Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
I'm interested to see what the XP rewards are like. If anyone's done a run with the group finder, please post the XP reward you got! I'd like to try and see how it fits into the standard XP setup.
Good Stuff! But please give us the option to disable auto-porting. I think it's a great way to get groups into the dungeon quickly, but in reality most people need to finish something before they go in, like finish up at the bank or hand in a quest, finish repairs, etc. If you get ported into the dungeon without emptying your inventory or finishing repairs, you have to port back out and in again. That will take more time in total than simply coming a minute later.
An easy fix would be to change the fucntionality associated with the 'x' button from 'hide' to 'cancel auto port'.
@NewBlacksmurf According to the patch notes, "Queuing and completing a random dungeon now awards bonus experience and items. Your first completion of the day will grant a fairly sizeable chunk of experience. You also receive a blue item from the two new sets mentioned in the item set section above. Subsequent runs give slightly less experience, and a green item from the same sets as previously."NewBlacksmurf wrote: »
@NewBlacksmurf According to the patch notes, "Queuing and completing a random dungeon now awards bonus experience and items. Your first completion of the day will grant a fairly sizeable chunk of experience. You also receive a blue item from the two new sets mentioned in the item set section above. Subsequent runs give slightly less experience, and a green item from the same sets as previously."NewBlacksmurf wrote: »
I'm looking for the two different values of bonus XP (the "fairly sizeable chunk" and "slightly less") you are rewarded with by using the grouping tool.
That's.... quite a lot of XP. That's nearly 10 times the amount of XP you get from the top tier quests. I was expecting a value closer to 16,841.NewBlacksmurf wrote: »The character I was on was set to recieve 101,000 exp for the first dungeon.@NewBlacksmurf According to the patch notes, "Queuing and completing a random dungeon now awards bonus experience and items. Your first completion of the day will grant a fairly sizeable chunk of experience. You also receive a blue item from the two new sets mentioned in the item set section above. Subsequent runs give slightly less experience, and a green item from the same sets as previously."NewBlacksmurf wrote: »
I'm looking for the two different values of bonus XP (the "fairly sizeable chunk" and "slightly less") you are rewarded with by using the grouping tool.
I'll have to look and see the difference by character levels
That's.... quite a lot of XP. That's nearly 10 times the amount of XP you get from the top tier quests. I was expecting a value closer to 16,841.NewBlacksmurf wrote: »The character I was on was set to recieve 101,000 exp for the first dungeon.@NewBlacksmurf According to the patch notes, "Queuing and completing a random dungeon now awards bonus experience and items. Your first completion of the day will grant a fairly sizeable chunk of experience. You also receive a blue item from the two new sets mentioned in the item set section above. Subsequent runs give slightly less experience, and a green item from the same sets as previously."NewBlacksmurf wrote: »
I'm looking for the two different values of bonus XP (the "fairly sizeable chunk" and "slightly less") you are rewarded with by using the grouping tool.
I'll have to look and see the difference by character levels
That's.... quite a lot of XP. That's nearly 10 times the amount of XP you get from the top tier quests. I was expecting a value closer to 16,841.NewBlacksmurf wrote: »The character I was on was set to recieve 101,000 exp for the first dungeon.@NewBlacksmurf According to the patch notes, "Queuing and completing a random dungeon now awards bonus experience and items. Your first completion of the day will grant a fairly sizeable chunk of experience. You also receive a blue item from the two new sets mentioned in the item set section above. Subsequent runs give slightly less experience, and a green item from the same sets as previously."NewBlacksmurf wrote: »
I'm looking for the two different values of bonus XP (the "fairly sizeable chunk" and "slightly less") you are rewarded with by using the grouping tool.
I'll have to look and see the difference by character levels
Another thing: From the wording in the group finder it is unclear if the xp bonus is awarded if you use the tool for any dungeon run, or only if you choose the option to run a random dungeon.
Not going to lie: I was actually expecting it would be the exact same number that @Enodoc quoted (well, I wouldn't have gotten quite as precise - I probably would have said 16,800). I guess that tells you that we're using the same frame of reference...That's.... quite a lot of XP. That's nearly 10 times the amount of XP you get from the top tier quests. I was expecting a value closer to 16,841.NewBlacksmurf wrote: »The character I was on was set to recieve 101,000 exp for the first dungeon.@NewBlacksmurf According to the patch notes, "Queuing and completing a random dungeon now awards bonus experience and items. Your first completion of the day will grant a fairly sizeable chunk of experience. You also receive a blue item from the two new sets mentioned in the item set section above. Subsequent runs give slightly less experience, and a green item from the same sets as previously."NewBlacksmurf wrote: »
I'm looking for the two different values of bonus XP (the "fairly sizeable chunk" and "slightly less") you are rewarded with by using the grouping tool.
I'll have to look and see the difference by character levels
It makes me laugh that you throw out a number that you expected and it's so exactLaugh in a good way
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
I just tried cross-faction, Random Veteran Dungeon finder with some friends.
First of all, it did not let us queue as a group. Instead I had to queue by myself to get into the party of 3 who were on a different faction.
The points:
- It was very intuitive and easy to understand as far as queuing up went, and forming a cross faction group was flawless. However, there is no instructions on what you are supposed to do once inside. The UI merely says "In progress". It should act as a quest tracker, with clear objectives on what needs to be done to get the reward.
- I did not get to see the reward. The dungeon seemingly never finished. We cleared every single mob that we could find, every boss. Nothing. It never completed and I never received experience or extra loot. Once I left the dungeon I did notice though that the game thought I completed it, and said my next random vet dungeon would be worth less rewards. This was confusing.
- Yes.
- General feedback would be just adding an objective tracker instead of the stated "In progress" note. Other than that and the bug stated in the first point I really enjoyed it and it was very simple to use.
I got together a group of friends, and we all queued up to do a random nonvet dungeon.
- We each queued individually, and were grouped fairly promptly (which is to be expected, as we had a tank, a healer, and 2 DPS). We all grouped for a random dungeon, and the game threw us into Elden Hollow.
- After killing the final boss of the dungeon, we each received an instant reward of around 100K XP.
- We each also received a mail. Undaunted Daily Stipend or something like that. I got 5x Grand Soul Gems, 1x Charcoal of Remorse, and 1x set item.
- We did not try another dungeon, but we did notice that the reward stated on the grouping screen was now around 33K XP (one-third of the original).
One of my friends did not see his reward mail because he had created a new template character on the PTS. ZOS injects each template character with 10 million AP (which is why all the templates are running around with the Tribune rank), but that injection of AP also meant that any account that has created a template character on the PTS now has an inbox inundated with literally thousands of Rewards for the Worthy mails. This is likely why other testers have not noticed receiving a reward--because they likely have a mail backlog stretching the length of Tamriel.
Oh, and here's a little visual bug:
That's probably what happened to me because I made around 4 templates. Still, I did not notice the experience gain on either of my two runs. Maybe I missed it, and if I did some sort of notice or popup would be appreciated.
One quirk I did come across was when you place your group into a queue the members of the party receive no visual indication that it happened. There is a very faint audio cue that is played but if you’re not listening specifically for it, you’re going to miss it. I think there needs to be some sort of visual cue to notify other party members of the group leader’s action. Perhaps a simple text across the screen or in the chat box would work. Something that would say “Your group has queued for [insert name here]” to let you know the action has taken place. This way if the leader makes a mistake and queues for something incorrectly or it isn’t what one of the other members thought they were doing, no one is wasting valuable time.
@ZOS_GinaBruno Question about how the LFG tool works:
How exactly does the Random Vet Dungeon place the player?
Essentially there are 2 possibilities:
1. You are placed in a group with other players looking for a Random Vet Dungeon. Whole group is queued for Random Vet Dungeon.
2. You get placed in a group that are looking for a specific vet dungeon, but only you (or other group members queued for Random Vet Dungeon) would get the bonus rewards, because you didn't choose which vet dungeon.
Personally, I think option 2 would do wonders for PUGs that need slots filled in their group with experienced players being encouraged to join (Random Dungeon rewards) to help them complete it.
Can you explain how the placement works a little more?
@rixsolstice Apparently so. According to the recent article on the website, a full pre-made group will be able to use the grouping tool, in order to get the Random Dungeon rewards, and, presumably therefore, the battle-level scaling.rixsolstice wrote: »I haven't been able to test this because nobody seems to want to help me with this... so I'll ask here if it's the case.
Currently, a full four-person group cannot queue using the LFG to make it so everyone in the group scales. it ONLY scales the dungeon to the group leader.
Does the updated LFG tool fix that problem?
When thieves' guild launches, will I be able to take a FULL four person disparate group of people of varying levels (Say, Level 25, Level 23, V10, V6) and have everyone scaled up to V15 the way it works if you queue using the LFG tool?