Peekachu99 wrote: »Circle of Preservation is cool. More Stamina/ tank heal options.
Saril_Durzam wrote: »We could end up seeing healers just in vet trials and in pug dungeons
I think too many healers spammed Orbs and Springs so this will change the meta and encourage healers to learn more about their roles
ATreeGnome wrote: »I actually think the orb change is good - I like knowing that if I send an orb toward the tank will actually make it to the tank. Aside from the, my feels toward the healing changes range from annoyed to irate. In general I feel like the changes are going to make healers far less valuable in PvE and much more boring to play. The upside of the orb changes does not compensate for everything else
"I think too many healers spammed Orbs and Springs so this will change the meta and encourage healers to learn more about their roles"
At the time of writing this, 15 people have never paid attention to what their healers did in a trial.
Also, "learn more about their roles" - like what?!?
Healers are casting orbs and springs and a whole lot of other things because they know their role.
ATreeGnome wrote: »I actually think the orb change is good - I like knowing that if I send an orb toward the tank will actually make it to the tank. Aside from the, my feels toward the healing changes range from annoyed to irate. In general I feel like the changes are going to make healers far less valuable in PvE and much more boring to play. The upside of the orb changes does not compensate for everything else
What do you do though when the tank needs orbs and the group needs orbs but they are separate so one orb can't cover all? Plenty of fights where the group isn't stacked meaning plenty of fights where part of the group will be scrambling for resources. Most of us will adjust eventually. First few pugs are going to be interesting though.
Peekachu99 wrote: »Circle of Preservation is cool. More Stamina/ tank heal options.
@Peekachu99
It is a spell that cost stamina but the healing power is the same as the other magicka spell (scale with max magicka and spell power), this mean that it is à magicka healer spell that cost stamina.
In no case it is stamina healer spell, and it is even worst for tank