Zershar_Vemod wrote: »Good grief, those examples from the other games are ugly as sin!
demonaffinity wrote: »Greetings everyone
I want to discuss the gear designs. First of all, I know the designs has to be lore friendly, and this is not Aion.
Aion armor:
But even when keeping the fine balance between lore friendly and good looking gear, I think most the designs are on the low end. Each race has certain "traits" about their designs that fits their lore which is great. But I personally think it could be improved.
Example with Dwemer staff: What exactly screams "dwemer" about this staff design? It looks utter plain. I saw a video about the "Clockwork city", which is suppossedly dwemer inspired? So, clockwork? There is nothing clockwork about the dwemer gear at all.
Take a look at the "Aetherized Staff" from Guild Wars 2: This staff has significant details that emphasize it's theme, just like the rest of the Aetherized Weapons.
Example with Ancient Elf Light Armor: Sorry but this one makes me laugh. "ANCIENT ELF", and the armor looks like something a starter mage would wear. Nothing about this design is impressive or emphasize the theme at all. For the price people pay for these mortifs, I have to say the designs are extremely poor and lazy.
I personally would like to see gear design stay "simple" but at the same time have more emphasize on the different themes. Dwemer should be more mechanic and "clockwork?" and ancient elf should stand out for the rest in their own way. Sure if you focus on looking at every detail of course you can see a difference, but it's just not enough in my eyes.
I would like to mention that this is 100% my opinion. These designs could be AMAZING in some peoples eyes, which I respect.
Tell me what you think!
Zershar_Vemod wrote: »Good grief, those examples from the other games are ugly as sin!
That's exactly what I thought when I saw them!
OP, if those are your idea of improvement, please stay away from armor/weapon design...
demonaffinity wrote: »Greetings everyone
I want to discuss the gear designs. First of all, I know the designs has to be lore friendly, and this is not Aion.
Aion armor:
But even when keeping the fine balance between lore friendly and good looking gear, I think most the designs are on the low end. Each race has certain "traits" about their designs that fits their lore which is great. But I personally think it could be improved.
Example with Dwemer staff: What exactly screams "dwemer" about this staff design? It looks utter plain. I saw a video about the "Clockwork city", which is suppossedly dwemer inspired? So, clockwork? There is nothing clockwork about the dwemer gear at all.
Take a look at the "Aetherized Staff" from Guild Wars 2: This staff has significant details that emphasize it's theme, just like the rest of the Aetherized Weapons.
Example with Ancient Elf Light Armor: Sorry but this one makes me laugh. "ANCIENT ELF", and the armor looks like something a starter mage would wear. Nothing about this design is impressive or emphasize the theme at all. For the price people pay for these mortifs, I have to say the designs are extremely poor and lazy.
I personally would like to see gear design stay "simple" but at the same time have more emphasize on the different themes. Dwemer should be more mechanic and "clockwork?" and ancient elf should stand out for the rest in their own way. Sure if you focus on looking at every detail of course you can see a difference, but it's just not enough in my eyes.
I would like to mention that this is 100% my opinion. These designs could be AMAZING in some peoples eyes, which I respect.
Tell me what you think!
Yesh, we live in fantasy world. But i do not like if any armor contain unnecessary part or missing something that make the armor look ineffective. I'm Sorry OP but those armors look like kid's plastic toy.
Have to agree to a certain degree .. most armor designs are boring, but yet, they are somewhat realistic. Mostly i'd like to disable visuals on shoulders too, my nightblades vr3 gears shoulders are silly big, looks like aerofoils.
Im sure that the crown store will have more and more of these circus-clown flashy-flashy bling-bling designs in the future, if someone really likes looking like a christmas tree.
The Battleaxe needs to be increased in size by 25%. They shouldn't look like a smaller version 5% bigger. The ones in the game now look like they would be perfect size for a 14 year old not a V14....
You'll have your fancy armors (that's from the "Classes" section here http://www.elderscrollsonline.com/en-gb/esotu)
Don't know if it'll be a motif or the new skin for PVP armors only.
http://files.elderscrollsonline.com/img/marketing/classes_Dragonknight.jpg
http://files.elderscrollsonline.com/img/marketing/classes_Templar.jpg
http://files.elderscrollsonline.com/img/marketing/classes_Nightblade.jpg
http://files.elderscrollsonline.com/img/marketing/classes_Sorcerer.jpg
And always with the hideous hip flaps. Why do ZOS insist on keeping the hip flaps, even as they know we hate the things?
Speaking as an armour and clothes modder for 10+ years, I agree with you entirely. The armour styles are too sameish and uninspired. I'm not saying make it skimpy (like I know a lot of my designs were!), but put some IMAGINATION into the designs.
And do away with the £$£$%@ hip flaps!
You used GW2 as an example?
A game with a bow that literally fires rainbow unicorns!?
...I'm going to disregard aesthetic recommendations for ESO based on anything that comes out of GW2... Don't get me wrong, I like GW2 in its own right, but it's a far cry from the design intent of ESO.
Sure sure, ESO's armour and weapon styles aren't flashy like Aion where every one is a walking laser light glow stick rave party. That's actually kinda the point in Elder Scrolls. Weapons and Armor in ESO aren't intended to be decorative for the most part, just functional. Simplicity in the designs however doesn't need to equate to ugly or boring designs, of which I will agree there are a few in ESO, but generally speaking the art direction in ESO is commendable. I rarely throw a compliment in ZOS' direction, but in this instance they've done a good job making most armour and weapons look interesting without embedding disco balls and glow sticks in them. Granted how aesthetically pleasing a given asset is boils down to personal taste, I personally don't find a great deal of examples that are remarkably poor. Just my opinion of course.
You used GW2 as an example?
A game with a bow that literally fires rainbow unicorns!?
...I'm going to disregard aesthetic recommendations for ESO based on anything that comes out of GW2... Don't get me wrong, I like GW2 in its own right, but it's a far cry from the design intent of ESO.
Sure sure, ESO's armour and weapon styles aren't flashy like Aion where every one is a walking laser light glow stick rave party. That's actually kinda the point in Elder Scrolls. Weapons and Armor in ESO aren't intended to be decorative for the most part, just functional. Simplicity in the designs however doesn't need to equate to ugly or boring designs, of which I will agree there are a few in ESO, but generally speaking the art direction in ESO is commendable. I rarely throw a compliment in ZOS' direction, but in this instance they've done a good job making most armour and weapons look interesting without embedding disco balls and glow sticks in them. Granted how aesthetically pleasing a given asset is boils down to personal taste, I personally don't find a great deal of examples that are remarkably poor. Just my opinion of course.