Lava_Croft wrote: »'Everybody' can exploit it, but only the same few people actually exploit it. @ZOS_BrianWheeler, any word on a possible fix? It can't be that hard!
If they leave that in, I want the same possibility and difficulty for reaching the tower top at Alessia bridge and Nikel milegate. We want that dynamic evenly distributed and balanced, please. And of course what @Tankqull wrote, make it possible from both sides of the choke point in question.
My argument against it is that it's a place you are not intended to be and the way to get there is not only badly designed, it directly circumvents the reason the Milegate is there. There's a reason why one side of a Milegate has stairs and the other doesn't. It's silly that I even have to explain this to someone who might be considered a Cyrodiil veteran.Lava_Croft wrote: »Naw man, it diversifies gameplay. Like glitching behind Scroll gate or Teleport Striking into keeps.AhPook_Is_Here wrote: »I wouldn't mind if the rocks that only appear for AD and EP around the DC third of the map, (the ones that DC can walk in and out of at will to break los) were made a little more collisioney for DC as well.
Both of which can be done by limited classes with limited use of particular skills. Both have a direct impact on Cyrodiil campaign scoring.
Chalman Milegate can be accessed by any class at any time without directly impacting on campaign scoring. If someone does it you can counter it - by going up there yourself and killing them - or ignore it.
I recognise that it may not have been originally intended, but you can't deny that it doesn't make gameplay more interesting. I mean, what are your arguments against it? You haven't actually provided one. You have just said you don't want it to be there? But why? I have provided ample reason why I think it is a good thing, are you unable to provide any actual counter to what I am saying or will you just continue to make sarcastic remarks?
Lava_Croft wrote: »Naw man, it diversifies gameplay. Like glitching behind Scroll gate or Teleport Striking into keeps.AhPook_Is_Here wrote: »I wouldn't mind if the rocks that only appear for AD and EP around the DC third of the map, (the ones that DC can walk in and out of at will to break los) were made a little more collisioney for DC as well.
You probably brought it up because it's an issue much like the missing platform in Drakelowe or top of Chalman Milegate. You just wonder what's so hard about fixing it.AhPook_Is_Here wrote: »Lava_Croft wrote: »Naw man, it diversifies gameplay. Like glitching behind Scroll gate or Teleport Striking into keeps.AhPook_Is_Here wrote: »I wouldn't mind if the rocks that only appear for AD and EP around the DC third of the map, (the ones that DC can walk in and out of at will to break los) were made a little more collisioney for DC as well.
I guess one could always make a DC role player named "Ganklulz Rockfriend". I guess I will just agree with you, not sure why I even brought this up.