I'm sorry but I don't agree that it's zergs and AOE spells. There were plenty of zergs fighting with AOE's after IC first launched and there was minimal lag. It's only been in the past two weeks in Azura that I've experienced lag. At times, the lag started before we even entered combat with no AOE's being cast. You'll be sitting there at one minute with a ping of 150 and no enemies in sight or fighting and it jumps to 300-999+ when you finally do enter combat. Since it starts when you don't even see the enemy, it's not LOS either. Hopefully it is the physic calls that Brian is mentioning.
ZOS_BrianWheeler wrote: »We are aware that even though population has spread out between Imperial City, Cyrodiil and the Sewers, there are still improvements to make.
cyrodiil performance in all PC EU campaigns is great EXCEPT azura's star
thats how it is for me atleast
and talking about ping. other than azura i have 130-140 ping
on azura its 300-700 while in pvp depends on situation
israel here, and on a premium gamer internet connetion.
cyrodiil performance in all PC EU campaigns is great EXCEPT azura's star
thats how it is for me atleast
and talking about ping. other than azura i have 130-140 ping
on azura its 300-700 while in pvp depends on situation
israel here, and on a premium gamer internet connetion.
since when is 130-140 ping great ?
cyrodiil performance in all PC EU campaigns is great EXCEPT azura's star
thats how it is for me atleast
and talking about ping. other than azura i have 130-140 ping
on azura its 300-700 while in pvp depends on situation
israel here, and on a premium gamer internet connetion.
since when is 130-140 ping great ?
Well he said he is from Israel so a ping of 130-140 is great for him indeed, pretty much the same as we would have 30-40 ping rates in western Europe.
johan.danielsson1994b16_ESO wrote: »cyrodiil performance in all PC EU campaigns is great EXCEPT azura's star
thats how it is for me atleast
and talking about ping. other than azura i have 130-140 ping
on azura its 300-700 while in pvp depends on situation
israel here, and on a premium gamer internet connetion.
since when is 130-140 ping great ?
Well he said he is from Israel so a ping of 130-140 is great for him indeed, pretty much the same as we would have 30-40 ping rates in western Europe.
30 - 40? More like 130 - 140 from sweden. I know people in Germany with similar ping too. Its just a joke.
Hello @ZOS_BrianWheeler are you also looking at the FPS Drop issue? I've changed nothing about my game and I never had this issue prior to the IC update. When you can run around with 100 FPS and have it drop to 1 in a huge battle, it's a real problem. It does this when using or not using Addons also, so it isn't an Addon issue.
Since IC update I started to have often the same issue with FPS and not just in Cyrodiil.
In Cyrodiil the drop is bigger (1-5 fps) than in other areas, where the drop reaches between 8 and 15 fps.
I asked in guild and many others have the same issue.
We tried to disable every addon like you but it doesn't work.
ZOS_BrianWheeler wrote:wrote: »
We have been looking into physics calls on the server and the combat team is making adjustments to abilities to streamline the amount of calls they make as some were a bit...excessive. We'll be able to update you on those changes when the team is all done making those changes. The LOS changes had a very small effect on performance which is why we're looking at physics calls next. Population being spread between the three PVP zones has helped, but obviously server frames can still take a nasty hit as we've seen in Azura and other situations. The crew is still working on resolving these issues as fast as they can.
cyrodiil performance in all PC EU campaigns is great EXCEPT azura's star
thats how it is for me atleast
and talking about ping. other than azura i have 130-140 ping
on azura its 300-700 while in pvp depends on situation
israel here, and on a premium gamer internet connetion.
ZOS_BrianWheeler wrote: »We are aware that even though population has spread out between Imperial City, Cyrodiil and the Sewers, there are still improvements to make.
Well @ZOS_BrianWheeler , who could have expected that most players are getting back up to Cyrodiil after you and your PvP team epicly failed to add a real PvP meaning/objective/reward to the Imperial City zones now leading to getting the performance of Cyrodiil just down to where it was pre-IC?
Sorry for my impolite words but that's what you get for ignoring player warnings, needs and demands for months now.
ZOS_BrianWheeler wrote: »The number of Campaigns will be getting addressed in the patch after Orsineum when some other heavily ingrained Campaign restrictions are adjusted.
ZOS_BrianWheeler wrote: »The number of Campaigns will be getting addressed in the patch after Orsineum when some other heavily ingrained Campaign restrictions are adjusted.
spenc_cathb16_ESO wrote: »ZOS_BrianWheeler wrote: »The number of Campaigns will be getting addressed in the patch after Orsineum when some other heavily ingrained Campaign restrictions are adjusted.
While we have you here, can you pass this along for us? It will impact Cyrodiil game play and even performance.
http://forums.elderscrollsonline.com/en/discussion/88049/do-you-think-there-should-be-an-aoe-cap/p1
Approx. 4000 players responded to that poll, it should not go unnoticed.
ZOS_BrianWheeler wrote: »The number of Campaigns will be getting addressed in the patch after Orsineum when some other heavily ingrained Campaign restrictions are adjusted.
Looks like my prediction is going to happen. 2 campaigns gone, IC gates locked, Travel to group leader removed. Will they remove the guest campaign feature? Probably not but be ready for the era of VESTED player commitment. PVP might have a real meaning very soon.
With a clear demonstration showing how this would not happen, considering the actual aoe stack trend... aoe should be less efficient, not more efficient...
Except of course if you like to slack with overlag in the middle of multi aoe wb stacks...
when one already sees the lag created by only one full macro aoe wb, would you like to encourage more aoe ?
Would you like to definitly turn this rvr game in a pale copy of gw2 aoe stack "I win" game.
not trolling, just answering to Efficient and his obsession with aoe caps... how could removing aoe caps change lag issues with trains of players stacking aoe: the biggest aoe damage dealer wins, which means the biggest stack of aoe warbands wins... aoe damage concentration by one wb already prooved to be very laggy... if you want people to depack just make aoe packing in one sq meter less efficient, not more efficient.
That won't work unless they give a large range AoE CC (unbreakable CC would be even better). You won't have the time to burst a large group as a small group, even with no AE damage limit, as several healers would just heal through it.
That won't work unless they give a large range AoE CC (unbreakable CC would be even better). You won't have the time to burst a large group as a small group, even with no AE damage limit, as several healers would just heal through it.