Moloch1514 wrote: »@ZOS_GinaBruno will Templates and existing Lvl. 50 characters have 50/50 Racial Skill, or do we still have only 47/50 (with Skillpoint not refunded for last passive on existing toons)?
Any ETA on when the pts is gonna be back online?
GreenSoup2HoT wrote: »TheMrAfrica wrote: »Why was Torug's pact nerfed and the oblivion damage enchant left alone? The issue wasn't the ability to weave in the enchant damage between abilities, it was that doing so with oblivion damage was too strong.
With infused/Torug's 4 second enchants are now 1.4 (assuming they were 1 before? not sure if torug's or infused applied first)
It's save to assume Infused applied first. If it did not, the old calculation would of been (4-1)/2=1.5 seconds. Which means that with this change they actually buffed the proc of the enchants by 0.1 seconds.
So its safe to assume the calculation looked like this (4/2)-1=1 second.
Now that it is multiplicative it's for sure 1.4 seconds. So that combo got nerfed by 0.4 seconds.
However it won't stop the whining of oblivion enchants once the patch drops
paulsimonps wrote: »@LordSlif
No, its all of its hits are direct damage, so is the scamps. Only things that have separate damage values for the First hit and the DoT act like that.
ZOS_GinaBruno wrote: »eirinnpryderi wrote: »@ZOS_GinaBruno So the new houses wont be added to PTS this week either?
Not in this patch, sorry! We're targeting the next PTS patch (3.1.2).
I'd love to see some data that indicates which is the minimum percentage of dot contribution needed to justify the 75 points investment, and how much of off balance uptime is needed.Swarm counting as direct dmge is probably a dps gain with the buffs to crit chance, since it procs Scathing and Neri. I'd rather see them not changing it.Are Wardens going to have any bug fixes for Winter's Revenge having a lower than intended critical chance or Swarm counting as a Direct Damage skill instead of a DoT (same bug as with Twisting Path)? I've been playing *a lot* of Magicka Warden and these two bugs alone hurt their already low DPS.
@SanTii.92 Nope. It's not a DPS increase unfortunately.
The Exploiter passive requires 75 CP into Thaumaturge to gain on a Magicka build, meaning you are losing a lot of damage on Swarm for it to be Direct Damage. Twisting Path was an AoE DOT that ticked every second, whereas Swarm is a single target DoT that ticks every 2 seconds
The difference between a Warden and a Nightblade is that Scathing Mage is great on a Nightblade, but weak on a Warden. Wardens make use of either a Julianos 5-piece and/or Moondancer 5-piece. Nothing else really competes (not even Necropotence, since it doesn't increase light/heavy attack damage).
A Warden doesn't use Nerien'eth or Scathing Mage for higher DPS atm.
TheMrAfrica wrote: »GreenSoup2HoT wrote: »TheMrAfrica wrote: »Why was Torug's pact nerfed and the oblivion damage enchant left alone? The issue wasn't the ability to weave in the enchant damage between abilities, it was that doing so with oblivion damage was too strong.
With infused/Torug's 4 second enchants are now 1.4 (assuming they were 1 before? not sure if torug's or infused applied first)
It's save to assume Infused applied first. If it did not, the old calculation would of been (4-1)/2=1.5 seconds. Which means that with this change they actually buffed the proc of the enchants by 0.1 seconds.
So its safe to assume the calculation looked like this (4/2)-1=1 second.
Now that it is multiplicative it's for sure 1.4 seconds. So that combo got nerfed by 0.4 seconds.
However it won't stop the whining of oblivion enchants once the patch drops
If I am not mistaken, Infused is 40% on live, right?
On live, the calculation would be: (4*0.6)-1=1.4 seconds
Previous PTS calculation was: (4*0.5)-1=1 second
Current PTS calculation is now: 4*0.5*0.7=1.4 seconds
So, it seems to me that they are trying to buff the Infused trait but not buff the Infused + Torug's combo.
This is correct. The issue is that Torug's + infused is no stronger than just using infused by itself since you can only weave in an enchant every other light attack either way. A 1.4s and a 2s cooldown lead to the same amount of procs, making Torug's pretty much useless.
JustSnilloc wrote: »Still no word on prosperous?
Let's look at the trait in comparison to two others (7 Legendary Pieces of Armor)...
Divines - 124 Additional Points of Stat Recovery (*with corresponding Mundus)
Divines - 1065 Additional Points of Stamina/Magicka (*with corresponding Mundus)
Infused - 800 or 900 Additonal Points of Stam/Mag or Health. (Was infused armor buffed too? 866 or 975 if it was buffed).
Prosper - 77 Additonal Points of Tri-Stat Recovery.
... that's just too low. It needs to be buffed up to about 15 points of recovery per legendary piece to be considered. You could also drop the recovery on the weakest stat meaning that it grants bonus stat recovery to a character's two highest attributes. That would grant a total of 105 Health Recovery and 105 Stam or Mag Recovery for everyone. Would it be the new meta? Probably not, but it would at least be worthwhile at that point.
James-Wayne wrote: »First incremental patch is always light on... Not enough data from one week to make informed decisions
TheMrAfrica wrote: »This is correct. The issue is that Torug's + infused is no stronger than just using infused by itself since you can only weave in an enchant every other light attack either way. A 1.4s and a 2s cooldown lead to the same amount of procs, making Torug's pretty much useless.
TheMrAfrica wrote: »Why was Torug's pact nerfed and the oblivion damage enchant left alone? The issue wasn't the ability to weave in the enchant damage between abilities, it was that doing so with oblivion damage was too strong.
"Fixed a specific case where some charge and leap abilities (such as Critical Charge or Dragon Leap) were displaying their animation and visual effects but not actually moving you to the enemy target."
YAY!
For Critical Charge, I'm assuming thats the as called by most macro slash bug?
Lord_Dexter wrote: »@ZOS_GinaBruno , are new sets added to template characters?
Lord_Dexter wrote: »@ZOS_GinaBruno nothing about ice staff and thaumaturge cp?
whats wrong with thautermage??
@Lord_Dexter
There is a problem with some skills and CP:
Some skills as Curse, proximity detonation, unstable core are DOT in the game (it procs valkyn skoria, empower dnt work too).
Thaumaturge (CP): increase Damage Over Time damage
Master-at-Arms (CP): increase direct damage attacks
Skills that deal damage after a few seconds as Curse, proximity detonation, unstable core... are increasing their damage with Master-at-Arms instead thaumatuge.
TheMrAfrica wrote: »TheMrAfrica wrote: »Why was Torug's pact nerfed and the oblivion damage enchant left alone? The issue wasn't the ability to weave in the enchant damage between abilities, it was that doing so with oblivion damage was too strong.
This is actually a buff for Torug's Pact.
30% means that 10 second enchants are now 7 second cooldown instead of 9.
With Infused and Torug's, 10 second enchants are now 3.5 seconds instead of 4.
4 second enchants are now 2.8 instead of 3.
With infused/Torug's 4 second enchants are now 1.4 (assuming they were 1 before? not sure if torug's or infused applied first)
Before this change the cooldown for a 4 second enchant was 1 second when you combined infused and Torug's, allowing the weaving of an enchant with every light attack in between abilities. At a 1.4 second cooldown, now only every other weaved light attack will proc the enchant, effectively cutting the damage Torug's provides in half. I posted a discussion thread about 20 minutes ago that goes more in depth about this change if you'd like more info.It contains the following:
In 3.1.1, Torug's Pact's 1 second cooldown reduction on enchants was changed to a 30% multiplicative reduction instead. This means that when combined with infused, in the 3.1.0 PTS the cooldown on damage enchants such as fire was 1 second, while in 3.1.1 it is 1.4 seconds.
1.4 seconds means you can only weave in the enchant on every other light attack, which is no different than just using infused without Torug's Pact. This renders Torug's Pact's cooldown reduction useless for damage enchants, which outside of Oblivion damage, were not over-performing.
So here is my proposal: Change the 30% multiplicative bonus to 40% so that when Torug's is combined with infused, a damage enchant has a cooldown of 1.2 seconds, allowing weaving while still being long enough to prevent continous light attack spam proccing the enchant. In addition, either :
1. Have the Oblivion damage enchant's cooldown be changed changed from 4 seconds to 6ish so the cooldown is nerfed from 1.4 to 1.8 when combined with infused, or
2. Have its damage nerfed by closer to 20-30% instead of 6%, which is the current nerf on the PTS.
Throughout the PTS forums there is an almost unanimous agreement that it was the Oblivion enchant, not Torug's Pact, that was the problem. Hopefully a solution is found that doesn't involve nerfing an already niche and arguably under-performing set.
Swarm counting as direct dmge is probably a dps gain with the buffs to crit chance, since it procs Scathing and Neri. I'd rather see them not changing it.Are Wardens going to have any bug fixes for Winter's Revenge having a lower than intended critical chance or Swarm counting as a Direct Damage skill instead of a DoT (same bug as with Twisting Path)? I've been playing *a lot* of Magicka Warden and these two bugs alone hurt their already low DPS.
ZOS_GinaBruno wrote: »
[*]Fighters Guild
- Dawnbreaker: This ability and its morphs can no longer be dodged.