Rave the Histborn wrote: »barney2525 wrote: »BackStabeth wrote: »When I started playing I was quite surprised that ESO didn't have any centralized buying and selling mechanic. Which I found rather strange since I don't see the added value: ESO has instant travel - unlike EVE where local markets and transport are quite a thing. I just hate to waste hours of my life traveling around to find something that may not even be available on the whole server at all, like rare furniture. Often the guild trader doesn' t even exist in the place TTC mentions.
How would trading be if it were up to you?
It would be far better for us, the players who sell items and play the market. But it wouldn't be good for ESO, and not good for guilds. I belong to three guilds just for trading, I wouldn't if I were not trading.
The other thing is that guilds bid for vendors, they bid a lot of gold for vendors which creates a need for people to play the game to get gold, which allows for group content in part, to be engaged in and for some guilds the purchase of crowns to trade items for in game gold.
An auction house would cripple not only guilds, group play, the requirement to sell crowns for gold to pay for vendor bidding, but ZoS would lose money so it will never happen.
I don't get the ' Auction House will cripple guilds ' viewpoint. That concludes that the ONLY reason guilds exist is to allow selling. And , IMHO, that is nonsense.
No game should cater to select groups of people and deny access to parts of the game to others. There are people who play every day for hours on end, and there are casual players who only player when they get a chance. Every one of these players has One thing in common. They ALL PAID for the game.
Every player should have access to every item that is on sale, from a localized point, and this should Not cost the characters any in-game currency, except whatever small percentage an AH taxes. What good is the trading guild for the Casual player? The Casual finds a couple items during questing or events that they can sell. So they make a few gold... which the Guild will take away from them over the next few weeks.
Lousy system
IMHObarney2525 wrote: »BackStabeth wrote: »When I started playing I was quite surprised that ESO didn't have any centralized buying and selling mechanic. Which I found rather strange since I don't see the added value: ESO has instant travel - unlike EVE where local markets and transport are quite a thing. I just hate to waste hours of my life traveling around to find something that may not even be available on the whole server at all, like rare furniture. Often the guild trader doesn' t even exist in the place TTC mentions.
How would trading be if it were up to you?
It would be far better for us, the players who sell items and play the market. But it wouldn't be good for ESO, and not good for guilds. I belong to three guilds just for trading, I wouldn't if I were not trading.
The other thing is that guilds bid for vendors, they bid a lot of gold for vendors which creates a need for people to play the game to get gold, which allows for group content in part, to be engaged in and for some guilds the purchase of crowns to trade items for in game gold.
An auction house would cripple not only guilds, group play, the requirement to sell crowns for gold to pay for vendor bidding, but ZoS would lose money so it will never happen.
I don't get the ' Auction House will cripple guilds ' viewpoint. That concludes that the ONLY reason guilds exist is to allow selling. And , IMHO, that is nonsense.
No game should cater to select groups of people and deny access to parts of the game to others. There are people who play every day for hours on end, and there are casual players who only player when they get a chance. Every one of these players has One thing in common. They ALL PAID for the game.
Every player should have access to every item that is on sale, from a localized point, and this should Not cost the characters any in-game currency, except whatever small percentage an AH taxes. What good is the trading guild for the Casual player? The Casual finds a couple items during questing or events that they can sell. So they make a few gold... which the Guild will take away from them over the next few weeks.
Lousy system
IMHO
The guild system WOULD be crippled as the way ZOS designed the system was around having guild traders function like this. How many guilds would disband because their trade guild no longer has a function? That's tens of thousands of players.
That is literally every game, especially MMOs, ever. Paying for the game is paying to play the gamw as it is, it doesn't entitle you to change systems you don't like. They also paid for vet trials and arenas too, should they be entitled to just waltz through and pick up gear? They paid for it after all
Every player does have access already, they can take the 2sec to join a guild or use zone chat to sell things. Most trade guilds don't charge any dues so this "costs so much to join a guild" is a flat out lie. The traders that charge you weekly like that have the top vendor spots and you get what you pay for. If you're that casual then there's always zone chat, I'm in 2 trade guilds and I still use it.
Why should the AH tax be small? The small portion of people generating the revenue for the guild stores pays to get it every week so an AH should naturally have a similar tax to it. It'd probably have to be 30-40% to help remove the gold from the world economy to stop inflation.
System works great as intended
ZaroktheImmortal wrote: »ZaroktheImmortal wrote: »Rave the Histborn wrote: »ZaroktheImmortal wrote: »PizzaCat82 wrote: »FlopsyPrince wrote: »PizzaCat82 wrote: »They cry "Immersion" and "Harder to corner/and game the market" which are true, in the fact that it would take minutes, as opposed to an hour to do it as it is now.
It is far easier to corner the market now since only a few dedicate the time (or addons no on console) to do so.
I think it'd be much harder to corner the market with more people involved in day to day trading. Sure, it'd be easy to buy up all mats for like an hour.
Then people would log on and added more of said mat undercutting the price you just listed at. Plus you'd have to spread those out, as no one wants to buy 200 temps for 2M they'll just ask guildmates or in zone chat.
So the Arguments against it are:
1. It'd ruin trading guilds who have spent tons of hard work on keeping their spots. And we want trading to be hard because its a competition to these people and they deserve to be on top.
2. It'd be easy to corner the market. Even with all the extra people selling. Even with listing fees and limited slots. I submit on things that matter, it wont be. People will always be listing mats. They will always be listing gear. You might get someone flipping motifs or style pages or whatever, but you get that now. They just don't want it to be common. They are allowed to flip. Everyone else is not.
3. The devs already said no and that means it will never happen ever and there's no need to create threads like these because obviously never means never and no amount of complaining or support will ever change that, plus its like written into the company contract for new employees so when they get hired they must "never change the Trading system"
I'm going to ignore the consipiracy theories and people trying to extrapolate from a small forum poll that is probably biased. It's not an argument worth having because anyone can skew the numbers to mean whatever they want.
What they can't skew is that there's a non-zero percentage of the population who think the current system does not work for the silent majority of people. The ones that play a bit, don't know how to use the guild traders, and just leave the game because its not new player friendly.
Those people don't matter, apparently. The strong survive, and the weak move on to other games.
1. These guilds only last as long as the person running it keeps up with it. It also would help smaller guilds to grow if we had one as people are more likely to join ones that have a trader.
2. There is no evidence that it'd be any easier to corner the market except your claims that it would. Hmm talking of conspiracy theories. It's the same old 'people will corner the market' 'it will ruin the economy' but all there is to that is wild claims that it will.
3. Didn't they say no dragons at one point as well? Things change doesn't mean it will stay the same. This game has been changing a lot over the years.
Also as I pointed out earlier poll numbers hardly represent the entire community. Do you think everyone in game is checking the forums?
1) A global AH hinders smaller guilds as they are now in more direct competition with larger guilders. Guild traders help alleviate that.
2) There's tons of evidence based on previous MMOs with those systems and basic logic also dictates it would be easier.
If you need further evidence we can look at the toilet paper hoarding during recent events. Larger more centralized stores were out of stock because people were able to go to a location an buy the entire stock of something for an area and the only way to regulate sales was to force limits on purchasing. Unless you do the same with an AH you're asking for a system that rewards the richer.
3) They did say no dragons but the TES/ESO crew have seem to have run out of creative ideas. Luckily for us the guild aystem isn't broken so it doesn't need "fixing"
Not really. Smaller guilds are less likely to get guild traders with less support to pay for said traders. A global AH would make people join guilds on which they want to join rather than this one has a trader.
2. Not really. It's just your own conspiraries driven by the desire to make it look as a negative due to not wanting it to change
3. Which proves them saying something won't happen at one point doesn't mean it will,.
Yes because that's totally relevant. You do realize this happened in societies where larger businesses have more over the smaller ones and brands and what not? How does the current system limit people purchasing stuff other than what they can pay for? Cause as is as long as I have gold I can buy as much as I want. You're making examples of real situations to try to make an argument which basically ends with no real actual point and only pretending you're making a point on why auction house is bad.
An auction house takes away a reason many guilds exist. That aside the most active guilds I have belonged to more often than not do have a trader even if they are not a trading guild. We have five guild slots. I doubt the vast majority of players consider traders when filling those guild spots. Maybe one or two spots at most.
A central auction house makes it easier to control rare items. Three or four players could corner the market on any rare item they wish as they only have to sit at one location in shifts. The current system there is over 200 traders many that are constantly getting new inventory. Makes it much much harder to control the market on any item.
Introducing dragons was easy compared to overhauling the entire game economy. World bosses existed in the game before dragons. Dragons are a world boss with a different skin and different mechanics. A central trading system does not exist in the game and would take much more time and effort to introduce. That time and effort would be introducing an inferior economy dynamic.
The auction house is bad because common items would drop in price to vendor prices making it hard for new players to make much gold. Rare items would increase in price again making it hard for new and casual players to be able to afford those rare items. That is a double whammy on new and casual players. They can't get a good price for their items they wish to sell and can't get a good price for others items they wish to buy. Simple as that. You don't have to look at the real world to see why an auction house isn't a good idea compared to the system in place. Just visit the forums dedicated to other MMOs and read the complaints about monopolies and other problems found in an auction house setting.
From what I've seen most bigger guilds have a trader and often they either charge members or run raffles to try to pay for them. Take that away and they can focus on other aspects. Besides guilds can exist for other reasons heck there's many active guilds in games that have auction houses.
You are ignoring the fact most large trading guilds were built and are actively managed with the focus on being a trade guild so it is ridiculous to suggest they need to find a different purpose.
I do not even know what I am bothering to reply to this. Barely 1/3 of those who have responded want an AH. That means a supermajority wants to keep the guild trader system which is significant given a thread like this is more likely to draw the attention of players who want an AH. The rest of us are fine and pleased with the current system.
My experience is the exact opposite, most who want an auction house realise it isn't going to happen so take little interest in such threads. They mainly attract those determined to make sure it sure it doesn't happen. They're defending their corner, and they're defending their bank balance, which in its own way is fair enough. After all, it's only those who benefit from the present trading system as endgame sellers who can afford to participate in it as endgame buyers!
Percentages don't really matter that much. Different polls have given different percentages over the years. What really matters more is that the topic keeps coming up and that when it does there is always a respectable vote for and against a change to the present system, whether that change involves an auction house or simply an improvement to the present system. There is a very significant proportion of the playerbase that isn't entirely happy with the present system, and that has been true year on year.
At the very least, therefore, ZOS ought to recognise that and look at ways of improving it without necessarily going the whole hog and changing it. How about committing to that once the performance issues are sorted ?
FlopsyPrince wrote: »Responses to his poll show.
32% (152 votes) for some sort of auction house.
64% (301 votes) are against any Auction House.
This and every other poll and discussion on this end the same way majority of votes are for NO Auction House, and that ZOS has started NO to Auction House request. Can we finally stop this silliness.
Yet only 51% want to keep the present system as it is. That is why it will always be a regular topic for discussion. Only when the present system is improved so that more people support it will the idea of a different system finally be laid to rest.
Also, it's highly likely that the narrow majority who support the present system as it is will be slanted towards PC players with add-ons, it's highly unlikely that there is a majority of console players in favour of keeping the present system as it is. If the present system was to be improved in such a way that more console players supported it then that would also be likely to lay the idea of a different system to rest.
However, all the time the polls show either side of 50% against keeping the present system unchanged, as they have done over the years, sometimes one way and sometimes the other way but always by a small margin, it will be a regular topic for discussion.
And only 21% want one Auction House. 11% want more than one Auction House, which is similar to what we have now with the Guild system.
Of those wanting no Auction House 51% want it to stay as is, 8% want more guilds, 4% want to keep it as is but remove TTC.
And to add to this, the question (IN THE TITLE) is if we do or do not want auction houses. So that is what we should be looking at here. I do not appreciate my choice of "add MORE traders" being pooled in with those who voted YES to auction houses. That makes absolutely no sense. If I didn't think this topic was completely ridiculous in the first place, I would suggest a poll that was less flawed:
AUCTION HOUSE?
1_YES
2_NO
You are absolutely correct. I would hope someone is not making such a blatant error.
The fact is that as of now, with 477 votes, only 1/3 have an interest in some sort of auction house. A supermajority has loudly spoken that they want to keep the guild trader system.
While I am expecting OP was thinking people would support their opinion but instead we spoke loudly that we are tired of the stale systems of old games and prefer the more social guild design and one that is not as easy for bots to manipulate.
You are extrapolating to the wide player base based on a very limited number of responses here.
FlopsyPrince wrote: »Rave the Histborn wrote: »FlopsyPrince wrote: »I do not even know what I am bothering to reply to this. Barely 1/3 of those who have responded want an AH. That means a supermajority wants to keep the guild trader system which is significant given a thread like this is more likely to draw the attention of players who want an AH. The rest of us are fine and pleased with the current system.
And this is a small tiny subset of those who play the game and proves nothing, even if the results were reversed.newtinmpls wrote: »In an Auction House, the "casual player" would have even less access as the flippers would swoop in long before the casual player got their peek.
This is simply not true. I suspect you have never played with a global AH or haven't done so in such a long time you forgot.
Some deals would be lost, but so what? Knowing where something is and a "fair" price for it would go a long way towards fixing the current system even without a global AH. But having one would not cause the problems to claim unless you think the other games that use it just fine somehow dodged that bullet.
No one has addressed the difficulty of finding something and/or a fair price on consoles. The current system sucks for that. ZoS decided to offer ESO as a console game, so the blame for this lies on them.
The results does prove that people would prefer the guild trader system even if it is a small subset of players.
It also is a truth of having a global AH, I know because I've done it.
Knowing where something is doesn't guarantee it'll be there more often and if you're concerned about a "fair" (you used quotations for a reason, because such a thing doesn't actually exist) then you're going to find them more often on the guild store system vs the AH system. The other systems didn't dodge a bullet, they just have no other way to play than to live with it.
Huh?
How do I find the motif I am looking for? Much easier to find if one is for sale with a single AH rather than scattered traders.
Maybe you like to travel from trader to trader to look, but I am fairly certain the majority of players do not find that compelling gameplay.
FlopsyPrince wrote: »Rave the Histborn wrote: »FlopsyPrince wrote: »I do not even know what I am bothering to reply to this. Barely 1/3 of those who have responded want an AH. That means a supermajority wants to keep the guild trader system which is significant given a thread like this is more likely to draw the attention of players who want an AH. The rest of us are fine and pleased with the current system.
And this is a small tiny subset of those who play the game and proves nothing, even if the results were reversed.newtinmpls wrote: »In an Auction House, the "casual player" would have even less access as the flippers would swoop in long before the casual player got their peek.
This is simply not true. I suspect you have never played with a global AH or haven't done so in such a long time you forgot.
Some deals would be lost, but so what? Knowing where something is and a "fair" price for it would go a long way towards fixing the current system even without a global AH. But having one would not cause the problems to claim unless you think the other games that use it just fine somehow dodged that bullet.
No one has addressed the difficulty of finding something and/or a fair price on consoles. The current system sucks for that. ZoS decided to offer ESO as a console game, so the blame for this lies on them.
The results does prove that people would prefer the guild trader system even if it is a small subset of players.
It also is a truth of having a global AH, I know because I've done it.
Knowing where something is doesn't guarantee it'll be there more often and if you're concerned about a "fair" (you used quotations for a reason, because such a thing doesn't actually exist) then you're going to find them more often on the guild store system vs the AH system. The other systems didn't dodge a bullet, they just have no other way to play than to live with it.
Huh?
How do I find the motif I am looking for? Much easier to find if one is for sale with a single AH rather than scattered traders.
Maybe you like to travel from trader to trader to look, but I am fairly certain the majority of players do not find that compelling gameplay.
That is the very problem most have with an auction house. Yes it is easier to find something you are looking for. It is also easier for someone who wants to control the market on certain items to find those items. Three or four people could take turns watching the auction house to buy all of a specific item. If they want to control the motif you are looking for you are going to have to be extremely lucky to be looking for it just as it is posted or you will have to wait for the people controlling the motif to post it at a ridiculously high price.
If it is easier for you to find it is easier for others to control.
I do think a central board in each zone that has a list of what each trader has would be a good thing. I don't think it should include prices though so if you want a bargain you have to visit all the traders.
Take this a step further and it is a bot haven. You are thinking lightweight when one bot can do what 4 players can but much faster and more efficient.
FlopsyPrince wrote: »Responses to his poll show.
32% (152 votes) for some sort of auction house.
64% (301 votes) are against any Auction House.
This and every other poll and discussion on this end the same way majority of votes are for NO Auction House, and that ZOS has started NO to Auction House request. Can we finally stop this silliness.
Yet only 51% want to keep the present system as it is. That is why it will always be a regular topic for discussion. Only when the present system is improved so that more people support it will the idea of a different system finally be laid to rest.
Also, it's highly likely that the narrow majority who support the present system as it is will be slanted towards PC players with add-ons, it's highly unlikely that there is a majority of console players in favour of keeping the present system as it is. If the present system was to be improved in such a way that more console players supported it then that would also be likely to lay the idea of a different system to rest.
However, all the time the polls show either side of 50% against keeping the present system unchanged, as they have done over the years, sometimes one way and sometimes the other way but always by a small margin, it will be a regular topic for discussion.
And only 21% want one Auction House. 11% want more than one Auction House, which is similar to what we have now with the Guild system.
Of those wanting no Auction House 51% want it to stay as is, 8% want more guilds, 4% want to keep it as is but remove TTC.
And to add to this, the question (IN THE TITLE) is if we do or do not want auction houses. So that is what we should be looking at here. I do not appreciate my choice of "add MORE traders" being pooled in with those who voted YES to auction houses. That makes absolutely no sense. If I didn't think this topic was completely ridiculous in the first place, I would suggest a poll that was less flawed:
AUCTION HOUSE?
1_YES
2_NO
You are absolutely correct. I would hope someone is not making such a blatant error.
The fact is that as of now, with 477 votes, only 1/3 have an interest in some sort of auction house. A supermajority has loudly spoken that they want to keep the guild trader system.
While I am expecting OP was thinking people would support their opinion but instead we spoke loudly that we are tired of the stale systems of old games and prefer the more social guild design and one that is not as easy for bots to manipulate.
You are extrapolating to the wide player base based on a very limited number of responses here.
Which is essentially the nature of a poll. Much better than taking my personal feelings on the matter and suggesting that is how everyone else feels.
FlopsyPrince wrote: »Responses to his poll show.
32% (152 votes) for some sort of auction house.
64% (301 votes) are against any Auction House.
This and every other poll and discussion on this end the same way majority of votes are for NO Auction House, and that ZOS has started NO to Auction House request. Can we finally stop this silliness.
Yet only 51% want to keep the present system as it is. That is why it will always be a regular topic for discussion. Only when the present system is improved so that more people support it will the idea of a different system finally be laid to rest.
Also, it's highly likely that the narrow majority who support the present system as it is will be slanted towards PC players with add-ons, it's highly unlikely that there is a majority of console players in favour of keeping the present system as it is. If the present system was to be improved in such a way that more console players supported it then that would also be likely to lay the idea of a different system to rest.
However, all the time the polls show either side of 50% against keeping the present system unchanged, as they have done over the years, sometimes one way and sometimes the other way but always by a small margin, it will be a regular topic for discussion.
And only 21% want one Auction House. 11% want more than one Auction House, which is similar to what we have now with the Guild system.
Of those wanting no Auction House 51% want it to stay as is, 8% want more guilds, 4% want to keep it as is but remove TTC.
And to add to this, the question (IN THE TITLE) is if we do or do not want auction houses. So that is what we should be looking at here. I do not appreciate my choice of "add MORE traders" being pooled in with those who voted YES to auction houses. That makes absolutely no sense. If I didn't think this topic was completely ridiculous in the first place, I would suggest a poll that was less flawed:
AUCTION HOUSE?
1_YES
2_NO
You are absolutely correct. I would hope someone is not making such a blatant error.
The fact is that as of now, with 477 votes, only 1/3 have an interest in some sort of auction house. A supermajority has loudly spoken that they want to keep the guild trader system.
While I am expecting OP was thinking people would support their opinion but instead we spoke loudly that we are tired of the stale systems of old games and prefer the more social guild design and one that is not as easy for bots to manipulate.
You are extrapolating to the wide player base based on a very limited number of responses here.
Which is essentially the nature of a poll. Much better than taking my personal feelings on the matter and suggesting that is how everyone else feels.
The problem with a poll in these forums is the population isn't a good cross section of the games population. Kind of like when a news agency posts a poll on their website. You know the poll will be skewed based on the viewers prevalent views that cause them to go to that news source.
Untrue.Rave the Histborn wrote: »The economy works great for anyone that wants to already be a part of it already.
Untrue.Rave the Histborn wrote: »The economy works great for anyone that wants to already be a part of it already.
How can you not be part of the economy? Every player buys stuff from player stores (be it for researching rare traits, furniture, crafting materials or whatever), basically making all players be part of the economy.
However NOT every player likes to spend a lot of time travel around looking for stuff based on TTC only to find out it's not there anymore all the time. For people not knowing about TTC it's even more frustrating.
So no, from a buyers perspective (the vast majority of players) you can not possibly say that the current system is very good or user friendly.
.
PizzaCat82 wrote: »Guild traders don't stop someone from controlling the market. If someone wanted to attempt to control all of a certain item, they'd have to pick something rare enough to corner. Gold mats get bought and sold by the stacks all the time Hundreds of millions of gold would be required to just get all of 1 type of gold mat, and even then, people would just farm more.
Sure is a lot of people assuming PC is the only platform and addons are built in. Those no-fee guild traders usually have selling quotas which are only on PC. TTC tells you the prices and where to find stuff. You all have tons of benefits of a centralized trading system while console peasants have to deal with tons of issues which would be solved by it.
But hey PC was always the dev's favorite. We're just the step-children.
Erm... Isnt' that by definition what a "free market" should look like? ESO has the antithesis of a free market. It works almost exclusively on information asymmetry, namely information on what others are buying or selling for, information on where to find certain items, etc. Sure, stuff that is easy to come by will tend towards losing value. Rare stuff on the other hand will tend to keep its value, and would be available to far more people than in ESO.RedSwallow wrote: »What people advocating GAH and asking "why should I spend my time to get the best deal" don't understand is that with GAH there will be no best deal at all. Just thousands of indolent players dumping common stuff from their bags for a bit cheaper then the cheapest in hope it will be sold before someone lists same item even cheaper and a dozen of hucksters monopolizing rare stuff. It will not lead to a "free market" - it will only lead to that there will be no way to gane any decent amount of gold unless you get something rare and expensive by yourself. It is this way in any game with GAH which exists for at least some decent time, and it would be this way IRL if governments didn't have policies against monopoly and people could generate products by putting nothing but time into it.
Again, you are admitting you don't want a free market. You want to capitalize on the fact that information is not readily available to everyone.RedSwallow wrote: »But I'd really vote for some in-game analogue of TTC, which would gather up-to-date information about the item you are looking for. It shouldn't be free, though, or it shouldn't show all the info, so it will only make sense using it when you are looking for something specific you need, not something to flip for more gold then it is now. I doubt it will be possible to hide the libraries from outside access, though.
So joining guilds, leaving guilds, managing lists of stuff to sell at a future date, possibly, is not complicated? You are describing running through hoops to make laughable amounts of virtual coin. It is excessive unless you are pretty dedicated to the idea of trading. And again, blocking people from trading that you personally believe are unworthy of trading is the definition of not a free market, even though defenders of the current system keep touting the free market horn as The Reason Why Guild Traders Are Good. I would be genuinely interested in seeing ZOS' numbers for the in-game economy. I strongly suspect the majority of the player base have never so much as visited a guild trader, and a significant portion probably only visits those in major trade hubs. This is complicated. This is not open for everyone. This doesn't serve the game as a whole, it serves a fraction of sellers who enjoy the flip-the-item endgame. I see the appeal, but I don't think the game should cater to them at the expense of everyone else.RedSwallow wrote: »I absolutely don't get why people keep saying "trading is complicated" and "it's not open for everyone". If you have something worth selling, you'll make much more then this 5k fee you have to pay to be able to list items. If you are selling so little stuff so cheap that 5k is a lot to pay, why would you need selling option at all? Well, okey, maybe you play for like 15 minutes and not even every day, or only sell expensive stuff once in a lifetime. Why would you need an everyday access to selling? Collect things for longer, apply to a guild, sell everything you can, leave the guild. Use chat after all, if that's such a rare occasion. Because if what you want to do is to flood the market with one-nirnroot-i-picked-up-and-don't-have-space-for lots, it's good they don't allow this.
I'll concede that point. I personally would prefer a system where you would have larger guilds, but could only be a part of one. The current system does allow for large, active guilds, but the fact that everyone in a region/platform plays on the same megaserver, as opposed to being spread out across different "shards", makes guilds aggressively clean out their roster, and it makes the 500-player limit seem low. Still, with the 30-item limit, I personally have been in 3 of the largest trading guilds at the same time when i used to care more about trading. This is true for many people - check out the names of sellers for some rare items in Belkarth and see if you can't recognize names from one trader to the next.RedSwallow wrote: »There was also something like "making people be a part of a guild just to trade is bad" and "if the guild only cares about trading this guild shouldn't have existed at all". Well, we have 5 guild slots here when in most of other games you can only be a member of one. There's plenty of room to spare for trading access. I don't really see how you would need all 5 slots for socially active guilds "which deserve existing", being a part of 500-people community 5 different times.
It depends. If a great majority doesn't like it and doesn' t see the added value of this chore I'd say it' s a valid reason to change things.Rave the Histborn wrote: »Look, I get people dont enjoy traveling to get stuff because ya know, work, but changing things because some people don't like something isn't a valid reason.
Rave the Histborn wrote: »PizzaCat82 wrote: »Guild traders don't stop someone from controlling the market. If someone wanted to attempt to control all of a certain item, they'd have to pick something rare enough to corner. Gold mats get bought and sold by the stacks all the time Hundreds of millions of gold would be required to just get all of 1 type of gold mat, and even then, people would just farm more.
Sure is a lot of people assuming PC is the only platform and addons are built in. Those no-fee guild traders usually have selling quotas which are only on PC. TTC tells you the prices and where to find stuff. You all have tons of benefits of a centralized trading system while console peasants have to deal with tons of issues which would be solved by it.
But hey PC was always the dev's favorite. We're just the step-children.
No system stops someone from cornering the market but which market is easier to corner: the one with one AH with every item listed by players for sale at one location or guild traders with 10s of traders with a limited number of items in each trader.
PC population is significantly higher than consoles so it's natural people would assume you're on a computer.
Erm... Isnt' that by definition what a "free market" should look like? ESO has the antithesis of a free market. It works almost exclusively on information asymmetry, namely information on what others are buying or selling for, information on where to find certain items, etc. Sure, stuff that is easy to come by will tend towards losing value. Rare stuff on the other hand will tend to keep its value, and would be available to far more people than in ESO.
Let me rephrase what I said before to rephrase what I said: free market will never work in a system where there is no antimonopoly policy and people have possibility to endlessly generate products with zero investments except for their time. Make the in-game market "free" and there will be nothing left of it by the end of a year.Erm... Isnt' that by definition what a "free market" should look like?
If that's laughable, why trade?You are describing running through hoops to make laughable amounts of virtual coin.
Wait, wait. Are you talking about trading guilds or just any other guilds? Because if non-trading guilds clean their ranks as aggressively as trading ones do, I don't see how people above can rightfully accuse trading guilds not being centered around community.The current system does allow for large, active guilds, but the fact that everyone in a region/platform plays on the same megaserver, as opposed to being spread out across different "shards", makes guilds aggressively clean out their roster, and it makes the 500-player limit seem low. Still, with the 30-item limit, I personally have been in 3 of the largest trading guilds...
It depends. If a great majority doesn't like it and doesn' t see the added value of this chore I'd say it' s a valid reason to change things.Rave the Histborn wrote: »Look, I get people dont enjoy traveling to get stuff because ya know, work, but changing things because some people don't like something isn't a valid reason.
Rave the Histborn wrote: »PizzaCat82 wrote: »Guild traders don't stop someone from controlling the market. If someone wanted to attempt to control all of a certain item, they'd have to pick something rare enough to corner. Gold mats get bought and sold by the stacks all the time Hundreds of millions of gold would be required to just get all of 1 type of gold mat, and even then, people would just farm more.
Sure is a lot of people assuming PC is the only platform and addons are built in. Those no-fee guild traders usually have selling quotas which are only on PC. TTC tells you the prices and where to find stuff. You all have tons of benefits of a centralized trading system while console peasants have to deal with tons of issues which would be solved by it.
But hey PC was always the dev's favorite. We're just the step-children.
No system stops someone from cornering the market but which market is easier to corner: the one with one AH with every item listed by players for sale at one location or guild traders with 10s of traders with a limited number of items in each trader.
PC population is significantly higher than consoles so it's natural people would assume you're on a computer.
As far as I'm aware, the only information we have on platform population spreads is that given a while ago by ZOS when they said that the population was evenly split between the three platforms - meaning that PC only accounted for around a third of the population. However, if you have more accurate or up-to-date information then please provide a link to your source.