I looked at it the wrong way, not all the burning procs seems to have procced combustion. If you look at my regen combustion is for 550, not even close to 4000. So no, it doesn't work like that at all in a regular PvE rotation.
Bodycounter wrote: »
- You get 1000 Magicka or Stamina if a status effect procs
- You generally can't proc a status effect once every 0.5 seconds
- You have to be in combat to actually proc status effects and therefore Combustion (useless out of combat)
- Combustion is now objectively worse than pre-buff version when DKs had serious sustain problems (PvE)
- The real problem with Combustion is its strength in PvP because you can sustain blocking for example
KoIIegoIas wrote: »...
- i am proccing 4 statuseffects in that time with one of my weaponskill's and lightattack. Pls make sure to know about combat mechanics before you comment on that.
....
I got it exatly at 0.5s:KoIIegoIas wrote: »...
1. First Combustion at 12.999 Seconds
2. Second Combustion 0.6 seconds later
3. Third Combustion 0,765seconds later
...
Bodycounter wrote: »KoIIegoIas wrote: »Then i show you the prove of both via parse [snip] That context was about the possibility of multiple statuseffect proc at the same time and the possibility of combustion procs every 0,5s and nothing else. Not about raidparses and what not. [snip]
You have shown a „parse“ of less than 10 seconds. Do a serious parse over a fight and show me your proc rate. I never argued about the possibility of multiple status effect procs. In PvE you care for consistent procs over time. Your statement of 4k regen through Combustion in PvE is not true and i have no idea why you are defending it so badly. And if you want proof: there are so many parses to look at! Just look at them.
Just did a quick parse on the 3mil dummy on live with my regular DK rotation, and combustion procs about 1 time every second. This is double charged daggers. So even if you probably could build for more procs that 0,5 second in PvE is a number most people won't have. 1 or 2 sec cooldown on combustion would be just fine.
I looked at it the wrong way, not all the burning procs seems to have procced combustion. If you look at my regen combustion is for 550, not even close to 4000. So no, it doesn't work like that at all in a regular PvE rotation.
Dark_Lord_Kuro wrote: »another class gutted due to pvp
Dk wiil now be forced to the charged trait to gain more ressourse lowering their damage to still be the worse at regen.
I don't think this is a bad thing. DK has too much damage in pvp and pve so if they finally have to make decisions like other classes, then the nerf has achieved what it was supposed to? Perhaps it's more nuanced than expected when a mere sustain nerf actually translates to a damage nerf.
Running charged is a class synergy you can do, it's a choice you have others classes may not. It's by no means a necessity anymore. As a Sorc I would also like to run charged, but I have no passive synergy with it like DK and Warden do. It's not a choice I have.
Not sure where you guys think DK is top DPS in PvE but uh.... I get 10k dps average in PvE as a DK.... And this is using a build somebody said did lots of dps. So.....
Is there perhaps a non-Alcast one-bar build somewhere that is actually good? I started shying away from Alcast builds after my not-fun-time with the Update 30 builds.
I do not really do well with that rotation stuff..... I get flustered and frustrated, and then forget which buttons I pressed last way too easily. Putting the skills in order of key presses, 1 to 5 to R, is best.
Is there perhaps a non-Alcast one-bar build somewhere that is actually good? I started shying away from Alcast builds after my not-fun-time with the Update 30 builds.
I do not really do well with that rotation stuff..... I get flustered and frustrated, and then forget which buttons I pressed last way too easily. Putting the skills in order of key presses, 1 to 5 to R, is best.
tomofhyrule wrote: »I feel like statistics only tell one side of the story though...
So yes, by the metrics you're showing, it does seem that DK damage output is overtuned. But then this is the healing side, on the same boss, and there's a much better set of classes. Sort of. Does seem heavy on Sorcs and Wardens - there's 6 Sorcs and 7 Wardens in the top 20, along with 4 Templars, 2 NBs, and a Necro. Where's the first DK healer? Place 45.
So even just by the logic that DK damage is overtuned based on ESOlogs, you have to admit that DK healing is severely undertuned.
tomofhyrule wrote: »I feel like statistics only tell one side of the story though...
So yes, by the metrics you're showing, it does seem that DK damage output is overtuned. But then this is the healing side, on the same boss, and there's a much better set of classes. Sort of. Does seem heavy on Sorcs and Wardens - there's 6 Sorcs and 7 Wardens in the top 20, along with 4 Templars, 2 NBs, and a Necro. Where's the first DK healer? Place 45.
So even just by the logic that DK damage is overtuned based on ESOlogs, you have to admit that DK healing is severely undertuned.
I'll say this definitely looks like DKs are doing too much damage and need a nerf. But it needs to be one that doesn't affect their (already poor) showing as supports. Yes, DKs are a bit tanky since the class was designed that way, but they're already being outshone in a lot of places even in tanking ability (see the unique buffs that Wardens and Necros have access to that other classes need to use sets for, or the fact that Wardens/Necros have dedicated class lines for support). I feel like the past year was when people were actually starting to accept DK tanks again, after a long period of 'Wardens/Necros or bust.' And yes, DK healers were always thought of as "DK's can't be healers!!11!1" but isn't the idea that all classes should be able to play all roles?
I think one of the other problems is that we got a lot of fire-themed sets in the last year of content. I know Encratis is a great set for tanks to wear that increases damage from fire sources. Your magDPS in a trial are running fire sticks and firey light attacks, but DKs also benefit from their spammables getting buffed since their class spammable is also fire. Even if there were a frost- or lightning-themed Encratis, it wouldn't get as much traction since fire staves have the single-target damage buff so people would prefer running fire staves.
DKs also seem to get hit with one major PvP bug harder than any other class - the one that only comes up in IC or BGs where some charge/pull/leap attacks are inexplicably set to 0 range, so they're permanently 'out of range.' I know whenever I go into IC, I have to have a second set of skills ready since that bug affects three of the skills on my main bar and leaves me totally helpless. I know this hits chains and leap a lot, which means that DK's - unless they're lucky - lose one of their main ultimates.
Yes, Sometimes it's not bugged and then everyone's all "ugh, DKs have leap so op!" But I'd love to know why some people don't get that bug because I can't even bother slotting it in IC since it never works for me.
Look, I'm not a super high level player. My main's a DK tank and I don't DPS, so even in a full solo arena setup I think I'm topping out around 30-40k. I'm much better holding a shield in the boss's face. Even this little bit of analysis is making my head hurt since I really don't care that much about the top 1% of the top 1% since I'm not going to be there.
I just don't want to see support roles nerfed into the ground because of overtuned damage output.