nerevarine1138 wrote: »
Thank you.
Every time someone says that those "didn't exist" or would be impractical, I mentally slash their legs off, right at the hips. Faulds were a thing, people. And not just in medieval Europe. Look at samurai armor, for Stendarr's sake.
Tonnopesceb16_ESO wrote: »Good point OP... WE WANT TO SEE MORE BOOBS and we dont care if the female armor is a metal thong with a diamond bra and pretty much all the body is exposed just give us the boobs!!!!!!!!!!!!!!
Tonnopesceb16_ESO wrote: »Good point OP... WE WANT TO SEE MORE BOOBS and we dont care if the female armor is a metal thong with a diamond bra and pretty much all the body is exposed just give us the boobs!!!!!!!!!!!!!!
No, we don't all want to see boobs. I see enough of them every time I look in a mirror.
Even though many of my mods have been skimpy male armour, that's not what I was asking for here. I would just like to see some more imaginative weapon and armour design. If skimpy does become a 'thing', then skimpy for both genders. This game's player-base isn't all horny straight guys.
and shields seems like a lot the shields are small, it would be nice if they gave the imperials their roman shields back scutum(fixed).
slumber_sandb16_ESO wrote: »What needs to be avoided: Reskinning the same armour models and then calling it "new"
Unique models, not reskins, for new armour added needs to be done.
Armour/clothing with independent animations while moving/casting/attacking, not glued on to the character *cough* robes *cough*.
Armour with painted on details looks extremely lazy, its the kind of thing that WoW does which is reusing the exact same few models for every single set of armour and just paint them differently. If there's a decorative chain on the armour, why not have an actual chain and not just painted on?
Belts and straps? Why not have actual belts and straps?
It can't be THAT hard to do it, right?
I'm looking at the armour and clothing animations on Black Desert and then I look at ESO and imagine how amazing it would look if it was the same.
Even worse with 1.6 they added flaps to some of the boots as well. I don't have to add they are floating, do I?
Even worse with 1.6 they added flaps to some of the boots as well. I don't have to add they are floating, do I?
Off with the flaps now!
Even worse with 1.6 they added flaps to some of the boots as well. I don't have to add they are floating, do I?
Off with the flaps now!
The poleyns?
And while looking for that, I discovered an error in my previous post regarding faulds. The "flaps" are likely the tassets. Or, to phrase in a familiar way:
The tassets?
nerevarine1138 wrote: »Well, it also depends on which armor style. Some of them are more tasset-esque.
Aion and GW2 are pretty bad examples of design IMO.
I much prefer the simple, realistic approach ESO takes.
demonaffinity wrote: »Aion and GW2 are pretty bad examples of design IMO.
I much prefer the simple, realistic approach ESO takes.
The aion example is there so people wouldnt say "WE DONT NEED FLASHY ARMOR ESO IS NOT AION", i just wanted to be sure people knew that, that was not my intention. So that example serves its purpose.
The GW2 example shows a staff with exaggerated details that emphasize it's theme. I wanted to show how it could possibly be done. I dont think the Aetherized staff is over the top, but thats a matter of opinion. Regardless, the example serves its purpose.
So I disagree.
I too, appreciate the approach ESO has taken with the simple gear design. All Im saying is that they could be a bit more creative with the details to make gear stand out from eachother a bit more, but without making it flashy.