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Veteran System Changes Preview

edited July 3 in Developer Discussions Staff Post
Hi everyone,

One of the topics we frequently get feedback on is ESO’s Veteran content. Some of you may have seen our recent comments about changes we have in store for ESO’s post-50 experience. We want you to know we’ve been listening to your suggestions and concerns, but more importantly, we want to tell you what we’re doing about them. Today, we have an update from the ESO Dev Team to share with you.

Some of the concerns you’ve called out are: Veteran content is too much of a departure from the level 1 to 50 experience, playing and leveling through it is too much of a grind, and that the rewards you get don’t match the effort you have to put in to progress.

One of the guiding principles of our Veteran gameplay was to encourage you (not force you) to group. We wanted you to be able to reach max level by playing solo if you wished, but still encourage you to group with others along the way. This principle was the reason we made our post-50 zones more difficult; we wanted you to get together with others to take on tougher challenges and form social bonds while you did so. But we understand that, despite our vision, this is not how all our players want to experience the game beyond level 50.

We recognize that many of you love the game you played while leveling up, and that you feel the post-50 zones are too much of a departure from that experience. We hear your requests to continue participating in solo content as you progress through Veteran Ranks, and we’re acting on that feedback.

Starting next week on Monday, July 7th, you’ll see the first significant change we’re making to the Veteran System. We’re implementing some balance changes to content in post-50 zones that will make it much more like the content from levels 1-50. Our goal is to remove the feeling of “I have just hit a wall of difficulty” that many of you have expressed—you’ll be able to solo much more easily. This is just the first of many large-scale changes coming to ESO’s Veteran System, and we encourage you to watch our QuakeCon panel on Friday, July 17th, where we’ll go into much more detail about the other parts.

Thank you for sticking with us, sharing your concerns, and supporting a game we all love.
Post edited by ZOS_JessicaFolsom on
Jessica Folsom
Community Manager (English) - The Elder Scrolls Online
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Comments

  • jonpauljonpaul ✭✭✭
    Good to hear, I am very interested now as to what will be changed.

    Also, now we will be racing through the last of our quests in the Rift to get done with Cadwell's Gold before the changes!
    WAR EAGLE
    I see myself as an intelligent, sensitive human, with the soul of a clown which forces me to blow it at the most important moments. -Jim Morrison
  • ShareeSharee ✭✭✭✭✭
    I must say i liked the challenge. But then, i can understand why some might not.

    Doesn't matter much to me tho, i guess i will have Cadwell's gold completed before the changes go live anyway(last 3 zones to go).
  • So will there still be that quest grind?

    Imo just triple the xp for the mobs so ppl can grind away or for those that like to quest they can quest. I might be able to persuade a few ppl who left because of the quest grind to come back if xp was made easier.
  • DenaiaDenaia ✭✭✭
    Denaia wrote: »
    Thanks for the changes. I just wonder one thing :smile:

    How hard will this nerfing be? I did not enjoy the difficulty of 1-50 much as it was way too easy for my liking, while vr 1-12 could certainly be a bit easier. But I wonder, will it be the same difficulty as 1-50 or will it be a middleground of what's its now? As I wonder if I will enjoy ploughing through vr 1-12 if it's extremely easy and I fall asleep playing.

    Level 50+ and 50++ content will still be more difficult than normal level 50 content, but easier to solo than it is now. So, yes, a middle ground. :)
    Denaia wrote: »
    Thanks for the changes. I just wonder one thing :smile:

    How hard will this nerfing be? I did not enjoy the difficulty of 1-50 much as it was way too easy for my liking, while vr 1-12 could certainly be a bit easier. But I wonder, will it be the same difficulty as 1-50 or will it be a middleground of what's its now? As I wonder if I will enjoy ploughing through vr 1-12 if it's extremely easy and I fall asleep playing.

    Level 50+ and 50++ content will still be more difficult than normal level 50 content, but easier to solo than it is now. So, yes, a middle ground. :)

    Absolutely lovely, happy with this answer. I do have one request : any chance that we could get a percentage of how 'hard' vet was leveled? Or if that is not possible some numbers? I would like to see the change not only while playing but also beforehand so I know what to expect.

    It would also help out on getting feedback as we are currently grasping thin air every time how much something was nerfed or buffed.
  • thesilverball_ESOthesilverball_ESO Soul Shriven
    Awesome!!! Thanks!!! ^^
  • AelyinESOAelyinESO ✭✭✭
    We do have some changes planned to address that, yes. We'll be going into more detail about them in the July Road Ahead letter, and the QuakeCon panel.

    @ZOS_JessicaFolsom, since you ignore me all times! :( Thank you for the FeedBack, We're exciting to see what's going on.

    About: July Road Ahead letter Can you give us a preview when?

    Thank you!
  • HoamaiiHoamaii ✭✭✭
    Thanks for the feedback, I wouldn't mind soloing VR levels but somehow I think what would really help us too would be to make grouping easier, give us more options, better facilitate players' interactions - I don't mind if I have to group with players who are 5 or more levels below me (or above :wink: ), what is fun is to play with other people, just don't restrict it that much and that should make a big difference for many of us. Cheers!
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