Cervanteseric85ub17_ESO wrote: »As a new player, yet also have some experience with this, as the same thing happened with DCUO- which I played for several years. For several months prior to the launch of the PS4, DCUO focused the majority of its resources to coding a version of DCUO for the PS4. This led to months of whining and complaining about lack of new content, and even after PS4 launch, it led to months of lack of content as the devs had to re-ramp up their resources towards new content. However, when the PS4 launched, it brought HUGE success back to DCUO, who had been floundering, and led to a ton of new income. Sure it made long-term players, both PC and PS3, angry, but in the end their anger and loss of players were overshadowed by the increase in income from NEW PS4 players. So all the complaints literally offered nothing, yet added a toxic elements to the forums and game experience for many players. Then, even when DCUO managed to start adding new content, the complaints were endless... but hopefully ZOS doesn't go the same rout they did and try to please all the people, all the time, because it failed miserably. DCUO has been left without any sense of direction and continues to swing like a tree in the wind.
So here is my take on ESO... right now, because of the fiasco that occurred with the PC launch and the long-delayed console launch, many potential players were put off entirely. ZOS lost a lot of money in pushing back the console release, yet along the way they also committed a LOT of resources to fixing the game- which benefited both PC and future console players. I do not blame them for setting an arbitrary "no new content" for the PC because they want consoles and PC to be at the same stage in development, content wise. It would be silly to release a PC DLC, when they can wait and offer that new content to ALL platforms, increasing their revenue. If they had released a DLC earlier to the PC, it would be tough to release the console version along with a DLC at the same time- I'm sure just after buying the game, I doubt console players want to fork over more money for a DLC at the same time.
I also understand their need to focus on making sure console launch goes as smoothly as possible, so them committing a large portion of their resources to that end doesn't surprise me, and really shouldn't surprise anyone else. Us PC players can complain all we want, but the future of ESO depends on the success of the console release. Even DCUO could not sustain itself by PC players alone, in fact, only about 30% of DCUO players are PC players- I'm sure that will hold true for ESO as well- although the margin may well be even higher since DCUO isn't offered on XBOX.
So before you complain about their focus on consoles, you should ask yourself whether or not you want ESO to be successful and be around for years to come? If you do, then give them some slack and realize they are putting their priorities where they need to be at this time and all platforms of ESO will benefit from this short-term console focus.
You make it sound very reasonable and that ZoS had to do this or that. But you leave out one big issues. What they lead us to believe while they made us hang on to pay for something that was never coming. Just thought I would think this is very important part you leaving out. Also with the theory they want to have all systems up and running with all current content then how come consoles are releasing 2 months behind?
English ? Can someone translate this for me ? I think it's funny how people complain right now that consoles are getting all the attention when they fail to see the other side of the spectrum. Do you all realize that consoles were pushed back nearly a year ? And for a good while it was actually a real question if it would ever see the light of day. PC players got to play the game for a whole year before consoles even got a crack at it, would you prefer if both versions were pushed backed since everything should be equal and fair right ? They said before TU launched that content development for PC would be halted until console's released, no one was mislead or tricked into paying a sub.
@BigM you make absolutely no attempt to counter the argument made against your claims. Perfect example is when you replied to @lordrichter by just attacking him because he post a lot on the forums and then go on to call him bad. This shows you have no rebuttal, nothing constructive to add at all.
I've been playing MMORPGs since 1997 and this is the buggiest one I've ever played.
no one likes craglorn
Getting so tired of these so called experts who seemingly havent played many MMO's. Every MMO has its dry spells of content between major patches/expansions/DLC. The dude at MMORPG does not want to sound like a toddler but he does, I guess ESO is his first ever MMO.
ESO is now over 1 year old, had already some major content updates. Craglorn, Justice System, new Trials and still its not enough for the next generation of "give me more now toddlers".
World of Warcraft launched in 2004, the first major expansion came in 2007 thats 3 years later. ESO still has 2 years to match that.
Stop making up excuses to not wanting play ESO, leave and come back when the game has more to offer for you. As ESO still has alot of things to do for those who are now playing. And stop making these posts to support your reason to quit.
You don't seem much expert either.
I have been closed or open alpha/beta player for lots of MMO including WoW: before 2007 they introduced (for free, no DLC crapola):
- Onyxia
- Two new group instances in a level 44+ area
- Raid outdoor bosses
- Battlegrounds and then they made them cross-server (massive effort). Look how few if any other MMO companies that... because that was an huge success factor in WoW, it allowed small pop servers to always have action. I was in a small pop server (Genjuros), still it could field 4-5 x major Raid guilds with 40+ active raiders each, not just 12.
- Some classes were massively redone.
- Tier 2 raids
- Tier 2.5 raids
- Before October 2006, tier 3 raids (Naxxramas).
I have probably forgot several things. Look at patch 1.11 notes, they are probably as long in that patch alone than the whole ESO year patch notes combined.
Justice system does not actually add any content to endgame.
no one likes craglorn
and there are VERY few trials added
WOW added SEVERAL new things all throughout its first year or two years, way more then ESO has. ESO also has to be even better, because it has WAY more competition.
You don't seem much expert either.
I have been closed or open alpha/beta player for lots of MMO including WoW: before 2007 they introduced (for free, no DLC crapola):
- Onyxia
- Two new group instances in a level 44+ area
- Raid outdoor bosses
- Battlegrounds and then they made them cross-server (massive effort). Look how few if any other MMO companies that... because that was an huge success factor in WoW, it allowed small pop servers to always have action. I was in a small pop server (Genjuros), still it could field 4-5 x major Raid guilds with 40+ active raiders each, not just 12.
- Some classes were massively redone.
- Tier 2 raids
- Tier 2.5 raids
- Before October 2006, tier 3 raids (Naxxramas).
I have probably forgot several things. Look at patch 1.11 notes, they are probably as long in that patch alone than the whole ESO year patch notes combined.
Google stuff does not make you an expert.
The list is from 3 years between WOW and WOW BC. I have played WOW for years from launch and the same stuff happened in WOW people complained about content and got bored. It still happens now. Same with ESO as people burn through content faster then devs can create them.
Cervanteseric85ub17_ESO wrote: »As a new player, yet also have some experience with this, as the same thing happened with DCUO- which I played for several years. For several months prior to the launch of the PS4, DCUO focused the majority of its resources to coding a version of DCUO for the PS4. This led to months of whining and complaining about lack of new content, and even after PS4 launch, it led to months of lack of content as the devs had to re-ramp up their resources towards new content. However, when the PS4 launched, it brought HUGE success back to DCUO, who had been floundering, and led to a ton of new income. Sure it made long-term players, both PC and PS3, angry, but in the end their anger and loss of players were overshadowed by the increase in income from NEW PS4 players. So all the complaints literally offered nothing, yet added a toxic elements to the forums and game experience for many players. Then, even when DCUO managed to start adding new content, the complaints were endless... but hopefully ZOS doesn't go the same rout they did and try to please all the people, all the time, because it failed miserably. DCUO has been left without any sense of direction and continues to swing like a tree in the wind.
So here is my take on ESO... right now, because of the fiasco that occurred with the PC launch and the long-delayed console launch, many potential players were put off entirely. ZOS lost a lot of money in pushing back the console release, yet along the way they also committed a LOT of resources to fixing the game- which benefited both PC and future console players. I do not blame them for setting an arbitrary "no new content" for the PC because they want consoles and PC to be at the same stage in development, content wise. It would be silly to release a PC DLC, when they can wait and offer that new content to ALL platforms, increasing their revenue. If they had released a DLC earlier to the PC, it would be tough to release the console version along with a DLC at the same time- I'm sure just after buying the game, I doubt console players want to fork over more money for a DLC at the same time.
I also understand their need to focus on making sure console launch goes as smoothly as possible, so them committing a large portion of their resources to that end doesn't surprise me, and really shouldn't surprise anyone else. Us PC players can complain all we want, but the future of ESO depends on the success of the console release. Even DCUO could not sustain itself by PC players alone, in fact, only about 30% of DCUO players are PC players- I'm sure that will hold true for ESO as well- although the margin may well be even higher since DCUO isn't offered on XBOX.
So before you complain about their focus on consoles, you should ask yourself whether or not you want ESO to be successful and be around for years to come? If you do, then give them some slack and realize they are putting their priorities where they need to be at this time and all platforms of ESO will benefit from this short-term console focus.
You make it sound very reasonable and that ZoS had to do this or that. But you leave out one big issues. What they lead us to believe while they made us hang on to pay for something that was never coming. Just thought I would think this is very important part you leaving out. Also with the theory they want to have all systems up and running with all current content then how come consoles are releasing 2 months behind?
English ? Can someone translate this for me ? I think it's funny how people complain right now that consoles are getting all the attention when they fail to see the other side of the spectrum. Do you all realize that consoles were pushed back nearly a year ? And for a good while it was actually a real question if it would ever see the light of day. PC players got to play the game for a whole year before consoles even got a crack at it, would you prefer if both versions were pushed backed since everything should be equal and fair right ? They said before TU launched that content development for PC would be halted until console's released, no one was mislead or tricked into paying a sub.
@BigM you make absolutely no attempt to counter the argument made against your claims. Perfect example is when you replied to @lordrichter by just attacking him because he post a lot on the forums and then go on to call him bad. This shows you have no rebuttal, nothing constructive to add at all.
I've been playing MMORPGs since 1997 and this is the buggiest one I've ever played.
Sorry, but then you haven't played much ...no one likes craglorn
Where have you asked every single player to come to that conclusion? I as example love craglorn. My wife as example loves craglorn. Most people in my guild are liking craglorn. For me, craglorn (adventure-zones) were one of the major selling points of the game.
So, no one?
You don't seem much expert either.
I have been closed or open alpha/beta player for lots of MMO including WoW: before 2007 they introduced (for free, no DLC crapola):
- Onyxia
- Two new group instances in a level 44+ area
- Raid outdoor bosses
- Battlegrounds and then they made them cross-server (massive effort). Look how few if any other MMO companies that... because that was an huge success factor in WoW, it allowed small pop servers to always have action. I was in a small pop server (Genjuros), still it could field 4-5 x major Raid guilds with 40+ active raiders each, not just 12.
- Some classes were massively redone.
- Tier 2 raids
- Tier 2.5 raids
- Before October 2006, tier 3 raids (Naxxramas).
I have probably forgot several things. Look at patch 1.11 notes, they are probably as long in that patch alone than the whole ESO year patch notes combined.
Google stuff does not make you an expert.
The list is from 3 years between WOW and WOW BC. I have played WOW for years from launch and the same stuff happened in WOW people complained about content and got bored. It still happens now. Same with ESO as people burn through content faster then devs can create them.
Justice system does not actually add any content to endgame.
no one likes craglorn
and there are VERY few trials added
WOW added SEVERAL new things all throughout its first year or two years, way more then ESO has. ESO also has to be even better, because it has WAY more competition.
Who said anything about end game ? Content is content, if you dont like it then this might not be your game. Craglorn might not be the best for solo players but it still is added content. Very few trials is still added content.
WOW added new stuff yes so did ESO maybe not to your liking but then this game might not be for you and you might want to consider something else.
Like with every MMO which has been released over the last 10 years they all started somewhere and grew into what they are now. ESO will be the same, if you look back in 3 years time I bet there are tonnes of things added. Just like with WOW, GW2, RIFT, AOC, SWTOR.
SWTOR was getting hammered at launch and shortly after now its one of the richest MMO's with tonnes of stuff to do. ESO needs time to grow, sure consoles are now in between but once those are launched we will see new content.
Kharnamatic wrote: »WoW had 14 months of absolutely no content in 2013-2014 (patch 5.4 - siege of orgrimmar - mists of pandaria).
Since the latest WoW expansion was released in Nov 2014, the game got one patch (6.0-6.1) adding in content that was supposed to be available at launch. The only really new things that were added were even more flying mounts in the cash shop and twitter integration - letting you post screenshots from WoW to twitter. 7 months of no content leading to 3 million people leaving the game, people saying that WoW if finally dying and that Final Fantasy MMO killed the game.
This is from a billion dollar company, in a MMO with supposedly 10 million subs (actually 9 million Chinese F2Pers and botters and 1 million Western players) where people have to pay a sub.
Please don't say Blizzard put out new content and reward their subscribers. They do only one thing: milk their subscribers.
Psychobunni wrote: »This morning LOTRO posted on FB a pic of one of their devs working on new content, ESO posted some books you can buy from them.
It's really not that hard to at least give the illusion that you care and are interested in more than your players money.
It doesn't require a dev to come to the forums and spend hours every day answering questions...although if ZOS could get them to answer even 1 a day, players would have more faith. Or like LOTRO a here is "so&so working on Imperial City" pic once in a while, while giving no information away is still better than we can't steal thunder from whatever conference" or whatever was said.
Its all about how you deal with customers, and the last few months could have been handled with more care (pc player wise) imo.
Kharnamatic wrote: »WoW had 14 months of absolutely no content in 2013-2014 (patch 5.4 - siege of orgrimmar - mists of pandaria).
Since the latest WoW expansion was released in Nov 2014, the game got one patch (6.0-6.1) adding in content that was supposed to be available at launch. The only really new things that were added were even more flying mounts in the cash shop and twitter integration - letting you post screenshots from WoW to twitter. 7 months of no content leading to 3 million people leaving the game, people saying that WoW if finally dying and that Final Fantasy MMO killed the game.
This is from a billion dollar company, in a MMO with supposedly 10 million subs (actually 9 million Chinese F2Pers and botters and 1 million Western players) where people have to pay a sub.
Please don't say Blizzard put out new content and reward their subscribers. They do only one thing: milk their subscribers.
ahstin2001nub18_ESO wrote: »
jewel crafting- sub/store
poisons - sub/store
spellcrafting- sub/store
awesome...... and people will tout that as content to boot.....
lordrichter wrote: »[ahstin2001nub18_ESO wrote: »
jewel crafting- sub/store
poisons - sub/store
spellcrafting- sub/store
awesome...... and people will tout that as content to boot.....
I do consider spell crafting and jewel crafting to be content. Anything that provides me something to do is content, and I think those will really give me something to do.
I think it will be pretty cool when they do get around to jewel crafting and spell crafting. I expect that they will come after other content, definitely Imperial City and Orsinium, because they have not really talked about these things in a while.
Whether they are base game or Crown DLC is anyone's guess. They really could go either way on that.
How is it not good? If what he says is true, and all that matters is console, then it doesn't matter if PC suffers as long as console doesn't. And to that point, there are several comments already that reflect my opinion too.
He sounds like a whining, impatient, immediate gratification driven toddler.
One thing we should all agree with consoles, those players are more of a run and hit gamers. Sure a lot and I mean lot will buy and play then a new game will hit and boom ESOTU will be a ghost town. PC/MAC is where ZoS should be leaning toward for loyal players.
Korah_Eaglecry wrote: »
How is it not good? If what he says is true, and all that matters is console, then it doesn't matter if PC suffers as long as console doesn't. And to that point, there are several comments already that reflect my opinion too.
He sounds like a whining, impatient, immediate gratification driven toddler.
One thing we should all agree with consoles, those players are more of a run and hit gamers. Sure a lot and I mean lot will buy and play then a new game will hit and boom ESOTU will be a ghost town. PC/MAC is where ZoS should be leaning toward for loyal players.
Youre assuming a lot about Console players. And its very telling that youve never played with Console Players. There are people still playing Battlefield 3 on PS3. Refusing to give it up because they love the game so much. Heck I know of players still playing Medal of Honor: Warfighter and that game tanked within two months of its release. EA turned around and shut the franchise down because of how bad it tanked. They then rebranded the company Danger Close after that failure. But people still play that game. Skyrim was still extremely popular on PS3 all the way up until PS4 launched. I wouldnt be shocked if people are still playing it.
To assume that everyone plays a game for a month or two on Console only to drop it and move to another game like they have a really bad case of Gamer ADHD is laughably misinformed or purposely misinforming. This misconception of Console users being hit and run gamers comes from Activisions constant releases of new CoD games every year. What youre not told is that while fans of that franchise will go out and get the latest version. It doesnt mean theyve instantly stopped playing the last iteration. Those servers are still full of players that enjoyed it more then the latest version.
ESO is also not the first MMO to launch on Console. Take your PC Master Race garbage elsewhere please.
QuadroTony wrote: »if you quit can i get your stuff?