The lack of response of town guards to finding corpses boggles my mind.
What I would love to see is that every time a corpse is found for the first time then 5 more guards (or so) were spawned on patrol routes in a town, i.e. as more murders are noticed in a town then the town will be more locked down. The each extra guard will despawn if there is a certain amount of time that passes without a new body being found.
That should certainly put a crimp in behaviour like this that was, let's not forget, entirely forseen by people who were worried about the introduction of the DB into ESO in the first place.
TequilaFire wrote: »Since when can you kill "essential" NPCs?
Story teller in Elden Root is not an "essential NPC that talk for story is a must, why is that an excuse now? [snip] She has great dialogue nonetheless voice actress too , so non essential are killing dummies?
Story teller in Elden Root is not an "essential NPC that talk for story is a must, why is that an excuse now? [snip] She has great dialogue nonetheless voice actress too , so non essential are killing dummies?
But what about those who don't want ghost towns, but because of their..., um, let´s say profession, are constantly looking for easy targets?
Maybe have them replaced by a different NPC with a sort of random name and appearance after 24 hours. Beter yet, have them replaced by a guard for that 24 hours.
It's interesting that you emphasize the fact that it was "A 810 player" who did that, as if it makes a difference. If it would have been a lvl 32 or a CP 145 player, you probably would not have mentioned it. I wonder why this so important in your story.
Or put guards in the town.I'd like to see three thing in the game regarding murdering NPC:
1. Body must despawn before NPC respawns
2. Make killing less profitable than stealing. Less profitable in general. I find it very disruptive to immersion when someone goes on a killing spree in a city.
3. Bonus entry: make all Hadran's Caravan NPCs guards in disguise
Ryath_Waylander wrote: »Or put guards in the town.I'd like to see three thing in the game regarding murdering NPC:
1. Body must despawn before NPC respawns
2. Make killing less profitable than stealing. Less profitable in general. I find it very disruptive to immersion when someone goes on a killing spree in a city.
3. Bonus entry: make all Hadran's Caravan NPCs guards in disguise
Ryath_Waylander wrote: »Or put guards in the town.I'd like to see three thing in the game regarding murdering NPC:
1. Body must despawn before NPC respawns
2. Make killing less profitable than stealing. Less profitable in general. I find it very disruptive to immersion when someone goes on a killing spree in a city.
3. Bonus entry: make all Hadran's Caravan NPCs guards in disguise
Guards can do nothing, unfortunately, they are mostly walking RP fluff
Thechuckage wrote: »Personal moral frameworks should not dictate gameplay strategies for the rest of the population.
So I can murder the woman who says 'do you know how long I've been waiting for you?'
alcoraptor wrote: »I get that it breaks your immersion, but why does that come with a higher priority than my achievement hunting?
alcoraptor wrote: »Yes, I could farm NPCs elsewhere - but you could talk to NPCs elsewhere too.
alcoraptor wrote: »In the same way that we have to accept that people will beat us to nodes / chests sometimes, you have to accept that this is a shared game and other people won't play your way - there's always Skyrim if you want that.