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Armor & Weapon designs are boring

  • ItsGlaive
    ItsGlaive
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    Ffastyl wrote: »
    jkemmery wrote: »
    AlienSlof wrote: »

    And do away with the £$£$%@ hip flaps! :D

    Seconded. They didn't exist in our medieval world and they "float" off the character's hip which is annoying and immersion breaking.

    The faulds?

    Thank you.

    Every time someone says that those "didn't exist" or would be impractical, I mentally slash their legs off, right at the hips. Faulds were a thing, people. And not just in medieval Europe. Look at samurai armor, for Stendarr's sake.

    When we get to a point in the game where you can hack another player's limbs off (a point I'd LOVE to get to, believe me), then we can talk about how they're needed. Until then though, they just look ridiculous :D
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  • AlienSlof
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    Good point OP... WE WANT TO SEE MORE BOOBS and we dont care if the female armor is a metal thong with a diamond bra and pretty much all the body is exposed just give us the boobs!!!!!!!!!!!!!!

    No, we don't all want to see boobs. I see enough of them every time I look in a mirror.

    Even though many of my mods have been skimpy male armour, that's not what I was asking for here. I would just like to see some more imaginative weapon and armour design. If skimpy does become a 'thing', then skimpy for both genders. This game's player-base isn't all horny straight guys.
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  • Takhistis
    Takhistis
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    I I just wish we could preview armors in the crafting menu, even if we don't have the crafting, so I know what to ask for when someone makes me some gear
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  • AlienSlof
    AlienSlof
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    Ffastyl wrote: »

    The faulds?

    Thank you.

    Every time someone says that those "didn't exist" or would be impractical, I mentally slash their legs off, right at the hips. Faulds were a thing, people. And not just in medieval Europe. Look at samurai armor, for Stendarr's sake.

    Yes, they were there - but they didn't FLOAT.

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  • Faulgor
    Faulgor
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    I love the detail on the new Redguard and Orc styles, as well as the Dwemer shield and the Xivkyn heavy (Sorcerer's Bound Armaments). I don't understand why we can't have that level of detail for all armors, as they already said they have no plans to overhaul the other styles. I hope they reconsider.
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  • Rox83
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    I'm not saying I think all the armor on ESO is awesome, but.. I do enjoy how much more grounded it is than other games. Do I think there is room for some cool stuff? Sure. But I hope they keep it as grounded as they can for a Fantasy game.
  • Tonnopesce
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    AlienSlof wrote: »
    Good point OP... WE WANT TO SEE MORE BOOBS and we dont care if the female armor is a metal thong with a diamond bra and pretty much all the body is exposed just give us the boobs!!!!!!!!!!!!!!

    No, we don't all want to see boobs. I see enough of them every time I look in a mirror.

    Even though many of my mods have been skimpy male armour, that's not what I was asking for here. I would just like to see some more imaginative weapon and armour design. If skimpy does become a 'thing', then skimpy for both genders. This game's player-base isn't all horny straight guys.

    Tiny fat man boobs?


    Sorry.....


    I've enought of the TERA like armors, the female Eso armor are shure a big disadvantage for the MMORPG (Manly Man Role Playng Girls) population out there .
    But you know we are here for WAR!!! not to do a sexy chat... So even a skimpy man armor will be a terrible choice imho.

    Now if you look at the armors till now you got a point that the devs run out of ideas after they ' ve done the breton stile.
    Even the daedric imperial is just a copy paste of the skirim armor but i do belive (the recent Redguard and Orchis armor redone is a path in the right direction ) that they will do something good with the new incoming stiles.

    And regard weapons, the tes lore are not a place for Mecha swords or shiny staffs, ( you know my only non graphic mod in skyrim was the Dragon Slayer and the Berserk armor from the manga)

    2hd32j9.jpg

    So maybe they can do the weapons more interesting expecially for the daggers but i really like the game has it is now.



    Edited by Tonnopesce on April 3, 2015 9:38AM
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  • Triddle
    Triddle
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    I like the plain clothing. Has an almost realistic vibe to it. Not realistic as in similar to real life but realistic as in I could possibly imagine someone wearing that. Most games have gear that is unimaginably awkward looking. Like some kind of strange bondage suit instead of practical clothing or armour - e.g. OP's pic of aion gear. Really hate that style.
  • rynth
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    I'd like to see more weapon designs the sword designs most of them don't really catch my fancy. I'd like to be able to craft a regular sword with a nice straight cross guard and a realistic hand size. Blades would be nice if they looked more metallic instead of stone blades. just my opinion though. Heck even add some nice pommel designs or something creative.

    Oh and the great swords why does everyone make them claymore and larger size? can't we have a nice *** sword or hand and half sword that is used two handed. Why does sword have to be taller then my character.

    not to mention some nice wizard staffs some of the ones we have now aren't bad but it'd be nice to see some scroll work on them crystals claws, jaws, skulls something to make them look magical

    and shields seems like a lot the shields are small, it would be nice if they gave the imperials their roman shields back scutom(not sure the spelling).
    Edited by rynth on April 3, 2015 10:26AM
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  • SpiritusSancti
    I agree sadly. In particular I think the cloth or light armour is dull and uninteresting in comparison with the heavy armour. I suppose the metallic nature of heavy armour means that more interesting rigid shapes can be envisaged - all the cloth looks like it lacks structure and is less ornate. It just doesn't catch the eye in the same way. I don't see why it can't use metallic threads and have stiffened shapes or more embroidered areas. It's just boring.

    Some of the staves are blah. Most of them lack detail. Some are 2 dimensional. I'd like to see colour for weapons and especially for costumes. If we buy a costumes we could at least expect to be able to colour it.
  • Ffastyl
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    rynth wrote: »
    and shields seems like a lot the shields are small, it would be nice if they gave the imperials their roman shields back scutum(fixed).

    Some shields are too small in regards to what likely inspired them. However over the course of history, the size of shields has shrunk as the protectiveness of armor increases. By the end of the sword-fighting days you only saw a shield in formal duels and on unarmored men. The platemail, chainmail, gambeson (cloth armor) combination protected knights to the point that you did not kill them -- you captured them.

    And as a personal note on Imperial style: it was not roman in TES4: Oblivion, and I'm not sure what prodded Bethesda to design it so for TES5.
    MMM31-Guard.jpg
    This is another style to add to my "Armors I think are cool" list.
    It may be because TES4 is the first TES game I played, but the armor and weapon styles (save Orcish) hit the sweet spot on all fronts.
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  • Rune_Relic
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    What needs to be avoided: Reskinning the same armour models and then calling it "new"

    Unique models, not reskins, for new armour added needs to be done.

    Armour/clothing with independent animations while moving/casting/attacking, not glued on to the character *cough* robes *cough*.
    Armour with painted on details looks extremely lazy, its the kind of thing that WoW does which is reusing the exact same few models for every single set of armour and just paint them differently. If there's a decorative chain on the armour, why not have an actual chain and not just painted on?
    Belts and straps? Why not have actual belts and straps?

    It can't be THAT hard to do it, right?

    I'm looking at the armour and clothing animations on Black Desert and then I look at ESO and imagine how amazing it would look if it was the same.

    Its not hard to do....but it does increase the polycount requiring more power and take more time which they apparently dont have. Anyone can change a texture map in 5 mins. A mesh not so fast. [You can do some pretty impressive stuff with bump maps though]

    Having said that ..I too expected armour to go from rags to riches. Rusty old piece of crap to shiny and new state of the art. The armour doesnt really do that in a lot of places when I was levelling.
    I don't know if that has changed.
    Edited by Rune_Relic on April 3, 2015 12:41PM
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  • rileynotzb14_ESO
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    yea they're ugly for the most part
  • Bloodystab
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    We need bigger shoulder pads! The bigger the better! <sarcasm off>

    I love Design of Armours & Weapons. They are normal & realistic.

  • jkemmery
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    Sorry, but, I don't think the "flaps" are faulds. If you look at any in-game cuirass, it already has faulds. Those "flaps" ESO put on the armor are in addition to the faulds already incorporated in to every cuirass.
  • PF1901
    PF1901
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    jkemmery wrote: »
    AlienSlof wrote: »

    And do away with the £$£$%@ hip flaps! :D

    Seconded. They didn't exist in our medieval world and they "float" off the character's hip which is annoying and immersion breaking.
    Even worse with 1.6 they added flaps to some of the boots as well. I don't have to add they are floating, do I?

    Off with the flaps now!
  • stefan.gustavsonb16_ESO
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    The various types and variations of armor in this game were designed to rely mainly on texture changes, to accommodate hundreds of players on screen with only a few versions of the player characters (male/female, three different armor types). That's why most of the heavy armor looks like skin-tight Spandex instead of padded cloth, stiff leather, saggy chain mail or bulky metal plates.

    Sadly, the massive PvP battles, the reason why they designed the models like that, are not really working at the moment, so perhaps we will see a stronger emphasis on PvE looks and less compromises to reduce the complexity and variation of PvP player models.
  • Ffastyl
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    PF1901 wrote: »
    Even worse with 1.6 they added flaps to some of the boots as well. I don't have to add they are floating, do I?

    Off with the flaps now!

    The poleyns?
    poleynside.jpg

    And while looking for that, I discovered an error in my previous post regarding faulds. The "flaps" are likely the tassets. Or, to phrase in a familiar way:

    The tassets?
    dark-warrior-tasset.jpg
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  • nerevarine1138
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    Ffastyl wrote: »
    PF1901 wrote: »
    Even worse with 1.6 they added flaps to some of the boots as well. I don't have to add they are floating, do I?

    Off with the flaps now!

    The poleyns?
    poleynside.jpg

    And while looking for that, I discovered an error in my previous post regarding faulds. The "flaps" are likely the tassets. Or, to phrase in a familiar way:

    The tassets?
    dark-warrior-tasset.jpg

    Well, it also depends on which armor style. Some of them are more tasset-esque.
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  • Moonshadow66
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    I agree on the OP.
    Not sure what's so "dwemer" about these staves; I crafted one of them a while ago, not knowing how they look like but I expected it to be actually dwemer style. Well, it isn't. It's some kind of dirty dark purple with dirty dark green, which is not remotely like f.e. that "Dwarven Brass" dye (or golden). Also the shape is nothing like dwemer style.

    And as a player who has 5 pieces of light armor equipped on all characters, the only piece of the Ancient Elf motif I now actually can use is the shoulder piece because it doesn't stand out. I combine it with some other styles I'm wearing. As I posted many months ago, a full Ancient Elf armor set (light, with pants), dyed in red and white, looks like Santa.
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  • aander91
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    I like how subtle it is. It was absurdly satisfying when Bogdan the Nightflame's Visage turned out to be a sweet dragon head helm. I'm not even Heavy but I wear that thing as much as possible. Feels like vanilla WoW where only the really good gear looked all that interesting.
  • Dreamo84
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    Dwemer are just smart enough to know a clockwork stAff is pointless. Unlike other games where they make pointless weapons with spinning things that do nothing but spin.
    Dream it, wish it, do it... or something...
  • Shaarizad
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    One of my favorite parts of The Elder Scrolls is how each race and faction has its own unique style that stays within a certain level of realism, what I would call "heightened" realism. You can recognize nord style by their use of furs and other natural elements along with hard lines and very solid construction, without going to the extremes of bare-chested, bear-headed, barbarian armor. Dwemer armor has inorganic shapes and geometric patterns. It doesn't have clockwork parts or steam pipes because it's just armor. OP used the example of ancient elven light, a set I love for its dynamic shapes and use of color. Even the more fantastic themes, like those in Morrowind, follow a certain style - organic, insectoid shapes, exaggerated shoulders, unnatural colors - that fit the setting.
    I'll admit that some specific armor pieces in this game fail to stand out as much, but that often has more to do with technological limitations than artistic ones. Having individual, articulated models for chestplates and such would be too much for the game engine to handle. Nevertheless, if you look at the artwork from this game, or even just the characters in it, you can see how they create individual styles without having to beat you over the head with it.
    Edited by Shaarizad on April 3, 2015 9:43PM
  • Ffastyl
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    Well, it also depends on which armor style. Some of them are more tasset-esque.

    This is true. I primarily wear the Breton Heavy Armor, which has tassets. However I have recently switched to the Ravager set, which sports faulds and what are likely smaller tassets.
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  • Arcanasx
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    I think the designs are fine, except for some of the handles for the swords...they are ridiculously long for one handed use, and most of the blades could be longer as well.
  • Kalfis
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    The armor design in ESO is incredible.

    Why? Oh because there isn't infatuation with buttflaps, stupid anime crap and spikes.
  • Drelkag
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    Aion and GW2 are pretty bad examples of design IMO.

    I much prefer the simple, realistic approach ESO takes.
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  • demonaffinity
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    Drelkag wrote: »
    Aion and GW2 are pretty bad examples of design IMO.

    I much prefer the simple, realistic approach ESO takes.

    The aion example is there so people wouldnt say "WE DONT NEED FLASHY ARMOR ESO IS NOT AION", i just wanted to be sure people knew that, that was not my intention. So that example serves its purpose.

    The GW2 example shows a staff with exaggerated details that emphasize it's theme. I wanted to show how it could possibly be done. I dont think the Aetherized staff is over the top, but thats a matter of opinion. Regardless, the example serves its purpose.

    So I disagree.

    I too, appreciate the approach ESO has taken with the simple gear design. All Im saying is that they could be a bit more creative with the details to make gear stand out from eachother a bit more, but without making it flashy.
  • Drelkag
    Drelkag
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    Drelkag wrote: »
    Aion and GW2 are pretty bad examples of design IMO.

    I much prefer the simple, realistic approach ESO takes.

    The aion example is there so people wouldnt say "WE DONT NEED FLASHY ARMOR ESO IS NOT AION", i just wanted to be sure people knew that, that was not my intention. So that example serves its purpose.

    The GW2 example shows a staff with exaggerated details that emphasize it's theme. I wanted to show how it could possibly be done. I dont think the Aetherized staff is over the top, but thats a matter of opinion. Regardless, the example serves its purpose.

    So I disagree.

    I too, appreciate the approach ESO has taken with the simple gear design. All Im saying is that they could be a bit more creative with the details to make gear stand out from eachother a bit more, but without making it flashy.

    But still, Aion and GW2 both don't have little to no stylistic value IMO.

    For a better example I'd recommend FFXI - a game that's 15 years old now but never went over the top for armor and most looked to have real geometry on characters instead of being a second skin.
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  • mb-pepeb16_ESO
    I agree with the OP. Despite being very pretty, armor design is really minimalist.

    Well well.. Lore friendly lore friendly... Everybody talk about lore friendly.

    I can remember some incredible well-known armor,


    like the ebony armor from skyrim,
    SR-item-Ebony_Armor_Female.jpg

    or the true deadric one from oblivion,
    images?q=tbn:ANd9GcQdhLg9dJ168NcS5boM5cMMDhrtmQd_q1FmjnrT01x-kBzfcuh8

    Oh, and, what happened to the Altmer?

    ESO: Altmer-Voidsteel-Male-Front-VR10.png
    SKyrim: SK_Elven_Armor_Full.JPG



    I really think we can say that armor and weapon design, despite being pretty, is perfectible... And no need to troll the OP with "ESO is lore friendly". TES Lore is full of these bad ass armor, vomiting deadric power and shadow.
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