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Official Feedback Thread for Cyrodiil & Campaigns

  • joleda4ub17_ESO
    joleda4ub17_ESO
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    Why not make the buffs prioritize group members? Example: If I cast purge and only 3 group members are in the radius, apply the purge to 3 non-group members. If 6 group members are in the radius, the cap is reached anyway. Same goes for Rapids or any other buff.
  • kkravaritieb17_ESO
    kkravaritieb17_ESO
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    The maneuver change is going to be so brutal when attacking a keep ... breeches going to be death traps. I think the change to maneuver was somewhat over the top tbh. Reducing it to 6 people would be a better change than breaking on heals.
    Member of the glorious Zerg Squad
    Rip Banana Squad

    Lheneth -- Sorc PvP Rank 31
    Ellynna -- Templar PvP Rank 50 (No Bleaker's roleplaying involved)
    Smellynna -- Templar PvP Rank 28
    and many other chars


  • RoamingRiverElk
    RoamingRiverElk
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    Forward Camp Radius is WAY too small. Right now the only thing it would be good for would be dueling (and even that just barely, people could easily drift away from its area) or a game of "Defend the Camp!". It doesn't even show the radius on the map when you look at it. This picture was taken after I went to test the radius by dying at the resource, and was not able to spawn at the camp.

    If a camp was theoretically positioned right on top of the keep, it should cover people who die at the farm, lumber and mine.
    Dalris Aalr - Magicka (Stamina) DK | Dalfish - Magicka Sorc | Dal Aalr - Magicka Warden | Dalrish - Mag/Stam NB | Irana Aalr - PvE Templar
  • Wycks
    Wycks
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    ZOS is saying forward camps are just for inner keeps or keep sieges, placing them anywhere else is useless.

    It's an incredible move towards bringing strategy to the well designed PvP system.

    /sarc
    The numbers thing is always going to be there, but it’s more down to player skill and there are ways through ability choice to configure a group to be stronger vs. large groups of people. - BRAIN WHEELER - 2012 - LOL
  • Makkir
    Makkir
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    This is the official feedback thread for Cyrodiil and its campaigns. Specific feedback that the team is looking for includes:
    • How did you like the new campaign that restricts Champion Points?
    • Did you purchase any Forward Camps? If so, how did the radius and overall functionality feel?
    • Did you find the traveling vendor, Adhazabi Aba-daro?
      • If so, what did you think of the prices?
      • Were you able to find her easily?
      • Did you like what she was offering for sale?
      • Would you prefer to spend gold or Alliance Points?
    • Do you have any other general feedback?

    Just a quick note I was not able to find her easily. Could just be me, but it took me a long time to find her actually.
  • Makkir
    Makkir
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    Does anyone know if the Cyrodiil treasure maps will also drop the new motifs that can be found in IC or Cyrodiil?
  • Enodoc
    Enodoc
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    mcurley wrote: »
    @ZOS_GinaBruno

    Will a CP-free campaign be added to PTS?
    Considering one of the testing requests is specifically to test the no-CP campaign, it would be pretty daft to not enable it for testing ;)
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    Cinbri wrote: »
    Right now camp respawn area too small, you literally must die in 10 meters away from it to respawn.

    Agreed. ZOS needs to determine what purpose forward are camps supposed to serve, then adjust the spawn radius to that purpose.

    As it stands now, forward camps will be useless for assaulting a keep because anyone who dies within the keep walls, will not be able to rez. See the below pictures of a forward camp placed at chalman mine and where I died looking back towards the camp. Any camp placed closer will be easily spotted and destroyed by the enemy. Also, not all keeps and resources are the same. Some keeps have a farther resource-to-keep distance and will then be harder to take, giving certain factions another terrain advantage.
    • In a keep battle, the critical fighting takes place inside the keep walls not outside.
    • Attackers are not allowed to place camps inside an enemy keep.
    • Any camp placed at a resource will not have a big enough radius to reach the keep.
    • Any camp not placed at a resource will to too unprotected and die quickly to enemy siege or camp burners.

    Picture showing death by keep outside of camp radius
    djF4Nk1.png

    View from keep walls to where camp is at mine.
    y4KPz31.jpg

    Even if the Radius was more than doubled, the camp would only be effective for a sieging army if placed at the mine. Lumbermill and farm would be useless placements.
    ZXgchEM.jpg
    Edited by Yolokin_Swagonborn on February 6, 2016 3:01AM
  • Phaedrus
    Phaedrus
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    Was Adhazabi Aba-daro not wearing clothes for anyone else or is this a feature I managed to unlock?
    lria2ya7am3n.png

    Edited by Phaedrus on February 7, 2016 2:34AM
    Phaedrus Wolf
  • ZOS_AlanG
    ZOS_AlanG
    admin
    Hi everyone, the No CP campaign will be coming to PTS later. In the meantime, please keep any discussion civil and constructive, bashing and flaming is not acceptable behavior under the forum rules. Some posts have been removed.
    Forum Rules | Promoting Constructive Discussion | Code of Conduct | Terms of Service | Help Site

    I’ve moved to a new position and I am no longer active on this forum. For assistance, please check the resources linked above
    Staff Post
  • WolfWarrior84
    WolfWarrior84
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    How much quicker does the support/assault skills level now
    WolfWarrior84
    PS4 na server DC & EP Alliance
    Champion point 646
    Argonain templar healer, orc dragon knight tank, high elf sorcerer dps, kajiit knightblade dps , Stam Sorc pvp
  • Soris
    Soris
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    Forward camp radius is way too small
    Forward camp radius is way too small
    Forward camp radius is way too small
    Forward camp radius is way too small
    Forward camp radius is way too small
    03lhGqv.jpg
    dEW6F2c.jpg
    9R7FIUC.jpg
    Forward camp radius is way too small
    Forward camp radius is way too small
    Forward camp radius is way too small
    Forward camp radius is way too small
    Forward camp radius is way too small
    Welkynd [Templar/AD/EU]
  • Soris
    Soris
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    Keep the old radius but make it respawnable only for those who died in the radius.
    Welkynd [Templar/AD/EU]
  • dylanjaygrobbelaarb16_ESO
    dylanjaygrobbelaarb16_ESO
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    effecient purge should be even more expensive and the other morph even stronger, with dots finally perhaps in a position to be relevant, lets make sure we cant just purge spam them back into irrelevance. making shields take dots is FINALLY here, make purge strategic not inevitable and welcome dot builds to competitive pvp for the first time.

  • dylanjaygrobbelaarb16_ESO
    dylanjaygrobbelaarb16_ESO
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    Cinbri wrote: »
    Right now camp respawn area too small, you literally must die in 10 meters away from it to respawn.

    Agree. they still need to be usable to form an attack, not just pitched battles. probably need at least double. the timer already makes a huge difference.

    id even support Making them MUCH MUCH LARGER and longer death cooldowns, so if you die once your right back in it but twice it will be faster to run back.
  • phillyboy7897
    phillyboy7897
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    "Making these two abilities (Efficient Purge and Rapid Maneuver) only work on fellow group members is a very bad idea. The other changes already heavily nerf the abilities but making them group mates only is a step too far."

    No, its a really really good idea. This change is not far enough. I am saying this as a solo player who hops in on XvX fights all the time, please make all buffs group only.

    This type of ability lags the server due to checking every allied player in the area. Unfortunately more are getting added in the next update.

    I am more than happy to give up my free goodie buffs from other players so we can actually play the game in PvP with 30+ players.

    What is the point in getting your free rapid maneuver when you can't even move due to lag?

    Sure this is a negative for solo players, but also for solo players in opposing factions. Balancing should not take priority over game breaking lag imo. Fix the lag by making even more buffs group only and affecting less targets, and lets see how solo players and groups compete in PvP when abilities can be used properly.
  • Enodoc
    Enodoc
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    Cinbri wrote: »
    Right now camp respawn area too small, you literally must die in 10 meters away from it to respawn.
    Agree. they still need to be usable to form an attack, not just pitched battles. probably need at least double. the timer already makes a huge difference.

    id even support Making them MUCH MUCH LARGER and longer death cooldowns, so if you die once your right back in it but twice it will be faster to run back.
    In my view, the radius should be big enough to be useful (which would be a bit bigger than it currently is), but not too big that it would allow bloodporting. Although it would have to be very big for bloodporting within the radius to be worth it any way. I think the radius was probably okay as it was originally.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • Haulinash
    Haulinash
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    Love having Adhazabi Aba-daro available- pricewise, I think its worth it and having a way for some players that never group a chance to get those pieces and for those that seem to have eternally ticked the RNG fairy off someway or other, a chance to buy one with the trait they want.... and @Phaedrus - she had leather on her naughty bits but nothing else. Silly cats.
    Thank the stars! I wasn't sure I'd find anyone else out here. Please, I ne- STAB! STAB! STABSTABSTABSTABSTAB!
  • Haulinash
    Haulinash
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    Grunim wrote: »
    Did you find the traveling vendor, Adhazabi Aba-daro? Yes

    Did you like what she was offering for sale? I wish I could see monster helms for sale and not just shoulders. I'm tempted to buy Vicious Death and Leki's isn't very appealing to me. Also, I only saw necklaces of these new sets and I wouldn't buy them unless I knew I could readily obtain the other set pieces.

    Which was exactly the opposite of what she was offering the day I found her.
    She had helms and rings for sale so i'm assuming its different every day. I wonder if that means the same thing each day/weekend trip, or will it be instanced to that particular player? oh... i just answered my own thought. bound, so this question about trading them doesn't matter. lol.
    Thank the stars! I wasn't sure I'd find anyone else out here. Please, I ne- STAB! STAB! STABSTABSTABSTABSTAB!
  • Mysticman
    Mysticman
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    Did you find the traveling vendor, Adhazabi Aba-daro?
    (yes)
    If so, what did you think of the prices?
    (The prices work for me but I'm rich ;) )
    Were you able to find her easily?
    (It a while, maybe a little more instructions might help like "She located near the north end area of Western Elsweyr Gate")
    Did you like what she was offering for sale?
    (It depends, on my first visit I brought the Maw of the Infernal hat I returned on Saturday looking to buy another piece but there was only the same Maw of the Infernal hat, does that mean that each week the vendor will only sell one piece with one trait? Since there are 10 Monster sets, 2 pieces each that mean that I will have to wait 9 weeks to buy the Maw of the Infernal shoulder :/ and if it has a trait I don't want I will have to wait another 19 weeks before that shoulder become available again. :o )
    Would you prefer to spend gold or Alliance Points
    (Gold!!! I don't do PVP)
    Do you have any other general feedback?
    (Either offer both pieces of a set or it least offer 2 pieces of different sets each week or player will be put off by having to wait 2 MONTHS to buy a complete set and move on to something else and this weekly vendor idea will go to waste.)
  • Soris
    Soris
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    This is what you get from a single camp. It is placed by the postern door as you see. Anyone who dies at the opposite end of keep including walls and 3 towers will not able to respawn. And camps cost 20k ap.
    T9bVH9g.jpg

    Have to put 4 camps to cover the whole area. Come on. :|
    u76cu7l.jpg
    Edited by Soris on February 14, 2016 11:07AM
    Welkynd [Templar/AD/EU]
  • WolfWarrior84
    WolfWarrior84
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    I understand this may not big a big concern to most but i am curious about how much quicker the assault/support skills level up i enjoy pvp but at the current rate it will be months before i get the moves i would like to be using. and more power to those of you who have did the hard grind to get there already
    WolfWarrior84
    PS4 na server DC & EP Alliance
    Champion point 646
    Argonain templar healer, orc dragon knight tank, high elf sorcerer dps, kajiit knightblade dps , Stam Sorc pvp
  • T3hOwnage69
    T3hOwnage69
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    so we eu players wait 2 weeks for our characters to be copied and you make the only campaign available a non cp campaign why should we eu players even go on it to test stuff we already have to make due with the horrible state off the pts client and the 200 minimum ping
  • azoriangaming
    azoriangaming
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    So i'd like to know how people from the E.U can test now with only a non cp campaign?

    we waited 2 weeks for character copy and we can't even test, will you open another campaign with cp allowed so people from E.U can test as the N.A did?
  • Iyas
    Iyas
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    I wont test anything.

    Give me my cps back. stop treating EU as 2nd class customer
    Noricum/ Kitesquad/ PC/EU

    Kitesquad Vol. 1

    https://youtube.com/watch?v=6tGxK9KRrEI
  • RoamingRiverElk
    RoamingRiverElk
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    MOST testing on the PTS happens in 1 vs 1s. Players can have unlimited gold for respecs from templates. Players can choose to use 0 CP themselves, when they wish to.

    The opposite is not true however. You cannot spec CPs if the campaign does not allow it.

    Thanks for screwing the EU PvPers over with this.
    Dalris Aalr - Magicka (Stamina) DK | Dalfish - Magicka Sorc | Dal Aalr - Magicka Warden | Dalrish - Mag/Stam NB | Irana Aalr - PvE Templar
  • themdogesbite
    themdogesbite
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    Im uncertain how you expect to get feedback on something that noobody will play, to only give a non cp campaign is on the verge of insulting as a PvPer. You will not recieve any feedback from me and i'm pretty sure this will also be the case for most hardcore PvPers from EU.

    Change the campign out immediately for a CP one.
    :]
  • Iyas
    Iyas
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    Im uncertain how you expect to get feedback on something that noobody will play, to only give a non cp campaign is on the verge of insulting as a PvPer. You will not recieve any feedback from me and i'm pretty sure this will also be the case for most hardcore PvPers from EU.

    Change the campign out immediately for a CP one.

    Was really excited to test my char but now i wont even patch. Thanks zos
    Noricum/ Kitesquad/ PC/EU

    Kitesquad Vol. 1

    https://youtube.com/watch?v=6tGxK9KRrEI
  • azoriangaming
    azoriangaming
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    Im uncertain how you expect to get feedback on something that noobody will play, to only give a non cp campaign is on the verge of insulting as a PvPer. You will not recieve any feedback from me and i'm pretty sure this will also be the case for most hardcore PvPers from EU.

    Change the campign out immediately for a CP one.

    that messes up our Saturday night testing :(
  • themdogesbite
    themdogesbite
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    Im uncertain how you expect to get feedback on something that noobody will play, to only give a non cp campaign is on the verge of insulting as a PvPer. You will not recieve any feedback from me and i'm pretty sure this will also be the case for most hardcore PvPers from EU.

    Change the campign out immediately for a CP one.

    that messes up our Saturday night testing :(

    Yes, not like our feedback as EU players hold any value anwyays it seems.
    :]
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