Yeah, I know this will hurt my PvP gameplay. I don't typically group in PvP for various reasons, but I do join in the AvA action (I'm not a solo ganker player). The fact that I can no longer help with purge or rapids, and that others can't help me, just means I'm less likely to enjoy the gameplay. So much for "AvA" - more like every group for themselves? Oh well, death by a thousand lashes - can't really complain about any one of them too much. Today rapids and purge, tomorrow barrier and heals. On the other hand, presumably these changes are for a greater overall good, and if myself and a few others fall by the wayside for those that really matter, so be it.The only people who are going to get screwed by the only group mates changes are casual players. The ball groups will never notice the change beacuse they're in a group. This specific change will make it a less enjoyable expreince for new and casual players.
Purge:
Reduced the amount of targets this ability and its morphs affect to a maximum of 6 targets, previously 20 targets.
Increased the radius of this ability and its morphs to 18 meters from 12 meters.
This ability and its morphs now only affect your group, instead of any friendly nearby ally.
Rapid Maneuver:
This ability and its morphs now also remove their bonuses whenever you cast a friendly ability on an ally, as well as a damaging ability on an enemy.
Increased the duration of this ability and its morphs to 30 seconds from 20 seconds.
This ability and its morphs now only affect your group, instead of any friendly nearby ally.
Reduced the maximum amount of targets this ability and its morphs can affect to 24 targets, previously an infinite amount of targets.
Making these two abilities only work on fellow group members is a very bad idea. The other changes already heavily nerf the abilities but making them group mates only is a step too far.
Picture the scene new player joins PVP in BWB at level 10. Gets on his new speed 1 horse and rides to the fight. Currently I can stay at the back of teh "zerg" and herd the fresh players along with rapids. Help them get to the action, but not if it's group mates only.
New guy finally gets to the seige wants to help so puts down his fire balista and gets hit with counter seige, assuming he survives the initial boosted seige damage hit he's now on fire. But I can't help I'm running with purge but he's not in my group so dies.
The only people who are going to get screwed by the only group mates changes are casual players. The ball groups will never notice the change beacuse they're in a group. This specific change will make it a less enjoyable expreince for new and casual players.
P.S> Add hireable speed 30/45 mounts to BWB.
Purge:
Picture the scene new player joins PVP in BWB at level 10. Gets on his new speed 1 horse and rides to the fight. Currently I can stay at the back of teh "zerg" and herd the fresh players along with rapids. Help them get to the action, but not if it's group mates only.
ZOS_GinaBruno wrote: »This is the official feedback thread for Cyrodiil and its campaigns. Specific feedback that the team is looking for includes:
- How did you like the new campaign that restricts Champion Points?
Hawk's eyes, with some other set (Truth, Alteration Master, Onslaught, Durok's Bane and Shadow Walker) are now v16. Same for ebon, savior and worm cult.
Indeed. Does this change mean that players who are not grouped with anyone will never get buffs or heals?cazlonb16_ESO wrote: »Changes of buffs/cleanses to group only are a bad move. If nothing else convinces you: They're bad for business. A major part of the appeal of mass pvp to many players is that you don't have to group with the usual dickheads and this change makes that so much harder.
I just can not find Adhazabi for the life of me. I've searched all over Northern High Rock Gate and I just can't find her. Not sure if I somehow just missed the same place multiple times, but I don't see here anywhere.