Necrotech_Master wrote: »is the jewelry change only removing unrefined tempers or is it also removing unrefined trait material too?
So new class sets if anyone is curious:
DKBasalt-Blood Wariorr
2p magicka reg
3p max health
4p WD/SD
5p Casting an Earthern Heart ability grants you a Basalt-Blooded Warrior buff for 20s, 20s CD. While on your Front bar you gain Molten Stance, granting you Major Heroism and Minor Heroism, generating 4 ultimate every 1.5s. While you are on your Back Bar you gain Obsidian Stance, increasing your Healing Done and Damage Shields by 14%
WardenGardener of Seasons
2p 4% healing Done
3p magicka regen
4p WD/SD
5p Casting a Green Balance ability gives you Herald of Spring, causing your Green Balance overheals to apply Minor Heroism for 3 second. Casting 2 non-Green Balance class abilities within 2 seconds consumes Herald of Spring and gives you Harbringer of Fall for 10s, causing your Green Balance overheals to create an 8m area for 5s, applying Major Maim to enemies and Minor Vitality to allies. You can create an area once every 5s.
SorcererMonolith of Storms
2p critical chance
3p WD/SD
4p WD/SD
5p Dealing damage with a Storm Calling abilities' initial hit or every 5th tick, creates a Monolith near the enemy for 10s, up to 1 per s. You may have up to 3 Monoliths at the time. Monoliths link to your other Monoliths within 28m of each other, each link dealing 3817 Shock damage every 2s to enemies between and near them. An enemy can only take damage from this set once every 2s
ArcanistReawakened Hierophant
2p max magicka
3p max magicka
4p max magicka
5p Casting a non-Ultimate Curative Runeform ability grants an effect for 6s to your affected allies based on how many crux you had.
1 Crux - 3618 damage shield
2 Crux - Minor Heroism
3 Crux - Major Protection
NecromancerNobility in Decay
2p max health
3p 4% healing taken
4p max health
5p Casting a Bone Tyrant ability while in combat grants you Beautiful Corpse, Minor Protection and Minor Resolve for 16s. 20s CD reduced by 2s for each Bone Tyrant ability slotted.
Casting a Corpse Consuming ability consumes Beautiful Corpse treating you as a corpse
NBSoulcleaver
2p WD/SD
3p Max magicka
4p WD/SD
5p While in combat with at least 20 ultimate, strengthen your Siphoning abilities at the cost of Ultimate:
Increase the Damage and Healing of Siphoning abilities by 17% of your current ultimate, up to 200, from the minimum of 3% to a maximum of 34%. Reduce the cost of Siphoning abilities by 15%. Casting a Siphoning ability drains you of 1% of your current ultimate, with a minimum of 1.
TemplarWrathsun
2p WD/SD
3p Critical chance
4p WD/SD
5p When you deal damage with Dawn's Wrath ability, you gain a stack of Sunlight for 10s, once per attack. You can have 50 stacks max and gain 12 magicka regen per stack. When at max stacks, your Dawn's Wrath abilities deal 25% bonus damage and a Wrathful Nova is cast on the enemy, but u cannot refresh Sunlight. When Sunlight expires at max stacks you lose 50% of your current magicka
Jewelry crafting changes and group finder look good. Long overdue QoL improvements.
What happens to current blue jewelry crafting master writs since they're no longer a thing in u40? Will they be deleted from our inventories or will we still have them and be able to use them?
whoever designs the sets for this game needs to play the game more or something. honestly, what are they thinking?
when rich said he likes the nightblade one i'm like, that undermines one of the primary dps skills of nightblade.
refreshing dots and then landing incap into 8 seconds of burst damage is literally how the nightblade rotation works. the idea of banking your ult to buff your SIPHONING SKILLS is madness. it's literally the worst. 34% stronger swallow soul and cripple at a cost of not using your ult and no other buffs to other skills is not good.
it is in fact, terrible.
The more i think about it the worse it gets. no one should use these sets in PvE.
whoever designs the sets for this game needs to play the game more or something. honestly, what are they thinking?
when rich said he likes the nightblade one i'm like, that undermines one of the primary dps skills of nightblade.
refreshing dots and then landing incap into 8 seconds of burst damage is literally how the nightblade rotation works. the idea of banking your ult to buff your SIPHONING SKILLS is madness. it's literally the worst. 34% stronger swallow soul and cripple at a cost of not using your ult and no other buffs to other skills is not good.
it is in fact, terrible.
The more i think about it the worse it gets. no one should use these sets in PvE.
Isn't it a healer set?
whoever designs the sets for this game needs to play the game more or something. honestly, what are they thinking?
when rich said he likes the nightblade one i'm like, that undermines one of the primary dps skills of nightblade.
refreshing dots and then landing incap into 8 seconds of burst damage is literally how the nightblade rotation works. the idea of banking your ult to buff your SIPHONING SKILLS is madness. it's literally the worst. 34% stronger swallow soul and cripple at a cost of not using your ult and no other buffs to other skills is not good.
it is in fact, terrible.
The more i think about it the worse it gets. no one should use these sets in PvE.
whoever designs the sets for this game needs to play the game more or something. honestly, what are they thinking?
when rich said he likes the nightblade one i'm like, that undermines one of the primary dps skills of nightblade.
refreshing dots and then landing incap into 8 seconds of burst damage is literally how the nightblade rotation works. the idea of banking your ult to buff your SIPHONING SKILLS is madness. it's literally the worst. 34% stronger swallow soul and cripple at a cost of not using your ult and no other buffs to other skills is not good.
it is in fact, terrible.
The more i think about it the worse it gets. no one should use these sets in PvE.
Isn't it a healer set?
whoever designs the sets for this game needs to play the game more or something. honestly, what are they thinking?
when rich said he likes the nightblade one i'm like, that undermines one of the primary dps skills of nightblade.
refreshing dots and then landing incap into 8 seconds of burst damage is literally how the nightblade rotation works. the idea of banking your ult to buff your SIPHONING SKILLS is madness. it's literally the worst. 34% stronger swallow soul and cripple at a cost of not using your ult and no other buffs to other skills is not good.
it is in fact, terrible.
The more i think about it the worse it gets. no one should use these sets in PvE.
Isn't it a healer set?
as a healer set it's worse than lightspeaker.
it only buffs your siphoning healing skills so the majority of your heals are getting nothing. whatever it is they are aiming for it misses the mark at every level.
all the sets are terrible.
arcanist and warden sets are inferior to pillagers. just run pillagers.
sorc set looks like it won't stack, so only one sorc can run it and the only way to proc it reliably will be to run mages wrath and then cast it multiple times even when not in execute. awesome. and by awesome i mean don't do this please.
templar set will take a minimum of 50 seconds to build max stacks, though that would be spamming vamp bane since it's once per attack to get a 10 second dps buff. it's basically a mag sustain set, it's terrible.
dk and necro sets are selfish tank sets. no one runs selfish tank sets. maybe, MAYBE a dk could run it with sax? not sure if it's worth.
I just can't understand what they are thinking. this is not good, these are not worth running.
who are these sets aimed at?
what gap are they filling?
what purpose are they meant to serve?
Under what circumstances would anyone choose to run these sets over the current options?
whoever designs the sets for this game needs to play the game more or something. honestly, what are they thinking?
when rich said he likes the nightblade one i'm like, that undermines one of the primary dps skills of nightblade.
refreshing dots and then landing incap into 8 seconds of burst damage is literally how the nightblade rotation works. the idea of banking your ult to buff your SIPHONING SKILLS is madness. it's literally the worst. 34% stronger swallow soul and cripple at a cost of not using your ult and no other buffs to other skills is not good.
it is in fact, terrible.
The more i think about it the worse it gets. no one should use these sets in PvE.
Isn't it a healer set?
as a healer set it's worse than lightspeaker.
it only buffs your siphoning healing skills so the majority of your heals are getting nothing. whatever it is they are aiming for it misses the mark at every level.
all the sets are terrible.
arcanist and warden sets are inferior to pillagers. just run pillagers.
sorc set looks like it won't stack, so only one sorc can run it and the only way to proc it reliably will be to run mages wrath and then cast it multiple times even when not in execute. awesome. and by awesome i mean don't do this please.
templar set will take a minimum of 50 seconds to build max stacks, though that would be spamming vamp bane since it's once per attack to get a 10 second dps buff. it's basically a mag sustain set, it's terrible.
dk and necro sets are selfish tank sets. no one runs selfish tank sets. maybe, MAYBE a dk could run it with sax? not sure if it's worth.
I just can't understand what they are thinking. this is not good, these are not worth running.
who are these sets aimed at?
what gap are they filling?
what purpose are they meant to serve?
Under what circumstances would anyone choose to run these sets over the current options?
DK healer in SPC PP Pearls.
whoever designs the sets for this game needs to play the game more or something. honestly, what are they thinking?
when rich said he likes the nightblade one i'm like, that undermines one of the primary dps skills of nightblade.
refreshing dots and then landing incap into 8 seconds of burst damage is literally how the nightblade rotation works. the idea of banking your ult to buff your SIPHONING SKILLS is madness. it's literally the worst. 34% stronger swallow soul and cripple at a cost of not using your ult and no other buffs to other skills is not good.
it is in fact, terrible.
The more i think about it the worse it gets. no one should use these sets in PvE.
Isn't it a healer set?
as a healer set it's worse than lightspeaker.
it only buffs your siphoning healing skills so the majority of your heals are getting nothing. whatever it is they are aiming for it misses the mark at every level.
all the sets are terrible.
arcanist and warden sets are inferior to pillagers. just run pillagers.
sorc set looks like it won't stack, so only one sorc can run it and the only way to proc it reliably will be to run mages wrath and then cast it multiple times even when not in execute. awesome. and by awesome i mean don't do this please.
templar set will take a minimum of 50 seconds to build max stacks, though that would be spamming vamp bane since it's once per attack to get a 10 second dps buff. it's basically a mag sustain set, it's terrible.
dk and necro sets are selfish tank sets. no one runs selfish tank sets. maybe, MAYBE a dk could run it with sax? not sure if it's worth.
I just can't understand what they are thinking. this is not good, these are not worth running.
who are these sets aimed at?
what gap are they filling?
what purpose are they meant to serve?
Under what circumstances would anyone choose to run these sets over the current options?
DK healer in SPC PP Pearls.
Genius. I mean, you have to drop SPC for Basalt-Blood Warrior so you're an ult gen healer machine.
I'm impressed.
Was hoping Companions would have been expanded upon a little more in this update since a lot of us might want to drag them with us through the endless dungeon. I would have loved to see Companion rewards in chests and on the vendor, such as yellow armor and weapons. Maybe as rare drops in other content, too, so people don't feel forced into Endless Dungeons to pick up these types of items.
Group Finder was definitely the highlight of the stream for me, personally. I may even try a Trial as a result of its implementation. Maybe I'll stick to the 'educational' ones, clench my fists, and just go.
As a content category, the Endless Dungeon (why is it not called an Endless Arena? There is nothing dungeon-like about it) looks way too mindless and repetitive for my tastes, but other people seem to really like it, so that's good. Can't win them all. I just hope it doesn't take absolutely forever to earn the furnishing rewards in there.
Arcanist
Reawakened Hierophant
2p max magicka
3p max magicka
4p max magicka
5p Casting a non-Ultimate Curative Runeform ability grants an effect for 6s to your affected allies based on how many crux you had.
1 Crux - 3618 damage shield
2 Crux - Minor Heroism
3 Crux - Major Protection
SkaraMinoc wrote: »Arcanist
Reawakened Hierophant
2p max magicka
3p max magicka
4p max magicka
5p Casting a non-Ultimate Curative Runeform ability grants an effect for 6s to your affected allies based on how many crux you had.
1 Crux - 3618 damage shield
2 Crux - Minor Heroism
3 Crux - Major Protection
The 1 Crux 5pc is insanely strong if you're weaving Chakram and Runemend. Based on the 0.263415 MaxStat coefficient, this is equivalent to 3618 / 0.263415 = 13734 MaxStat. No other item in the game gives 13734 Magicka or Stamina on a 5pc.
As a content category, the Endless Dungeon (why is it not called an Endless Arena? There is nothing dungeon-like about it) looks way too mindless and repetitive for my tastes, but other people seem to really like it, so that's good. Can't win them all. I just hope it doesn't take absolutely forever to earn the furnishing rewards in there.
sure, but that's a weird way to calculate is something is good or not.
damage shield, ok sure. i guess that's helpful?
minor heroism. nice buff.
major protection, cool? i mean, it's nice, buuuuut, which healer support set do you want to give up for this?
you can't just pretend it's the same as 1308 weapon damage because or 13734 max resource ... but it's not.
Brands of Imperium
2 items: Adds 1206 Maximum Health
3 items: Adds 1206 Maximum Health
4 items: Adds 4% Healing Taken
5 items: When you take damage, you grant you and your group members within 8 meters a damage shield that absorbs 11260 damage for 6 seconds. This effect can occur once every 12 seconds.
what's this work out to? do we pretend it's 21k max resource or something? like whut?