So you are asking to remove the leveling grind that all MMOs use to keep players playing and customers paying? Yea....good luck on that ever happening.
Umm, Blizzard has a bone to pick with you.
But, at the same time, I do agree. Unless they provide an option to pay for a max level toon, class changes will probably not be a thing.
Riko_Futatabi wrote: »@OmniDevil
I don't think I made this clear. I'll probably have to make a separate thread on this later to help people understand more and realise there's a simple way to make this happen and it'd just make the game that much better. Nothing to do with WoWs systems at all.
Riko_Futatabi wrote: »@OmniDevil
I don't think I made this clear. I'll probably have to make a separate thread on this later to help people understand more and realise there's a simple way to make this happen and it'd just make the game that much better. Nothing to do with WoWs systems at all.
@Riko_Futatabi
No, I do believe I understand what you were trying to portray with your idea. My comment was, more or less, in regards to what he/she was saying that "no mmo has this", hence my Blizzard reference. For the record, I absolutely loathe that system and it's what made me never want to get back into that game. Being able to purchase a max level character is just...
But, back to your idea, FFXI and FFXIV has this with the "Job" system. Being able to go from a Darknight to a Ninja whenever you so wished. Assuming I understood what you were suggesting, I believe that falls more in line with that. Don't get me wrong, I like the idea. In fact, I'd probably be all over this. However, my one and only disagreement with this is the lack of depth and absorbtion, on a player to character level. This system never made me feel invested into my character.
There would be no reason to put any thought into what class you wanted to create from the start, especially knowing I could change laer on, whenever I wished. I enjoy MMOs that put you into a position of having to think about what you want to play, incorporating your playstyle or just what felt "fun" to you. Since any class can DPS or Heal, it came down to what skills appealed to me more. For me, it was a Dragonknight.
Riko_Futatabi wrote: »Riko_Futatabi wrote: »@OmniDevil
I don't think I made this clear. I'll probably have to make a separate thread on this later to help people understand more and realise there's a simple way to make this happen and it'd just make the game that much better. Nothing to do with WoWs systems at all.
@Riko_Futatabi
No, I do believe I understand what you were trying to portray with your idea. My comment was, more or less, in regards to what he/she was saying that "no mmo has this", hence my Blizzard reference. For the record, I absolutely loathe that system and it's what made me never want to get back into that game. Being able to purchase a max level character is just...
But, back to your idea, FFXI and FFXIV has this with the "Job" system. Being able to go from a Darknight to a Ninja whenever you so wished. Assuming I understood what you were suggesting, I believe that falls more in line with that. Don't get me wrong, I like the idea. In fact, I'd probably be all over this. However, my one and only disagreement with this is the lack of depth and absorbtion, on a player to character level. This system never made me feel invested into my character.
There would be no reason to put any thought into what class you wanted to create from the start, especially knowing I could change laer on, whenever I wished. I enjoy MMOs that put you into a position of having to think about what you want to play, incorporating your playstyle or just what felt "fun" to you. Since any class can DPS or Heal, it came down to what skills appealed to me more. For me, it was a Dragonknight.
Yeah I played XI for a long time and XIV for around a year and a half. I'll probably still create some thread to discuss this further. Because all you really do in character creation is pick a skill set, it doesn't actually have any connection to your character level, it has levels of its own. This is why I think ESO has the potential to seriously offer us this diversity.
Duragon_Darko wrote: »I like the job system in FFXIV but ESO is FAR more diverse. A ninja in FFXIV can only dps. A warrior can only tank. But how about if you need your ninja to tank, or your warrior to dps? In ESO, a nightblade can be a ninja, straight dps, tank, heal, whatever you build your toon too. A dragon knight can tank or melee dps, or wizard dps, or heal even.... so although FFXIV gives you a ton of more jobs to be, all on one toon without alts, you are pigeon holed to being that job and limited to what that job provides. Very limited. ESO does not limit one job. In ESO, ALL jobs can do ALL things, just in DIFFERENT ways.
Duragon_Darko wrote: »I like the job system in FFXIV but ESO is FAR more diverse. A ninja in FFXIV can only dps. A warrior can only tank. But how about if you need your ninja to tank, or your warrior to dps? In ESO, a nightblade can be a ninja, straight dps, tank, heal, whatever you build your toon too. A dragon knight can tank or melee dps, or wizard dps, or heal even.... so although FFXIV gives you a ton of more jobs to be, all on one toon without alts, you are pigeon holed to being that job and limited to what that job provides. Very limited. ESO does not limit one job. In ESO, ALL jobs can do ALL things, just in DIFFERENT ways.
This guy.
He gets it!
Duragon_Darko wrote: »I like the job system in FFXIV but ESO is FAR more diverse. A ninja in FFXIV can only dps. A warrior can only tank. But how about if you need your ninja to tank, or your warrior to dps? In ESO, a nightblade can be a ninja, straight dps, tank, heal, whatever you build your toon too. A dragon knight can tank or melee dps, or wizard dps, or heal even.... so although FFXIV gives you a ton of more jobs to be, all on one toon without alts, you are pigeon holed to being that job and limited to what that job provides. Very limited. ESO does not limit one job. In ESO, ALL jobs can do ALL things, just in DIFFERENT ways.
This guy.
He gets it!
traigusb14_ESO2 wrote: »In early so I don't forget to ask... again ... because I forgot to ask for today... doh.
Question:
"What does clicking on a pinion at a dark anchor actually do? Does it just heal you? Do you get a buff? People seem to think not clicking on them until everything dies gives you better loot... and/or a better chance at generals spawning... is that true?"
I swear this was answered a very long time ago on PC, but can't find the answer. The rumors are swirling again as console players hit un-updated websites and hear rumors and voodoo from people. Had a guy on Xbox throw a tantrum about it last night because someone hit a pinion during a fight.
mrskinskull wrote: »traigusb14_ESO2 wrote: »In early so I don't forget to ask... again ... because I forgot to ask for today... doh.
Question:
"What does clicking on a pinion at a dark anchor actually do? Does it just heal you? Do you get a buff? People seem to think not clicking on them until everything dies gives you better loot... and/or a better chance at generals spawning... is that true?"
I swear this was answered a very long time ago on PC, but can't find the answer. The rumors are swirling again as console players hit un-updated websites and hear rumors and voodoo from people. Had a guy on Xbox throw a tantrum about it last night because someone hit a pinion during a fight.
There's a higher chance to fight a named boss if the pinions are left untouched.
Hey Zenimax I really will like to know this, and please, do answer it?
Would the people that bought this game outside of steam, will they (us) get a steam key to redeem it so it can be part of our steam library?
Note: Please make it so, I know I am not the only one that would love this to happen.