Was the resource cost issue resolved? I don't see it listed as fixed, nor a known issue.
ie:
http://forums.elderscrollsonline.com/en/discussion/222633/skills-costing-way-more-than-tooltip#latest
nordickittyhawk wrote: »Stranglers will now pull anyone who is blocking and immovable.
*twitching eye*
STOP MAKING STUFF THAT GOES THROUGH WHAT THE SKILL/POTION IS SUPPOST TO DO!
nordickittyhawk wrote: »Stranglers will now pull anyone who is blocking and immovable.
*twitching eye*
STOP MAKING STUFF THAT GOES THROUGH WHAT THE SKILL/POTION IS SUPPOST TO DO!
ThatNeonZebraAgain wrote: »Please at least give some drop chance or other way to get the style mat even if you haven't learned any part of the style.
nordickittyhawk wrote: »Stranglers will now pull anyone who is blocking and immovable.
*twitching eye*
STOP MAKING STUFF THAT GOES THROUGH WHAT THE SKILL/POTION IS SUPPOST TO DO!
Also, Laurel being BoP? So everyone that crafts will be expected to supply it for everyone that wants the style crafted?
Let me guess - be selling these on the crown store along side malachite soon?
ZOS_GinaBruno wrote: »FIXES & IMPROVEMENTS, BASE GAME PATCH
Art & Animation
Figure
- Fixed an issue that would cause Khajiit head markings to project onto the textures of certain helmets.
Combat & Gameplay
General
- Fixed an issue where ability costs were scaling higher than intended for Veteran Ranked player characters.
- Fixed an issue where monster mitigation was capped at 50% against player damage.
- Combat pets and followers will now leave combat the same time you do.
Nightblade
- Assassination
- Piercing Mark: Fixed an issue where using this ability was causing monsters to appear to suddenly teleport or stop moving.
Sorcerer
- Storm Calling
- Overload: Fixed an issue where Overload Heavy Attacks would continue to channel without properly displaying visual effects after you released the button.
- Daedric Summoning
- Expert Summoner: Fixed an issue where this passive ability’s speed bonus was not being applied when out of combat.
Weapon
- Bow
- Volley: Fixed an issue where you could stack this ability multiple times.
- Known Issue: The visual effects for this ability will fail to display if it is cast while the caster is silenced.
Battle Leveling
- Fixed an issue where Item Set bonuses were not displayed on the Character UI properly for battle leveled player characters.
- Note: While this was previously noted in the PTS v2.2.1 notes, it was not properly fixed.
- Fixed an issue where the Character Screen was not displaying Weapon Damage, Spell Damage, Physical Resistance, and Spell Resistance correctly for Battle Leveled player characters.
- Fixed an issue where Critical values were displaying higher values than intended on Battle Leveled player characters.
Champion System
- General
- Fixed an issue where you could gain your first Champion Point by earning only one Experience Point after reaching level 50.
- The Shadow
- Treasure Hunter: Reduced the chance of receiving a second set item, but the chest will still always have an additional item in it if you have this passive (typically a blue-quality item, with a chance of it being either purple or another piece of the aforementioned item sets).
- The Tower
- War Mount: Fixed an issue where this passive’s bonuses were not being removed if you respecced out of it.
Mundus Stones
- The Thief
- Fixed an issue where this boon was incorrectly becoming less powerful as you leveled up. It will now maintain a consistent 11% net increase to your Critical and Spell Critical values.
Monsters
- Arthropods and serpents now conform more accurately to their terrain.
Monster Abilities
- Archer
- Taking Aim now animates correctly.
- Taking Aim now displays a projectile when reflected.
- Bear
- Avoiding Crushing Swipe has been made more intuitive.
- Crushing Swipe can now be cast while silenced.
- The damage from Crushing Swipe now better adheres to its telegraph.
- Crushing Swipe no longer cancels early if its initial target leaves the area of effect.
- Crushing Swipe now correctly interfaces with tutorial prompts.
- Bone Lord
- The visual effect for Closed Fist no longer persists after the ability has been removed by Purge.
- Dwarven Ice Centurion (Dragonstar Arena 8)
- The Centurion no longer moves while casting Ice Charge.
- The damage from Ice Charge now correctly evaluates its target’s defenses.
- Ice Charge now displays a telegraph that can be interrupted.
- The projectile from Ice Charge now launches in synch with its animation (previously, it would launch after the Centurion lowered its muzzle).
- Interrupting Ice Charge now correctly prevents it from firing and no longer results in an immediate recast.
- Knight
- Added a casting animation for Dark Talons.
- Nightblade
- The monster version of Veiled Strike no longer stuns player characters with Radiant Magelight active.
- Troll (Ranged)
- Blocking Rock Toss has been made more intuitive.
- Wamasu
- Sweep can now be cast while silenced.
- Sweep no longer cancels early if its target backs out of the area of effect.
- Sweep now correctly strikes targets in front of the Wamasu.
- Sweep now generates tutorial prompts if you have tutorials enabled.
- Werewolf
- Flurry no longer stuns player characters that are immune to knockbacks and stuns.
Crown Store
General
- You’ve always received 10% more experience with the Pledge of Mara, but nothing actually stated that fact in the Crown Store. We’ve now fixed that. The more you know!
- Fixed an issue where the icon for the Orsinium DLC was not displaying when purchasing the DLC.
- You will now be able to scroll through an item’s description text in the Crown Store Announcement window.
Exploration & Itemization
General
- Fixed an issue where books that were also quest items would not update in the Lore Library when read.
- Added icons to new style books in the Eidetic Memory pane.
- Fixed an issue where the Masonry repair kits obtained from mail would not stack with the same kits bought from Siege vendors. Going forward, all Keep Wall Masonry Repair Kits will stack with each other nicely.
- You can no longer use any of your collectibles while dead, naturally.
Achievements
- The Akaviri Style Master achievement will now appear in the achievement journal, and will track your Akaviri Style Chapter acquisition.
Quests & Zones
Craglorn
- Sorcerers can no longer use Bolt Escape to leave parts of Craglorn.
Coldharbour
- If you have quests in other alliances, you will no longer be lead back and forth through the Coldharbour Portal.
Werewolf
- Hircine’s Hunting Grounds: You will no longer appear to be frozen mid-transformation when progressing through a loading screen to access Hircine’s Hunting Grounds.
UI
General
- Updated text in various help, tutorials, and achievements.
- Fixed an issue where the chat box’s color selector tool would still be active after closing the menu.
- Fixed an issue where there were unusable keybinds in the Create Guild menu.
- You will no longer receive an erroneous notification for a new best score in Sanctum Ophidia.
- Fixed an issue where selecting different options would not save until after you navigated away from that option.
Controller Support
- Fixed an issue where hovering over a mail attachment with the mouse while in Gamepad mode would display a broken tooltip.
- Fixed an issue where your character would appear offset in the character selection screen after logging out while in Gamepad mode.
- You are now able to reset the tutorials within the Gamepad UI. This can be found under the “Tutorials” section.
- Fixed an issue where the color hue categories would not appear in the gamepad heraldry menu.
- Fixed an issue where some selectable sub-options in the gamepad options menu would not display as "off" if the primary category was disabled.
- Fixed an issue where changing the display mode in Options would result in a UI error.
Gameplay
- Fixed an issue where the UI would indicate that you had Champion Points available to spend despite the Champion Point cap preventing you from actually doing so.
Grouping Tools
- Removed Trials from the activity type section of the Grouping Tool as it was non-functional.
- Fixed an issue that was preventing you from jumping to a group member from a different alliance in a group dungeon.
- Fixed an issue where the Group Finder would not switch the activity type if you queued for a Normal dungeon while your activity type was set to Veteran. Now, only the group leader will be able to change the activity type from Normal to Veteran.
- Fixed an issue where the Grouping Tool was allowing player characters from cross alliances to queue together for PvP.
- You will no longer receive the notification “You Have Joined a Group For Alliance War” when other player characters have joined your group.
- Fixed an issue where the menu in the Grouping tool would offer incorrect dungeon options in the search window.
- Fixed an issue where the Grouping Tool would not search for additional player characters if someone from the group dropped while trying to fill a group.
Guild Bank & Traders
- Fixed an issue that was preventing you from entering the maximum amount of gold when making a deposit into the Guild Bank.
- Fixed an issue where the “Item Price Range” label in the Guild Store, while in Gamepad mode, was not localized in French and German.
- Fixed an issue where the amount of gold listed in the “Buy” tab in the merchant window would not update after earning additional gold by selling items.
ThatNeonZebraAgain wrote: »Please at least give some drop chance or other way to get the style mat even if you haven't learned any part of the style.
They should not be BOP. They should be tradable. It would add a new gold incentive to the dungeon runs and alleviate the ability for non-dungeon runners to at least acquire the style item (outside the crown store).
ThatNeonZebraAgain wrote: »I'm usually not one for hyperbole, but seriously, WTF is up with the mechanic for obtaining laurel. I really, really do not understand this decision at all.
This means my account will probably never be able to have Mercenary styled items (which was shaping up to be one of my favorites based on the initial designs) simply because of how I've spread out/leveled my crafting abilities over the last year and a half. My crafting alts are level 16ish and all have 8+ traits learned and know all styles (except Glass and Xivkyn because I find them ugly). My main is a VR16 tank who has no traits researched and no rare styles learned, but who recently gained level 50 of all crafting lines (except enchanting) for purposes of writs. So, while doing dailies on my main I can get motif pages alright, but if I give them to my alts to learn and use like I have with every other style, my main will then never be eligible to receive the mat from a drop. BUT, if I learn the pages on my main, the style is virtually wasted because I've yet to research any traits on that character. Given the significant time and gold investment in building a crafter (traits and styles), this design penalizes all those who don't have crafters as main characters.
Please at least give some drop chance or other way to get the style mat even if you haven't learned any part of the style.
nordickittyhawk wrote: »Stranglers will now pull anyone who is blocking and immovable.
*twitching eye*
STOP MAKING STUFF THAT GOES THROUGH WHAT THE SKILL/POTION IS designed TO DO!
That's it, my crafter's dead. If you're going to disincentivize specialized crafting chars and push us into playing a jack-of-all-trades, I want an option to transfer researched traits and motifs to another character. This isn't at all what the system looked like when I started the game in April 2014. You gave us free respecs after significant changes to abilities, it's only fair to do the same with crafting.