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Will Chalman Milegate be fixed with the next meaningful content update?

  • Lord_Draevan
    Lord_Draevan
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    Lava_Croft wrote: »
    'Everybody' can exploit it, but only the same few people actually exploit it. @ZOS_BrianWheeler, any word on a possible fix? It can't be that hard!

    PPiLMHr.png

    I've actually never seen this before. How do you get up there?
    I'm a man of few words. Any questions?
    NA/PC server
  • Tripwyr
    Tripwyr
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    Leandor wrote: »
    If they leave that in, I want the same possibility and difficulty for reaching the tower top at Alessia bridge and Nikel milegate. We want that dynamic evenly distributed and balanced, please. And of course what @Tankqull wrote, make it possible from both sides of the choke point in question.

    In that case I'd like Alessia bridge changed into a gate, I'd like the distance between South Morrowwind Gate and Farragut extended to match the other 5 gates, the terrain between Roebeck and Alessia evened out to make it as easy to traverse as that between Ash/Aleswell and BRK/Chalman, and the area around Alessia adjusted so that it as easily defensible as Chalman.
    Alacrity Founder | Forum Emperor
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    Tripwyr Manawrath - AD NA Sorcerer, Former Emperor of Haderus; Former Emperor of Hopesfire, First Cycle
    Tripwyr Flamewrath - AD NA Dragon Knight, Former Emperor of Thornblade, First Cycle
    Imperial Tripwyr - AD NA Templar, Former Emperor of Blackwater Blade
    Ripwyr - DC NA Templar
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  • Lava_Croft
    Lava_Croft
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    Garion wrote: »
    Lava_Croft wrote: »
    I wouldn't mind if the rocks that only appear for AD and EP around the DC third of the map, (the ones that DC can walk in and out of at will to break los) were made a little more collisioney for DC as well.
    Naw man, it diversifies gameplay. Like glitching behind Scroll gate or Teleport Striking into keeps.

    Both of which can be done by limited classes with limited use of particular skills. Both have a direct impact on Cyrodiil campaign scoring.

    Chalman Milegate can be accessed by any class at any time without directly impacting on campaign scoring. If someone does it you can counter it - by going up there yourself and killing them - or ignore it.

    I recognise that it may not have been originally intended, but you can't deny that it doesn't make gameplay more interesting. I mean, what are your arguments against it? You haven't actually provided one. You have just said you don't want it to be there? But why? I have provided ample reason why I think it is a good thing, are you unable to provide any actual counter to what I am saying or will you just continue to make sarcastic remarks?
    My argument against it is that it's a place you are not intended to be and the way to get there is not only badly designed, it directly circumvents the reason the Milegate is there. There's a reason why one side of a Milegate has stairs and the other doesn't. It's silly that I even have to explain this to someone who might be considered a Cyrodiil veteran.
  • Cinbri
    Cinbri
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    WTB 1 month without zergs and exploiters.
  • AhPook_Is_Here
    AhPook_Is_Here
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    Lava_Croft wrote: »
    I wouldn't mind if the rocks that only appear for AD and EP around the DC third of the map, (the ones that DC can walk in and out of at will to break los) were made a little more collisioney for DC as well.
    Naw man, it diversifies gameplay. Like glitching behind Scroll gate or Teleport Striking into keeps.

    I guess one could always make a DC role player named "Ganklulz Rockfriend". I guess I will just agree with you, not sure why I even brought this up.
    “Whatever.”
    -Unknown American
  • Lava_Croft
    Lava_Croft
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    Lava_Croft wrote: »
    I wouldn't mind if the rocks that only appear for AD and EP around the DC third of the map, (the ones that DC can walk in and out of at will to break los) were made a little more collisioney for DC as well.
    Naw man, it diversifies gameplay. Like glitching behind Scroll gate or Teleport Striking into keeps.

    I guess one could always make a DC role player named "Ganklulz Rockfriend". I guess I will just agree with you, not sure why I even brought this up.
    You probably brought it up because it's an issue much like the missing platform in Drakelowe or top of Chalman Milegate. You just wonder what's so hard about fixing it.

    I could be wrong though! :wink:
    Edited by Lava_Croft on June 25, 2015 7:26PM
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