Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
I know this is supposed to be about class skill, but Wrecking blow needs to be adjusted. If the player casting it has cc immunity you can not stop them from casting the skill. You can dodge roll, but the game now punishes players for using dodge roll repeatedly. So essentially players get locked in a loose-loose situation. Dodge roll and drain your stamina repeatedly or take the hit and be forced to cc break and loose even more stamina. This skill is absolutely broken. It does a bunch of damage, buffs your next attack, and is a powerful cc that can not be interrupted.
I know this is supposed to be about class skill, but Wrecking blow needs to be adjusted. If the player casting it has cc immunity you can not stop them from casting the skill. You can dodge roll, but the game now punishes players for using dodge roll repeatedly. So essentially players get locked in a loose-loose situation. Dodge roll and drain your stamina repeatedly or take the hit and be forced to cc break and loose even more stamina. This skill is absolutely broken. It does a bunch of damage, buffs your next attack, and is a powerful cc that can not be interrupted.
Or you could just walk through him and cancel it that way...
I know this is supposed to be about class skill, but Wrecking blow needs to be adjusted. If the player casting it has cc immunity you can not stop them from casting the skill. You can dodge roll, but the game now punishes players for using dodge roll repeatedly. So essentially players get locked in a loose-loose situation. Dodge roll and drain your stamina repeatedly or take the hit and be forced to cc break and loose even more stamina. This skill is absolutely broken. It does a bunch of damage, buffs your next attack, and is a powerful cc that can not be interrupted.
Or you could just walk through him and cancel it that way...
Glad you're here, but class ability improvements aren't going to cut it. You need to improve core combat mechanics. Remove AoE caps, bring back soft-caps on stats
Dragon leap/ferocious leap/take flight
Keep the ability intact but make it morph depending on used weapon, the changes would result in the following
1.Resto staff -> Heal everyone to full on impact and also increases everyone's damage done by 15% for 10 seconds.
2.Destro staff -> Same as now but increased knock back
3.Dual wield -> Same as now but adds a bleed on hit.
4.Bow -> No longer jumps, instead you shoot one fire bomb dealing 75% of the original damage and 2 sec later a poison bomb doing 75% of the original damage to all enemies hit. Increased damage because it can be avoided the second time
5.Shield -> Still jumps and interrupts enemies, grants a strong shield and reduces damage dealt by 20% for 15 seconds.
6.Two hand -> Turns this in a charge, knocking everyone back that gets hit and silences them for 2 seconds. Still deals the original damage.
This change would make this a very fun "what to expect" kind of ability, has some great PVP uses and will give Dk's a healing ultimate.
It is time to make characters adhere to their animations instead of cancelling them out. The animations are ESO's cooldowns and currently they don't work properly.Honestly: Fix animation cancelling before you try to add some further balances to skills in ESO. Why have cool effects, and nice animations, if you arent going to have players use them?
It's kind of funny that as a magicka templar the first thing im going to comment on is magicka sorcs.
1) Magicka sorcs are currently way too strong. between high shields and high burst and mobility they are kings of pvp. I propose changes to the shields. either nerf the base amount of hardened ward or make it so you cant spam shields and one shield has to end before another can be cast
2) Magicka Templar's the Toppling charge is often bugged and needs looking at, Sun shield is almost useless now, the duration of 6 seconds and the amount it shields make it useless in both pvp and pve. We also lack magicka mobility, a speed buff would go a long way. Fix jabs issues with shields and the 140% extra dmg not working on them
I would love to run or move faster while sneaking.
I don't know which class that would apply to, though.
Nightblade perhaps? Or maybe a Thieves Guild skill.
I would love to run or move faster while sneaking.
I don't know which class that would apply to, though.
Nightblade perhaps? Or maybe a Thieves Guild skill.
dwemer_paleologist wrote: »
we stamina nightblades need faster sneak speeds, plain and simple.
ThatNeonZebraAgain wrote: »ZOS_GinaBruno wrote: »Thanks for staying constructive, guys. These responses are awesome.
Gina, please see my post about this thread on the ESO subreddit. Many over there are unable to access the forums, and have been posting their ideas over there.
EDIT: @ZOS_GinaBruno