Maintenance for the week of September 8:
• PC/Mac: No maintenance – September 8
• PC/Mac: EU megaserver for maintenance – September 9, 22:00 UTC (6:00PM EDT) - September 10, 16:00 UTC (12:00PM EDT) https://forums.elderscrollsonline.com/en/discussion/682784

Will Chalman Milegate be fixed with the next meaningful content update?

Lava_Croft
Lava_Croft
✭✭✭✭✭
✭✭✭✭
'Everybody' can exploit it, but only the same few people actually exploit it. @ZOS_BrianWheeler, any word on a possible fix? It can't be that hard!

PPiLMHr.png
Edited by Lava_Croft on June 24, 2015 5:28PM
  • Garion
    Garion
    ✭✭✭✭✭
    I hope it doesn't get "fixed". It makes the game more dynamic - the same as DKs being able to jump into keeps etc. Everyone can do it, so everyone can go up there and counter it... I don't see it as an issue, but of course it is something that will be "fixed" to cater to the QQers.
    Edited by Garion on June 24, 2015 7:52PM
    Lastobeth - VR16 Sorc - PvP Rank 41 (AD)
    Lastoblyat - VR16 Templar - PvP Rank 14 (AD)
    Ninja Pete - VR16 NB - PvP Rank 10 (AD)
    Labo the Banana Slayer - VR14 Sorc - PvP Rank 12 (EP)

    Member of Banana Squad | Officer of Arena
  • Lava_Croft
    Lava_Croft
    ✭✭✭✭✭
    ✭✭✭✭
    Garion wrote: »
    I hope it doesn't get fixed. It makes the game more dynamic - the same as DKs being able to jump into keeps etc. Everyone can do it, so everyone can go up there and counter it... I don't see it as an issue, but of course it is something that will be "fixed" to cater to the QQers.
    I fully understand your resistance to any kind of a fix to this bug. It would stop you from exploiting it.
  • driosketch
    driosketch
    ✭✭✭✭✭
    ✭✭✭
    They should just add stairs.
    Main: Drio Azul ~ DC, Redguard, Healer/Magicka Templar ~ NA-PC
    ●The Psijic Order●The Sidekick Order●Great House Hlaalu●Bal-Busters●
  • Garion
    Garion
    ✭✭✭✭✭
    Lava_Croft wrote: »
    Garion wrote: »
    I hope it doesn't get fixed. It makes the game more dynamic - the same as DKs being able to jump into keeps etc. Everyone can do it, so everyone can go up there and counter it... I don't see it as an issue, but of course it is something that will be "fixed" to cater to the QQers.
    I fully understand your resistance to any kind of a fix to this bug. It would stop you from exploiting it.

    It's quite funny actually, everyone in TS said you would say exactly this and told me not to bother posting! However I gave clear reasoning on why I think it should stay. Even if it is currently considered a "bug", I think it is a shame that something which can diversify game play (DKs leaping into keeps being a prime example) being nerfed because people spend all their time crying about it on the forums. It really isn't the end of the world, it's hardly something that impacts on game balance or even the scoring system within Cyrodiil, so I see no reason why it shouldn't be changed. Of course most people seem to want zergs to reign supreme and pigeonhole everyone into playing a certain way...
    Edited by Garion on June 24, 2015 8:04PM
    Lastobeth - VR16 Sorc - PvP Rank 41 (AD)
    Lastoblyat - VR16 Templar - PvP Rank 14 (AD)
    Ninja Pete - VR16 NB - PvP Rank 10 (AD)
    Labo the Banana Slayer - VR14 Sorc - PvP Rank 12 (EP)

    Member of Banana Squad | Officer of Arena
  • Lava_Croft
    Lava_Croft
    ✭✭✭✭✭
    ✭✭✭✭
    I'm fine with a bunch of stairs there, as long as they fix the current badly designed state of affairs.

  • Leovolao
    Leovolao
    ✭✭✭✭✭
    Lava_Croft wrote: »
    I'm fine with a bunch of stairs there, as long as they fix the current badly designed state of affairs.

    So you just want an easier way to get up there? Why would they bother with this then? Everyone can easily get up there already.
    tea pot


    "What if my problem wasn't that I don't understand people but that I don't like them?"
  • driosketch
    driosketch
    ✭✭✭✭✭
    ✭✭✭
    Leovolao wrote: »
    Lava_Croft wrote: »
    I'm fine with a bunch of stairs there, as long as they fix the current badly designed state of affairs.

    So you just want an easier way to get up there? Why would they bother with this then? Everyone can easily get up there already.
    I've honestly don't think I've ever come across people being up there. What campaign is this on?
    Main: Drio Azul ~ DC, Redguard, Healer/Magicka Templar ~ NA-PC
    ●The Psijic Order●The Sidekick Order●Great House Hlaalu●Bal-Busters●
  • Etaniel
    Etaniel
    ✭✭✭✭✭
    ✭✭
    Some people just can't stop complaining
    Noricum | Kitesquad

    Youtube

    AR 41 DC DK

  • WRX
    WRX
    ✭✭✭✭✭
    Etaniel wrote: »
    Some people just can't stop complaining

    It'll be the death of this game.

    People b***h and moan about anything that gets them killed.

    I will refer them here
    doras-royal-rescue-1x1.jpg?quality=0.60&maxdimension=350
    Edited by WRX on June 24, 2015 11:55PM
    Decibel GM

    GLUB GLUB
  • Teargrants
    Teargrants
    ✭✭✭✭✭
    ✭✭✭✭
    Zos doesn't have the funds to pay for construction of the invisible wall.
    POST EQVITEM SEDET ATRA CVRA
    ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
    EP ※ Teargrants ※
    EP ※ Kissgrants ※
    DC ※ Kirsi ※
    Vehemence Council
    #JustOutOfRenderRange
    ~Teargrants YouTube~
    ┬┴┬┴┤(・_├┬┴┬┴
  • Sanct16
    Sanct16
    ✭✭✭✭✭
    ✭✭
    Lava_Croft wrote: »
    Garion wrote: »
    I hope it doesn't get fixed. It makes the game more dynamic - the same as DKs being able to jump into keeps etc. Everyone can do it, so everyone can go up there and counter it... I don't see it as an issue, but of course it is something that will be "fixed" to cater to the QQers.
    I fully understand your resistance to any kind of a fix to this bug. It would stop you from exploiting it.
    Don't you think its a design flaw that people actually have to exploit something like this in order to get to a position you can defend well with few numbers against large amounts of players when there are so many keeps in cyrodiil?


    - EU - Raid Leader of Banana Zerg Squad
    AD | AR 50 | Sanct Fir'eheal | ex Mana DK @31.10.2015
    EP | AR 50 | Sanctosaurus | Mana NB
    AD | AR 44 | rekt ya | Mana NB
    AD | AR 41 | Sanct Thunderstorm | Mana Sorc
    EP | AR 36 | S'na'ct | Mana NB {NA}
    AD | AR 29 | Captain Full Fist| Stam DK
    AD | AR 29 | Sanct The Dark Phoenix| Stam Sorc
    EP | AR 16 | Horny Sanct | Stam Warden
    EP | AR 16 | Sánct Bánáná Sláyér | Mana DK
    DC | AR 13 | ad worst faction eu | Stam Sorc
    DC | AR 13 | Lagendary Sanct | Mana NB

    >320.000.000 AP
  • Sanct16
    Sanct16
    ✭✭✭✭✭
    ✭✭
    .
    Edited by Sanct16 on June 25, 2015 12:44AM
    - EU - Raid Leader of Banana Zerg Squad
    AD | AR 50 | Sanct Fir'eheal | ex Mana DK @31.10.2015
    EP | AR 50 | Sanctosaurus | Mana NB
    AD | AR 44 | rekt ya | Mana NB
    AD | AR 41 | Sanct Thunderstorm | Mana Sorc
    EP | AR 36 | S'na'ct | Mana NB {NA}
    AD | AR 29 | Captain Full Fist| Stam DK
    AD | AR 29 | Sanct The Dark Phoenix| Stam Sorc
    EP | AR 16 | Horny Sanct | Stam Warden
    EP | AR 16 | Sánct Bánáná Sláyér | Mana DK
    DC | AR 13 | ad worst faction eu | Stam Sorc
    DC | AR 13 | Lagendary Sanct | Mana NB

    >320.000.000 AP
  • MisterBigglesworth
    MisterBigglesworth
    ✭✭✭✭✭
    Sanct16 wrote: »
    Lava_Croft wrote: »
    Garion wrote: »
    I hope it doesn't get fixed. It makes the game more dynamic - the same as DKs being able to jump into keeps etc. Everyone can do it, so everyone can go up there and counter it... I don't see it as an issue, but of course it is something that will be "fixed" to cater to the QQers.
    I fully understand your resistance to any kind of a fix to this bug. It would stop you from exploiting it.
    Don't you think its a design flaw that people actually have to exploit something like this in order to get to a position you can defend well with few numbers against large amounts of players when there are so many keeps in cyrodiil?


    Agreed, so make the gates destructable!
    Really we do it without like, the musical instruments. This is the only musical: the mouth. And hopefully the brain attached to the mouth. Right? The brain, more important than the mouth, is the brain. The brain is much more important.
  • DeanTheCat
    DeanTheCat
    ✭✭✭✭✭
    Garion wrote: »
    Lava_Croft wrote: »
    Garion wrote: »
    I hope it doesn't get fixed. It makes the game more dynamic - the same as DKs being able to jump into keeps etc. Everyone can do it, so everyone can go up there and counter it... I don't see it as an issue, but of course it is something that will be "fixed" to cater to the QQers.
    I fully understand your resistance to any kind of a fix to this bug. It would stop you from exploiting it.

    It's quite funny actually, everyone in TS said you would say exactly this and told me not to bother posting! However I gave clear reasoning on why I think it should stay. Even if it is currently considered a "bug", I think it is a shame that something which can diversify game play (DKs leaping into keeps being a prime example) being nerfed because people spend all their time crying about it on the forums. It really isn't the end of the world, it's hardly something that impacts on game balance or even the scoring system within Cyrodiil, so I see no reason why it shouldn't be changed. Of course most people seem to want zergs to reign supreme and pigeonhole everyone into playing a certain way...

    So... when I go hunt the people doing it, certain people in Arena (Mostly people that fight under the lion banner, not referring to you) start QQing that I'm "Exploiting" and in general start flaming me in chat. So... the question is... Is it only considered exploiting when someone else does it and it's not considered exploiting when the person in question does it?
    Dean the Cat
    Somewhat Insane Puddicat
    EU-PC Megaserver; Ebonheart Pact, Alliance Rank 34
    This one hails from far Singapore, excuse this one for his high pings. He also apologizes for any formatting/spelling errors, as he tends to answer using a mobile device.

    Insanity is the price of Knowledge. Herma-Mora and Sheogorath, this one bows before thee.

    This one does not advocate for any class to be nerfed. There are far deeper underlying issues then a simple "Class Imbalance". The Champion System is the problem. Not classes.

    Please read this before creating yet another nerf thread.

    My guides:
  • Lava_Croft
    Lava_Croft
    ✭✭✭✭✭
    ✭✭✭✭
    Sanct16 wrote: »
    Lava_Croft wrote: »
    Garion wrote: »
    I hope it doesn't get fixed. It makes the game more dynamic - the same as DKs being able to jump into keeps etc. Everyone can do it, so everyone can go up there and counter it... I don't see it as an issue, but of course it is something that will be "fixed" to cater to the QQers.
    I fully understand your resistance to any kind of a fix to this bug. It would stop you from exploiting it.
    Don't you think its a design flaw that people actually have to exploit something like this in order to get to a position you can defend well with few numbers against large amounts of players when there are so many keeps in cyrodiil?

    So your argument is that your tiny group needed a way to defend against overwhelming forces and because this wasn't possible, you felt the need to exploit?

    Eh, ok then. I guess that explains a whole lot.
  • Tankqull
    Tankqull
    ✭✭✭✭✭
    Garion wrote: »
    I hope it doesn't get "fixed". It makes the game more dynamic - the same as DKs being able to jump into keeps etc. Everyone can do it, so everyone can go up there and counter it... I don't see it as an issue, but of course it is something that will be "fixed" to cater to the QQers.

    the only way it is reachable is contrary to the purpose of the wall as it is only accessable from the wall attacker side - its as if your alessia keepdoors are gone when senjanus is owned by EP e.g. .
    and a player "abusing" it is 100% safe if they are not complete ***(exposing themselfes to ambush and take flight by standiing right on the edge while your keep example is the opposite as the intruder is exposing himself to overwhelming forces) as the position up there is only of interest if the wall is constested and the opposing forces are in an efficiancy limbo.
    none the less the only the only change id like to see would be the inabiility to install or use siege weapons from up there beeing able to get there i´m absolutly fine, beeing able to use especially oil from 100% safty if the user is not dump as *** is not though.

    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Etaniel
    Etaniel
    ✭✭✭✭✭
    ✭✭
    Tankqull wrote: »
    Garion wrote: »
    I hope it doesn't get "fixed". It makes the game more dynamic - the same as DKs being able to jump into keeps etc. Everyone can do it, so everyone can go up there and counter it... I don't see it as an issue, but of course it is something that will be "fixed" to cater to the QQers.

    the only way it is reachable is contrary to the purpose of the wall as it is only accessable from the wall attacker side - its as if your alessia keepdoors are gone when senjanus is owned by EP e.g. .
    and a player "abusing" it is 100% safe if they are not complete ***(exposing themselfes to ambush and take flight by standiing right on the edge while your keep example is the opposite as the intruder is exposing himself to overwhelming forces) as the position up there is only of interest if the wall is constested and the opposing forces are in an efficiancy limbo.
    none the less the only the only change id like to see would be the inabiility to install or use siege weapons from up there beeing able to get there i´m absolutly fine, beeing able to use especially oil from 100% safty if the user is not dump as *** is not though.
    This actually makes a bit of sense. I have no problem with benig able to get up there. Instead of removing that possibility, they should add a way to get up there from the defender's side as well. Would sort of balance it without taking the fun away
    Noricum | Kitesquad

    Youtube

    AR 41 DC DK

  • Master_Fluff
    Master_Fluff
    ✭✭✭✭
    I've tried many times to get up there, but it always ends in failure.
    Halcyon Black
  • Leandor
    Leandor
    ✭✭✭✭✭
    ✭✭
    If they leave that in, I want the same possibility and difficulty for reaching the tower top at Alessia bridge and Nikel milegate. We want that dynamic evenly distributed and balanced, please. And of course what @Tankqull wrote, make it possible from both sides of the choke point in question.
    Edited by Leandor on June 25, 2015 9:06AM
  • Knootewoot
    Knootewoot
    ✭✭✭✭✭
    ✭✭✭
    The game is about freedom. Away with the invisible walls.

    also everybody can get up there. If you see enemies there go halfway and siege them from the wall.
    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
  • Rook_Master
    Rook_Master
    ✭✭✭✭✭
    I can't believe the people here that leap at the chance to defend exploiting.
  • r.jan_emailb16_ESO
    r.jan_emailb16_ESO
    ✭✭✭✭✭
    I'm sorry, but how you can get up there is clearly showing that it's not intended to be there. Of course i can go there, but it's not exactly intuitive and for some classes it's way harder than for others. I'm all for spots where you can defend against bigger groups, but without having to climb there like some kind of goat. Put some small pathway to go there and it'll be fine.
    Lairgren | DC Dragonknight - August Palatine
    playing for eXile


    I'm done, CU somewhere else.
  • Iyas
    Iyas
    ✭✭✭✭✭
    go through the wall and dont bother with them?
    Noricum/ Kitesquad/ PC/EU

    Kitesquad Vol. 1

    https://youtube.com/watch?v=6tGxK9KRrEI
  • driosketch
    driosketch
    ✭✭✭✭✭
    ✭✭✭
    Iyas wrote: »
    go through the wall and dont bother with them?
    This might be why I've never seen it. As soon as we are through, we are off to the next target.
    Main: Drio Azul ~ DC, Redguard, Healer/Magicka Templar ~ NA-PC
    ●The Psijic Order●The Sidekick Order●Great House Hlaalu●Bal-Busters●
  • Erock25
    Erock25
    ✭✭✭✭✭
    ✭✭
    I can't believe the people here that leap at the chance to defend exploiting.

    It is like a sickness in their minds bends the truth to justify their despicable actions.
    You earned the 500 LOLs badge.
    You received 500 LOLs. It ain't no fluke, you post great stuff and we're lucky to have you here. +50 points
  • Garion
    Garion
    ✭✭✭✭✭
    Erock25 wrote: »
    I can't believe the people here that leap at the chance to defend exploiting.

    It is like a sickness in their minds bends the truth to justify their despicable actions.

    This is a gross exaggeration and makes you sound... Well, a little bit weird. I am defending this because I think it diversifies game play and creates a more enjoyable game for everyone because it increases the viability of defending a strategic position within Cyrodiil. Take away the possibility for EVERYONE to get on there as they can now and you just make it so you have yet another position in Cyrodiil where zerging reigns supreme.
    Lastobeth - VR16 Sorc - PvP Rank 41 (AD)
    Lastoblyat - VR16 Templar - PvP Rank 14 (AD)
    Ninja Pete - VR16 NB - PvP Rank 10 (AD)
    Labo the Banana Slayer - VR14 Sorc - PvP Rank 12 (EP)

    Member of Banana Squad | Officer of Arena
  • AhPook_Is_Here
    AhPook_Is_Here
    ✭✭✭✭✭
    I wouldn't mind if the rocks that only appear for AD and EP around the DC third of the map, (the ones that DC can walk in and out of at will to break los) were made a little more collisioney for DC as well.
    “Whatever.”
    -Unknown American
  • Lava_Croft
    Lava_Croft
    ✭✭✭✭✭
    ✭✭✭✭
    I wouldn't mind if the rocks that only appear for AD and EP around the DC third of the map, (the ones that DC can walk in and out of at will to break los) were made a little more collisioney for DC as well.
    Naw man, it diversifies gameplay. Like glitching behind Scroll gate or Teleport Striking into keeps.
  • Darlgon
    Darlgon
    ✭✭✭✭✭
    Always remember.. the current motto is:

    Exploit + mass advertizing = game feature

    Until ZoS fixes it in 18 months and declares it an exploit.
    Power level to CP160 in a week:
    Where is the end game? You just played it.
    Why don't I have 300+ skill points? Because you skipped content along the way.
    Where is new content? Sigh.
  • Garion
    Garion
    ✭✭✭✭✭
    Lava_Croft wrote: »
    I wouldn't mind if the rocks that only appear for AD and EP around the DC third of the map, (the ones that DC can walk in and out of at will to break los) were made a little more collisioney for DC as well.
    Naw man, it diversifies gameplay. Like glitching behind Scroll gate or Teleport Striking into keeps.

    Both of which can be done by limited classes with limited use of particular skills. Both have a direct impact on Cyrodiil campaign scoring.

    Chalman Milegate can be accessed by any class at any time without directly impacting on campaign scoring. If someone does it you can counter it - by going up there yourself and killing them - or ignore it.

    I recognise that it may not have been originally intended, but you can't deny that it doesn't make gameplay more interesting. I mean, what are your arguments against it? You haven't actually provided one. You have just said you don't want it to be there? But why? I have provided ample reason why I think it is a good thing, are you unable to provide any actual counter to what I am saying or will you just continue to make sarcastic remarks?
    Lastobeth - VR16 Sorc - PvP Rank 41 (AD)
    Lastoblyat - VR16 Templar - PvP Rank 14 (AD)
    Ninja Pete - VR16 NB - PvP Rank 10 (AD)
    Labo the Banana Slayer - VR14 Sorc - PvP Rank 12 (EP)

    Member of Banana Squad | Officer of Arena
Sign In or Register to comment.