Nightblades fear

  • juhasman
    juhasman
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    Drdeath20 wrote: »
    juhasman wrote: »
    Drdeath20 wrote: »
    Major Mending doesn't help Stamplars?

    Yet every good Stamplar in the game is using that buff...

    I think you should spend some time theory crafting your build.

    The passive Sacred ground ,Major mending, only occurs when you stand in your rune or your cleansing ritual. That means before I can use rally I have to cast another ability and we all know that if you don't use rally instantly it almost always means death.

    The mending passive only works with restoring light skills. Stamplars put skill points in stamina and my champion points in stamina based passives. Breath of life heals are puny for stamplar.

    If we get into a duel and are able to keep the fight in our cleansing ritual than our rally is pretty strong but that's a big if.

    Ok ok now i get it. You just dont know how templar works overall. So let me explain it to You. 1st of all major mending from templar passive applies to all heals not restoring light only. Also it stays on You all the time You're inside cleansing ritual and 4 seconds after leaving it and if You'll leave it then walk again bonus will refresh. Ritual have 12m radius and last around 20 seconds depends of morph. It's barely impossible to not get major mending. Even in open pvp You can cancel animation of ritual with roll dodge and then use rally+vigor.

    When your getting bursted down to nothing are you gonna drop a cleansing ritual and them rally bcz you won't have time or are you gonna rally. It's that simple. When it really matters it's you have to cast 2 skills to use it. That's why I said that and you guys are really getting off topic. The hoops people will jump through.....

    So You're bursted down to nothing 99% of time? It's Your fault if You dont keep ritual on ground where You're fighting.And fact sometimes You're bursted in matter of seconds doesnt mean that skill not help at all like You suggested. And like You said this is off topic so lets focus on fear ,,problem".
    Edited by juhasman on 10 July 2016 08:21
  • Van_0S
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    Nerf fear! Give it a cool down for 10 min.
    Edited by Van_0S on 10 July 2016 08:22
  • joshhh_nb
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    You said you want diversity but you want to put restrictions on a class that has a special cc lol xD

    Im done lmaoo
  • Drdeath20
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    joshhh_nb wrote: »
    You said you want diversity but you want to put restrictions on a class that has a special cc lol xD

    Im done lmaoo
    joshhh_nb wrote: »
    You said you want diversity but you want to put restrictions on a class that has a special cc lol xD

    Im done lmaoo

    Yes those 2 ideas are not mutually exclusive.
  • Lord_Hev
    Lord_Hev
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    So let's review:

    Mass Hysteria - Hard 5 second CC. It is instant cast. It is an AoE centered on the caster and does not require a target to be selected. It applies a snare regardless if you let the CC run it's course, or CC break. It applies minor maim, reducing the damage the victim(s) do.


    Wow, what a convenient CC.


    I was going to write an in-depth analysis and comparison of Mass Hysteria to every other class CCs in the game, but then I realized I really cant be bothered to give a **** and I will end up having a biased opinion anyway since I hate NBs.



    So all I'm going to say here, is this... What is the point of the trap morph? Aspect of Terror I think it is called. I want every NB here defending mass hysteria, to ask yourself that question.... What is the point of Aspect of Terror? I want you all to compare Mass Hysteria to Aspect of Terror. Maybe... all the perks of Mass Hysteria should be restricted to Aspect of Terror... and Mass Hysteria itself then needs to be balanced/revamped appropriately.... Remember now, we are talking about a current CC that lasts 5 seconds, instant cast, AoE, unblockable, undodgeble, maims, and snares multiple people... Should -that- continue to be Instant cast? Or would it be more logical and balanced to tie all that to a trap morph that requires clever and creative usage?


    JUST SAYING
    Edited by Lord_Hev on 10 July 2016 12:02
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  • TooskSG
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    Can this thread die? I'm getting flash backs to when fear was bugged and able to be spammed. #tiggered
  • caeliusstarbreaker
    caeliusstarbreaker
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    1. You're definitely not playing your stamplar right.
    2. The only thing fear needs is the snare removed.... Cause why is it even there to being with?
    Rhage Lionpride DC Stamina Templar
    K-Hole
  • KenaPKK
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    You really need to look up cc breaking. It'll alleviate much of your frustrations.
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  • bebynnag
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    Drdeath20 wrote: »
    Most op skill wat ?

    Correct. Name 1 thing I can do to make an impactfull change to being feared? Invest 100 CP's into ironclad only saves you a second of being feared. It Cannot be dodged, bashed, purged or blocked and can be applied on up to 3 targets instantly. On top of that mass hysteria Snares and maims for 4 seconds. But wait there's more, sometimes the break is bugged. Like I originally said, I can live with that. My entire problem is that Every other fear in the game comes with a contingency.

    WW means you have to feed to keep up the former and your now vulnerable to poison.
    Fighters guild fear only works on undead and daedra.
    Trapping webs only works as a synergy.

    So why doesn't nightblades?

    so i see youve dropped the vampire fear from your list, but im still wondering what vampire fear you were referring to

    bat swarm - no fear
    vamp drain - single target stun (animation may resemble fear a little bit but its not a fear)
    mist form - no fear
    feeding (again its a single target stun that doesnt actually cause any damage)..... but more importantly what self respecting vampire feeds? loosing all the benefits of being a vampire!

    Edited by bebynnag on 10 July 2016 14:07
  • KenaPKK
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    1. You're definitely not playing your stamplar right.
    2. The only thing fear needs is the snare removed.... Cause why is it even there to being with?

    ^

    But then again, what difference does it make when everything in this game is a snare??? *flips table*
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  • RadioheadSh0t
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    Drdeath20 wrote: »
    Drdeath20 wrote: »
    Chori wrote: »
    Drdeath20 wrote: »
    Chori wrote: »
    I get it I get it.... you got feared by nightblade in game...

    No I want to use fear with my stamplar . I can't unless I become undead or use fighters guild fear on undead or have an ally synergies my trapping webs.

    Oh hey I want to use major mending on my nightblade like a stamplar too, why cant I? I cant unless I wear a resto staff and do a heavy attack

    major mending doesnt help a stamplar

    IEBUnL3NMfPiM.gif

    Major mending, the single most op buff for any stambuild running vigor and rally, somehow doesn't help a stamplar ?

    ok :lol:

    And how could you possibly cast an ability before your rally? I mean, it's not like every Stam DK on the planet doesn't do that with Igneous or anything, and you can't keep igneous up the same way Stamplars can keep Ritual up.

    Maybe the fact he isn't running MM is why he's having so many problems, but instead of evaluating his own build and skills, he just comes on the forums and QQs "fear OP."

    Yeah, Fear is SOOO OP. So OP that I regularly drop it on my Stamblade...

    Thats bcz your trying to be a glass cannon and can burst down 30k worth of damage in less than 4 seconds. Probably got 5k+ weapon damage. Its very hard for a stamplar to get over 3500 weapon damage. Those sap tank nightblades that can plow through 4 or 5 guys by fearing away 3 are just ridiculous.

    This is just another example of you showing you need to spend more time theory crafting.

    It is not hard to get high Weapon Dmg on a Templar, because they have a 6% WD bonus that is the highest of any class.

    Just stop, please. You're wrong again and again.
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  • Drdeath20
    Drdeath20
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    Drdeath20 wrote: »
    Most op skill wat ?

    Correct. Name 1 thing I can do to make an impactfull change to being feared? Invest 100 CP's into ironclad only saves you a second of being feared. It Cannot be dodged, bashed, purged or blocked and can be applied on up to 3 targets instantly. On top of that mass hysteria Snares and maims for 4 seconds. But wait there's more, sometimes the break is bugged. Like I originally said, I can live with that. My entire problem is that Every other fear in the game comes with a contingency.

    WW means you have to feed to keep up the former and your now vulnerable to poison.
    Fighters guild fear only works on undead and daedra.
    Trapping webs only works as a synergy.

    So why doesn't nightblades?

    so i see youve dropped the vampire fear from your list, but im still wondering what vampire fear you were referring to

    bat swarm - no fear
    vamp drain - single target stun (animation may resemble fear a little bit but its not a fear)
    mist form - no fear
    feeding (again its a single target stun that doesnt actually cause any damage)..... but more importantly what self respecting vampire feeds? loosing all the benefits of being a vampire!

    Yeah I mistakenly thought bats feared too. Never was a vamp.
  • KenaPKK
    KenaPKK
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    ..............................
    Kena
    Former Class Rep
    Former Legend GM
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  • Thalmor-Nordmaster
    Thalmor-Nordmaster
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    Who's King Richard? Is he/she an Elf or Khajiit? Are they AD or EP ? Are they on Trueflame? I only have 5 slots and I haven't tried the fear thing yet. I'm not sure if it will work well for me. But I will try it and see. I can break free of it easier than the thing the sorcy people's cast on me. That one makes me ball up on the grounds and I am like locked up in the cry baby position.
  • KenaPKK
    KenaPKK
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    ................................................
    Kena
    Former Class Rep
    Former Legend GM
    Beta player
  • bebynnag
    bebynnag
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    Drdeath20 wrote: »
    Drdeath20 wrote: »
    Most op skill wat ?

    Correct. Name 1 thing I can do to make an impactfull change to being feared? Invest 100 CP's into ironclad only saves you a second of being feared. It Cannot be dodged, bashed, purged or blocked and can be applied on up to 3 targets instantly. On top of that mass hysteria Snares and maims for 4 seconds. But wait there's more, sometimes the break is bugged. Like I originally said, I can live with that. My entire problem is that Every other fear in the game comes with a contingency.

    WW means you have to feed to keep up the former and your now vulnerable to poison.
    Fighters guild fear only works on undead and daedra.
    Trapping webs only works as a synergy.

    So why doesn't nightblades?

    so i see youve dropped the vampire fear from your list, but im still wondering what vampire fear you were referring to

    bat swarm - no fear
    vamp drain - single target stun (animation may resemble fear a little bit but its not a fear)
    mist form - no fear
    feeding (again its a single target stun that doesnt actually cause any damage)..... but more importantly what self respecting vampire feeds? loosing all the benefits of being a vampire!

    Yeah I mistakenly thought bats feared too. Never was a vamp.

    i think maybee you saw a lot of people running away from an vamp emp once and assumed they were feared.... but they were just running away!
  • sluice
    sluice
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    Mass Hysteria is the best CC in the game, no doubt.
    It still doesn't meant that is needs a nerf.
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  • Minalan
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    I'm okay with fear, I just wish they would

    1. Make it more obvious that you're feared, I'm already running around.

    2. Fix the bug where you can't break it, or it takes ten tries before it finally registers.
  • smtdbplus
    smtdbplus
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    NERF EVERYTHING

    Let us just light and heavy attack each other!!!

    There were posts to nerf heavy attack.

    We have only light attack now.



  • susmitds
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    smtdbplus wrote: »
    NERF EVERYTHING

    Let us just light and heavy attack each other!!!

    There were posts to nerf heavy attack.

    We have only light attack now.



    Nerf Light Attack signed.
  • thesesneaksaredopeb14a_ESO
    I will never understand the people here. It's a class skill it's supposed to be different from any other class. They aren't supposed to be the same.
  • Drdeath20
    Drdeath20
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    Instant cast. Works on up to 3 opponents and does not require them to be undead. It is Unblockable, undodgeable, unpurgeable. Once feared you are running away defenseless for up to 4 seconds. After this you are snared and maimed for an additional 4 seconds. On top of this it is a poor animation and the break glitches.

    I'm fine with all of this but every other fear in the game comes with a stipulation. Becoming undead, only works on undead or requires a synergy. I feel that nightblades class skill needs a tweak. It's too much crammed in a class skill.

    Mass hysteria is better than most ultimates.
  • Zheg
    Zheg
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    https://www.youtube.com/watch?v=em46ajNfuTU
    End of discussion, thanks Jules!

    Since you're spamming that video in every thread, let's make sure and quote her a few pages into that thread where she's cornered and admits the video was pure garbage. Think of it as your disclaimer ... "I'm going to post a bogus and debunked video, but I crave the attention so please flame me afterwards."
  • thankyourat
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    Drdeath20 wrote: »
    Instant cast. Works on up to 3 opponents and does not require them to be undead. It is Unblockable, undodgeable, unpurgeable. Once feared you are running away defenseless for up to 4 seconds. After this you are snared and maimed for an additional 4 seconds. On top of this it is a poor animation and the break glitches.

    I'm fine with all of this but every other fear in the game comes with a stipulation. Becoming undead, only works on undead or requires a synergy. I feel that nightblades class skill needs a tweak. It's too much crammed in a class skill.

    Mass hysteria is better than most ultimates.

    So because you can stun 3 people that makes it op. Templars can heal 3 people to full health, sorcs can stun entire groups by streaking, dks can reflect projectiles. I'm not seeing the point of this. why should a cc come at a price every class can cc you. And every cc is buggy. I would say it's impossible for me to cc break dizzying swing, most of the time I just lay on the ground with full stamina it also hits like truck. Fear is fine it's the only way to relieve pressure as a nightblade. also you don't become a werewolf for fear you become a werewolf for the increase stamina recovery and damage
  • DocFrost72
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    Drdeath20 wrote: »
    Instant cast. Works on up to 3 opponents and does not require them to be undead. It is Unblockable, undodgeable, unpurgeable. Once feared you are running away defenseless for up to 4 seconds. After this you are snared and maimed for an additional 4 seconds. On top of this it is a poor animation and the break glitches.

    I'm fine with all of this but every other fear in the game comes with a stipulation. Becoming undead, only works on undead or requires a synergy. I feel that nightblades class skill needs a tweak. It's too much crammed in a class skill.

    Mass hysteria is better than most ultimates.

    Please just stop.
  • kadar
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    Drdeath20 wrote: »
    Every other fear comes at a price. For instance you either must become undead, only works on undead/daedra, use an ultimate or have an ally synergies an ability. For nightblades this is sadly not the case.

    I'm not advocating we remove their class ability but can there at least be a price that comes with using the most op skill in the game.

    Fear is very, very far from the "most op skill in the game." NBs are the only ones that can use fear (edit: as a class skill). Others commenting have already illustrated why that is not a reason to add a "price" (aka nerf) to fear. Every class has stuff others don't.
    Mass Hysteria actually plays a very important roll in balance vs. perma-block builds. There are very few ways to drop a tanks block in game, and fear fills that hole.
    It is exactly the same as any other CC except that it can drop your block. That doesn't make it OP, it makes it unique (ish).
    Edited by kadar on 12 July 2016 04:50
  • Samuel_Bantien
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    If you want to balance Fear then make should break at a certain amount of damage (like Petrify) but say it breaks at 8k. The problem is that once you make a CC break on damage you have make other CCs react the same way. This is, by the way, Nightblades only good CC available, but I do agree that the debuffs it imposes can be overwhelming.

    If nerfed then Petrify, Sorcerer Rune Prison, Nightblade Agony, would be need to be buffed so that it would break at say 12k Damage (Because Single Target) or a significantly higher damage to balance Fear.

    After buffing several CCs we need to look at balancing other CCs in the game to also break on damage such as Talons (6 Roots + Damage or Maim), Sorcerer Encase, NB Crippling Grasp, Bombard, Negate Magic, Ult Synergies (Nova, and Standard), Dizzying Swing, basically every other CC in the game.

    Now think of the consequences: you have made the burst Meta even more of an issue because Toning down one class will make that class demand for other classes to be toned down or compensation/Trade-Off.
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  • Idinuse
    Idinuse
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    Gotta love it the same players that attack RD as op defending fear! lol
    Funny when shoe is on other foot.

    What's the counter to RD from a player outside gap close range (since RD has a longer range)? Nothing. Can multiple people Fear you at once? No. If you don't think there's something wrong with RD you're completely out of touch. If you could break free or dodge from RD, then maybe you could compare the two. What other execute is completely undodgeable? Not to mention it is massively over scaled.

    If you're on a Stamplar calling fear an "I win" button you have no idea what you're talking about and need to get more regen, run immovability pots, or manage your resources better. Not to mention saying "Major Mending doesn't do anything for Stamplars.... Fear can be broken, and if you have problem with fear its a L2P issue. If you're a Stamplar and you're not constantly fighting within your ritual, that's a "you" problem.

    It's blockable, besides, what other Execute is purgeable? Enough with this already. Learn to use the counters like every single one that defends the cheesy arrows, fears, perma CCs and what not preaches about their counters. 90% of the QQ whiners, (which extremely funny enough call Templars whiners in their own QQ threads), are either dodge shuffle spammers or DK reflecters that QQ just because one skill gets through to them, which outside of 25% health on the target is a joke compared to any other skill damage wise, including anything Templars have.
    Edited by Idinuse on 12 July 2016 14:16
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  • RadioheadSh0t
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    Idinuse wrote: »
    Gotta love it the same players that attack RD as op defending fear! lol
    Funny when shoe is on other foot.

    What's the counter to RD from a player outside gap close range (since RD has a longer range)? Nothing. Can multiple people Fear you at once? No. If you don't think there's something wrong with RD you're completely out of touch. If you could break free or dodge from RD, then maybe you could compare the two. What other execute is completely undodgeable? Not to mention it is massively over scaled.

    If you're on a Stamplar calling fear an "I win" button you have no idea what you're talking about and need to get more regen, run immovability pots, or manage your resources better. Not to mention saying "Major Mending doesn't do anything for Stamplars.... Fear can be broken, and if you have problem with fear its a L2P issue. If you're a Stamplar and you're not constantly fighting within your ritual, that's a "you" problem.

    It's blockable, besides, what other Execute is purgeable? Enough with this already. Learn to use the counters like every single one that defends the cheesy arrows, fears, perma CCs and what not preaches about their counters. 90% of the QQ whiners, (which extremely funny enough call Templars whiners in their own QQ threads), are either dodge shuffle spammers or DK reflecters that QQ just because one skill gets through to them, which outside of 25% health on the target is a joke compared to any other skill damage wise, including anything Templars have.

    What % of builds run purge? What % of 1vXers run purge? What % of Duelers run purge? It's blockable? Guess what, so is everything else. Remind me, what other Executes are undodgeable again? Make radiant dodge able again and that'd go a long way to balance out its highly scaled damage.

    The massive damage that RD puts out comparatively is ridiculous, it's absurd to hear people defend it IMHO, but 99% of the people defending it are Templars themselves.

    Definitely Top 5 dumbest things added to the game since launch.
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  • KenaPKK
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    Is this thread still a thing?

    *skims over comments*

    Oh dear...

    Look dude, if you're so militant about nerfing fear, then at least buff Agony so that our other class cc is a viable option instead of utter garbage.

    Although I expect that fear wouldn't bother you in the first place if cc breaking functioned properly. :wink:

    Also keep in mind that fear balances against permablocking. It's a crucial link in the food chain and is considered balanced by knowledgeable players. If you intend to recommend nerfs, be sure to accompany them with comparable compensatory buffs.

    Cheers.
    Edited by KenaPKK on 12 July 2016 21:06
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