@PKMN12Quote that breaks when I try to reply normally
Why did you quote me?
I never ONCE claimed to be in with Microsoft, or any of that stuff. That was all @NewBlacksmurf , whom I think you confused me with.
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i quoted you for a completeley different reason, sorry. I was quoting you to point out that it is not strange for this kind of thing at all.
c.p.garrett1993_ESO wrote: »c.p.garrett1993_ESO wrote: »Hey there folks,
To clarify, you will need a unique game registration code in order to play the game, and used copies will not be eligible to receive a key if the code has already been redeemed.
It works the same way as the PC version in that the code included in the box is to activate your ESOTU account and the discs are for installation purposes. If you own the disc but don't have a key, you'll be able to install the game and reach the login screen, but you won't be able to log in and access the game without an active ESOTU account.
@ZOS_GaryA
So how will this work for rentals? How much will the keys be? Will you need to the disk to play if you purchased a key? With all due respect, it seems like a pretty bad idea to have this work differently than over 90% of console games and not have this clearly explained anywhere.
I hope this is posted on the box and that the proper measures are being taken to protect people who buy/ rent from legitimate companies.
I've already been contacting GaryA over PM's about spreading the word of this to Gamefly, Gamestop, and other rental/used sellers to not rent or sell this game used. I threw in the idea of maybe having IGN and other big name video game websites publish an article about this requirement, to mass spread the word in a very quick way. He told me that the moment the thread was made it was seen as a potential issue and forwarded to the right higher up people to hopefully fix it.
Either way, I hope something will be done so that this is wide spread/common knowledge before the game releases, else I really do think a lot of people will get messed out of their money for renting it or buying it preowned.
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In the PC world, it's been common knowledge for over 10 years. I'm sorry to hear it wasn't know by the console community. The more that consoles become PC-like, they more of this you will see. In which case, places like Gamestop will eventually cease to exist.
FYI, Gamestop is well aware of how games like this work. There's no need to notify them...
In the PC world, yes.
Console games that require a key are few and far between. Those few who have implemented this generally only have it for a portion of the game, such as the online multiplayer, and those generally are removed in the sequels due to the lack of popularity.
Console gaming is, and always has been, very social in nature.
"Hey have you played Halo 3 yet?"
"No, I haven't, is it any good?"
"Well, I already finished it so you can borrow it."
"Thanks!"
This model has proved very effective and helps boost sales, as the person borrowing the game will be more inclined to purchase something they have already tried.
The console players will likely be very upset over this, even if it is spread in enough time.
I, personally, never understood why PC games kept this model. It makes sense for digital copies of the game but ultimately hurts the sales for physical copies.
It will happen for sure. Most PC games run through Steam, Origin, Ubiderp, etc. Over time, consoles will be no different.
Revenue my dear boy, revenue. Gamestop is making a killing by reselling old/used games. Pay someone $3.00 for a game, sell it for $15.00, and pay publisher zero.
Regardless, I do think it's still a large issue with the console gamers overall. Most of my friends still find it weird, just as the OP does, that a console game is requiring a unique serial key. Us PC gamers have come to accept it as common knowledge over the past decade, so I can understand why the average console gamer would find this as a bit of a shock. But this is how gaming companies will reduce piracy and ensure proper revenue for the amount of players actually purchasing/playing the game.
It is indeed very strange in general for a console disk game to require a CD Key today. As a matter of fact, I don't know of any Xbox One disk-version games that require a CD Key to play, aside from ESO now, and Destiny.
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c.p.garrett1993_ESO wrote: »c.p.garrett1993_ESO wrote: »c.p.garrett1993_ESO wrote: »Hey there folks,
To clarify, you will need a unique game registration code in order to play the game, and used copies will not be eligible to receive a key if the code has already been redeemed.
It works the same way as the PC version in that the code included in the box is to activate your ESOTU account and the discs are for installation purposes. If you own the disc but don't have a key, you'll be able to install the game and reach the login screen, but you won't be able to log in and access the game without an active ESOTU account.
@ZOS_GaryA
So how will this work for rentals? How much will the keys be? Will you need to the disk to play if you purchased a key? With all due respect, it seems like a pretty bad idea to have this work differently than over 90% of console games and not have this clearly explained anywhere.
I hope this is posted on the box and that the proper measures are being taken to protect people who buy/ rent from legitimate companies.
I've already been contacting GaryA over PM's about spreading the word of this to Gamefly, Gamestop, and other rental/used sellers to not rent or sell this game used. I threw in the idea of maybe having IGN and other big name video game websites publish an article about this requirement, to mass spread the word in a very quick way. He told me that the moment the thread was made it was seen as a potential issue and forwarded to the right higher up people to hopefully fix it.
Either way, I hope something will be done so that this is wide spread/common knowledge before the game releases, else I really do think a lot of people will get messed out of their money for renting it or buying it preowned.
-
In the PC world, it's been common knowledge for over 10 years. I'm sorry to hear it wasn't know by the console community. The more that consoles become PC-like, they more of this you will see. In which case, places like Gamestop will eventually cease to exist.
FYI, Gamestop is well aware of how games like this work. There's no need to notify them...
In the PC world, yes.
Console games that require a key are few and far between. Those few who have implemented this generally only have it for a portion of the game, such as the online multiplayer, and those generally are removed in the sequels due to the lack of popularity.
Console gaming is, and always has been, very social in nature.
"Hey have you played Halo 3 yet?"
"No, I haven't, is it any good?"
"Well, I already finished it so you can borrow it."
"Thanks!"
This model has proved very effective and helps boost sales, as the person borrowing the game will be more inclined to purchase something they have already tried.
The console players will likely be very upset over this, even if it is spread in enough time.
I, personally, never understood why PC games kept this model. It makes sense for digital copies of the game but ultimately hurts the sales for physical copies.
It will happen for sure. Most PC games run through Steam, Origin, Ubiderp, etc. Over time, consoles will be no different.
Revenue my dear boy, revenue. Gamestop is making a killing by reselling old/used games. Pay someone $3.00 for a game, sell it for $15.00, and pay publisher zero.
That becomes a matter of debate.
Used games can increase the amount of attention a game gets.
Perhaps I buy the game used and tell my friends and they each buy it new. My used copy may have gotten them absolutely nothing but my recommendation sold three or four new copies they may have never gotten sold.
Plus the publisher has already made their cut off that copy of the game.
I don't expect them to do this with ESO, due to it being an MMO. This is just a general observation for console games, and part of a system that many have grown accustomed to and expect.
Without ZOS directly acknowledging this cannot be used/ rented many may be upset and unsatisfied.
PC players know how the system works, but many console players may not.
c.p.garrett1993_ESO wrote: »c.p.garrett1993_ESO wrote: »c.p.garrett1993_ESO wrote: »Hey there folks,
To clarify, you will need a unique game registration code in order to play the game, and used copies will not be eligible to receive a key if the code has already been redeemed.
It works the same way as the PC version in that the code included in the box is to activate your ESOTU account and the discs are for installation purposes. If you own the disc but don't have a key, you'll be able to install the game and reach the login screen, but you won't be able to log in and access the game without an active ESOTU account.
@ZOS_GaryA
So how will this work for rentals? How much will the keys be? Will you need to the disk to play if you purchased a key? With all due respect, it seems like a pretty bad idea to have this work differently than over 90% of console games and not have this clearly explained anywhere.
I hope this is posted on the box and that the proper measures are being taken to protect people who buy/ rent from legitimate companies.
I've already been contacting GaryA over PM's about spreading the word of this to Gamefly, Gamestop, and other rental/used sellers to not rent or sell this game used. I threw in the idea of maybe having IGN and other big name video game websites publish an article about this requirement, to mass spread the word in a very quick way. He told me that the moment the thread was made it was seen as a potential issue and forwarded to the right higher up people to hopefully fix it.
Either way, I hope something will be done so that this is wide spread/common knowledge before the game releases, else I really do think a lot of people will get messed out of their money for renting it or buying it preowned.
-
In the PC world, it's been common knowledge for over 10 years. I'm sorry to hear it wasn't know by the console community. The more that consoles become PC-like, they more of this you will see. In which case, places like Gamestop will eventually cease to exist.
FYI, Gamestop is well aware of how games like this work. There's no need to notify them...
In the PC world, yes.
Console games that require a key are few and far between. Those few who have implemented this generally only have it for a portion of the game, such as the online multiplayer, and those generally are removed in the sequels due to the lack of popularity.
Console gaming is, and always has been, very social in nature.
"Hey have you played Halo 3 yet?"
"No, I haven't, is it any good?"
"Well, I already finished it so you can borrow it."
"Thanks!"
This model has proved very effective and helps boost sales, as the person borrowing the game will be more inclined to purchase something they have already tried.
The console players will likely be very upset over this, even if it is spread in enough time.
I, personally, never understood why PC games kept this model. It makes sense for digital copies of the game but ultimately hurts the sales for physical copies.
It will happen for sure. Most PC games run through Steam, Origin, Ubiderp, etc. Over time, consoles will be no different.
Revenue my dear boy, revenue. Gamestop is making a killing by reselling old/used games. Pay someone $3.00 for a game, sell it for $15.00, and pay publisher zero.
That becomes a matter of debate.
Used games can increase the amount of attention a game gets.
Perhaps I buy the game used and tell my friends and they each buy it new. My used copy may have gotten them absolutely nothing but my recommendation sold three or four new copies they may have never gotten sold.
Plus the publisher has already made their cut off that copy of the game.
I don't expect them to do this with ESO, due to it being an MMO. This is just a general observation for console games, and part of a system that many have grown accustomed to and expect.
Without ZOS directly acknowledging this cannot be used/ rented many may be upset and unsatisfied.
PC players know how the system works, but many console players may not.
You're right. There's the advertising aspect of it -- Brand recognition. But after that, the developing/publishing company is losing the sale while the retailer is banking hard by buying/reselling the same game over and over again.
I would agree with that. Since most console gamers do not understand this style of requirement, it will likely upset many. Which is why it will take many, many years to slowly transition into that style of gaming on consoles.
This potentially could be a clarifying remark; NewBlacksmurf has stated that there was one beta key, one console, and three XBL/ZOS profile links, in which all three profiles could play (independently of each other) on one console.NewBlacksmurf wrote: »Yes, I signed into three different Xbox live accounts during beta.
My account I used my ZOS account
The second Xbox live account was my wife's and we had to create a new unique ZOS account...it worked too
The third was my real life friend who came over to try it. He downloaded his xbl profile to my console, and had to create a new unique ZOS account but he also played.
Three unique adults with three diff xbl accounts, all three linked to either an existing ZOS account or new ZOS account but each xbl account had to be linked to a unique ZOS account. That's it but don't confuse any of that with the digital game as we had one beta key.
So how is this represented on https://account.elderscrollsonline.com/users/account ?
For example, for me (I didn't get into the beta, but I do have the account copy), I have:(which presumably is tied directly to ESOTU for XBOX with account copy [+unique reference code] in the billing history).THE ELDER SCROLLS® ONLINE: TAMRIEL UNLIMITED™ XBOX ONE EDITION
Account Status
Active
@NewBlacksmurf, if you don't mind, how do yours and your wife's profiles display the comparative Console Beta and relevant associated codes? Are the codes different? Is Beta access displayed on both accounts?
(Of course I'm not asking for the codes themselves, just whether they are different.)
NewBlacksmurf wrote: »I think GaryA may have misspoke or not be aware of the Xbox one game sharing feature/access.
Yea, that is true really. Still, console disk-based MMO's are so rare that I wouldn't be shocked if some console-only players that have never once played a real PC game (I.E. - not a flash/facebook game or anything) don't even know what a CD Key is.
EDIT: My general point that CD Keys on console disk based games are extremely uncommon/rare is still true. Apart from Destiny and now ESO (and FFXIV for PS4), can you think of any other disk-based games that require a CD Key for this generation of consoles?
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NewBlacksmurf wrote: »I think GaryA may have misspoke or not be aware of the Xbox one game sharing feature/access.
Different issue.
Game Sharing may or may not be able still, it's unknown, and this thread is not originally related to game sharing, no matter how much you started the derailment it in the first couple pages. This thread is about buying Used or Renting copies of the game, which is what @ZOS_GaryA was replying/talking about. He said absolutely NOTHING about game sharing, do NOT try to lump it with his statement.
Please make your own thread about game sharing if you wish, I am getting very tired of you derailing this thread with that topic.
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NewBlacksmurf wrote: »Respectfully it's the same.
Gary A is implying that ZOS intends to add an addition DRM to their one game which on Xbox One would intend to prevent multiple uses.
This could be
-game sharing using the Xbox one console settings that apply to all games
-trading or buying used discs
-or any variation of multi-use
It's not a derailment at all if you understand how Xbox one works
Stop trying to add to what he was saying when he clearly did not say that, there is nothing in there saying it applies to game sharing, nothing about it adding an addition DRM thing (it's the same DRM as PC, key authorization), etc. You even just directly said you think he's "implying" that. That's just another way of saying "Yea, he didn't actually say this, but I'm pretty sure he meant it."To clarify, you will need a unique game registration code in order to play the game, and used copies will not be eligible to receive a key if the code has already been redeemed.
NewBlacksmurf wrote: »Respectfully it's the same.
Gary A is implying that ZOS intends to add an addition DRM to their one game which on Xbox One would intend to prevent multiple uses.
This could be
-game sharing using the Xbox one console settings that apply to all games
-trading or buying used discs
-or any variation of multi-use
It's not a derailment at all if you understand how Xbox one works
Respectfully no, he saidStop trying to add to what he was saying when he clearly did not say that, there is nothing in there saying it applies to game sharing, nothing about it adding an addition DRM thing (it's the same DRM as PC, key authorization), etc. You even just directly said you think he's "implying" that. That's just another way of saying "Yea, he didn't actually say this, but I'm pretty sure he meant it."To clarify, you will need a unique game registration code in order to play the game, and used copies will not be eligible to receive a key if the code has already been redeemed.
Also, seriously: Make your own thread for it, calling ZoS's attention. I said that because it'll get you an answer much faster, and it won't be a mixed topic thread, it'll be purely about Game Sharing.
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c.p.garrett1993_ESO wrote: »Hey there folks,
To clarify, you will need a unique game registration code in order to play the game, and used copies will not be eligible to receive a key if the code has already been redeemed.
It works the same way as the PC version in that the code included in the box is to activate your ESOTU account and the discs are for installation purposes. If you own the disc but don't have a key, you'll be able to install the game and reach the login screen, but you won't be able to log in and access the game without an active ESOTU account.
@ZOS_GaryA
So how will this work for rentals? How much will the keys be? Will you need to the disk to play if you purchased a key? With all due respect, it seems like a pretty bad idea to have this work differently than over 90% of console games and not have this clearly explained anywhere.
I hope this is posted on the box and that the proper measures are being taken to protect people who buy/ rent from legitimate companies.
c.p.garrett1993_ESO wrote: »Hey there folks,
To clarify, you will need a unique game registration code in order to play the game, and used copies will not be eligible to receive a key if the code has already been redeemed.
It works the same way as the PC version in that the code included in the box is to activate your ESOTU account and the discs are for installation purposes. If you own the disc but don't have a key, you'll be able to install the game and reach the login screen, but you won't be able to log in and access the game without an active ESOTU account.
@ZOS_GaryA
So how will this work for rentals? How much will the keys be? Will you need to the disk to play if you purchased a key? With all due respect, it seems like a pretty bad idea to have this work differently than over 90% of console games and not have this clearly explained anywhere.
I hope this is posted on the box and that the proper measures are being taken to protect people who buy/ rent from legitimate companies.
Ofc not -_- No mmo can be rent or sold again. common sense
@NewBlacksmurf you didn't answer the question about beta codes. You said you had only one code activated for three people; are the beta codes on yours and your wife's account the same or different when you look at them in the billing history?
Hi,
I just read this weird news...
At home we are two players on the same Xbox, so will we need 2 keys?
How much a key will cost if we just want a key, but already have the game? Do we need to pay $70 again?
Regardless, I do think it's still a large issue with the console gamers overall. Most of my friends still find it weird, just as the OP does, that a console game is requiring a unique serial key. Us PC gamers have come to accept it as common knowledge over the past decade, so I can understand why the average console gamer would find this as a bit of a shock. But this is how gaming companies will reduce piracy and ensure proper revenue for the amount of players actually purchasing/playing the game.
It is indeed very strange in general for a console disk game to require a CD Key today. As a matter of fact, I don't know of any Xbox One disk-version games that require a CD Key to play, aside from ESO now, and Destiny.
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Rook_Master wrote: »You are buying an account, not just the disk. For example, anyone on PC can download the client, but you buy the account to play.
Is that really so controversial? I saw ZOS's response, and was like, "duh."
Hey there everyone,
Thanks for your patience with this and for all of the additional questions. The information in the previous post was incorrect, and we have received further clarification on how the physical edition will work on the consoles.
The physical console version of The Elder Scrolls Online: Tamriel Unlimited does not require a one-time game code. As with any other boxed PS4 / Xbox One game only the game disc is needed for verification.
KrisButtar wrote: »Hey there everyone,
Thanks for your patience with this and for all of the additional questions. The information in the previous post was incorrect, and we have received further clarification on how the physical edition will work on the consoles.
The physical console version of The Elder Scrolls Online: Tamriel Unlimited does not require a one-time game code. As with any other boxed PS4 / Xbox One game only the game disc is needed for verification.
Thanks for replying. The previous info was incorrect, so that mean it works like every other console game?
Rapscallion74 wrote: »KrisButtar wrote: »Hey there everyone,
Thanks for your patience with this and for all of the additional questions. The information in the previous post was incorrect, and we have received further clarification on how the physical edition will work on the consoles.
The physical console version of The Elder Scrolls Online: Tamriel Unlimited does not require a one-time game code. As with any other boxed PS4 / Xbox One game only the game disc is needed for verification.
Thanks for replying. The previous info was incorrect, so that mean it works like every other console game?
This is the real question. All they confirmed was that there was no CD key. Can this game be traded/lent to a friend/installed on multiple machines in the same household?
Based on Gary's response, I would say most likely yes, but those machines will each require the disc to be in the console to work, so it can only be used on one console at a time.Rapscallion74 wrote: »KrisButtar wrote: »Hey there everyone,
Thanks for your patience with this and for all of the additional questions. The information in the previous post was incorrect, and we have received further clarification on how the physical edition will work on the consoles.
The physical console version of The Elder Scrolls Online: Tamriel Unlimited does not require a one-time game code. As with any other boxed PS4 / Xbox One game only the game disc is needed for verification.
Thanks for replying. The previous info was incorrect, so that mean it works like every other console game?
This is the real question. All they confirmed was that there was no CD key. Can this game be traded/lent to a friend/installed on multiple machines in the same household?
Rapscallion74 wrote: »KrisButtar wrote: »Hey there everyone,
Thanks for your patience with this and for all of the additional questions. The information in the previous post was incorrect, and we have received further clarification on how the physical edition will work on the consoles.
The physical console version of The Elder Scrolls Online: Tamriel Unlimited does not require a one-time game code. As with any other boxed PS4 / Xbox One game only the game disc is needed for verification.
Thanks for replying. The previous info was incorrect, so that mean it works like every other console game?
This is the real question. All they confirmed was that there was no CD key. Can this game be traded/lent to a friend/installed on multiple machines in the same household?
That is correct. No code is required and the game can be traded/lent to a friend just like any other console game.
Sorry for any confusion this might have caused.
Rapscallion74 wrote: »KrisButtar wrote: »Hey there everyone,
Thanks for your patience with this and for all of the additional questions. The information in the previous post was incorrect, and we have received further clarification on how the physical edition will work on the consoles.
The physical console version of The Elder Scrolls Online: Tamriel Unlimited does not require a one-time game code. As with any other boxed PS4 / Xbox One game only the game disc is needed for verification.
Thanks for replying. The previous info was incorrect, so that mean it works like every other console game?
This is the real question. All they confirmed was that there was no CD key. Can this game be traded/lent to a friend/installed on multiple machines in the same household?
That is correct. No code is required and the game can be traded/lent to a friend just like any other console game.
Sorry for any confusion this might have caused.