving he does get lots of resources
But if a NB Siphoning Tank uses SA he cannot do standard light attack weaving, and is really short in resources
are you referring to the DD or the Tank?
Both. Light attack weaving as a tank is easy, i do it on my DK, in PvP gear.
Even if you don't weave as efficiently as a DD because you'll have to block a bit more,( you don't need as much regen anyways because you're not spamming skills) you can easily land a few light attacks here and there.
Pve tanking is already a joke, when most content can be done without a tank and by just putting 4 strong DD,
And here you have a skill that basically grants you 2K more regen, and people complaining that it's too weak...... I'm really confused on why people think this skill deserves to be buffed, it's incredibly strong as it is
zmobie_dementor wrote: »
From my experience so far in MoL (and, briefly, vMoL) everything a post-TG NB tank can do, a DK can do better.The increase on resource return in the latest patch is laughable and not nearly enough: dropping block to light attack is a death sentence in vMoL against the boss that reduces your armour rating to 0..
zmobie_dementor wrote: »
From my experience so far in MoL (and, briefly, vMoL) everything a post-TG NB tank can do, a DK can do better.The increase on resource return in the latest patch is laughable and not nearly enough: dropping block to light attack is a death sentence in vMoL against the boss that reduces your armour rating to 0..
i don't see a major problem here, i don't want all classes to perform equally in all fields, ruins the purpose of classes in the first place. Bosses dont attack every .1 sec, its not THAT challeging to land a light attack and put block again in half a second