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You have to do something regarding killing npcs its absurd!

  • Everstorm
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    Iluvrien wrote: »
    The lack of response of town guards to finding corpses boggles my mind.

    What I would love to see is that every time a corpse is found for the first time then 5 more guards (or so) were spawned on patrol routes in a town, i.e. as more murders are noticed in a town then the town will be more locked down. The each extra guard will despawn if there is a certain amount of time that passes without a new body being found.

    That should certainly put a crimp in behaviour like this that was, let's not forget, entirely forseen by people who were worried about the introduction of the DB into ESO in the first place.

    Yup, I'm all for the Dark Brotherhood being in the game but the NPCs interact very poorly to it. NPCs stepping over their own bodies without a care in the world, etc. But it being a MMO where NPCs always respawn makes the whole murder thing a bit odd. Maybe those nonessential NPCs should be gone forever for the killer.
  • Lugaldu
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    Everstorm wrote: »
    Maybe those nonessential NPCs should be gone forever for the killer.

    That would be consistent, but then we see quickly empty streets everywhere.

  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    Here is a solution, make it so that NPC stays dead forever in their game, once the body vanishes the resapwned NPC will not appear to them, if they want to kill everyone and live in a Ghost Town then let them.

    If that is too punishing then make it so this same effect applies but only for 24 hours.
    Edited by TX12001rwb17_ESO on February 8, 2021 9:30AM
  • Lugaldu
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    But what about those who don't want ghost towns, but because of their..., um, let´s say profession, are constantly looking for easy targets?
  • Grizzbeorn
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    Vanya wrote: »
    Since when can you kill "essential" NPCs?

    Story teller in Elden Root is not an "essential NPC that talk for story is a must, why is that an excuse now? [snip] She has great dialogue nonetheless voice actress too , so non essential are killing dummies?

    [snip]

    They obviously assumed that the Storyteller is an essential NPC because of the stories she tells (a righteous assumption because she should be essential), which is why they asked the question.
    If she is NOT tagged as essential, it's not TequlaFire's fault for being unaware of it. [snip]

    [Edited to remove Baiting and Rude Comments]
    Edited by ZOS_ConnorG on February 8, 2021 1:56PM
      PC/NA Warden Main
    • Fischblut
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      Story teller in Elden Root is not an "essential NPC that talk for story is a must, why is that an excuse now? [snip] She has great dialogue nonetheless voice actress too , so non essential are killing dummies?

      I always talk to NPC first to check what they have to say, then I kill them if I need it o:) NPCs are like mobs in the game, they are same for everyone. Sometimes somebody kills NPC before I can talk to them, or before I can pickpocket them. It's okay and is just slightly annoying (same as when I notice a treasure chest and see that other player is already opening it) - I will simply return later.

      I like when innocent NPCs have something to say - you can talk to them, or you can kill them, or both.
      Some of innocent NPCs don't even have anything to say - they exist purely for justice system, to be killed (and to make the city feel more crowded) :o I would prefer if all innocent NPCs had something to say.
      Edited by ZOS_ConnorG on February 8, 2021 1:57PM
    • Everstorm
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      Lugaldu wrote: »
      But what about those who don't want ghost towns, but because of their..., um, let´s say profession, are constantly looking for easy targets?

      Maybe have them replaced by a different NPC with a sort of random name and appearance after 24 hours. Beter yet, have them replaced by a guard for that 24 hours.
      Edited by Everstorm on February 8, 2021 10:18AM
    • Ryath_Waylander
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      Misty wrote: »
      So I can murder the woman who says 'do you know how long I've been waiting for you?'

      Sadly no
    • Lugaldu
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      Everstorm wrote: »
      Maybe have them replaced by a different NPC with a sort of random name and appearance after 24 hours. Beter yet, have them replaced by a guard for that 24 hours.

      That would be a good idea, random NPC gets replaced by different random NPC in an endless loop. Replacement by guards though..., well, that would at least lower the crime rate.

    • Nairinhe
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      I'd like to see three thing in the game regarding murdering NPC:
      1. Body must despawn before NPC respawns
      2. Make killing less profitable than stealing. Less profitable in general. I find it very disruptive to immersion when someone goes on a killing spree in a city.
      3. Bonus entry: make all Hadran's Caravan NPCs guards in disguise
    • Lugaldu
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      Perhaps one could regulate the happy killing on the brightest day with higher penalties and, on the other hand, make it more attractive at night with a lower risk for a penalty. That would make it somehow more realistic and you don't see too many assassins sneaking around in the sunshine while doing the daily handicraft tasks.
    • Vanya
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      thorwyn wrote: »
      It's interesting that you emphasize the fact that it was "A 810 player" who did that, as if it makes a difference. If it would have been a lvl 32 or a CP 145 player, you probably would not have mentioned it. I wonder why this so important in your story.

      Because i would understand more if completely new player explores and has no clue what he is doing , 810 CP is more embrassing for indeed why would someone so experienced. "I would have mentioned" , everyone will hit 810 CP sooner or matter, you believe I am jelly? lmao. do not twistmy thread otherwise. You are trying to pick up things from image or what i mentioned that contradicts my message just because you do not agree.

      Its not even important that much but more shameful for sure. 810 CP player has far more experience is more likely to do know ways , newbie player is clueless for instance. You wonder about meaningless things it was quite clear the intention 810 CP or 80 CP.

      A veteran obviously player using his time to kill off and annoy others at spot for hours interrupting their read ,if that is not lame what is it for thee,hm?
    • Ryath_Waylander
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      Nairinhe wrote: »
      I'd like to see three thing in the game regarding murdering NPC:
      1. Body must despawn before NPC respawns
      2. Make killing less profitable than stealing. Less profitable in general. I find it very disruptive to immersion when someone goes on a killing spree in a city.
      3. Bonus entry: make all Hadran's Caravan NPCs guards in disguise
      Or put guards in the town.

      None of these suggestions would be adverse for an accomplished thief and I agree with them. I can easily pick NPC's pockets 3 times, and only murder them to reset their loot. As it is, when I see another thief nearby I back off and wait or emote after my third pick, to give them a chance to finish picking, before I kill (or let them kill) the NPC. The following changes might at least help the thieving be less disruptive:

      a) NPC's only drop gold or blood when murdered. This will stop talent-less lazy thieves who in my estimation are the primary offenders. They go from npc to npc, blade-of-woeing (or in one case, spin-to-win) them, in the hopes of a decent furnishing plan drop. They don't even try to pick their pockets. You can recognise them because they continually farm the area. DB kills are generally 3 npc's and they leave. This would also make the Black Market Mogul more of a Thieving Achievement (as surely intended) instead of mass murder on a scale to make even the Dark Brotherhood pause.

      b) Make sure the NPC's that are DB "Litany of Blood" achievement kills (they have one white eye) have no conversational interaction and are made commoners. The achievement gives a polymorph IIRC so they will be getting killed constantly. . They are also all Nobles and so, in Daggerfall, and Eldenroot, they are farmed by thieves as well, in the hope of a Gold throne furnishing plan.

      c) Allow the NPC's pockets to reset a set time after the third pick. If it reset on it's own, I wouldn't kill them. I'd just ensure my route of npc's that I pick will give their loot time to respawn, like a crafting node.
      Edited by Ryath_Waylander on February 8, 2021 1:05PM
    • Nairinhe
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      Nairinhe wrote: »
      I'd like to see three thing in the game regarding murdering NPC:
      1. Body must despawn before NPC respawns
      2. Make killing less profitable than stealing. Less profitable in general. I find it very disruptive to immersion when someone goes on a killing spree in a city.
      3. Bonus entry: make all Hadran's Caravan NPCs guards in disguise
      Or put guards in the town.

      Guards can do nothing, unfortunately, they are mostly walking RP fluff
    • Ryath_Waylander
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      Nairinhe wrote: »
      Nairinhe wrote: »
      I'd like to see three thing in the game regarding murdering NPC:
      1. Body must despawn before NPC respawns
      2. Make killing less profitable than stealing. Less profitable in general. I find it very disruptive to immersion when someone goes on a killing spree in a city.
      3. Bonus entry: make all Hadran's Caravan NPCs guards in disguise
      Or put guards in the town.

      Guards can do nothing, unfortunately, they are mostly walking RP fluff

      For sure with an accomplished thief but what I'm seeing there is unskilled and low level players farming easy gold. Peanuts really.
    • ZOS_ConnorG
      Greetings all,

      After review we have had to edit or remove several posts for rule violations, mostly Baiting. Ensure when engaging in a discussion that you keep said discussion civil, constructive, and within the rules. If you see a post that is baiting in nature do not engage it with further hostility and instead report it for the moderators to review.

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      Staff Post
    • VaranisArano
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      ZOS did do something...they stuck stolen items into those NPCs inventories, gave us better fencing rates, then sold us the Blade of Woe to let us one-shot NPcs for that sweet, sweet justice system loot.

      Your immersion vs selling the Thieves Guild and Dark Brotherhood DLC & players playing those as ZOS intendeds...pretty sure I know which one is going to come out on top.
    • Misty
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      After reading this post I witnessed the murder of NPC's twice by two different people. It does look to be the fashion atm.
    • Thechuckage
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      Personal moral frameworks should not dictate gameplay strategies for the rest of the population.
    • Nowa133
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      Well, you do notice that one of the most profitable ways to make money is to kill npcs with a lot of alts at a certain location in reaper's march, right?
    • fredthefrown
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      I’ll never understand people who are interested in the boring blabbering from NPCs
    • Scardan
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      When the ritual is completed, I do my job and I don't care if this was the NPC whose stories you liked so much. And I will do it over and over again, for the glory of Sithis and the Night Mother. You can call it absurd as much as you like, scold me, my dark brothers and sisters, but remember - we don't owe anyone anything. No one except Sithis and the customer.
      Let's be extremely precise in our use of terms.
    • Ascarl
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      Accoring to lore the DB kills specific targets once. There is no lore justification for killing the same target over and over and less justification for murdering half a city for loot.
    • Athan1
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      I think it's hilarious to kill significant NPCs and I get excited when I see the white nameplate. Last night I assassinated the Canonreeve of Vulkhel Guard after having a lovely chat with her. o:)
      Athan Atticus Imperial Templar of Shezarr
    • Syldras
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      Personal moral frameworks should not dictate gameplay strategies for the rest of the population.

      Has Vanya even mentioned morals? All I saw was that she's annoyed by people killing off npcs who have interesting dialogues or act out a scene, because it destroys her immersion. A thing I can understand very well, actually.

      Yes, ESO has the Thieves Guild and the Dark Brotherhood, stealing and killing is (optional) part of the gameplay. But while you're running around and killing npcs, could you maybe be at least polite enough to spare the ones other players are currently talking to? I literally experienced that: An npc being killed mid-dialogue. That's unneccessary in my opinion, there were enough other npcs around, so why did it have to be that one?
      @Syldras | PC | EU
      The forceful expression of will gives true honor to the Ancestors.
      Sarayn Andrethi, Telvanni mage (Main)
      Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
      Malacar Sunavarlas, Altmer Ayleid vampire
      Soris Rethandus, a Sleeper not yet awake
    • Alinhbo_Tyaka
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      Misty wrote: »
      So I can murder the woman who says 'do you know how long I've been waiting for you?'

      Sadly Stuga is one of those characters considered critical for game play by ZOS so cannot be killed. However it would be a great to have a "Fatal Attraction" achievement that you can only obtain by killing her.
    • xilfxlegion
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      i wish we could kill every npc --- especially the ones that sing that horrid red diamond song.

      also wish we could kill guards and other player's mounts and pets.

    • alcoraptor
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      ESO is billed as a "play it your way" mmo, but that comes with the compromise that other people can play their way too.
      By adding the Dark Brotherhood DLC, and putting achievements and rewards behind actions associated with it, ZoS has essentially said that any non-critical npc is fair game.

      In my experience, at least, most of the people rampaging through towns (and I will admit to being one of them at times; pick pick stab is the fastest method by far) are looking for loot / achievements rather than actually intentionally trying to troll / grief you (you have the report option if that is actually the case).
      I get that it breaks your immersion, but why does that come with a higher priority than my achievement hunting?
      Yes, I could farm NPCs elsewhere - but you could talk to NPCs elsewhere too.

      In the same way that we have to accept that people will beat us to nodes / chests sometimes, you have to accept that this is a shared game and other people won't play your way - there's always Skyrim if you want that.
      Praise Vivec! You were there to stop Alexandra Conele from capturing the coral heart!
    • Misty
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      It's all good sport I guess. One got spotted by the guards last night and got run out of town. Respects to the OP but it can be funny to watch and does add entertainment.
    • Iluvrien
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      alcoraptor wrote: »
      I get that it breaks your immersion, but why does that come with a higher priority than my achievement hunting?

      Now this is interesting. I mean obviously the situation, as it currently stands, is that you get priority. After all, we have been seeing piles of NPCs corpses littering the streets since the day the content launched. As such, it doesn't seem to be a case of awarding immersion greater priority, rather it is looking at how the currently lower priority of immersion could be brought onto a more equal footing.

      In short: There is nothing an immersion-based player can do that will prevent an achievement hunter from killing an NPC, but an achievement hunter can absolutely prevent an immersion-based player from talking to an NPC.

      alcoraptor wrote: »
      Yes, I could farm NPCs elsewhere - but you could talk to NPCs elsewhere too.

      The point has been made about specific NPCs that carry out a unique function. Do those same NPCs exist elsewhere?

      alcoraptor wrote: »
      In the same way that we have to accept that people will beat us to nodes / chests sometimes, you have to accept that this is a shared game and other people won't play your way - there's always Skyrim if you want that.

      Certainly in the case of the unique NPCs (someone mentioned storytellers) I am not sure that the comparison to world objects that are, by definition, ubiquitous is a true equivalence.
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