Sallington wrote: »Sallington wrote: »Sallington wrote: »Sallington wrote: »I canceled my sub the day they announced B2P and the cash store. It was overwhelmingly obvious that I had been paying $15/month to beta test for consoles since launch, and that made me want to throw up.
I frequent the forums just to see the current state of the game, and it's right where I thought it would be. Glad I jumped ship when I did.
I don't understand this. It's like people can't google for accurate statistics. ESO hit it's peak low in November/December and is now more popular than it was 1 year ago in June, and is well on its way to surpass its all-time popularity.
SOURCE: https://www.google.com/trends/explore#q=elder scrolls online&cmpt=q&tz=
What about more people playing the game makes it any better? From what I gather it's still a worse game than when I quit, with nothing new added but a cash store, and Cyrodil performance is still completely screwed.
And did you just link Google search popularity for ESO? Like, when all of the buzz around B2P was coming out?
More people do not create a better game, they are the result of it. Or at least a reflection that a lot of people enjoy it...
The best thing about an opinion is that I don't need other people to agree with it. I feel the game is taking off in an awful direction and decided to stop supporting it. Nothing so far has proved to me that I made the wrong decision.
And sure B2P/F2P/cash shop games get an influx of new players, because it's a low entry fee. That type of environment usually creates a terrible community that only sticks around for a month or two, spends some money in the cash store, and then moves on to the next F2P game that everyone is talking about.
My comment was less about your opinion and more about your statement "the game is right where I thought it would be", followed by a "glad I jumped ship". Essentially you foresaw a massive influx of new players and a recovery in the large decline of the game's player base and thought "I'd better get out while I can".
EDIT: It's totally fine if you want a practically single-player MMO due to the almost non-existent player base. If that's your preference, I encourage your leave.
So you think that the lack of content, lack of bug fixes, lack of performance improvements, overwhelming console focus and cash store focus are good for the longevity and the quality of the game?
Sallington wrote: »Sallington wrote: »I canceled my sub the day they announced B2P and the cash store. It was overwhelmingly obvious that I had been paying $15/month to beta test for consoles since launch, and that made me want to throw up.
I frequent the forums just to see the current state of the game, and it's right where I thought it would be. Glad I jumped ship when I did.
I don't understand this. It's like people can't google for accurate statistics. ESO hit it's peak low in November/December and is now more popular than it was 1 year ago in June, and is well on its way to surpass its all-time popularity.
SOURCE: https://www.google.com/trends/explore#q=elder scrolls online&cmpt=q&tz=
What about more people playing the game makes it any better? From what I gather it's still a worse game than when I quit, with nothing new added but a cash store, and Cyrodil performance is still completely screwed.
And did you just link Google search popularity for ESO? Like, when all of the buzz around B2P was coming out?
More people do not create a better game, they are the result of it. Or at least a reflection that a lot of people enjoy it...
Bottom line is I am still having fun. If you aren't, then it's okay to leave.
WAIT, you want me to believe something smed says, I stopped listening to him 10 years ago all he does is twist lies into more lies. Can you please show me more proof other than smed.
He can't lie about business-numbers or he would end up in jail, simple as that. If it isn't enough for you, as I said, use google and search for yourself. You are the one who started this and flamed console-players, so why should I invest any more time to proof something? Do you have any proof for what you said? Obviously you don't ...
Bottom line is I am still having fun. If you aren't, then it's okay to leave.
I think the purpose of this thread is not quitting the game but not supporting it any longer. Just not worth it until they show some big time bug fixes and content. I suppose we should expect to pay for imp city (I know we will have too) but we were told way back it was coming very soon. Year later no imp city.
There has been no lack of content. They're releasing the game on 2 additional platforms in less than a week.
There are bug fixes on an almost weekly basis, and the only place I ever see complaints about lag are on the forums.
I absolutely think the overwhelming focus on the consoles and cash store are good for the longevity of the game. Who am I kidding? They are the longevity of the game. You have to have a model that supports a lengthy life span, and a game that no one plays because it's subscription based, is on 1 platform, and relies on new content to survive (no MMO can stand on content alone because players complete it much faster than it can be developed) is literally death for the game.
There has been no lack of content. They're releasing the game on 2 additional platforms in less than a week.
There are bug fixes on an almost weekly basis, and the only place I ever see complaints about lag are on the forums.
I absolutely think the overwhelming focus on the consoles and cash store are good for the longevity of the game. Who am I kidding? They are the longevity of the game. You have to have a model that supports a lengthy life span, and a game that no one plays because it's subscription based, is on 1 platform, and relies on new content to survive (no MMO can stand on content alone because players complete it much faster than it can be developed) is literally death for the game.
Someone put together a fairly awesome article on Tamriel Foundry about 2 months ago comparing the content that ESO released vs. what ZOS' major competitors released for their mmo's, and ESO was so far behind that it boggles my mind to see a post like yours. Yes, forums in general are mostly complaints. But yes, lately, the majority of complaints on these forums are largely valid. The last major content was upper craglorn, which added a few quests that no one ever wants to do because the rewards are less than what you'd get by killing 10 regular mobs, and a trial that adds to the 2 existing trials that fewer and fewer people run because the gear drops are mostly sub par and the population has dwindled to the point that it's hard to even find 12 people willing to do them. Almost all of the content that is supposedly being delayed due to console were originally things that were slated to be released a long time ago, and funded by the subscription fees they had us pay. Now they're stalling so they can sell this content as DLC.
The "bug fixes" on an almost weekly basis amounts to maybe less than a dozen bugs fixed over 2 months, and includes bugs that have been "fixed" according to their patch notes multiple times. How many times did they have to 'fix' toppling charge again?
The fact that they're releasing the game on console does not excuse the fact that they clearly have atrocious project management considering the console versions were supposed to be launched when PC did over a year ago. It also does not excuse the fact that they won't even talk about the actual game for many months now because some idiot at the top thinks it's better to ignore all of the criticism and keep players in the dark.
Lastly, I have to wonder if you even play the game if the only complaints about lag you see are on the forums. PVP has been a cluster since launch, and is probably in worse shape now with the meteor spammers and players that intentionally lag the server. Moreover, there's been bizarre lag in PVE and dungeons since the last major patch (THREE months ago). These are not isolated lag problems that only a handful are having, pay attention to your zone chat, or spend 15+ minutes in Cyrodiil and you'll experience them for yourself as well.
...... Who am I kidding? They are the longevity of the game. You have to have a model that supports a lengthy life span, and a game that no one plays because it's subscription based, is on 1 platform, and relies on new content to survive (no MMO can stand on content alone because players complete it much faster than it can be developed) is literally death for the game.
lordrichter wrote: »Sallington wrote: »Sallington wrote: »I canceled my sub the day they announced B2P and the cash store. It was overwhelmingly obvious that I had been paying $15/month to beta test for consoles since launch, and that made me want to throw up.
I frequent the forums just to see the current state of the game, and it's right where I thought it would be. Glad I jumped ship when I did.
I don't understand this. It's like people can't google for accurate statistics. ESO hit it's peak low in November/December and is now more popular than it was 1 year ago in June, and is well on its way to surpass its all-time popularity.
SOURCE: https://www.google.com/trends/explore#q=elder scrolls online&cmpt=q&tz=
What about more people playing the game makes it any better? From what I gather it's still a worse game than when I quit, with nothing new added but a cash store, and Cyrodil performance is still completely screwed.
And did you just link Google search popularity for ESO? Like, when all of the buzz around B2P was coming out?
More people do not create a better game, they are the result of it. Or at least a reflection that a lot of people enjoy it...
Actually, I think you will find hat more people do create a better game, as well as being a result of it. The two work together.
Sallington wrote: »I canceled my sub the day they announced B2P and the cash store. It was overwhelmingly obvious that I had been paying $15/month to beta test for consoles since launch, and that made me want to throw up.
I frequent the forums just to see the current state of the game, and it's right where I thought it would be. Glad I jumped ship when I did.
I don't understand this. It's like people can't google for accurate statistics. ESO hit it's peak low in November/December and is now more popular than it was 1 year ago in June, and is well on its way to surpass its all-time popularity.
SOURCE: https://www.google.com/trends/explore#q=elder scrolls online&cmpt=q&tz=
Rule #1, Never wish failure upon another-next time it could be You.
Zos could solve most of its customer relations with sugar. Do I need sugar, no, but i prefer it over over vinegar.
ZoS' problems are Managerial, players and coaches don't head to the media booth to make statements or to clarify situations, someone has to tell them that that is what needs to happen.
As a new player, yet also have some experience with this, as the same thing happened with DCUO- which I played for several years. For several months prior to the launch of the PS4, DCUO focused the majority of its resources to coding a version of DCUO for the PS4. This led to months of whining and complaining about lack of new content, and even after PS4 launch, it led to months of lack of content as the devs had to re-ramp up their resources towards new content. However, when the PS4 launched, it brought HUGE success back to DCUO, who had been floundering, and led to a ton of new income. Sure it made long-term players, both PC and PS3, angry, but in the end their anger and loss of players were overshadowed by the increase in income from NEW PS4 players. So all the complaints literally offered nothing, yet added a toxic elements to the forums and game experience for many players. Then, even when DCUO managed to start adding new content, the complaints were endless... but hopefully ZOS doesn't go the same rout they did and try to please all the people, all the time, because it failed miserably. DCUO has been left without any sense of direction and continues to swing like a tree in the wind.
So here is my take on ESO... right now, because of the fiasco that occurred with the PC launch and the long-delayed console launch, many potential players were put off entirely. ZOS lost a lot of money in pushing back the console release, yet along the way they also committed a LOT of resources to fixing the game- which benefited both PC and future console players. I do not blame them for setting an arbitrary "no new content" for the PC because they want consoles and PC to be at the same stage in development, content wise. It would be silly to release a PC DLC, when they can wait and offer that new content to ALL platforms, increasing their revenue. If they had released a DLC earlier to the PC, it would be tough to release the console version along with a DLC at the same time- I'm sure just after buying the game, I doubt console players want to fork over more money for a DLC at the same time.
I also understand their need to focus on making sure console launch goes as smoothly as possible, so them committing a large portion of their resources to that end doesn't surprise me, and really shouldn't surprise anyone else. Us PC players can complain all we want, but the future of ESO depends on the success of the console release. Even DCUO could not sustain itself by PC players alone, in fact, only about 30% of DCUO players are PC players- I'm sure that will hold true for ESO as well- although the margin may well be even higher since DCUO isn't offered on XBOX.
So before you complain about their focus on consoles, you should ask yourself whether or not you want ESO to be successful and be around for years to come? If you do, then give them some slack and realize they are putting their priorities where they need to be at this time and all platforms of ESO will benefit from this short-term console focus.
As a new player, yet also have some experience with this, as the same thing happened with DCUO- which I played for several years. For several months prior to the launch of the PS4, DCUO focused the majority of its resources to coding a version of DCUO for the PS4. This led to months of whining and complaining about lack of new content, and even after PS4 launch, it led to months of lack of content as the devs had to re-ramp up their resources towards new content. However, when the PS4 launched, it brought HUGE success back to DCUO, who had been floundering, and led to a ton of new income. Sure it made long-term players, both PC and PS3, angry, but in the end their anger and loss of players were overshadowed by the increase in income from NEW PS4 players. So all the complaints literally offered nothing, yet added a toxic elements to the forums and game experience for many players. Then, even when DCUO managed to start adding new content, the complaints were endless... but hopefully ZOS doesn't go the same rout they did and try to please all the people, all the time, because it failed miserably. DCUO has been left without any sense of direction and continues to swing like a tree in the wind.
So here is my take on ESO... right now, because of the fiasco that occurred with the PC launch and the long-delayed console launch, many potential players were put off entirely. ZOS lost a lot of money in pushing back the console release, yet along the way they also committed a LOT of resources to fixing the game- which benefited both PC and future console players. I do not blame them for setting an arbitrary "no new content" for the PC because they want consoles and PC to be at the same stage in development, content wise. It would be silly to release a PC DLC, when they can wait and offer that new content to ALL platforms, increasing their revenue. If they had released a DLC earlier to the PC, it would be tough to release the console version along with a DLC at the same time- I'm sure just after buying the game, I doubt console players want to fork over more money for a DLC at the same time.
I also understand their need to focus on making sure console launch goes as smoothly as possible, so them committing a large portion of their resources to that end doesn't surprise me, and really shouldn't surprise anyone else. Us PC players can complain all we want, but the future of ESO depends on the success of the console release. Even DCUO could not sustain itself by PC players alone, in fact, only about 30% of DCUO players are PC players- I'm sure that will hold true for ESO as well- although the margin may well be even higher since DCUO isn't offered on XBOX.
So before you complain about their focus on consoles, you should ask yourself whether or not you want ESO to be successful and be around for years to come? If you do, then give them some slack and realize they are putting their priorities where they need to be at this time and all platforms of ESO will benefit from this short-term console focus.
You make it sound very reasonable and that ZoS had to do this or that. But you leave out one big issues. What they lead us to believe while they made us hang on to pay for something that was never coming. Just thought I would think this is very important part you leaving out. Also with the theory they want to have all systems up and running with all current content then how come consoles are releasing 2 months behind?
@ItsRejectz You said it better than I can. I still do not see how they could say 100 crowns for every month we subbed for a whole year of supporting their beta. They should of gave us 1500 for every month we paid. That at least would of been fair.
Oh and a big we appreciate you for helping us.
Cervanteseric85ub17_ESO wrote: »@ItsRejectz You said it better than I can. I still do not see how they could say 100 crowns for every month we subbed for a whole year of supporting their beta. They should of gave us 1500 for every month we paid. That at least would of been fair.
Oh and a big we appreciate you for helping us.
Why would they give us 1500 crowns for ever month we paid for prior to TU ? When you go to a car dealership and buy a car for X amount then next month month the car is on sale and is Y dollars cheaper, do you then go back to the dealership and claim they owe you money because you paid more for the car initially ? Do you buy groceries one week then go back and next week when they are on sale and ask for your money back ? This is no different, they launched with a P2P model and we paid for that service, service was rendered ZoS owes us nothing, the fact that we were given anything at all is a symbol of the companies good will.
Lord Xanhorn wrote: »What people that call us whiners don't realize is that we whine about the horrible decisions ZoS makes consistently cause we ultimately really like their product and care enough to complain with hopes that things will change for the better. If there were no whiners, that means they would just leave and not be around at all cause they didnt care enough.
Case in point, I have played Tera, Archage, SWTOR, and WoW and I never visit their forums to tell them what I don't like about their games. Cause I simply didnt like the game enough.
Sallington wrote: »Sallington wrote: »Sallington wrote: »Sallington wrote: »I canceled my sub the day they announced B2P and the cash store. It was overwhelmingly obvious that I had been paying $15/month to beta test for consoles since launch, and that made me want to throw up.
I frequent the forums just to see the current state of the game, and it's right where I thought it would be. Glad I jumped ship when I did.
I don't understand this. It's like people can't google for accurate statistics. ESO hit it's peak low in November/December and is now more popular than it was 1 year ago in June, and is well on its way to surpass its all-time popularity.
SOURCE: https://www.google.com/trends/explore#q=elder scrolls online&cmpt=q&tz=
What about more people playing the game makes it any better? From what I gather it's still a worse game than when I quit, with nothing new added but a cash store, and Cyrodil performance is still completely screwed.
And did you just link Google search popularity for ESO? Like, when all of the buzz around B2P was coming out?
More people do not create a better game, they are the result of it. Or at least a reflection that a lot of people enjoy it...
The best thing about an opinion is that I don't need other people to agree with it. I feel the game is taking off in an awful direction and decided to stop supporting it. Nothing so far has proved to me that I made the wrong decision.
And sure B2P/F2P/cash shop games get an influx of new players, because it's a low entry fee. That type of environment usually creates a terrible community that only sticks around for a month or two, spends some money in the cash store, and then moves on to the next F2P game that everyone is talking about.
My comment was less about your opinion and more about your statement "the game is right where I thought it would be", followed by a "glad I jumped ship". Essentially you foresaw a massive influx of new players and a recovery in the large decline of the game's player base and thought "I'd better get out while I can".
EDIT: It's totally fine if you want a practically single-player MMO due to the almost non-existent player base. If that's your preference, I encourage your leave.
So you think that the lack of content, lack of bug fixes, lack of performance improvements, overwhelming console focus and cash store focus are good for the longevity and the quality of the game?
There has been no lack of content. They're releasing the game on 2 additional platforms in less than a week.
There are bug fixes on an almost weekly basis, and the only place I ever see complaints about lag are on the forums.
I absolutely think the overwhelming focus on the consoles and cash store are good for the longevity of the game. Who am I kidding? They are the longevity of the game. You have to have a model that supports a lengthy life span, and a game that no one plays because it's subscription based, is on 1 platform, and relies on new content to survive (no MMO can stand on content alone because players complete it much faster than it can be developed) is literally death for the game.
Getting so tired of these so called experts who seemingly havent played many MMO's. Every MMO has its dry spells of content between major patches/expansions/DLC. The dude at MMORPG does not want to sound like a toddler but he does, I guess ESO is his first ever MMO.
ESO is now over 1 year old, had already some major content updates. Craglorn, Justice System, new Trials and still its not enough for the next generation of "give me more now toddlers".
World of Warcraft launched in 2004, the first major expansion came in 2007 thats 3 years later. ESO still has 2 years to match that.
Stop making up excuses to not wanting play ESO, leave and come back when the game has more to offer for you. As ESO still has alot of things to do for those who are now playing. And stop making these posts to support your reason to quit.
Getting so tired of these so called experts who seemingly havent played many MMO's. Every MMO has its dry spells of content between major patches/expansions/DLC. The dude at MMORPG does not want to sound like a toddler but he does, I guess ESO is his first ever MMO.
ESO is now over 1 year old, had already some major content updates. Craglorn, Justice System, new Trials and still its not enough for the next generation of "give me more now toddlers".
World of Warcraft launched in 2004, the first major expansion came in 2007 thats 3 years later. ESO still has 2 years to match that.
Stop making up excuses to not wanting play ESO, leave and come back when the game has more to offer for you. As ESO still has alot of things to do for those who are now playing. And stop making these posts to support your reason to quit.