Sounds a lot like you want a "no child left behind" policy for ESO. A policy that didn't work out too well either.
Would you also like those of us who have millions of gold to stop earning gold so others can catch up to the amount we have?
Hold people back? They maintain all the benefits of VR14 until it is removed. Then a fair exchange for CP once they are removed. How is it holding people back?I understand what you're trying to convey . However , it does sound like you're trying to hold people back just so you and others can catch up . Keep in mind I don't have a VR14 either . Don't you think that's a little unfair to them since they put in the work already ?
Lets say that you do decide to put 70 CS points into each possible area and try to spread them out evenly... We'll go according to the table you provided (since I don't have a good source for it yet and it's still up for testing both internally and on the PTS).
We know there are 9 signs that CS points will be allocated to.
We know there are at least 3 trinity (or Guardian) playstyles they are segregating those signs to, each having one for Warrior, Mage and Thief.
So that's 27 individual bonuses, at least.
Even if you have 70 CS points when CS launches on live, and an even distribution of points based on the table you've provided, this means an aggregate gain of around 1.9%-2.7% per area, if there is only 27.
These are speculated stats, but you'll get the idea.
- Max Health
- Max Magicka
- Max Stamina
- Magicka Recovery
- Health Recovery
- Stamina Recovery
- Magicka Cost Reduction
- Stamina Cost Reduction
- Ultimate Cost Reduction
- Spell Damage
- Weapon Damage
- Ultimate Gain
- Stealth Radius Decrease
- Spell Critical
- Weapon Critical
- Spell Resist
- Armor
- Dodge
- Stealth Detection Increase
- Range
- Increase Incoming Heals
- Increase Damage Shields
- Increase Buff Duration
- Decrease Debuff Duration
- Reduce Weapon Enchant Procs
- Increase Potion Effectiveness
- Increase Potion Duration
Yeah, real OP. *sarcasm is sarcastic*
Even with all these at a 1.9%-2.7% increase, these don't shine a light to the already dominant and overwhelming effect of gear and existing skill line passives. Throw in PVP Home buffs, food effects and equipment upgrades and reductions to any and all of these stats due to equipment degredation during gameplay and you'll see how little 70 CS means even when the Champion System launches.
Hold people back? They maintain all the benefits of VR14 until it is removed. Then a fair exchange for CP once they are removed. How is it holding people back?I understand what you're trying to convey . However , it does sound like you're trying to hold people back just so you and others can catch up . Keep in mind I don't have a VR14 either . Don't you think that's a little unfair to them since they put in the work already ?
Edit: Let me ask you a question. What do VR14 lose in 1.6 to deserve 70 CP?
The answer is nothing as best I can tell.
When VR is removed then yes they lose something, and I agree fair conversion is fair.
I would first like to say that while in the previous plan I would have received 30 cp and now I will receive 0 cp the newest CP conversions method by Zos seems to be more fair.
I am however concerned about the double bonus (temporarily) to VR 14 players (or any in the top bracket).
Please keep in mind this is from the view of a VR1 who has subbed since the beginning.
Under the VR system players with higher ranks are allowed much stronger gear compared to those at VR1. This by itself is fine, they progressed their gear and it is rightfully earned and I will suck it up, put on my big boy pants and cope.
Under the CS system the early points are much more valuable than the later points from the models I have read (example: 1.0%, 0.9%, 0.8%...) Due to diminishing returns. This is actually kinda cool as it longterm aims to balance the playing field (mostly). Further the account wide method is really cool and I love it (providing the skills themselves are likable, I am banking they will be).
All of the above is great and wonderful, my concern is just that overlapping the retro compensation with the VR system is way OP.
If I am a VR14, here is how I play this, I put each skill point in separate areas with desirable skills, netting as many 1.0% bonuses as possible which are then stacked on top of my VR14 gear (which is significantly stronger than VR1 gear).
OK so its becoming apparent that the strong get stronger and the weak cannot compete. Let me take it one step further.
Let's suppose the VR1 and VR14 grind exp at the exact same rate and the VR14 is 'forced' to place the next 70 cp into 0.9% increases while the VR1 gets the spiffy 1.0% increases.....you would think that the VR1 would be gaining ground, but this may not be the case since the 0.9% bonus on VR14 gear and with all the extra skill points they have likely acquired is actually much more beneficial than the 1.0% increase is for the VR1. (I admit eventually that same VR1 will level and be able to use VR14 gear....maybe, but in the in between time the VR14 becomes much more powerful (which has the effect of making it much more difficult for the VR1 to gain exp in PvP, and subsequently allows the VR14 to gain exp and thus CP much more rapidly than the VR1).
It is under this logic that I would like to see the CP points awarded for VR ranks (experience) only be awarded once the VR system is completely removed (very 1.7?).
I hope the community agree or at least gives constructive criticism of my views but I half expect to be flamed by VR14's for this suggestion.
Cheers,
A concerned VR1
P.S. Zos I know you guys listen it is evident in all your actions. Please consider this and make the best decision for the game.
Wait a minute I think after reading a few responses I get what under level players are asking . Has ZOS stated anything about this making VR14's OP until VR ranks are removed ? I think a I need more information in order to formulate a full opinion .
Wait a minute I think after reading a few responses I get what under level players are asking . Has ZOS stated anything about this making VR14's OP until VR ranks are removed ? I think a I need more information in order to formulate a full opinion .
Now it is clicking, yes that is exactly why they changed it to 30 CP originally (well one of the reasons Gina cited), because of the overlap....I expected them to give more when system is removed. There is certainly no reason for VR14 to double dip which is the current proposal as I understand it.
Wait a minute I think after reading a few responses I get what under level players are asking . Has ZOS stated anything about this making VR14's OP until VR ranks are removed ? I think a I need more information in order to formulate a full opinion .
Now it is clicking, yes that is exactly why they changed it to 30 CP originally (well one of the reasons Gina cited), because of the overlap....I expected them to give more when system is removed. There is certainly no reason for VR14 to double dip which is the current proposal as I understand it.
I guess they won't please everyone....but if you couldn't play enough to level past vr1 with 200k exp since launch then it won't matter how they rebalance the system....your just going to be at a power disadvantage. I don't mean it in a disrespectful way. Find a bid guild to run with.
I agree. Teaming up is your best option.This thread is just a thinly veiled attempt to get Zenimax to push back the XP to Champion points conversion date so they have more time to get to VR14. If you've been playing since launch and just now have a VR1, no amount of Champion points is going to put you on par with players who have max ranked vet characters.
This thread is just a thinly veiled attempt to get Zenimax to push back the XP to Champion points conversion date so they have more time to get to VR14. If you've been playing since launch and just now have a VR1, no amount of Champion points is going to put you on par with players who have max ranked vet characters.
This thread is just a thinly veiled attempt to get Zenimax to push back the XP to Champion points conversion date so they have more time to get to VR14. If you've been playing since launch and just now have a VR1, no amount of Champion points is going to put you on par with players who have max ranked vet characters.
VR14 characters also have more skill points, better gear, better stats, more skills, more morphs, etc...... No amount of Champion points is going to close the gap. Put in the time if you want to be on that level.
I guess they won't please everyone....but if you couldn't play enough to level past vr1 with 200k exp since launch then it won't matter how they rebalance the system....your just going to be at a power disadvantage. I don't mean it in a disrespectful way. Find a bid guild to run with.
Not arguing this, it is what it is, I have RL obligations which place me at a disadvantage others do not have. (In my case I hope to have more time, finished my Thesis woohoo!, but RP makes me level slower too, speaking of Zos will time played work for RPers to gain CP during RP time as well? Just hoping).
removal of vet ranks wont be for at least another month or two. the CS needs to come now so it can be tested and fixed before then. If it is not looked over b4 then, then all the re-scaling will bring utter chaos to ESO. the ESO in chaos era needs to come to an end.
and honestly, VR14s SHOULD receive more points. It took me 4 straight months of play to reach VR14. Not all of us just grinded it in a day ya know.
removal of vet ranks wont be for at least another month or two. the CS needs to come now so it can be tested and fixed before then. If it is not looked over b4 then, then all the re-scaling will bring utter chaos to ESO. the ESO in chaos era needs to come to an end.
and honestly, VR14s SHOULD receive more points. It took me 4 straight months of play to reach VR14. Not all of us just grinded it in a day ya know.
You didn't read what I wrote!
1)Release CS as planned
2)On release of CS Calculate a conversion value for each character to get xyz CP.
3)Run both systems side by side (note VR14 still have every benefit of VR14 and are earning CP)
4) Remove VR (if that is the ultimate decision)
5) Credit players the converted CP calculated from step 2
The good news is this probably won't effect your abity to RP .