RadioheadSh0t wrote: »Major Mending doesn't help Stamplars?
Yet every good Stamplar in the game is using that buff...
I think you should spend some time theory crafting your build.
The passive Sacred ground ,Major mending, only occurs when you stand in your rune or your cleansing ritual. That means before I can use rally I have to cast another ability and we all know that if you don't use rally instantly it almost always means death.
The mending passive only works with restoring light skills. Stamplars put skill points in stamina and my champion points in stamina based passives. Breath of life heals are puny for stamplar.
If we get into a duel and are able to keep the fight in our cleansing ritual than our rally is pretty strong but that's a big if.
Ok ok now i get it. You just dont know how templar works overall. So let me explain it to You. 1st of all major mending from templar passive applies to all heals not restoring light only. Also it stays on You all the time You're inside cleansing ritual and 4 seconds after leaving it and if You'll leave it then walk again bonus will refresh. Ritual have 12m radius and last around 20 seconds depends of morph. It's barely impossible to not get major mending. Even in open pvp You can cancel animation of ritual with roll dodge and then use rally+vigor.
When your getting bursted down to nothing are you gonna drop a cleansing ritual and them rally bcz you won't have time or are you gonna rally. It's that simple. When it really matters it's you have to cast 2 skills to use it. That's why I said that and you guys are really getting off topic. The hoops people will jump through.....
You said you want diversity but you want to put restrictions on a class that has a special cc lol xD
Im done lmaoo
You said you want diversity but you want to put restrictions on a class that has a special cc lol xD
Im done lmaoo
Roehamad_Ali wrote: »Most op skill wat ?
Correct. Name 1 thing I can do to make an impactfull change to being feared? Invest 100 CP's into ironclad only saves you a second of being feared. It Cannot be dodged, bashed, purged or blocked and can be applied on up to 3 targets instantly. On top of that mass hysteria Snares and maims for 4 seconds. But wait there's more, sometimes the break is bugged. Like I originally said, I can live with that. My entire problem is that Every other fear in the game comes with a contingency.
WW means you have to feed to keep up the former and your now vulnerable to poison.
Fighters guild fear only works on undead and daedra.
Trapping webs only works as a synergy.
So why doesn't nightblades?
caeliusstarbreaker wrote: »1. You're definitely not playing your stamplar right.
2. The only thing fear needs is the snare removed.... Cause why is it even there to being with?
RadioheadSh0t wrote: »Ara_Valleria wrote: »
Oh hey I want to use major mending on my nightblade like a stamplar too, why cant I? I cant unless I wear a resto staff and do a heavy attack
major mending doesnt help a stamplar
Major mending, the single most op buff for any stambuild running vigor and rally, somehow doesn't help a stamplar ?
ok
And how could you possibly cast an ability before your rally? I mean, it's not like every Stam DK on the planet doesn't do that with Igneous or anything, and you can't keep igneous up the same way Stamplars can keep Ritual up.
Maybe the fact he isn't running MM is why he's having so many problems, but instead of evaluating his own build and skills, he just comes on the forums and QQs "fear OP."
Yeah, Fear is SOOO OP. So OP that I regularly drop it on my Stamblade...
Thats bcz your trying to be a glass cannon and can burst down 30k worth of damage in less than 4 seconds. Probably got 5k+ weapon damage. Its very hard for a stamplar to get over 3500 weapon damage. Those sap tank nightblades that can plow through 4 or 5 guys by fearing away 3 are just ridiculous.
puffytheslayer wrote: »Roehamad_Ali wrote: »Most op skill wat ?
Correct. Name 1 thing I can do to make an impactfull change to being feared? Invest 100 CP's into ironclad only saves you a second of being feared. It Cannot be dodged, bashed, purged or blocked and can be applied on up to 3 targets instantly. On top of that mass hysteria Snares and maims for 4 seconds. But wait there's more, sometimes the break is bugged. Like I originally said, I can live with that. My entire problem is that Every other fear in the game comes with a contingency.
WW means you have to feed to keep up the former and your now vulnerable to poison.
Fighters guild fear only works on undead and daedra.
Trapping webs only works as a synergy.
So why doesn't nightblades?
so i see youve dropped the vampire fear from your list, but im still wondering what vampire fear you were referring to
bat swarm - no fear
vamp drain - single target stun (animation may resemble fear a little bit but its not a fear)
mist form - no fear
feeding (again its a single target stun that doesnt actually cause any damage)..... but more importantly what self respecting vampire feeds? loosing all the benefits of being a vampire!
puffytheslayer wrote: »Roehamad_Ali wrote: »Most op skill wat ?
Correct. Name 1 thing I can do to make an impactfull change to being feared? Invest 100 CP's into ironclad only saves you a second of being feared. It Cannot be dodged, bashed, purged or blocked and can be applied on up to 3 targets instantly. On top of that mass hysteria Snares and maims for 4 seconds. But wait there's more, sometimes the break is bugged. Like I originally said, I can live with that. My entire problem is that Every other fear in the game comes with a contingency.
WW means you have to feed to keep up the former and your now vulnerable to poison.
Fighters guild fear only works on undead and daedra.
Trapping webs only works as a synergy.
So why doesn't nightblades?
so i see youve dropped the vampire fear from your list, but im still wondering what vampire fear you were referring to
bat swarm - no fear
vamp drain - single target stun (animation may resemble fear a little bit but its not a fear)
mist form - no fear
feeding (again its a single target stun that doesnt actually cause any damage)..... but more importantly what self respecting vampire feeds? loosing all the benefits of being a vampire!
Yeah I mistakenly thought bats feared too. Never was a vamp.
DisgracefulMind wrote: »NERF EVERYTHING
Let us just light and heavy attack each other!!!
DisgracefulMind wrote: »NERF EVERYTHING
Let us just light and heavy attack each other!!!
There were posts to nerf heavy attack.
We have only light attack now.
RadioheadSh0t wrote: »https://www.youtube.com/watch?v=em46ajNfuTU
End of discussion, thanks Jules!
Instant cast. Works on up to 3 opponents and does not require them to be undead. It is Unblockable, undodgeable, unpurgeable. Once feared you are running away defenseless for up to 4 seconds. After this you are snared and maimed for an additional 4 seconds. On top of this it is a poor animation and the break glitches.
I'm fine with all of this but every other fear in the game comes with a stipulation. Becoming undead, only works on undead or requires a synergy. I feel that nightblades class skill needs a tweak. It's too much crammed in a class skill.
Mass hysteria is better than most ultimates.
Instant cast. Works on up to 3 opponents and does not require them to be undead. It is Unblockable, undodgeable, unpurgeable. Once feared you are running away defenseless for up to 4 seconds. After this you are snared and maimed for an additional 4 seconds. On top of this it is a poor animation and the break glitches.
I'm fine with all of this but every other fear in the game comes with a stipulation. Becoming undead, only works on undead or requires a synergy. I feel that nightblades class skill needs a tweak. It's too much crammed in a class skill.
Mass hysteria is better than most ultimates.
Every other fear comes at a price. For instance you either must become undead, only works on undead/daedra, use an ultimate or have an ally synergies an ability. For nightblades this is sadly not the case.
I'm not advocating we remove their class ability but can there at least be a price that comes with using the most op skill in the game.
RadioheadSh0t wrote: »TequilaFire wrote: »Gotta love it the same players that attack RD as op defending fear! lol
Funny when shoe is on other foot.
What's the counter to RD from a player outside gap close range (since RD has a longer range)? Nothing. Can multiple people Fear you at once? No. If you don't think there's something wrong with RD you're completely out of touch. If you could break free or dodge from RD, then maybe you could compare the two. What other execute is completely undodgeable? Not to mention it is massively over scaled.
If you're on a Stamplar calling fear an "I win" button you have no idea what you're talking about and need to get more regen, run immovability pots, or manage your resources better. Not to mention saying "Major Mending doesn't do anything for Stamplars.... Fear can be broken, and if you have problem with fear its a L2P issue. If you're a Stamplar and you're not constantly fighting within your ritual, that's a "you" problem.
RadioheadSh0t wrote: »TequilaFire wrote: »Gotta love it the same players that attack RD as op defending fear! lol
Funny when shoe is on other foot.
What's the counter to RD from a player outside gap close range (since RD has a longer range)? Nothing. Can multiple people Fear you at once? No. If you don't think there's something wrong with RD you're completely out of touch. If you could break free or dodge from RD, then maybe you could compare the two. What other execute is completely undodgeable? Not to mention it is massively over scaled.
If you're on a Stamplar calling fear an "I win" button you have no idea what you're talking about and need to get more regen, run immovability pots, or manage your resources better. Not to mention saying "Major Mending doesn't do anything for Stamplars.... Fear can be broken, and if you have problem with fear its a L2P issue. If you're a Stamplar and you're not constantly fighting within your ritual, that's a "you" problem.
It's blockable, besides, what other Execute is purgeable? Enough with this already. Learn to use the counters like every single one that defends the cheesy arrows, fears, perma CCs and what not preaches about their counters. 90% of the QQ whiners, (which extremely funny enough call Templars whiners in their own QQ threads), are either dodge shuffle spammers or DK reflecters that QQ just because one skill gets through to them, which outside of 25% health on the target is a joke compared to any other skill damage wise, including anything Templars have.