RicAlmighty wrote: »Content Pass is an epic failure in my opinion. So instead of a $40 annual chapter, there is now a $50 "Content Pass" that takes months to deliver all the content included within it, and you don't even know what content you are paying for before you get it. This is not a compelling offering.
spartaxoxo wrote: »
I understand you can't go into detail but tons of players have been agonizing about this for months on end. Can you just let us know if the current plan is that this something players opt in to or a complete overhaul of difficulty in the game that everyone will experience? We don't need details. We know those can't be provided. We know that plans could be changed. But months of anxiety about that question has made left many players anxious and nervous and has completely colored anticipation. If there is anything at all to share on just that one question, it would do wonders to shape anticipation and discussion in a positive direction.
There's a bug on the Xbox store, the wrong price is showing for the 2025 Content Pack. It is showing £84.99 GBP instead of £44.99 GBP.
lei.aili_ESO wrote: »For the multiclassing/subclassing thing coming up (which sounds awesome and I'm excited for, btw):
If I had previously made an arcanist character and leveled up all their class skills to 50, but I've already deleted that character, when the new update comes will I have access to those arcanist skills, or will I need to level those up again?
GothicMark wrote: »Sorry, why the massive price hike? Maybe I'm missing something but it looks like we're expected to pay over double the cost of a chapter for this season pass, and I'm not seeing that we'll be getting over double the content. Unless ESO+ is included and I missed that, then I'm sorry, but ESO is going to be out of my price range.
spartaxoxo wrote: »
I understand you can't go into detail but tons of players have been agonizing about this for months on end. Can you just let us know if the current plan is that this something players opt in to or a complete overhaul of difficulty in the game that everyone will experience? We don't need details. We know those can't be provided. We know that plans could be changed. But months of anxiety about that question has made left many players anxious and nervous and has completely colored anticipation. If there is anything at all to share on just that one question, it would do wonders to shape anticipation and discussion in a positive direction.
To be honest with you, giving any information at this point would be doing you and everyone else a disservice. We are too early in the prototyping process to share anything that will be helpful. The most I can share is that we have taken the feedback about being able to opt into overland difficulty to the team and highlighted this is very important to the community. But this is a work in progress. Not much more I can share at this moment.
GothicMark wrote: »Sorry, why the massive price hike? Maybe I'm missing something but it looks like we're expected to pay over double the cost of a chapter for this season pass, and I'm not seeing that we'll be getting over double the content. Unless ESO+ is included and I missed that, then I'm sorry, but ESO is going to be out of my price range.
Normally, you would be paying for the chapter and Q4 DLC depending on the year. The content pass includes all dungeon content this year, so you do not need to purchase them individually.
RoseTheSnowElf wrote: »Sorry if this has been brought up and I missed it, a lot of posts and kind of hard to keep up.
The announcement says the pass and content is all available in the Elder Scrolls store, but no mention of console store(s).
I'm on Playstation, and as far as I can tell, none of this has been added to the PS store. And the new dungeons haven't been added to the crown store.
Are they going to be available later, or is this part of the new model, content can only be purchased through your Elder Scrolls store?
spartaxoxo wrote: »
I understand you can't go into detail but tons of players have been agonizing about this for months on end. Can you just let us know if the current plan is that this something players opt in to or a complete overhaul of difficulty in the game that everyone will experience? We don't need details. We know those can't be provided. We know that plans could be changed. But months of anxiety about that question has made left many players anxious and nervous and has completely colored anticipation. If there is anything at all to share on just that one question, it would do wonders to shape anticipation and discussion in a positive direction.
To be honest with you, giving any information at this point would be doing you and everyone else a disservice. We are too early in the prototyping process to share anything that will be helpful. The most I can share is that we have taken the feedback about being able to opt into overland difficulty to the team and highlighted this is very important to the community. But this is a work in progress. Not much more I can share at this moment.
spartaxoxo wrote: »
I understand you can't go into detail but tons of players have been agonizing about this for months on end. Can you just let us know if the current plan is that this something players opt in to or a complete overhaul of difficulty in the game that everyone will experience? We don't need details. We know those can't be provided. We know that plans could be changed. But months of anxiety about that question has made left many players anxious and nervous and has completely colored anticipation. If there is anything at all to share on just that one question, it would do wonders to shape anticipation and discussion in a positive direction.
To be honest with you, giving any information at this point would be doing you and everyone else a disservice. We are too early in the prototyping process to share anything that will be helpful. The most I can share is that we have taken the feedback about being able to opt into overland difficulty to the team and highlighted this is very important to the community. But this is a work in progress. Not much more I can share at this moment.
spartaxoxo wrote: »Thank you for the response. I guess my follow up question is if this is something still so early into prototyping, is this is something still planned to drop this year? I know last year, it was stated that it would be coming this year which lead to many of expecting news during the live. The new content cadence was stated to help with speed of releases so I wonder if this is still possibly coming this year?
GothicMark wrote: »Sorry, why the massive price hike? Maybe I'm missing something but it looks like we're expected to pay over double the cost of a chapter for this season pass, and I'm not seeing that we'll be getting over double the content. Unless ESO+ is included and I missed that, then I'm sorry, but ESO is going to be out of my price range.
Normally, you would be paying for the chapter and Q4 DLC depending on the year. The content pass includes all dungeon content this year, so you do not need to purchase them individually.
spartaxoxo wrote: »Thank you for the response. I guess my follow up question is if this is something still so early into prototyping, is this is something still planned to drop this year? I know last year, it was stated that it would be coming this year which lead to many of expecting news during the live. The new content cadence was stated to help with speed of releases so I wonder if this is still possibly coming this year?
As of right now, the goal is to still have this out during the content pass timeline. But if that changes, we will update once we have a clear picture if anything changes.
I don't want to come off as entitled, and I know it's just a game, and I understand that game development is about time/resource/priority management, but Matt discussed this in his December letter and now it seems like it's still in early prototyping with no prospects of a release anytime soon. Meanwhile, we're seeing a lot of progress on a major new system that was not discussed publicly prior to today. it's just really frustrating to have been given hope for a change that would make the game fun to play, only to have it shoved aside for something that sounds fun but isn't nearly as important to a lot of us. It feels like a bait-and-switch.
I'm here because I love this game and I want it to be better. I'm saying this because ESO matters to me. Please, I'm begging you guys to give overland difficulty options priority. I know it's complicated and controversial but it's something that will, for a lot of people, make the overland game actually fun to play for the first time.
Edit: And I just want to say that I understand systems can be developed simultaneously and different teams may be assigned to different features, but I can't get over the feeling that subclassing is something we didn't know about until now, and overland difficulty is something the community has been demanding for years. And also that it's understood how important the feature is to players given the vastness and length of the discussion on this very forum.
To be honest with you, giving any information at this point would be doing you and everyone else a disservice. We are too early in the prototyping process to share anything that will be helpful. The most I can share is that we have taken the feedback about being able to opt into overland difficulty to the team and highlighted this is very important to the community. But this is a work in progress. Not much more I can share at this moment.
I don't want to come off as entitled, and I know it's just a game, and I understand that game development is about time/resource/priority management, but Matt discussed this in his December letter and now it seems like it's still in early prototyping with no prospects of a release anytime soon. Meanwhile, we're seeing a lot of progress on a major new system that was not discussed publicly prior to today. it's just really frustrating to have been given hope for a change that would make the game fun to play, only to have it shoved aside for something that sounds fun but isn't nearly as important to a lot of us. It feels like a bait-and-switch.
I'm here because I love this game and I want it to be better. I'm saying this because ESO matters to me. Please, I'm begging you guys to give overland difficulty options priority. I know it's complicated and controversial but it's something that will, for a lot of people, make the overland game actually fun to play for the first time.
Edit: And I just want to say that I understand systems can be developed simultaneously and different teams may be assigned to different features, but I can't get over the feeling that subclassing is something we didn't know about until now, and overland difficulty is something the community has been demanding for years. And also that it's understood how important the feature is to players given the vastness and length of the discussion on this very forum.
Totally get it. Understand where you are coming from. Just want to clarify here that we have a team dedicated to overland, so it is getting the focus and time needed. This is an important feature and we want to make sure this is done correctly. So there is a team dedicated to this. Some of the features that you are seeing today have been in the works for a bit. So that is why you are seeing them today. We hope to have more info in the future to share about overland.