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Toppling Charge - Bug

  • dodgehopper_ESO
    dodgehopper_ESO
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    rokrdt05 wrote: »
    mr_wazzabi wrote: »
    Why don't they redisign the skill to fly like dragon leap?

    That or they could make it more similar to bolt escape, something to where it at least doesn't break or have silly delays.

    It should operate like Ambush. You're using the power of Light for goodness sake, that's 186,000 mi/second. That's pretty fast and may as well be a teleport when you're only going 12 feet away. If ambush operates so smoothly, I really see no reason why this skill can't operate as smoothly, but then again Templar is just clunky. I'd like to see them make the class less clunky on the whole.
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  • AfkNinja
    AfkNinja
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    rokrdt05 wrote: »
    mr_wazzabi wrote: »
    Why don't they redisign the skill to fly like dragon leap?

    That or they could make it more similar to bolt escape, something to where it at least doesn't break or have silly delays.

    It should operate like Ambush. You're using the power of Light for goodness sake, that's 186,000 mi/second. That's pretty fast and may as well be a teleport when you're only going 12 feet away. If ambush operates so smoothly, I really see no reason why this skill can't operate as smoothly, but then again Templar is just clunky. I'd like to see them make the class less clunky on the whole.

    Seriously, change it to work like Ambush. Let us leap into the heavens and come down in a column of blazing light.
  • Docmandu
    Docmandu
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    rokrdt05 wrote: »
    mr_wazzabi wrote: »
    Why don't they redisign the skill to fly like dragon leap?

    That or they could make it more similar to bolt escape, something to where it at least doesn't break or have silly delays.

    It should operate like Ambush. You're using the power of Light for goodness sake, that's 186,000 mi/second. That's pretty fast and may as well be a teleport when you're only going 12 feet away. If ambush operates so smoothly, I really see no reason why this skill can't operate as smoothly, but then again Templar is just clunky. I'd like to see them make the class less clunky on the whole.

    I'd be ok with something like this

    [video]https://youtu.be/IrFYLowWksw?t=28[/video]
  • Mumyo
    Mumyo
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    blabafat wrote: »
    While we're at it can we remove the delay? It's absolutely ridiculous.

    ZoS refuses to fix things that have been bugged for over a year. I made a forum post about Radiant destruction being dodgeable; I also saw a console forum post about radiant being dodgeable. However, no acknowledgement from ZoS on whether it's intended or not.


    The same thing happens with this ability. And actually, as of this patch, sometimes I cannot cast Toppling but I can cast my other abilities. When the bug is occurring, if I try to toppling charge, my character does the animaiton for a split second, but the skill doesn't happen.

    It has a delay after casting it, sometimes you can't cast it, and sometimes after casting it you can't use ANY abilities

    Its simple, they cant!

    They once said its bugged and it needs a fix and it even was adressed in an eso live talk but after some time they said its intended. They even said they fixed it once.

    So no fix possible=intended.
  • rokrdt05
    rokrdt05
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    Mumyo wrote: »
    blabafat wrote: »
    While we're at it can we remove the delay? It's absolutely ridiculous.

    ZoS refuses to fix things that have been bugged for over a year. I made a forum post about Radiant destruction being dodgeable; I also saw a console forum post about radiant being dodgeable. However, no acknowledgement from ZoS on whether it's intended or not.


    The same thing happens with this ability. And actually, as of this patch, sometimes I cannot cast Toppling but I can cast my other abilities. When the bug is occurring, if I try to toppling charge, my character does the animaiton for a split second, but the skill doesn't happen.

    It has a delay after casting it, sometimes you can't cast it, and sometimes after casting it you can't use ANY abilities

    Its simple, they cant!

    They once said its bugged and it needs a fix and it even was adressed in an eso live talk but after some time they said its intended. They even said they fixed it once.

    So no fix possible=intended.

    This is unfortunately true.

    This is one of a very select few skills that has been broken since launch of the game. I really wish @ZOS_GinaBruno @ZOS_BrianWheeler @ZOS_RichLambert would at least look at the skill or comment on it. This is really frustrating.
    Server: PC - North America - Daggerfall/Ebonheart

    Guilds: Order of the Bear | From The Dust

    Blaze | Sorcerer | DC | Former Empress
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    Ashléy Olsén| Dragon Knight | EP
  • DividendGamer
    Have any devs commented about this issue yet?

    Just started noticing some bad problems with it today after the patch on ps4.
    PS4
    Magicka Templar
    Daggerfall Covenant
    The Guar Cartel
  • CP5
    CP5
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    I ran my stamina templar earlier today and saw only stamina skills on my 2h bar. I thought "why don't I try toppling charge for a bit?" Big mistake, i'm very close to just not slotting the skill again with the bugs, skill bar lockout, and 'intended' suicide delay.
  • rokrdt05
    rokrdt05
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    Have any devs commented about this issue yet?

    Just started noticing some bad problems with it today after the patch on ps4.

    No, and that's the biggest concern. None of the devs have yet to acknowledge this at all.
    Server: PC - North America - Daggerfall/Ebonheart

    Guilds: Order of the Bear | From The Dust

    Blaze | Sorcerer | DC | Former Empress
    Ulterior Motive | Templar | DC
    Detka's Tank | Dragon Knight | DC
    Tëmpëst | Sorceror | EP | Former Emperor
    Fíre | Nightblade | EP
    'Fire| Nightblade | DC
    Spëctrë | Templar | DC
    Ashléy Olsén| Dragon Knight | EP
  • Pepper8Jack
    Pepper8Jack
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    Has anyone else noticed an increase in the frequency of the bug since this last update? (I'm on Xbox). I used to run into it occasionally before but now it seems to be more than 50% of the time I use it. Also, I've found that popping a potion gets me out of the "total lockdown" that seems to kick in where I can't use abilities, bar swap, put away weapons, etc. (never had it happen that bad before the update). This bug used to just be an occasional annoyance, but I'm finding now that it makes the skill unusable in even casual situations as both the frequency and severity of the problem have increased drastically since just a couple days ago.

    It is regrettable that we haven't been able to get a response on this issue so far.
  • CP5
    CP5
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    Well when I tried using the skill a few months ago I would mostly just get killed from the delay but the charge would work and the bar freeze didn't occur nearly as much, least from my experience.
  • Katinas
    Katinas
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    The most amazing fix to this bugged skill would be to grant Major Expedition buff after charging. It would be lore friendly in that this is a gap closer and the class in general lacks mobility.
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    Sorry for the delay, guys! We have a fix going into the Thieves Guild DLC for Toppling Charge so you won't become locked after using this ability.
    Gina Bruno
    Senior Creator Engagement Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • Springt-Über-Zwerge
    Springt-Über-Zwerge
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    Sorry for the delay, guys! We have a fix going into the Thieves Guild DLC for Toppling Charge so you won't become locked after using this ability.

    NICE! ... But thieves guild is in q1 2016 so bye bye eso until then
    PC,EU, EP
    Der-über-Zwerge-springt (Argonian, Magplar), Surtur Velothi (Dunmer, Magdk), Jaqene H'ghar (Imperial, Stamblade), Puppyslayer (Orc, Stamdk), Dagoth Era (Dunmer, Magblade), Æthmon Trevas (Altmer, Magsorc), Der-Zuletzt-Lacht (Argonian, Magden), Sir-Lanzeflott (Redguard, Stamplar)
  • CP5
    CP5
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    Gina, i'm just curious about this but last year (around patch 1.1) class changes were in incremental patches. Is that just a thing of the past now? Right now people have waited an excessive period of time for these kind of things and having the restriction of 'once every few months' for balance passes and bug fixes is only a good way to cause frustration. Is there no way to get fixes like that out sooner?
  • Falhael
    Falhael
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    This skill gets you killed frequently. And it feels like it's gotten worse lately. I have played my templar since launch and I still like playing Templar (what is wrong with me? :smiley: ) but there are soo many things that need fixing. So many bugs that are super frustrating.

    I had banned Toppling Charge from my bars a while ago but wanted to check it out as a gap closer in vMSA. Turned out to be the worst idea ever. Half of the time using the skill does nothing at all. Character makes this weird movement like starting to charge but nothing happens. Then if the actual charge works you'll get locked in doing nothing but walking. No skills, no dodge, no block, no nothing. If your potion cooldown is over you might be lucky to get out of it by using a potion. Many times you're dead before that. I then took 1hand/shield charge which at least worked reliably but it's a joke I have to use a stamina weapon skill as a magicka templar because my class skills are broken af.

    It's ridiculous. They don't care and obviously don't know what they're doing. Templar charge has been broken since launch, it got worse and worse, they tried to "fix" things a couple of times but just messed up more and more. And we all know that blazing spear was the best OP skill in game till yesterday :smiley: That nerf was needed.

  • Falhael
    Falhael
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    Sorry for the delay, guys! We have a fix going into the Thieves Guild DLC for Toppling Charge so you won't become locked after using this ability.

    Sounds good, but I'll only believe it when I see this skill working. :disappointed:
  • SoulScream
    SoulScream
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    /sigh lol
  • Xeven
    Xeven
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    Skill breaking bug:

    "Don't worry guys, we'll fix it Q1 of next year."

    Edit:
    Literally.

    Edited by Xeven on December 2, 2015 4:01PM
  • AfkNinja
    AfkNinja
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    Xeven wrote: »
    Skill breaking bug that has been an issue for a year:

    "Don't worry guys, we'll fix it Q1 of next year."

    Edit:
    Literally.

    This will be the fourth time they have tried to fix it I believe. Correct me if I am wrong.
  • WillhelmBlack
    WillhelmBlack
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    I have my bars lock up all the time, it's not just toppling charge that's doing it. I have to dodge roll and weapon swap to get them free'd up again.
    PC EU
  • Sedrethi
    Sedrethi
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    Glad to hear this skill is getting fixed (again), although it's disappointing to hear that a hotfix isn't available. Honestly, though, the skill really seems like it needs a redesign. It would be nice to have it work similar to other gap closers, like Teleport Strike, Critical Charge, etc. The suggestions of the Trinimac Knight's signature ability as a redesign would be interesting as well.
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  • Imdrefan
    Imdrefan
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    Sorry for the delay, guys! We have a fix going into the Thieves Guild DLC for Toppling Charge so you won't become locked after using this ability.

    Thank you for commenting!

    Is there any word on a fix for the Global Cooldown after the charge animation? This skill was once very responsive and would flow seamlessly from one skill to the next. Can we have that back?
    Drefan - VR14 AD Templar
    Decibel
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  • myrrrorb14_ESO
    myrrrorb14_ESO
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    I have my bars lock up all the time, it's not just toppling charge that's doing it. I have to dodge roll and weapon swap to get them free'd up again.

    Does that work all the time? Sucks not being able to do anything for 30 seconds in a battle.
  • SemiD4rkness
    SemiD4rkness
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    Sorry for the delay, guys! We have a fix going into the Thieves Guild DLC for Toppling Charge so you won't become locked after using this ability.

    This game's a joke. How long until that? 3-4 months?
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    CP5 wrote: »
    Gina, i'm just curious about this but last year (around patch 1.1) class changes were in incremental patches. Is that just a thing of the past now? Right now people have waited an excessive period of time for these kind of things and having the restriction of 'once every few months' for balance passes and bug fixes is only a good way to cause frustration. Is there no way to get fixes like that out sooner?

    It's not completely a thing of the past, though it isn't as common as it once was. In general, we try to keep big changes to our larger content updates (now DLCs) for various reasons, and more minor fixes and exploits to incremental patches. One of the main reasons we do this is for stability; introducing big changes or complicated bug fixes into incremental patches increases the risk of having an unstable build, which would make for a sad time for everyone. Keeping them for DLCs allows us more time for more thorough testing that we can complete with all the other major changes (including any new systems). Hope that makes sense!
    Gina Bruno
    Senior Creator Engagement Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • Springt-Über-Zwerge
    Springt-Über-Zwerge
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    @ZOS_GinaBruno is there also a fix for these bugs and completely useless abilities?

    1. No 140% bonus on shields for jabs
    2. Last hit of Jabs somtimes doesnt even hit
    3. no execute damage for Jesus beam
    4. Radiant sweep not hitting anything at all (also 5m radius for an ultimade is ridiculous)
    5. eclipse bug
    6. global cooldown on toppling charge
    7. completely useless sun shield
    8. completely useless backlash due to cap not scaling with spell/weapondamage
    9. completely useless eclipse thanks to unnessesary nerf to 1 taget
    10. completely useless rite of passage thanks to barrier being 100 times better
    11. completely useless healing ritual
    12. completely useless radiant aura thanks to potion buffs
    13. why is sun fire doing firedamage as only templar skill which forces me to either not use the skill because its crap since its missing the 25% from thaumaturge or put points in elemetal expert and weakening all my other abilities

    Now to passives:

    1. way lower proc chance of burning light than 25%
    2. ballanced warrior being everything else than ballanced (missing spelldamage)
    3. enduring rays lowering templar dps (backlash)
    4. light weaver being completely useless thanks to rite of passage and healing ritual being useless
    5. master ritualist soulgem return bugged
    6. missing ressource sustain for Templars in the passives 4% is laughable (sorcs for excample have 5% plus 15% ult cost reduction plus 20% magicka and stam regen)


    And why on earth would you double nerf blazing spear I cant see any logic in nerfing the dps of the class with the lowest dps

    also give us back a good aoe CC like blinding flashes
    Edited by Springt-Über-Zwerge on December 2, 2015 6:16PM
    PC,EU, EP
    Der-über-Zwerge-springt (Argonian, Magplar), Surtur Velothi (Dunmer, Magdk), Jaqene H'ghar (Imperial, Stamblade), Puppyslayer (Orc, Stamdk), Dagoth Era (Dunmer, Magblade), Æthmon Trevas (Altmer, Magsorc), Der-Zuletzt-Lacht (Argonian, Magden), Sir-Lanzeflott (Redguard, Stamplar)
  • CP5
    CP5
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    ✭✭✭
    CP5 wrote: »
    Gina, i'm just curious about this but last year (around patch 1.1) class changes were in incremental patches. Is that just a thing of the past now? Right now people have waited an excessive period of time for these kind of things and having the restriction of 'once every few months' for balance passes and bug fixes is only a good way to cause frustration. Is there no way to get fixes like that out sooner?

    It's not completely a thing of the past, though it isn't as common as it once was. In general, we try to keep big changes to our larger content updates (now DLCs) for various reasons, and more minor fixes and exploits to incremental patches. One of the main reasons we do this is for stability; introducing big changes or complicated bug fixes into incremental patches increases the risk of having an unstable build, which would make for a sad time for everyone. Keeping them for DLCs allows us more time for more thorough testing that we can complete with all the other major changes (including any new systems). Hope that makes sense!

    Thank you very much for replying to that. I get a lot of the stability issues when working with games (spent around half my time playing oblivion on pc just getting the thing to work with all the stuff I did to it). However with so many changes pooled so far apart players feel that nothing gets done and despite trying to avoid it (as stated in eso live a few times) players do need to relearn good chunks of the game when so much happens at once. But again thank you, between this and Brian's activity on the aoe thread there is some nice communication going on now.
  • rokrdt05
    rokrdt05
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    CP5 wrote: »
    Gina, i'm just curious about this but last year (around patch 1.1) class changes were in incremental patches. Is that just a thing of the past now? Right now people have waited an excessive period of time for these kind of things and having the restriction of 'once every few months' for balance passes and bug fixes is only a good way to cause frustration. Is there no way to get fixes like that out sooner?

    It's not completely a thing of the past, though it isn't as common as it once was. In general, we try to keep big changes to our larger content updates (now DLCs) for various reasons, and more minor fixes and exploits to incremental patches. One of the main reasons we do this is for stability; introducing big changes or complicated bug fixes into incremental patches increases the risk of having an unstable build, which would make for a sad time for everyone. Keeping them for DLCs allows us more time for more thorough testing that we can complete with all the other major changes (including any new systems). Hope that makes sense!

    Thanks Gina for responding! The most frustrating thing was to feel like we were being left in the dark regarding this ability.
    Server: PC - North America - Daggerfall/Ebonheart

    Guilds: Order of the Bear | From The Dust

    Blaze | Sorcerer | DC | Former Empress
    Ulterior Motive | Templar | DC
    Detka's Tank | Dragon Knight | DC
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    'Fire| Nightblade | DC
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    Ashléy Olsén| Dragon Knight | EP
  • itsDeej
    itsDeej
    I am also getting a bug with my toppling charge, it's not locking my bar but it won't ever cast and just rubber bands not executing the ability. Really causes problems since I duel wield on my main dps bar and have no access to another gap closer. @ZOS_GinaBruno @ZOS_BrianWheeler @ZOS_RichLambert
  • SemiD4rkness
    SemiD4rkness
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    @ZOS_GinaBruno is there also a fix for these bugs and completely useless abilities?

    1. No 140% bonus on shields for jabs
    2. Last hit of Jabs somtimes doesnt even hit
    3. no execute damage for Jesus beam
    4. Radiant sweep not hitting anything at all (also 5m radius for an ultimade is ridiculous)
    5. eclipse bug
    6. global cooldown on toppling charge
    7. completely useless sun shield
    8. completely useless backlash due to cap not scaling with spell/weapondamage
    9. completely useless eclipse thanks to unnessesary nerf to 1 taget
    10. completely useless rite of passage thanks to barrier being 100 times better
    11. completely useless healing ritual
    12. completely useless radiant aura thanks to potion buffs
    13. why is sun fire doing firedamage as only templar skill which forces me to either not use the skill because its crap since its missing the 25% from thaumaturge or put points in elemetal expert and weakening all my other abilities

    Now to passives:

    1. way lower proc chance of burning light than 25%
    2. ballanced warrior being everything else than ballanced (missing spelldamage)
    3. enduring rays lowering templar dps (backlash)
    4. light weaver being completely useless thanks to rite of passage and healing ritual being useless
    5. master ritualist soulgem return bugged
    6. missing ressource sustain for Templars in the passives 4% is laughable (sorcs for excample have 5% plus 15% ult cost reduction plus 20% magicka and stam regen)


    And why on earth would you double nerf blazing spear I cant see any logic in nerfing the dps of the class with the lowest dps

    also give us back a good aoe CC like blinding flashes

    I can answer that, it's all working as intended.
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