Metemsycosis wrote: »Yah you did:
"But when I’m figjting say 2 or 3 people. It’s unlikely I’m going to hear said snipe spammer, and I’m not just going to dodge all snipes while still fighting the other 2-3 people since they’re likely spamming cc’s and roots"
-- @frostz417
You think he's making up the numbers?Metemsycosis wrote: »Metemsycosis wrote: »Frags and flares can be hard casted from the back of a group to devastating effect as well. Trying to figure out why you are singling out snipe over these couple others.
Because I can snipe someone for 14k in no cp.
If I did a pure dmg build on a magplar there’s no way I’d hit someone for 14k.
Even if true, which you haven't demonstrated, you're so sure that's related to snipe as opposed to how weapon damage scales vs spell damage?
Or rather tied to both race and class?
Stealth and crit mods
Here are two screenshots, each from a different player (one of whom was *maybe* CP 350'ish, meaning that he's probably not some super duper experienced PvP player), hitting me with snipes while I'm running ~24.5k resists and Minor Protection:
And here's another screenshot from when I didn't have quite as much defense built in:
Any "glass cannon" offensive build can most definitely be popped for ~14k by a single snipe. They most certainly won't be getting hit for 14k by Crystal Fragments or Dark Flares, though.
I see Crystal Fragments for < 5k all the time (often around 3 to 3.5k), and getting hit by Dark Flares is pretty rare. Not all that many Templars in PC-NA Battlegrounds even use the skill, and if they do it's much easier to avoid than Snipe is. When's the last time you didn't hear the Dark Flare noise until after you were hit at least once? Dark Flare is loud, obvious, and gives the sound when first cast...I often don't get any indication that a Snipe is on the way until after the first auto-crit from stealth has already landed, and if I'm already in a fight with someone else it's probably too late.
Knootewoot wrote: »I wanted to have fun PvP this weekend, but I kepp dying, full impenetrable and radiant mage slotted, to a snipe+poison arrow+slice.
It's pretty annoying to have zero counterplay from a stamblade who does 3 attacks from stealth which all land at same time (by the looks of it)
And I know I am not the only one, as the bodies kept piling up from people trying to rez.
Oh well, after that I just kept within keep walls using siege and repairing where I can.
killimandrosb16_ESO wrote: »killimandrosb16_ESO wrote: »Hochstapler wrote: »
And there are reasons that essentially no Magicka builds actually run Radiant Magelight in Battlegrounds. Imagine if DK Wings only reflected snipes, and not anything else at all - how many of them do you think would slot it with any frequency?
Nobody should be doing 10k single shot damage through 24.5k Resistances and Minor Protection. Period. I don't care what sacrifices are made, that damage number is simply too extreme when compared to current HP levels and other class/weapon abilities.
Magelight adds critical rating too, pasively.
It's usefull skill to have sloted even if you can't afford to use it.
I run 28k HP StamDK in BGs with wings AND Evil hunter that costs whooping 5292 stamina to reveal stealthed Stamblades and Magblades and it's passives don't benefit me.
But that's what's needed in many matches so that's what I'm doing.
AND I have no problems killing anyone really, my usual score is 10-20 kills 0-4 deaths.
The snipers aren't doing well in my games, I can tell you that.
It's weird to me that you consider 10k snipe "simply too extreme", a build that turns a stamblade into a one trick pony with the super boring play style but you are ok with 7k Surprise attacks, insta cheap spamable that also stuns you from stealth, applies major fracture AND activates shadow ward (major resolve and major ward) AND it's just a perfect fit in any melee Stamblade build without sacrificing anything.
No mater how many times we discuss snipe, it always comes down to L2P issue.
I'm sorry but this is a fact.
Many just can't or are not willing to learn and adapt to ever changing PVP dynamics.
The snipe spamming zerglings saying L2P are the same people who cry about 1vXers being able to take on multiple people. LEaRn tO nOt GeT XeD oN.
This is to clarify for anyone who uses snipe: you are not, and will not, be viewed as anything more then below average. The ability takes too little skill to use and the gameplay commonly associated with it employs hide and seek tactics which are frowned upon. By all means “play how you wanna play” but don’t be upset when you’re insulted for it as it’s GOING to happen.
If ONE person who uses/is defending snipe posts a clip of them PvPing and any one of us asking for it to be nerfed deems you as a DECENT PvPer I will retract everything I’ve said about people with snipe slotted and resign with an L.
ONE PLAYER. ONE. And I’ll admit I was wrong about people who use snipe.
Well, Alcast is quite skilled, and he has a highly effective snipe build, although I dont think its his main toon :P
Lol this man just referenced an Alcast PvP build. Next.
you can lol as much as you want at @Alcast but fact is most of these very effective snipe builds come directly from him. You cant first complain about 10k+ snipes (and if you use his asylum bow with snipe and spray the snipe easily pass 15k) and then ridicule the theorycrafting behind it. I dont know anything about alcast as a pvp player, although I suspect he is probably above your league, it doesnt matter, what matters is a lot of players follow his suggestions and make solid builds out of it. Instead you should try to see how he mini-maxes gear and builds to create a situation where an eg. snipe builds overperforms most likely in relation to what was the developers idea when crafting the skills and the combination of them and gear.
I learn a lot from the ones bothering to go through the flames of jealousy and create their ideas and comments to classes. Often it gives me a different perspective to what at first seemed like a static situation. If you got offended I mentioned Alcast, Ill toss in Thogard instead if tht makes you happier. I believe he does a "toxic tuesday" every now and then, and im pretty sure he can adequately explain what is wrong about snipe and showcase it too :P
Eg. on the topic; I had a funny discussion about my magplars build a while ago, where this guy frowned upon the likes of alcast. He is from one of the guilds considered best in a guild vs guild setting. He spent a lot of time telling me the day before what a jerk alcast is, and that he doesnt know *** about pvp. Well the following day, I copy pasted alcasts build into the chat we had, and he praised me a lot for the understanding I had of the game, and even asked me for some of my opinion. I again copypasted from an alcast guide, and got a lot of happiness back. Same with Blobs, I used his bombblade build with a lot of success, and was asked what gear and abilities I used, when later I revealed it was indeed a blobs build suddenly the whole thing changed and I was told how *** it was :P
The fact you think Alcast is a good PvP player honestly tells me what I need to know about you.
killimandrosb16_ESO wrote: »killimandrosb16_ESO wrote: »killimandrosb16_ESO wrote: »Hochstapler wrote: »
And there are reasons that essentially no Magicka builds actually run Radiant Magelight in Battlegrounds. Imagine if DK Wings only reflected snipes, and not anything else at all - how many of them do you think would slot it with any frequency?
Nobody should be doing 10k single shot damage through 24.5k Resistances and Minor Protection. Period. I don't care what sacrifices are made, that damage number is simply too extreme when compared to current HP levels and other class/weapon abilities.
Magelight adds critical rating too, pasively.
It's usefull skill to have sloted even if you can't afford to use it.
I run 28k HP StamDK in BGs with wings AND Evil hunter that costs whooping 5292 stamina to reveal stealthed Stamblades and Magblades and it's passives don't benefit me.
But that's what's needed in many matches so that's what I'm doing.
AND I have no problems killing anyone really, my usual score is 10-20 kills 0-4 deaths.
The snipers aren't doing well in my games, I can tell you that.
It's weird to me that you consider 10k snipe "simply too extreme", a build that turns a stamblade into a one trick pony with the super boring play style but you are ok with 7k Surprise attacks, insta cheap spamable that also stuns you from stealth, applies major fracture AND activates shadow ward (major resolve and major ward) AND it's just a perfect fit in any melee Stamblade build without sacrificing anything.
No mater how many times we discuss snipe, it always comes down to L2P issue.
I'm sorry but this is a fact.
Many just can't or are not willing to learn and adapt to ever changing PVP dynamics.
The snipe spamming zerglings saying L2P are the same people who cry about 1vXers being able to take on multiple people. LEaRn tO nOt GeT XeD oN.
This is to clarify for anyone who uses snipe: you are not, and will not, be viewed as anything more then below average. The ability takes too little skill to use and the gameplay commonly associated with it employs hide and seek tactics which are frowned upon. By all means “play how you wanna play” but don’t be upset when you’re insulted for it as it’s GOING to happen.
If ONE person who uses/is defending snipe posts a clip of them PvPing and any one of us asking for it to be nerfed deems you as a DECENT PvPer I will retract everything I’ve said about people with snipe slotted and resign with an L.
ONE PLAYER. ONE. And I’ll admit I was wrong about people who use snipe.
Well, Alcast is quite skilled, and he has a highly effective snipe build, although I dont think its his main toon :P
Lol this man just referenced an Alcast PvP build. Next.
you can lol as much as you want at @Alcast but fact is most of these very effective snipe builds come directly from him. You cant first complain about 10k+ snipes (and if you use his asylum bow with snipe and spray the snipe easily pass 15k) and then ridicule the theorycrafting behind it. I dont know anything about alcast as a pvp player, although I suspect he is probably above your league, it doesnt matter, what matters is a lot of players follow his suggestions and make solid builds out of it. Instead you should try to see how he mini-maxes gear and builds to create a situation where an eg. snipe builds overperforms most likely in relation to what was the developers idea when crafting the skills and the combination of them and gear.
I learn a lot from the ones bothering to go through the flames of jealousy and create their ideas and comments to classes. Often it gives me a different perspective to what at first seemed like a static situation. If you got offended I mentioned Alcast, Ill toss in Thogard instead if tht makes you happier. I believe he does a "toxic tuesday" every now and then, and im pretty sure he can adequately explain what is wrong about snipe and showcase it too :P
Eg. on the topic; I had a funny discussion about my magplars build a while ago, where this guy frowned upon the likes of alcast. He is from one of the guilds considered best in a guild vs guild setting. He spent a lot of time telling me the day before what a jerk alcast is, and that he doesnt know *** about pvp. Well the following day, I copy pasted alcasts build into the chat we had, and he praised me a lot for the understanding I had of the game, and even asked me for some of my opinion. I again copypasted from an alcast guide, and got a lot of happiness back. Same with Blobs, I used his bombblade build with a lot of success, and was asked what gear and abilities I used, when later I revealed it was indeed a blobs build suddenly the whole thing changed and I was told how *** it was :P
The fact you think Alcast is a good PvP player honestly tells me what I need to know about you.
The fact you are limited to one liners and base your assumptions of me on something which is totally unrelated to your assumptions honestly tells me all I need to know about you. I dont know his pvp skills, I know his character builds, and most snipers you encounter take their builds directly from him.
Hochstapler wrote: »The tears from baddies flow at a constant rate in this thread lol.
Wonder who will be the first to ragequit and go back to Hello Kitty Online, where he belongs.
Hochstapler wrote: »The tears from baddies flow at a constant rate in this thread lol.
Wonder who will be the first to ragequit and go back to Hello Kitty Online, where he belongs.
I love these comments most. It kind of reminds me of the sorcs and shield stacking last patch. When it got nerfed, whose tears started flowing then? Who rage quit?
Make no mistake, with shield and roll changes, it's unlikely that both snipe and cloak will remain in their current conditions. They are on a trend of nerfing offense and defense that is too powerful, guess what snipe and cloak are?
pdebie64b16_ESO wrote: »Knootewoot wrote: »I wanted to have fun PvP this weekend, but I kepp dying, full impenetrable and radiant mage slotted, to a snipe+poison arrow+slice.
It's pretty annoying to have zero counterplay from a stamblade who does 3 attacks from stealth which all land at same time (by the looks of it)
And I know I am not the only one, as the bodies kept piling up from people trying to rez.
Oh well, after that I just kept within keep walls using siege and repairing where I can.
You cant do 3 attacks from stealth at the same time because after the first attack you will be revealed. You can do 2 snipes in a row, first one from stealth, second one by using shadow disquise after using the second snipe, for a third you need to cast snipe again followed by shadow disquise again but it takes an extra second to cast because shadow disquise was in between.
Metemsycosis wrote: »you're right @PhoenixGrey
snipe is actually the new proxy bomb. Seems you cherry picked my point only to ignore its essence. Tsk tsk tsk
Ok
If you add dizzying or dawnbreaker to shalks you've exceeded the 15k single target damage, prolly still while running 30k health.
The dbos/shalks combo 100-0 people and still does. Not only that but it can 100-0 multiple people.
Why be disingenuous?
I was remarking on someone else's reference to snipe as a low risk high reward play when at best you get one target as opposed to shalks/steel tornado spam, which the op brought up, and has the potential to knock out multiple opponents at the same time. I don't have issues with any one combo in the game, AoE or not. Gotten to the point where I feel comfortable saying if I get beat it's no game mechanic to blame.
Also mind you I don't wanna nerf any class. I like that stamdens and stamsorcs exist I just wanna keep the counters to their powerful melee specs. That's where range comes into play and I don't think silver shards is the answer.
Again and finally, from 43 meters away I can take out maybe one player. Maybe. It's not a 1 shot so it's no guarantee. There are only a few ways around that gcd (using the flight time) from that range and most are tricky af to pull off. But because of it being at range doing the thing a bow is supposed to do, there is an issue even though there are still reasonably unrisky combos that hit harder than two Snipes back to back. (like daedric mines still crunch 5k /mine when specced properly, as one example)
PhoenixGrey wrote: »Metemsycosis wrote: »you're right @PhoenixGrey
snipe is actually the new proxy bomb. Seems you cherry picked my point only to ignore its essence. Tsk tsk tsk
Ok
If you add dizzying or dawnbreaker to shalks you've exceeded the 15k single target damage, prolly still while running 30k health.
The dbos/shalks combo 100-0 people and still does. Not only that but it can 100-0 multiple people.
Why be disingenuous?
I was remarking on someone else's reference to snipe as a low risk high reward play when at best you get one target as opposed to shalks/steel tornado spam, which the op brought up, and has the potential to knock out multiple opponents at the same time. I don't have issues with any one combo in the game, AoE or not. Gotten to the point where I feel comfortable saying if I get beat it's no game mechanic to blame.
Also mind you I don't wanna nerf any class. I like that stamdens and stamsorcs exist I just wanna keep the counters to their powerful melee specs. That's where range comes into play and I don't think silver shards is the answer.
Again and finally, from 43 meters away I can take out maybe one player. Maybe. It's not a 1 shot so it's no guarantee. There are only a few ways around that gcd (using the flight time) from that range and most are tricky af to pull off. But because of it being at range doing the thing a bow is supposed to do, there is an issue even though there are still reasonably unrisky combos that hit harder than two Snipes back to back. (like daedric mines still crunch 5k /mine when specced properly, as one example)
The dbos/ shalks combo is not a guaranteed crit. You have better chances of surviving that ulti dump if you know its coming and try avoid its conal impact. Can't say the same for snipe which usually comes with a health desync/ does not respect its cast time/ guaranteed crit / from stealth and sound cue is always delayed. Counterplay exists for snipe but its only on paper.
I would go as far as saying if NB's didnt exist I would be prepared to live with the current broken state of snipe
Hochstapler wrote: »The tears from baddies flow at a constant rate in this thread lol.
Wonder who will be the first to ragequit and go back to Hello Kitty Online, where he belongs.
Metemsycosis wrote: »My advice against snipers is invest into immovable detect pots.
Immovs last 15 seconds as well as detect pots. Plus I’m not going to detect some garbage zergling whos 40+ meters away. Try again.
Kinda funny to see the repeated argument of "ooh but I sacrifice defense in order to do that damage!". Let me tell you, this is not even relevant when you can sit in the back of your zerg spamming snipe and deleting people like its nothing with 8k snipes. Oh, people are coming close? Cloak and run. I know what I am talking about because years ago, I used to be a snipe user. I would repeatedly kill people without them ever having the chance to do anything back. When you actually have played other playstyles, only then you will realize how broken easy it is to get kills with it.
Don't you ever wonder why every new player in this game that wants to use a bow, ends up spamming snipe? Its simple:
1. Its easy
2. It hits like a truck
3. It is mostly risk free
End of story.
Knootewoot wrote: »I wanted to have fun PvP this weekend, but I kepp dying, full impenetrable and radiant mage slotted, to a snipe+poison arrow+slice.
It's pretty annoying to have zero counterplay from a stamblade who does 3 attacks from stealth which all land at same time (by the looks of it).
Girl_Number8 wrote: »Metemsycosis wrote: »My advice against snipers is invest into immovable detect pots.
Immovs last 15 seconds as well as detect pots. Plus I’m not going to detect some garbage zergling whos 40+ meters away. Try again.
Well, if you are a good solo or small group player then you should know all the counters. Though since you're complaining about the second shooter on the grassy knoll maybe you don't.
PhoenixGrey wrote: »Metemsycosis wrote: »you're right @PhoenixGrey
snipe is actually the new proxy bomb. Seems you cherry picked my point only to ignore its essence. Tsk tsk tsk
Ok
If you add dizzying or dawnbreaker to shalks you've exceeded the 15k single target damage, prolly still while running 30k health.
The dbos/shalks combo 100-0 people and still does. Not only that but it can 100-0 multiple people.
Why be disingenuous?
I was remarking on someone else's reference to snipe as a low risk high reward play when at best you get one target as opposed to shalks/steel tornado spam, which the op brought up, and has the potential to knock out multiple opponents at the same time. I don't have issues with any one combo in the game, AoE or not. Gotten to the point where I feel comfortable saying if I get beat it's no game mechanic to blame.
Also mind you I don't wanna nerf any class. I like that stamdens and stamsorcs exist I just wanna keep the counters to their powerful melee specs. That's where range comes into play and I don't think silver shards is the answer.
Again and finally, from 43 meters away I can take out maybe one player. Maybe. It's not a 1 shot so it's no guarantee. There are only a few ways around that gcd (using the flight time) from that range and most are tricky af to pull off. But because of it being at range doing the thing a bow is supposed to do, there is an issue even though there are still reasonably unrisky combos that hit harder than two Snipes back to back. (like daedric mines still crunch 5k /mine when specced properly, as one example)
The dbos/ shalks combo is not a guaranteed crit. You have better chances of surviving that ulti dump if you know its coming and try avoid its conal impact. Can't say the same for snipe which usually comes with a health desync/ does not respect its cast time/ guaranteed crit / from stealth and sound cue is always delayed. Counterplay exists for snipe but its only on paper.
I would go as far as saying if NB's didnt exist I would be prepared to live with the current broken state of snipe
Metemsycosis wrote: »PhoenixGrey wrote: »Metemsycosis wrote: »you're right @PhoenixGrey
snipe is actually the new proxy bomb. Seems you cherry picked my point only to ignore its essence. Tsk tsk tsk
Ok
If you add dizzying or dawnbreaker to shalks you've exceeded the 15k single target damage, prolly still while running 30k health.
The dbos/shalks combo 100-0 people and still does. Not only that but it can 100-0 multiple people.
Why be disingenuous?
I was remarking on someone else's reference to snipe as a low risk high reward play when at best you get one target as opposed to shalks/steel tornado spam, which the op brought up, and has the potential to knock out multiple opponents at the same time. I don't have issues with any one combo in the game, AoE or not. Gotten to the point where I feel comfortable saying if I get beat it's no game mechanic to blame.
Also mind you I don't wanna nerf any class. I like that stamdens and stamsorcs exist I just wanna keep the counters to their powerful melee specs. That's where range comes into play and I don't think silver shards is the answer.
Again and finally, from 43 meters away I can take out maybe one player. Maybe. It's not a 1 shot so it's no guarantee. There are only a few ways around that gcd (using the flight time) from that range and most are tricky af to pull off. But because of it being at range doing the thing a bow is supposed to do, there is an issue even though there are still reasonably unrisky combos that hit harder than two Snipes back to back. (like daedric mines still crunch 5k /mine when specced properly, as one example)
The dbos/ shalks combo is not a guaranteed crit. You have better chances of surviving that ulti dump if you know its coming and try avoid its conal impact. Can't say the same for snipe which usually comes with a health desync/ does not respect its cast time/ guaranteed crit / from stealth and sound cue is always delayed. Counterplay exists for snipe but its only on paper.
I would go as far as saying if NB's didnt exist I would be prepared to live with the current broken state of snipe
A more interesting take but what I figured: a nerf cloak thread in disguise.
I have a problem with the game not working properly as well (health desync, lack of cue, etc). I said so from the start. Bc when games working you can counter. If you can counter no need for balance.
Metemsycosis wrote: »Frags and flares can be hard casted from the back of a group to devastating effect as well. Trying to figure out why you are singling out snipe over these couple others.
Because I can snipe someone for 14k in no cp.
If I did a pure dmg build on a magplar there’s no way I’d hit someone for 14k.
Girl_Number8 wrote: »Metemsycosis wrote: »My advice against snipers is invest into immovable detect pots.
Immovs last 15 seconds as well as detect pots. Plus I’m not going to detect some garbage zergling whos 40+ meters away. Try again.
Well, if you are a good solo or small group player then you should know all the counters. Though since you're complaining about the second shooter on the grassy knoll maybe you don't.
I can totally counter being health desync’d from 100-0% health totally.
I can also counter playing Bg’s while playing something like chaos ball and fighting the ball carrier naturally then just dropping dead as the sound of snipe casting never registered because some kid is camping at his spawn snipe spamming.
I can also counter once again playin Bg’s and being with my group only to just get stunned from absolutely nothing then dying as I got cc’d From snipe and then couldn’t cc break because you know. Zos can’t code, then getting desync’d while in steal. Totally able to be countered yea. I’m being sarcastic btw
Girl_Number8 wrote: »Metemsycosis wrote: »My advice against snipers is invest into immovable detect pots.
Immovs last 15 seconds as well as detect pots. Plus I’m not going to detect some garbage zergling whos 40+ meters away. Try again.
Well, if you are a good solo or small group player then you should know all the counters. Though since you're complaining about the second shooter on the grassy knoll maybe you don't.
I can totally counter being health desync’d from 100-0% health totally.
I can also counter playing Bg’s while playing something like chaos ball and fighting the ball carrier naturally then just dropping dead as the sound of snipe casting never registered because some kid is camping at his spawn snipe spamming.
I can also counter once again playin Bg’s and being with my group only to just get stunned from absolutely nothing then dying as I got cc’d From snipe and then couldn’t cc break because you know. Zos can’t code, then getting desync’d while in steal. Totally able to be countered yea. I’m being sarcastic btw
Again your problem is with health desync not snipe. You haven't presented a problem specific to snipe. Either it's the fact the game has bad netcode(desync), zergs(bad pvp modes), or NBs skill interactions with snipe have over tuned synergy(an issue that needs NB evaluated).
Metemsycosis wrote: »A more interesting take but what I figured: a nerf cloak thread in disguise.
I have a problem with the game not working properly as well (health desync, lack of cue, etc). I said so from the start. Bc when games working you can counter. If you can counter no need for balance.
(sorry for my english and if i have not read all, difficult to translate)
i play snipe, and dont forget that a snipe cant really do something against a dragon knight, reflective scale and it's a wondefull self kill...
40m no risk? not always easy to shoot the good target except if you come closer, and if you dont kill your target escape is not always easy....
DK are deadly with reflective scale
warden are very difficult to kill
and sorcerer ..... did i need to talk about flame reach?
ok snipe deal a lots of damage, it made for, 10k, 13k and more, but to make max damage the sniper sacrifice any resistance.
and each time he miss his target, he is nearly condamn.