The Gold Road Chapter – which includes the Scribing system – and Update 42 is now available to test on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/discussion/656454/
Maintenance for the week of April 29:
• PC/Mac: No maintenance – April 29
We will be performing maintenance for patch 10.0.2 on the PTS on Monday at 8:00AM EDT (12:00 UTC).

PTS Patch Notes v3.1.1

  • Franieck
    Franieck
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    Any ETA on when the pts is gonna be back online?
  • TheMrAfrica
    TheMrAfrica
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    del
    Edited by TheMrAfrica on April 23, 2024 12:30AM
  • paulsimonps
    paulsimonps
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    @LordSlif

    No, its all of its hits are direct damage, so is the scamps. Only things that have separate damage values for the First hit and the DoT act like that.
  • Liofa
    Liofa
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    New sets ... Are those only in Divines again ? And weapons only in Precise , Sharpened and Defending ?
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    Moloch1514 wrote: »
    @ZOS_GinaBruno will Templates and existing Lvl. 50 characters have 50/50 Racial Skill, or do we still have only 47/50 (with Skillpoint not refunded for last passive on existing toons)?

    That's not fixed yet in this patch, but we are aware of the issue.
    Gina Bruno
    Senior Community Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    Franieck wrote: »
    Any ETA on when the pts is gonna be back online?

    Hopefully within the next hour or two.
    Gina Bruno
    Senior Community Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • brtomkin
    brtomkin
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    LZH wrote: »
    Why was Torug's pact nerfed and the oblivion damage enchant left alone? The issue wasn't the ability to weave in the enchant damage between abilities, it was that doing so with oblivion damage was too strong.

    With infused/Torug's 4 second enchants are now 1.4 (assuming they were 1 before? not sure if torug's or infused applied first)

    It's save to assume Infused applied first. If it did not, the old calculation would of been (4-1)/2=1.5 seconds. Which means that with this change they actually buffed the proc of the enchants by 0.1 seconds.

    So its safe to assume the calculation looked like this (4/2)-1=1 second.

    Now that it is multiplicative it's for sure 1.4 seconds. So that combo got nerfed by 0.4 seconds.

    However it won't stop the whining of oblivion enchants once the patch drops :D

    If I am not mistaken, Infused is 40% on live, right?

    On live, the calculation would be: (4*0.6)-1=1.4 seconds
    Previous PTS calculation was: (4*0.5)-1=1 second
    Current PTS calculation is now: 4*0.5*0.7=1.4 seconds

    So, it seems to me that they are trying to buff the Infused trait but not buff the Infused + Torug's combo.
    PS5 NA: Pickmans__Model, CP 2000+
  • LordSlif
    LordSlif
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    @LordSlif

    No, its all of its hits are direct damage, so is the scamps. Only things that have separate damage values for the First hit and the DoT act like that.

    Yup i was talking about dot, my bad
  • TheMrAfrica
    TheMrAfrica
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    del
    Edited by TheMrAfrica on April 23, 2024 12:30AM
  • Aliyavana
    Aliyavana
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    Why were house motif drop rates reduced? Plus they are only available through thieving
  • Mix
    Mix
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    @ZOS_GinaBruno So the new houses wont be added to PTS this week either?

    Not in this patch, sorry! We're targeting the next PTS patch (3.1.2).

    awww no houses to explore:(
    Edited by Mix on July 17, 2017 8:45PM
  • SanTii.92
    SanTii.92
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    Vaoh wrote: »
    SanTii.92 wrote: »
    Vaoh wrote: »
    Are Wardens going to have any bug fixes for Winter's Revenge having a lower than intended critical chance or Swarm counting as a Direct Damage skill instead of a DoT (same bug as with Twisting Path)? I've been playing *a lot* of Magicka Warden and these two bugs alone hurt their already low DPS.
    Swarm counting as direct dmge is probably a dps gain with the buffs to crit chance, since it procs Scathing and Neri. I'd rather see them not changing it.

    @SanTii.92 Nope. It's not a DPS increase unfortunately.

    The Exploiter passive requires 75 CP into Thaumaturge to gain on a Magicka build, meaning you are losing a lot of damage on Swarm for it to be Direct Damage. Twisting Path was an AoE DOT that ticked every second, whereas Swarm is a single target DoT that ticks every 2 seconds

    The difference between a Warden and a Nightblade is that Scathing Mage is great on a Nightblade, but weak on a Warden. Wardens make use of either a Julianos 5-piece and/or Moondancer 5-piece. Nothing else really competes (not even Necropotence, since it doesn't increase light/heavy attack damage).

    A Warden doesn't use Nerien'eth or Scathing Mage for higher DPS atm.
    I'd love to see some data that indicates which is the minimum percentage of dot contribution needed to justify the 75 points investment, and how much of off balance uptime is needed.
    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
  • brtomkin
    brtomkin
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    brtomkin wrote: »
    LZH wrote: »
    Why was Torug's pact nerfed and the oblivion damage enchant left alone? The issue wasn't the ability to weave in the enchant damage between abilities, it was that doing so with oblivion damage was too strong.

    With infused/Torug's 4 second enchants are now 1.4 (assuming they were 1 before? not sure if torug's or infused applied first)

    It's save to assume Infused applied first. If it did not, the old calculation would of been (4-1)/2=1.5 seconds. Which means that with this change they actually buffed the proc of the enchants by 0.1 seconds.

    So its safe to assume the calculation looked like this (4/2)-1=1 second.

    Now that it is multiplicative it's for sure 1.4 seconds. So that combo got nerfed by 0.4 seconds.

    However it won't stop the whining of oblivion enchants once the patch drops :D

    If I am not mistaken, Infused is 40% on live, right?

    On live, the calculation would be: (4*0.6)-1=1.4 seconds
    Previous PTS calculation was: (4*0.5)-1=1 second
    Current PTS calculation is now: 4*0.5*0.7=1.4 seconds

    So, it seems to me that they are trying to buff the Infused trait but not buff the Infused + Torug's combo.

    This is correct. The issue is that Torug's + infused is no stronger than just using infused by itself since you can only weave in an enchant every other light attack either way. A 1.4s and a 2s cooldown lead to the same amount of procs, making Torug's pretty much useless.

    Ok, cool... but I'm not missing anything on the live server correct? The 1s cooldown is not possible on live, it was only possible for the past week on the PTS, correct?

    PS5 NA: Pickmans__Model, CP 2000+
  • LordSlif
    LordSlif
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    Pls zos buff ice staff, change shield expert
  • JustSnilloc
    JustSnilloc
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    Still no word on prosperous?

    Let's look at the trait in comparison to two others (7 Legendary Pieces of Armor)...

    Divines - 124 Additional Points of Stat Recovery (*with corresponding Mundus)
    Divines - 1065 Additional Points of Stamina/Magicka (*with corresponding Mundus)
    Infused - 800 or 900 Additonal Points of Stam/Mag or Health. (Was infused armor buffed too? 866 or 975 if it was buffed).

    Prosper - 77 Additonal Points of Tri-Stat Recovery.

    ... that's just too low. It needs to be buffed up to about 15 points of recovery per legendary piece to be considered. You could also drop the recovery on the weakest stat meaning that it grants bonus stat recovery to a character's two highest attributes. That would grant a total of 105 Health Recovery and 105 Stam or Mag Recovery for everyone. Would it be the new meta? Probably not, but it would at least be worthwhile at that point.
    [J.S.] The Lost King --->
    http://justsnilloc.proboards.com/
    http://justsnilloc.deviantart.com/
    ~ 0==={{:::::::::::::::x:::::::::::::::}}===0 ~
  • br0steen
    br0steen
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    It has taken over a year to fix engine guardian to not run off lol. It will also sometimes not return resources if you break the beam for example, by going up a set of stairs or something. The dwarven sphere collapses to how it looks when it first spawns when this happens. Wonder if that was fixed too.

    Also, twisting path has always been considered direct damage and a dot, it went so long without being recognized that most people ended up assuming it was just something special that NBs had. Will NBs get any buffs to bring them more in line in terms of pve dps?

    Lots of people think magblades are dead now.

  • LordSlif
    LordSlif
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    Still no word on prosperous?

    Let's look at the trait in comparison to two others (7 Legendary Pieces of Armor)...

    Divines - 124 Additional Points of Stat Recovery (*with corresponding Mundus)
    Divines - 1065 Additional Points of Stamina/Magicka (*with corresponding Mundus)
    Infused - 800 or 900 Additonal Points of Stam/Mag or Health. (Was infused armor buffed too? 866 or 975 if it was buffed).

    Prosper - 77 Additonal Points of Tri-Stat Recovery.

    ... that's just too low. It needs to be buffed up to about 15 points of recovery per legendary piece to be considered. You could also drop the recovery on the weakest stat meaning that it grants bonus stat recovery to a character's two highest attributes. That would grant a total of 105 Health Recovery and 105 Stam or Mag Recovery for everyone. Would it be the new meta? Probably not, but it would at least be worthwhile at that point.

    No words about a lot of things
  • TheMrAfrica
    TheMrAfrica
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    del
    Edited by TheMrAfrica on April 23, 2024 12:30AM
  • James-Wayne
    James-Wayne
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    First incremental patch is always light on... Not enough data from one week to make informed decisions
    PERTH, AUSTRALIA | PC | NA | @Aussie-Elders

    TENTH ANNIVERSARY - Thanks for sticking with us for 10 years.
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  • JustSnilloc
    JustSnilloc
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    First incremental patch is always light on... Not enough data from one week to make informed decisions

    That makes sense. I am curious as to whether or not the infused buff applies to armor as well as weapons though. I didn't see it specified in the notes, and wasn't sure.
    [J.S.] The Lost King --->
    http://justsnilloc.proboards.com/
    http://justsnilloc.deviantart.com/
    ~ 0==={{:::::::::::::::x:::::::::::::::}}===0 ~
  • Kalante
    Kalante
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    "The Kneel emote is no longer listed twice in the Ceremonial category from the Emote menu"


    What a waste of resources. Nice to see yall are hard at working focusing on pointless trash.
  • Draqone
    Draqone
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    This is correct. The issue is that Torug's + infused is no stronger than just using infused by itself since you can only weave in an enchant every other light attack either way. A 1.4s and a 2s cooldown lead to the same amount of procs, making Torug's pretty much useless.

    @TheMrAfrica
    You realise that weapon skills (Wall of elemenats, poison injection etc) also proc enchants?
    It's not true that there is no difference between 1.4 and 2 seconds.
    ESO Balance:
    “All skills are equal, but some skills are more equal than others.”
  • ifDoubtNerfIt
    ifDoubtNerfIt
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    Why was Torug's pact nerfed and the oblivion damage enchant left alone? The issue wasn't the ability to weave in the enchant damage between abilities, it was that doing so with oblivion damage was too strong.

    Oblivion glyph was nerfed last PTS patch (check 3.1.0).
    kookster wrote: »
    "Fixed a specific case where some charge and leap abilities (such as Critical Charge or Dragon Leap) were displaying their animation and visual effects but not actually moving you to the enemy target."

    YAY!

    For Critical Charge, I'm assuming thats the as called by most macro slash bug?

    Actually "macro slash bug" is more related to lag and how the game prioritizes animations than that. It happens when you spam a cast time ability while using a charge ability.
    @ZOS_GinaBruno , are new sets added to template characters?

    Yes.
    Edited by ifDoubtNerfIt on July 17, 2017 10:02PM
  • SirDopey
    SirDopey
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    LordSlif wrote: »
    LordSlif wrote: »
    @ZOS_GinaBruno nothing about ice staff and thaumaturge cp?

    whats wrong with thautermage??

    @Lord_Dexter
    There is a problem with some skills and CP:

    Some skills as Curse, proximity detonation, unstable core are DOT in the game (it procs valkyn skoria, empower dnt work too).

    Thaumaturge (CP): increase Damage Over Time damage
    Master-at-Arms (CP): increase direct damage attacks

    Skills that deal damage after a few seconds as Curse, proximity detonation, unstable core... are increasing their damage with Master-at-Arms instead thaumatuge.

    I'm not sure I agree with this. All those skills do their damage in one hit AFTER a certain amount of time. They are not doing their damage OVER a certain amount of time. I've never thought of those skills as dots for that very reason and I dare say it's skoria that is bugged and not the cps???

    1 hit = direct damage
    multiple hits = dot
    Edited by SirDopey on July 17, 2017 10:03PM
    NA PC | AD
    xx Doc Holliday xx
  • Mondini
    Mondini
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    LZH wrote: »
    Why was Torug's pact nerfed and the oblivion damage enchant left alone? The issue wasn't the ability to weave in the enchant damage between abilities, it was that doing so with oblivion damage was too strong.

    This is actually a buff for Torug's Pact.

    30% means that 10 second enchants are now 7 second cooldown instead of 9.

    With Infused and Torug's, 10 second enchants are now 3.5 seconds instead of 4.

    4 second enchants are now 2.8 instead of 3.

    With infused/Torug's 4 second enchants are now 1.4 (assuming they were 1 before? not sure if torug's or infused applied first)

    Before this change the cooldown for a 4 second enchant was 1 second when you combined infused and Torug's, allowing the weaving of an enchant with every light attack in between abilities. At a 1.4 second cooldown, now only every other weaved light attack will proc the enchant, effectively cutting the damage Torug's provides in half. I posted a discussion thread about 20 minutes ago that goes more in depth about this change if you'd like more info.It contains the following:

    In 3.1.1, Torug's Pact's 1 second cooldown reduction on enchants was changed to a 30% multiplicative reduction instead. This means that when combined with infused, in the 3.1.0 PTS the cooldown on damage enchants such as fire was 1 second, while in 3.1.1 it is 1.4 seconds.

    1.4 seconds means you can only weave in the enchant on every other light attack, which is no different than just using infused without Torug's Pact. This renders Torug's Pact's cooldown reduction useless for damage enchants, which outside of Oblivion damage, were not over-performing.

    So here is my proposal: Change the 30% multiplicative bonus to 40% so that when Torug's is combined with infused, a damage enchant has a cooldown of 1.2 seconds, allowing weaving while still being long enough to prevent continous light attack spam proccing the enchant. In addition, either :

    1. Have the Oblivion damage enchant's cooldown be changed changed from 4 seconds to 6ish so the cooldown is nerfed from 1.4 to 1.8 when combined with infused, or
    2. Have its damage nerfed by closer to 20-30% instead of 6%, which is the current nerf on the PTS.

    Throughout the PTS forums there is an almost unanimous agreement that it was the Oblivion enchant, not Torug's Pact, that was the problem. Hopefully a solution is found that doesn't involve nerfing an already niche and arguably under-performing set.

    Infused + torugs on live is 1.4 seconds and procs every other light attack.
  • TheMrAfrica
    TheMrAfrica
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    del
    Edited by TheMrAfrica on April 23, 2024 12:28AM
  • TheMrAfrica
    TheMrAfrica
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    del
    Edited by TheMrAfrica on April 23, 2024 12:28AM
  • cpuScientist
    cpuScientist
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    SanTii.92 wrote: »
    Vaoh wrote: »
    Are Wardens going to have any bug fixes for Winter's Revenge having a lower than intended critical chance or Swarm counting as a Direct Damage skill instead of a DoT (same bug as with Twisting Path)? I've been playing *a lot* of Magicka Warden and these two bugs alone hurt their already low DPS.
    Swarm counting as direct dmge is probably a dps gain with the buffs to crit chance, since it procs Scathing and Neri. I'd rather see them not changing it.

    he wants it to change for pvp, as there is really no good way to proc valkyn unless you use clench
  • dpencil1
    dpencil1
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    A bug is a bug. If it's a dot it should proc Skoria and scale with Thau. If it's not it shouldn't regardless of someone's personal preference. It's about continuity.
  • Darkmage1337
    Darkmage1337
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    [*]Fighters Guild
    • Dawnbreaker: This ability and its morphs can no longer be dodged.

    Finally.
    Edited by Darkmage1337 on July 18, 2017 12:26AM
    ESO Platform/Region: PC/NA. ESO ID: @Darkmage1337
    GM of Absolute Virtue. Co-GM of Absolute Vice. 8-time Former Emperor, out of 13 characters. 3 Templars, 3 Sorcerers, 2 Nightblades, 2 Dragonknights, 1 Warden. 1 Necromancer, and 1 Arcanist. The Ebonheart Pact: The Dark-Mage (Former Emperor), The Undying Nightshade, The Moonlit-Knight, The Killionaire (Former Emperor), Swims-Among-Slaughterfish (Former Emperor), The Undead Mage, and The Dark-Warlock. The Aldmeri Dominion: The Dawn-Bringer (Former Empress), The Ironwood Kid (Former Emperor), and The Storm-Sword. The Daggerfall Covenant: The Storm-Shield (Former Empress), The Savage-Beast, and The Burning-Crusader CP: 1,800.
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