I agree. The economy has changed since the TU relaunch and people want different things now. Take note of what sells now (mats and some consumables) and sell that. Or don't worry about it because everything new that's cool is going straight to the crown store and you don't need gold for that.nikolaj.lemcheb16_ESO wrote: »Everything.worth getting is BoP or crafted or cost APs.
If you want to sell stuff then sell crafting materials or consumables.
The economy is not tanking OP. The stuff you want to sell is just worthless to the average customer in the game.
Amsel_McKay wrote: »Master Merchant is to blame... If your item is red people dont buy... and even by a little I test this all the time making the same item sometimes 1g more and it will never sell where as the other item will sell in less than an hour.
I do feel that ZOS should add more demand on the gemstones for traits so their value goes up.
Amsel_McKay wrote: »Master Merchant is to blame... If your item is red people dont buy... and even by a little I test this all the time making the same item sometimes 1g more and it will never sell where as the other item will sell in less than an hour.
If it's red you've overpriced it...
Psychobunni wrote: »I do believe Master Merchant plays a big part in whats happening....but the blame falls on ZOS, not the addon creator.
Why? Players begged and begged for a better UI for the kiosk system, if they had only listened then MM would never have came to be. It's creation was to fill a player need ZOS ignored and continues to ignore to this day.
Robotmafia wrote: »Rook_Master wrote: »At this point I vend all equipment that isn't purple, or a v12 or higher piece from a decent set.
I just can't bother with trying to sell some crap piece for 20g higher than I can vend it for.
The game gives out way to much loot. We need more legitimate gold sinks.
they could raise repair costs
Amsel_McKay wrote: »Master Merchant is to blame... If your item is red people dont buy... and even by a little I test this all the time making the same item sometimes 1g more and it will never sell where as the other item will sell in less than an hour.
If it's red you've overpriced it...
I don't understand your argument. Are you saying ZOS should add price comparison to the base store UI, because it sounds like that's what's causing the problem to begin with. I guess ZOS could trim back API access for such add-ons. They've done it before.Psychobunni wrote: »I do believe Master Merchant plays a big part in whats happening....but the blame falls on ZOS, not the addon creator.
Why? Players begged and begged for a better UI for the kiosk system, if they had only listened then MM would never have came to be. It's creation was to fill a player need ZOS ignored and continues to ignore to this day.
driosketch wrote: »I don't understand your argument. Are you saying ZOS should add price comparison to the base store UI, because it sounds like that's what's causing the problem to begin with. I guess ZOS could trim back API access for such add-ons. They've done it before.Psychobunni wrote: »I do believe Master Merchant plays a big part in whats happening....but the blame falls on ZOS, not the addon creator.
Why? Players begged and begged for a better UI for the kiosk system, if they had only listened then MM would never have came to be. It's creation was to fill a player need ZOS ignored and continues to ignore to this day.
Ourorboros wrote: »As much as I love it, I blame Master Merchant. I have listed multiple recipes below the current price, only to have them be flagged in red as above average in a matter of days. Whether people are just skipping past red items or actively filtering them out, my sales have taken a big hit since MM arrived on the scene. As a buyer, I'm thrilled by this, but as a seller, it is making that aspect of the game frustrating.
Several of my guilds that usually have a vendor have also been outbid by deeper pockets that have no goods to sell. That is also frustrating.
However, certain items will sell very quickly for a good price. So part of this is knowing the market and putting the right items up for sale.
It's piggybacking one argument on top of a separate one then. Even if ZOS's UI was everything you dreamed, someone could still have come out with a market analysis add-on.driosketch wrote: »I don't understand your argument. Are you saying ZOS should add price comparison to the base store UI, because it sounds like that's what's causing the problem to begin with. I guess ZOS could trim back API access for such add-ons. They've done it before.Psychobunni wrote: »I do believe Master Merchant plays a big part in whats happening....but the blame falls on ZOS, not the addon creator.
Why? Players begged and begged for a better UI for the kiosk system, if they had only listened then MM would never have came to be. It's creation was to fill a player need ZOS ignored and continues to ignore to this day.
I don't think that's what he means. Since players couldn't get stuff like actual decent filters or text search through the default UI, everybody turned to add-ons, and one of the best is Master Merchant, which goes above and beyond what the average player required. Now everyone has an advanced market analysis tool. ZOS have been completely deaf to legitimate concerns about the lack of some features in the default UI, and this is one of the consequences.
By the way, Minion reports that Awesome Guild Store has 88k+ downloads and Master Merchant has 66k+. That's at least 66 THOUSAND players (maybe a little less, discounting repeated downloads) who felt ZOS' UI was insufficient.
driosketch wrote: »It's piggybacking one argument on top of a separate one then. Even if ZOS's UI was everything you dreamed, someone could still have come out with a market analysis add-on.driosketch wrote: »I don't understand your argument. Are you saying ZOS should add price comparison to the base store UI, because it sounds like that's what's causing the problem to begin with. I guess ZOS could trim back API access for such add-ons. They've done it before.Psychobunni wrote: »I do believe Master Merchant plays a big part in whats happening....but the blame falls on ZOS, not the addon creator.
Why? Players begged and begged for a better UI for the kiosk system, if they had only listened then MM would never have came to be. It's creation was to fill a player need ZOS ignored and continues to ignore to this day.
I don't think that's what he means. Since players couldn't get stuff like actual decent filters or text search through the default UI, everybody turned to add-ons, and one of the best is Master Merchant, which goes above and beyond what the average player required. Now everyone has an advanced market analysis tool. ZOS have been completely deaf to legitimate concerns about the lack of some features in the default UI, and this is one of the consequences.
By the way, Minion reports that Awesome Guild Store has 88k+ downloads and Master Merchant has 66k+. That's at least 66 THOUSAND players (maybe a little less, discounting repeated downloads) who felt ZOS' UI was insufficient.
I do feel that ZOS should add more demand on the gemstones for traits so their value goes up.
Demand isn't very flexible. You craft 1 or 2 end-game sets and you're done. That's a couple dozen trait stones tops. ZOS has to act on supply instead if it's going to do anything, i.e. make trait stones rare drops.
I do feel that ZOS should add more demand on the gemstones for traits so their value goes up.
Demand isn't very flexible. You craft 1 or 2 end-game sets and you're done. That's a couple dozen trait stones tops. ZOS has to act on supply instead if it's going to do anything, i.e. make trait stones rare drops.
Why even bother to craft end game gear, most dropped gear is better than crafted at end game now.
Ourorboros wrote: »Amsel_McKay wrote: »Master Merchant is to blame... If your item is red people dont buy... and even by a little I test this all the time making the same item sometimes 1g more and it will never sell where as the other item will sell in less than an hour.
If it's red you've overpriced it...
In addition to Lord RIchter's comment above, I posted earlier about issues with Master Merchant and other add-ons. I NEVER set my starting price above what is recommended by MM. However, the market is so volatile, I often see my items become overpriced within a matter of days. If my guild missed getting a vendor, I can just about forget selling most items listed that week. By the time we get the vendor my once reasonable prices are higher than the market. I am actually taking this in consideration when I buy things now. If an item is red, and just listed, the seller is gouging, But if the item has been listed for more than a few days, it may have been fairly priced. I'll buy it if there is not a cheaper one listed.
Psychobunni wrote: »I do believe Master Merchant plays a big part in whats happening....but the blame falls on ZOS, not the addon creator.
Why? Players begged and begged for a better UI for the kiosk system, if they had only listened then MM would never have came to be. It's creation was to fill a player need ZOS ignored and continues to ignore to this day.
So much this...
Everyone is selling stuff @ cost (to be nice?) and still markets flooded with things like recipes etc.
Meanwhile "precious" gems remain @ zero cost.
Everything is way to easy to get in this game, the economy is tanking.
Any plans to fix this?