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Fear has some... issues...

  • Kupoking
    Kupoking
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  • Teargrants
    Teargrants
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    ✭✭✭✭
    Spangla wrote: »
    woodsro wrote: »
    You're correct. Fear does have some issues. We can tell you that we've identified the issue that was causing you to fall through the ground, or through the map entirely, and are testing the fix we've implemented. We hope to get this out in an incremental patch in the near future.

    @ZOS_GinaBruno: Do you also look into why fear is very difficult to break nowadays and that fear, in the current state of the game (one-shot-wars) might have to be adjusted to not be more deciding than any ultimate?

    A one second delay (which is pretty much standard atm playing in Cyrodiil) from break-free to any defensive maneuver is currently causing certain death, even when breaking immediately.

    One potential change we're exploring is to remove the stun, which should help with the responsiveness. This would likely not happen until the next major update, though the falling-through-the-world issue will be fixed much, much sooner (potentially in the next week or two).

    @ZOS_GinaBruno Hi Gina!

    Quick question, if i may have a few moments of your time.

    The Sorcerer Skill Streak does the Following:

    Streak
    Gives a 1.5 sec stun
    Then gives 6 secs of CC immunity.

    Fear
    a 4 sec loss of control of your character
    no CC immunity given unless you use break free


    Why does Streak that only stuns for a 1.5 secs give 6 secs of CC immunity without using break free, yet Fear can be spammed over and over again and unless the person uses break free, Fear gives no cc immunity?

    For the sake of consistence either the CC Immunity should be removed from Streak and CC Immunity only given by using break free, or Fear needs to give CC Immunity after its duration like Streak does now.

    This is my only issue with the skill, other than that, its fine. If Streak can't be spammed to keep someone CC then Fear shouldn't be able to be either. Regardless, I hope this could be brought to devs attention and addressed at some point.

    Thank you for your time Gina. Hope you have a great weekend!

    Because streak also allows you to escape and do damage whilst ccing.

    Plus hardened ward so.....
    Because we all know it's not like you can keep damaging ppl who are CC'd by fear or run away from them.

    Plus cloak so.....
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    EP ※ Kissgrants ※
    DC ※ Kirsi ※
    Vehemence Council
    #JustOutOfRenderRange
    ~Teargrants YouTube~
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  • Preyfar
    Preyfar
    ✭✭✭✭✭
    ✭✭
    Just want to let you all know that the issue with fear dropping you through the world will be fixed on Monday!
    Gina,

    Would you be able to confirm something: is Fear blockable? Since today's patch, I've tried using Fear on three people... and it did absolutely nothing. I used it as a survival method, and fear now just saps a lot of stamina, but nothing happens when I use it.

    EDIT: Mass Hysteria (Rank 1) Morph
    Edited by Preyfar on April 27, 2015 3:26PM
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    Preyfar wrote: »
    Just want to let you all know that the issue with fear dropping you through the world will be fixed on Monday!
    Gina,

    Would you be able to confirm something: is Fear blockable? Since today's patch, I've tried using Fear on three people... and it did absolutely nothing. I used it as a survival method, and fear now just saps a lot of stamina, but nothing happens when I use it.

    EDIT: Mass Hysteria (Rank 1) Morph

    Interesting. No, Fear should not be blockable. We'll take a look now!
    Gina Bruno
    Senior Creator Engagement Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • cozmon3c_ESO
    cozmon3c_ESO
    ✭✭✭✭✭
    sounds like fear is finally brought back down to the level of everything else in teh game if its now blockable. gj zos. i really do appreciate fear now has a counter, especially if it is now blockable.
    Guild UMBRA Chapter Lead
    ~Leper Si -V14 Sorcerer~
    Youtube Channel - Leper
    https://www.youtube.com/user/TheCozmon3c/videos
  • Satiar
    Satiar
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    ✭✭✭
    sounds like fear is finally brought back down to the level of everything else in teh game if its now blockable. gj zos. i really do appreciate fear now has a counter, especially if it is now blockable.

    Oh man, I can't even. A sorc asking for nerfs?

    Vehemence -- Commander and Raid Lead -- Tri-faction PvP
    Knights Paravant -- Co-GM and Raid Lead -- AD Greyhost



  • Huntler
    Huntler
    ✭✭✭✭✭
    woodsro wrote: »
    You're correct. Fear does have some issues. We can tell you that we've identified the issue that was causing you to fall through the ground, or through the map entirely, and are testing the fix we've implemented. We hope to get this out in an incremental patch in the near future.

    @ZOS_GinaBruno: Do you also look into why fear is very difficult to break nowadays and that fear, in the current state of the game (one-shot-wars) might have to be adjusted to not be more deciding than any ultimate?

    A one second delay (which is pretty much standard atm playing in Cyrodiil) from break-free to any defensive maneuver is currently causing certain death, even when breaking immediately.

    One potential change we're exploring is to remove the stun, which should help with the responsiveness. This would likely not happen until the next major update, though the falling-through-the-world issue will be fixed much, much sooner (potentially in the next week or two).

    @ZOS_GinaBruno Hi Gina!

    Quick question, if i may have a few moments of your time.

    The Sorcerer Skill Streak does the Following:

    Streak
    Gives a 1.5 sec stun
    Then gives 6 secs of CC immunity.

    Fear
    a 4 sec loss of control of your character
    no CC immunity given unless you use break free


    Why does Streak that only stuns for a 1.5 secs give 6 secs of CC immunity without using break free, yet Fear can be spammed over and over again and unless the person uses break free, Fear gives no cc immunity?

    For the sake of consistence either the CC Immunity should be removed from Streak and CC Immunity only given by using break free, or Fear needs to give CC Immunity after its duration like Streak does now.

    This is my only issue with the skill, other than that, its fine. If Streak can't be spammed to keep someone CC then Fear shouldn't be able to be either. Regardless, I hope this could be brought to devs attention and addressed at some point.

    Thank you for your time Gina. Hope you have a great weekend!

    Hello! All CC effects should be providing a 5 second immunity after the effect ends. We double checked internally, and this seems to be the case. If you're seeing otherwise, could you let us know with some details?

    Thanks! And you have a great weekend as well. :)
    Preyfar wrote: »
    Just want to let you all know that the issue with fear dropping you through the world will be fixed on Monday!
    Gina,

    Would you be able to confirm something: is Fear blockable? Since today's patch, I've tried using Fear on three people... and it did absolutely nothing. I used it as a survival method, and fear now just saps a lot of stamina, but nothing happens when I use it.

    EDIT: Mass Hysteria (Rank 1) Morph

    Interesting. No, Fear should not be blockable. We'll take a look now!

    I'd rather you guys leave it that way..... instead of thinking of the children I beg you... THINK OF THE BALANCE.
  • Garion
    Garion
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    Preyfar wrote: »
    Just want to let you all know that the issue with fear dropping you through the world will be fixed on Monday!
    Gina,

    Would you be able to confirm something: is Fear blockable? Since today's patch, I've tried using Fear on three people... and it did absolutely nothing. I used it as a survival method, and fear now just saps a lot of stamina, but nothing happens when I use it.

    EDIT: Mass Hysteria (Rank 1) Morph

    Interesting. No, Fear should not be blockable. We'll take a look now!
    Huntler wrote: »
    woodsro wrote: »
    You're correct. Fear does have some issues. We can tell you that we've identified the issue that was causing you to fall through the ground, or through the map entirely, and are testing the fix we've implemented. We hope to get this out in an incremental patch in the near future.

    @ZOS_GinaBruno: Do you also look into why fear is very difficult to break nowadays and that fear, in the current state of the game (one-shot-wars) might have to be adjusted to not be more deciding than any ultimate?

    A one second delay (which is pretty much standard atm playing in Cyrodiil) from break-free to any defensive maneuver is currently causing certain death, even when breaking immediately.

    One potential change we're exploring is to remove the stun, which should help with the responsiveness. This would likely not happen until the next major update, though the falling-through-the-world issue will be fixed much, much sooner (potentially in the next week or two).

    @ZOS_GinaBruno Hi Gina!

    Quick question, if i may have a few moments of your time.

    The Sorcerer Skill Streak does the Following:

    Streak
    Gives a 1.5 sec stun
    Then gives 6 secs of CC immunity.

    Fear
    a 4 sec loss of control of your character
    no CC immunity given unless you use break free


    Why does Streak that only stuns for a 1.5 secs give 6 secs of CC immunity without using break free, yet Fear can be spammed over and over again and unless the person uses break free, Fear gives no cc immunity?

    For the sake of consistence either the CC Immunity should be removed from Streak and CC Immunity only given by using break free, or Fear needs to give CC Immunity after its duration like Streak does now.

    This is my only issue with the skill, other than that, its fine. If Streak can't be spammed to keep someone CC then Fear shouldn't be able to be either. Regardless, I hope this could be brought to devs attention and addressed at some point.

    Thank you for your time Gina. Hope you have a great weekend!

    Hello! All CC effects should be providing a 5 second immunity after the effect ends. We double checked internally, and this seems to be the case. If you're seeing otherwise, could you let us know with some details?

    Thanks! And you have a great weekend as well. :)
    Preyfar wrote: »
    Just want to let you all know that the issue with fear dropping you through the world will be fixed on Monday!
    Gina,

    Would you be able to confirm something: is Fear blockable? Since today's patch, I've tried using Fear on three people... and it did absolutely nothing. I used it as a survival method, and fear now just saps a lot of stamina, but nothing happens when I use it.

    EDIT: Mass Hysteria (Rank 1) Morph

    Interesting. No, Fear should not be blockable. We'll take a look now!

    I'd rather you guys leave it that way..... instead of thinking of the children I beg you... THINK OF THE BALANCE.

    ^^^^^^^^^^^

    This is exactly as it should be. Please leave it this way...

    Lastobeth - VR16 Sorc - PvP Rank 41 (AD)
    Lastoblyat - VR16 Templar - PvP Rank 14 (AD)
    Ninja Pete - VR16 NB - PvP Rank 10 (AD)
    Labo the Banana Slayer - VR14 Sorc - PvP Rank 12 (EP)

    Member of Banana Squad | Officer of Arena
  • Satiar
    Satiar
    ✭✭✭✭✭
    ✭✭✭
    Huntler wrote: »
    woodsro wrote: »
    You're correct. Fear does have some issues. We can tell you that we've identified the issue that was causing you to fall through the ground, or through the map entirely, and are testing the fix we've implemented. We hope to get this out in an incremental patch in the near future.

    @ZOS_GinaBruno: Do you also look into why fear is very difficult to break nowadays and that fear, in the current state of the game (one-shot-wars) might have to be adjusted to not be more deciding than any ultimate?

    A one second delay (which is pretty much standard atm playing in Cyrodiil) from break-free to any defensive maneuver is currently causing certain death, even when breaking immediately.

    One potential change we're exploring is to remove the stun, which should help with the responsiveness. This would likely not happen until the next major update, though the falling-through-the-world issue will be fixed much, much sooner (potentially in the next week or two).

    @ZOS_GinaBruno Hi Gina!

    Quick question, if i may have a few moments of your time.

    The Sorcerer Skill Streak does the Following:

    Streak
    Gives a 1.5 sec stun
    Then gives 6 secs of CC immunity.

    Fear
    a 4 sec loss of control of your character
    no CC immunity given unless you use break free


    Why does Streak that only stuns for a 1.5 secs give 6 secs of CC immunity without using break free, yet Fear can be spammed over and over again and unless the person uses break free, Fear gives no cc immunity?

    For the sake of consistence either the CC Immunity should be removed from Streak and CC Immunity only given by using break free, or Fear needs to give CC Immunity after its duration like Streak does now.

    This is my only issue with the skill, other than that, its fine. If Streak can't be spammed to keep someone CC then Fear shouldn't be able to be either. Regardless, I hope this could be brought to devs attention and addressed at some point.

    Thank you for your time Gina. Hope you have a great weekend!

    Hello! All CC effects should be providing a 5 second immunity after the effect ends. We double checked internally, and this seems to be the case. If you're seeing otherwise, could you let us know with some details?

    Thanks! And you have a great weekend as well. :)
    Preyfar wrote: »
    Just want to let you all know that the issue with fear dropping you through the world will be fixed on Monday!
    Gina,

    Would you be able to confirm something: is Fear blockable? Since today's patch, I've tried using Fear on three people... and it did absolutely nothing. I used it as a survival method, and fear now just saps a lot of stamina, but nothing happens when I use it.

    EDIT: Mass Hysteria (Rank 1) Morph

    Interesting. No, Fear should not be blockable. We'll take a look now!

    I'd rather you guys leave it that way..... instead of thinking of the children I beg you... THINK OF THE BALANCE.

    So it's not about the CC break, or the bugs. You just want the skill to be nerfed to hell.
    Vehemence -- Commander and Raid Lead -- Tri-faction PvP
    Knights Paravant -- Co-GM and Raid Lead -- AD Greyhost



  • Teargrants
    Teargrants
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    ✭✭✭✭
    Satiar wrote: »
    Huntler wrote: »
    woodsro wrote: »
    You're correct. Fear does have some issues. We can tell you that we've identified the issue that was causing you to fall through the ground, or through the map entirely, and are testing the fix we've implemented. We hope to get this out in an incremental patch in the near future.

    @ZOS_GinaBruno: Do you also look into why fear is very difficult to break nowadays and that fear, in the current state of the game (one-shot-wars) might have to be adjusted to not be more deciding than any ultimate?

    A one second delay (which is pretty much standard atm playing in Cyrodiil) from break-free to any defensive maneuver is currently causing certain death, even when breaking immediately.

    One potential change we're exploring is to remove the stun, which should help with the responsiveness. This would likely not happen until the next major update, though the falling-through-the-world issue will be fixed much, much sooner (potentially in the next week or two).

    @ZOS_GinaBruno Hi Gina!

    Quick question, if i may have a few moments of your time.

    The Sorcerer Skill Streak does the Following:

    Streak
    Gives a 1.5 sec stun
    Then gives 6 secs of CC immunity.

    Fear
    a 4 sec loss of control of your character
    no CC immunity given unless you use break free


    Why does Streak that only stuns for a 1.5 secs give 6 secs of CC immunity without using break free, yet Fear can be spammed over and over again and unless the person uses break free, Fear gives no cc immunity?

    For the sake of consistence either the CC Immunity should be removed from Streak and CC Immunity only given by using break free, or Fear needs to give CC Immunity after its duration like Streak does now.

    This is my only issue with the skill, other than that, its fine. If Streak can't be spammed to keep someone CC then Fear shouldn't be able to be either. Regardless, I hope this could be brought to devs attention and addressed at some point.

    Thank you for your time Gina. Hope you have a great weekend!

    Hello! All CC effects should be providing a 5 second immunity after the effect ends. We double checked internally, and this seems to be the case. If you're seeing otherwise, could you let us know with some details?

    Thanks! And you have a great weekend as well. :)
    Preyfar wrote: »
    Just want to let you all know that the issue with fear dropping you through the world will be fixed on Monday!
    Gina,

    Would you be able to confirm something: is Fear blockable? Since today's patch, I've tried using Fear on three people... and it did absolutely nothing. I used it as a survival method, and fear now just saps a lot of stamina, but nothing happens when I use it.

    EDIT: Mass Hysteria (Rank 1) Morph

    Interesting. No, Fear should not be blockable. We'll take a look now!

    I'd rather you guys leave it that way..... instead of thinking of the children I beg you... THINK OF THE BALANCE.

    So it's not about the CC break, or the bugs. You just want the skill to be nerfed to hell.
    I may or may not have put in a word to Dee Tick about making this change. :neutral:
    POST EQVITEM SEDET ATRA CVRA
    ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
    EP ※ Teargrants ※
    EP ※ Kissgrants ※
    DC ※ Kirsi ※
    Vehemence Council
    #JustOutOfRenderRange
    ~Teargrants YouTube~
    ┬┴┬┴┤(・_├┬┴┬┴
  • DDuke
    DDuke
    ✭✭✭✭✭
    ✭✭✭✭
    Huntler wrote: »
    woodsro wrote: »
    You're correct. Fear does have some issues. We can tell you that we've identified the issue that was causing you to fall through the ground, or through the map entirely, and are testing the fix we've implemented. We hope to get this out in an incremental patch in the near future.

    @ZOS_GinaBruno: Do you also look into why fear is very difficult to break nowadays and that fear, in the current state of the game (one-shot-wars) might have to be adjusted to not be more deciding than any ultimate?

    A one second delay (which is pretty much standard atm playing in Cyrodiil) from break-free to any defensive maneuver is currently causing certain death, even when breaking immediately.

    One potential change we're exploring is to remove the stun, which should help with the responsiveness. This would likely not happen until the next major update, though the falling-through-the-world issue will be fixed much, much sooner (potentially in the next week or two).

    @ZOS_GinaBruno Hi Gina!

    Quick question, if i may have a few moments of your time.

    The Sorcerer Skill Streak does the Following:

    Streak
    Gives a 1.5 sec stun
    Then gives 6 secs of CC immunity.

    Fear
    a 4 sec loss of control of your character
    no CC immunity given unless you use break free


    Why does Streak that only stuns for a 1.5 secs give 6 secs of CC immunity without using break free, yet Fear can be spammed over and over again and unless the person uses break free, Fear gives no cc immunity?

    For the sake of consistence either the CC Immunity should be removed from Streak and CC Immunity only given by using break free, or Fear needs to give CC Immunity after its duration like Streak does now.

    This is my only issue with the skill, other than that, its fine. If Streak can't be spammed to keep someone CC then Fear shouldn't be able to be either. Regardless, I hope this could be brought to devs attention and addressed at some point.

    Thank you for your time Gina. Hope you have a great weekend!

    Hello! All CC effects should be providing a 5 second immunity after the effect ends. We double checked internally, and this seems to be the case. If you're seeing otherwise, could you let us know with some details?

    Thanks! And you have a great weekend as well. :)
    Preyfar wrote: »
    Just want to let you all know that the issue with fear dropping you through the world will be fixed on Monday!
    Gina,

    Would you be able to confirm something: is Fear blockable? Since today's patch, I've tried using Fear on three people... and it did absolutely nothing. I used it as a survival method, and fear now just saps a lot of stamina, but nothing happens when I use it.

    EDIT: Mass Hysteria (Rank 1) Morph

    Interesting. No, Fear should not be blockable. We'll take a look now!

    I'd rather you guys leave it that way..... instead of thinking of the children I beg you... THINK OF THE BALANCE.

    Yes, lets reward people for their slow reaction time & promote permablock, because that is obviously the only true way of playing the game /sarcasm

    Average human reaction time: 0,25 seconds
    GCD the caster of Mass Hysteria gets: 1,3 seconds (and Mass Hysteria deals no dmg)

    If you're an average human, you gain 1,05 seconds of time to heal/shield yourself, or initiate permablock mode again.

    The only people complaining about this skill would be the ones who think they should be able to tank&kill 15 people while holding the right mouse button.
    Edited by DDuke on April 27, 2015 4:03PM
  • Preyfar
    Preyfar
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    ✭✭
    DDuke wrote: »
    Yes, lets reward people for their slow reaction time & promote permablock, because that is obviously the only true way of playing the game /sarcasm
    That's the reason I took fear. The perma-blocker sword and board guys. I can burn up all my stamina or just try to light attack their stam down in battle, but Fear was pretty much the only tool I had as a nightblade to push these guys back.

  • Attorneyatlawl
    Attorneyatlawl
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    ✭✭✭
    sounds like fear is finally brought back down to the level of everything else in teh game if its now blockable. gj zos. i really do appreciate fear now has a counter, especially if it is now blockable.

    Thank goodness... it was honestly pretty silly to have no way to proactively prevent it and need to save a full break-free of stamina on a magicka-type character at all times or risk being feared with no remedy available even though you still had stamina for a few blocks.
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • tonemd
    tonemd
    ✭✭✭✭
    DDuke wrote: »
    The only people complaining about this skill would be the ones who think they should be able to tank&kill 15 people while holding the right mouse button.

    Agreed. Mass Hysteria is the counter to the permablock and block casting turtles. It keeps these people form being OP without making the PVErs cry. Keep it unblockable.
    Edited by tonemd on April 27, 2015 4:18PM
  • Huntler
    Huntler
    ✭✭✭✭✭
    tonemd wrote: »
    DDuke wrote: »
    The only people complaining about this skill would be the ones who think they should be able to tank&kill 15 people while holding the right mouse button.

    Agreed. Mass Hysteria is the counter to the permablock and block casting turtles. It keeps these people form being OP without making the PVErs cry. Keep it unblockable.

    If you can't see how fear in its current state is blatantly OP, I don't know what to tell you. If I could actually rely on ZOS to make break out and immunities work correctly I might not care that you can't block fear. See my other post, overall CC is a big problem right now. Maybe make it work properly and we can then re-evaluate.

    Something needs to be done, I honestly don't care what it is. Its no shocker the only people defending it are NBs... even more funny that they claim sorcs are OP. People are funny.
    Edited by Huntler on April 27, 2015 4:29PM
  • Satiar
    Satiar
    ✭✭✭✭✭
    ✭✭✭
    Huntler wrote: »
    tonemd wrote: »
    DDuke wrote: »
    The only people complaining about this skill would be the ones who think they should be able to tank&kill 15 people while holding the right mouse button.

    Agreed. Mass Hysteria is the counter to the permablock and block casting turtles. It keeps these people form being OP without making the PVErs cry. Keep it unblockable.

    If you can't see how fear in its current state is blatantly OP, I don't know what to tell you. If I could actually rely on ZOS to make break out and immunities work correctly I might not care that you can't block fear. See my other post, overall CC is a big problem right now. Maybe make it work properly and we can then re-evaluate.

    Something needs to be done, I honestly don't care what it is. Its no shocker the only people defending it are NBs... even more funny that they claim sorcs are OP. People are funny.

    The people defending it are NBs because NBs are kinda the class using it. Fear has always been a tool for breaking through a player standing still, block casting DPS, heals, shields and purge. That style of play has not gone away, and so neither should fear.

    I like how much of the thread is about how fear has bugs attached, but the moment something else glimmers you immediate jump on removing all of the skill's utility. It's fairly clear what you're after, not fixing the skill, but removing its usefulness in PvP.

    EDIT: I brought up Sorcs cuz I know their playstyle: Full shields, DPS while holding block, bolt escape if anyone gets too close. Hitting them with a stun that goes through that block punishes them for having a low stamina pool, and is basically all you can do against a full kite sorc. Or for that matter, any NB, DK or Templar who stands there holding block, thinking they're invincible.
    Edited by Satiar on April 27, 2015 4:52PM
    Vehemence -- Commander and Raid Lead -- Tri-faction PvP
    Knights Paravant -- Co-GM and Raid Lead -- AD Greyhost



  • Jaerlach
    Jaerlach
    ✭✭✭
    DDuke wrote: »
    Huntler wrote: »
    woodsro wrote: »
    You're correct. Fear does have some issues. We can tell you that we've identified the issue that was causing you to fall through the ground, or through the map entirely, and are testing the fix we've implemented. We hope to get this out in an incremental patch in the near future.

    @ZOS_GinaBruno: Do you also look into why fear is very difficult to break nowadays and that fear, in the current state of the game (one-shot-wars) might have to be adjusted to not be more deciding than any ultimate?

    A one second delay (which is pretty much standard atm playing in Cyrodiil) from break-free to any defensive maneuver is currently causing certain death, even when breaking immediately.

    One potential change we're exploring is to remove the stun, which should help with the responsiveness. This would likely not happen until the next major update, though the falling-through-the-world issue will be fixed much, much sooner (potentially in the next week or two).

    @ZOS_GinaBruno Hi Gina!

    Quick question, if i may have a few moments of your time.

    The Sorcerer Skill Streak does the Following:

    Streak
    Gives a 1.5 sec stun
    Then gives 6 secs of CC immunity.

    Fear
    a 4 sec loss of control of your character
    no CC immunity given unless you use break free


    Why does Streak that only stuns for a 1.5 secs give 6 secs of CC immunity without using break free, yet Fear can be spammed over and over again and unless the person uses break free, Fear gives no cc immunity?

    For the sake of consistence either the CC Immunity should be removed from Streak and CC Immunity only given by using break free, or Fear needs to give CC Immunity after its duration like Streak does now.

    This is my only issue with the skill, other than that, its fine. If Streak can't be spammed to keep someone CC then Fear shouldn't be able to be either. Regardless, I hope this could be brought to devs attention and addressed at some point.

    Thank you for your time Gina. Hope you have a great weekend!

    Hello! All CC effects should be providing a 5 second immunity after the effect ends. We double checked internally, and this seems to be the case. If you're seeing otherwise, could you let us know with some details?

    Thanks! And you have a great weekend as well. :)
    Preyfar wrote: »
    Just want to let you all know that the issue with fear dropping you through the world will be fixed on Monday!
    Gina,

    Would you be able to confirm something: is Fear blockable? Since today's patch, I've tried using Fear on three people... and it did absolutely nothing. I used it as a survival method, and fear now just saps a lot of stamina, but nothing happens when I use it.

    EDIT: Mass Hysteria (Rank 1) Morph

    Interesting. No, Fear should not be blockable. We'll take a look now!

    I'd rather you guys leave it that way..... instead of thinking of the children I beg you... THINK OF THE BALANCE.

    Yes, lets reward people for their slow reaction time & promote permablock, because that is obviously the only true way of playing the game /sarcasm

    Average human reaction time: 0,25 seconds
    GCD the caster of Mass Hysteria gets: 1,3 seconds (and Mass Hysteria deals no dmg)

    If you're an average human, you gain 1,05 seconds of time to heal/shield yourself, or initiate permablock mode again.

    The only people complaining about this skill would be the ones who think they should be able to tank&kill 15 people while holding the right mouse button.

    The fear problem is twofold:

    When you are feared and rooted, you can't run and often continue to display your block animation. This makes it hard to tell you're being cced.

    Secondly, during break free you're not blocking. Its quite possible to be instakilled during break free if struck by a couple powerful attacks during the animation.

    I understand you'd like to kill feared people, however these issues create a very binary outcome : the fear is either bad or basically instakill you. This isn't particularly fun to play around.


    These issues also exist in pve fwiw: fear mobs are the only thing that kills me as a tank in vet vdsa, because two uppercuts can instakill me during break free.

    If you could block cancel break free it would play a lot better. You beat block by depleting their stam, and a cc thst goes through block is great for that. In a big fight though it's often just rng, did fear and a big attack hit at once, if yes die.

    Jaerlach Kesepton (DK)
    The 7th Vanguard
    DC - NA first SO speed run & first Hardmode Speedrun
    NA Record Vet DSA: 11519
  • Satiar
    Satiar
    ✭✭✭✭✭
    ✭✭✭
    Jaerlach wrote: »
    DDuke wrote: »
    Huntler wrote: »
    woodsro wrote: »
    You're correct. Fear does have some issues. We can tell you that we've identified the issue that was causing you to fall through the ground, or through the map entirely, and are testing the fix we've implemented. We hope to get this out in an incremental patch in the near future.

    @ZOS_GinaBruno: Do you also look into why fear is very difficult to break nowadays and that fear, in the current state of the game (one-shot-wars) might have to be adjusted to not be more deciding than any ultimate?

    A one second delay (which is pretty much standard atm playing in Cyrodiil) from break-free to any defensive maneuver is currently causing certain death, even when breaking immediately.

    One potential change we're exploring is to remove the stun, which should help with the responsiveness. This would likely not happen until the next major update, though the falling-through-the-world issue will be fixed much, much sooner (potentially in the next week or two).

    @ZOS_GinaBruno Hi Gina!

    Quick question, if i may have a few moments of your time.

    The Sorcerer Skill Streak does the Following:

    Streak
    Gives a 1.5 sec stun
    Then gives 6 secs of CC immunity.

    Fear
    a 4 sec loss of control of your character
    no CC immunity given unless you use break free


    Why does Streak that only stuns for a 1.5 secs give 6 secs of CC immunity without using break free, yet Fear can be spammed over and over again and unless the person uses break free, Fear gives no cc immunity?

    For the sake of consistence either the CC Immunity should be removed from Streak and CC Immunity only given by using break free, or Fear needs to give CC Immunity after its duration like Streak does now.

    This is my only issue with the skill, other than that, its fine. If Streak can't be spammed to keep someone CC then Fear shouldn't be able to be either. Regardless, I hope this could be brought to devs attention and addressed at some point.

    Thank you for your time Gina. Hope you have a great weekend!

    Hello! All CC effects should be providing a 5 second immunity after the effect ends. We double checked internally, and this seems to be the case. If you're seeing otherwise, could you let us know with some details?

    Thanks! And you have a great weekend as well. :)
    Preyfar wrote: »
    Just want to let you all know that the issue with fear dropping you through the world will be fixed on Monday!
    Gina,

    Would you be able to confirm something: is Fear blockable? Since today's patch, I've tried using Fear on three people... and it did absolutely nothing. I used it as a survival method, and fear now just saps a lot of stamina, but nothing happens when I use it.

    EDIT: Mass Hysteria (Rank 1) Morph

    Interesting. No, Fear should not be blockable. We'll take a look now!

    I'd rather you guys leave it that way..... instead of thinking of the children I beg you... THINK OF THE BALANCE.

    Yes, lets reward people for their slow reaction time & promote permablock, because that is obviously the only true way of playing the game /sarcasm

    Average human reaction time: 0,25 seconds
    GCD the caster of Mass Hysteria gets: 1,3 seconds (and Mass Hysteria deals no dmg)

    If you're an average human, you gain 1,05 seconds of time to heal/shield yourself, or initiate permablock mode again.

    The only people complaining about this skill would be the ones who think they should be able to tank&kill 15 people while holding the right mouse button.

    The fear problem is twofold:

    When you are feared and rooted, you can't run and often continue to display your block animation. This makes it hard to tell you're being cced.

    Secondly, during break free you're not blocking. Its quite possible to be instakilled during break free if struck by a couple powerful attacks during the animation.

    I understand you'd like to kill feared people, however these issues create a very binary outcome : the fear is either bad or basically instakill you. This isn't particularly fun to play around.


    These issues also exist in pve fwiw: fear mobs are the only thing that kills me as a tank in vet vdsa, because two uppercuts can instakill me during break free.

    If you could block cancel break free it would play a lot better. You beat block by depleting their stam, and a cc thst goes through block is great for that. In a big fight though it's often just rng, did fear and a big attack hit at once, if yes die.

    I mean, yeah. I want to kill stunned people. That's kind of the idea, you use CC and debuffs to put a player in a vulnerable position to finish them off. It forces people to either be tanky enough to withstand the assault, spec to have enough stam for CC break, or be bursty enough to finish your enemy before he stuns you.

    Holding block already negates a ton of damage, bleeds, and 99% of CCs in the game. There's 1-2 stuns that go through it, putting pressure on a permablocker, so of course permablockers want those gone too.

    The problem I see is people are speccing not to CC break, but to block. That is not a reason to nerf fears. That everyone is so intent on blocking at all costs is the mechanic to be looked at.
    Edited by Satiar on April 27, 2015 5:17PM
    Vehemence -- Commander and Raid Lead -- Tri-faction PvP
    Knights Paravant -- Co-GM and Raid Lead -- AD Greyhost



  • Oughash
    Oughash
    ✭✭✭✭
    Jaerlach wrote: »
    The fear problem is twofold:

    When you are feared and rooted, you can't run and often continue to display your block animation. This makes it hard to tell you're being cced.

    Secondly, during break free you're not blocking. Its quite possible to be instakilled during break free if struck by a couple powerful attacks during the animation.

    I understand you'd like to kill feared people, however these issues create a very binary outcome : the fear is either bad or basically instakill you. This isn't particularly fun to play around.


    These issues also exist in pve fwiw: fear mobs are the only thing that kills me as a tank in vet vdsa, because two uppercuts can instakill me during break free.

    If you could block cancel break free it would play a lot better. You beat block by depleting their stam, and a cc thst goes through block is great for that. In a big fight though it's often just rng, did fear and a big attack hit at once, if yes die.

    Good summary.

    The binary outcomes of fight is the real rage-inducer. Basically, every nightblade performs the following move set: Stealth --> amush or sneak attack --> wait for opponent to block --> fear --> burst down during the 1-2s window when you can't break free from fear. If your opponent survives the burst, cloak again and repeat. Watch Sypher. Watch any nightblade. Hell, I get wrecked by the these players daily. It is stupid, boring gameplay. There is no L2P issue here.

    Finally, fear is an AoE skill! It is so hard to see if you're feared during a group fight or trying to hold a breach or keep.
    Edited by Oughash on April 27, 2015 5:19PM
  • cozmon3c_ESO
    cozmon3c_ESO
    ✭✭✭✭✭
    Satiar wrote: »
    Jaerlach wrote: »
    DDuke wrote: »
    Huntler wrote: »
    woodsro wrote: »
    You're correct. Fear does have some issues. We can tell you that we've identified the issue that was causing you to fall through the ground, or through the map entirely, and are testing the fix we've implemented. We hope to get this out in an incremental patch in the near future.

    @ZOS_GinaBruno: Do you also look into why fear is very difficult to break nowadays and that fear, in the current state of the game (one-shot-wars) might have to be adjusted to not be more deciding than any ultimate?

    A one second delay (which is pretty much standard atm playing in Cyrodiil) from break-free to any defensive maneuver is currently causing certain death, even when breaking immediately.

    One potential change we're exploring is to remove the stun, which should help with the responsiveness. This would likely not happen until the next major update, though the falling-through-the-world issue will be fixed much, much sooner (potentially in the next week or two).

    @ZOS_GinaBruno Hi Gina!

    Quick question, if i may have a few moments of your time.

    The Sorcerer Skill Streak does the Following:

    Streak
    Gives a 1.5 sec stun
    Then gives 6 secs of CC immunity.

    Fear
    a 4 sec loss of control of your character
    no CC immunity given unless you use break free


    Why does Streak that only stuns for a 1.5 secs give 6 secs of CC immunity without using break free, yet Fear can be spammed over and over again and unless the person uses break free, Fear gives no cc immunity?

    For the sake of consistence either the CC Immunity should be removed from Streak and CC Immunity only given by using break free, or Fear needs to give CC Immunity after its duration like Streak does now.

    This is my only issue with the skill, other than that, its fine. If Streak can't be spammed to keep someone CC then Fear shouldn't be able to be either. Regardless, I hope this could be brought to devs attention and addressed at some point.

    Thank you for your time Gina. Hope you have a great weekend!

    Hello! All CC effects should be providing a 5 second immunity after the effect ends. We double checked internally, and this seems to be the case. If you're seeing otherwise, could you let us know with some details?

    Thanks! And you have a great weekend as well. :)
    Preyfar wrote: »
    Just want to let you all know that the issue with fear dropping you through the world will be fixed on Monday!
    Gina,

    Would you be able to confirm something: is Fear blockable? Since today's patch, I've tried using Fear on three people... and it did absolutely nothing. I used it as a survival method, and fear now just saps a lot of stamina, but nothing happens when I use it.

    EDIT: Mass Hysteria (Rank 1) Morph

    Interesting. No, Fear should not be blockable. We'll take a look now!

    I'd rather you guys leave it that way..... instead of thinking of the children I beg you... THINK OF THE BALANCE.

    Yes, lets reward people for their slow reaction time & promote permablock, because that is obviously the only true way of playing the game /sarcasm

    Average human reaction time: 0,25 seconds
    GCD the caster of Mass Hysteria gets: 1,3 seconds (and Mass Hysteria deals no dmg)

    If you're an average human, you gain 1,05 seconds of time to heal/shield yourself, or initiate permablock mode again.

    The only people complaining about this skill would be the ones who think they should be able to tank&kill 15 people while holding the right mouse button.

    The fear problem is twofold:

    When you are feared and rooted, you can't run and often continue to display your block animation. This makes it hard to tell you're being cced.

    Secondly, during break free you're not blocking. Its quite possible to be instakilled during break free if struck by a couple powerful attacks during the animation.

    I understand you'd like to kill feared people, however these issues create a very binary outcome : the fear is either bad or basically instakill you. This isn't particularly fun to play around.


    These issues also exist in pve fwiw: fear mobs are the only thing that kills me as a tank in vet vdsa, because two uppercuts can instakill me during break free.

    If you could block cancel break free it would play a lot better. You beat block by depleting their stam, and a cc thst goes through block is great for that. In a big fight though it's often just rng, did fear and a big attack hit at once, if yes die.

    I mean, yeah. I want to kill stunned people. That's kind of the idea, you use CC and debuffs to put a player in a vulnerable position to finish them off. It forces people to either be tanky enough to withstand the assault, spec to have enough stam for CC break, or be bursty enough to finish your enemy before he stuns you.

    Holding block already negates a ton of damage, bleeds, and 99% of CCs in the game. There's 1-2 stuns that go through it, putting pressure on a permablocker, so of course permablockers want those gone too.

    The problem I see is people are speccing not to CC break, but to block. That is not a reason to nerf fears. That everyone is so intent on blocking at all costs is the mechanic to be looked at.

    Im not a perma blocker and fear is OP, no counter really if your magicka specced except for a potion, but you dont see them coming anyway so there is no way to avoid it. no skillful way to avoid fear, this is what makes it OP. if fear had a cast time then you would have a chance to interrupt it. or why does it not break on damage or something. it needs a rework for sure.
    Guild UMBRA Chapter Lead
    ~Leper Si -V14 Sorcerer~
    Youtube Channel - Leper
    https://www.youtube.com/user/TheCozmon3c/videos
  • Satiar
    Satiar
    ✭✭✭✭✭
    ✭✭✭
    Ishammael wrote: »
    Jaerlach wrote: »
    The fear problem is twofold:

    When you are feared and rooted, you can't run and often continue to display your block animation. This makes it hard to tell you're being cced.

    Secondly, during break free you're not blocking. Its quite possible to be instakilled during break free if struck by a couple powerful attacks during the animation.

    I understand you'd like to kill feared people, however these issues create a very binary outcome : the fear is either bad or basically instakill you. This isn't particularly fun to play around.


    These issues also exist in pve fwiw: fear mobs are the only thing that kills me as a tank in vet vdsa, because two uppercuts can instakill me during break free.

    If you could block cancel break free it would play a lot better. You beat block by depleting their stam, and a cc thst goes through block is great for that. In a big fight though it's often just rng, did fear and a big attack hit at once, if yes die.

    Good summary.

    The binary outcomes of fight is the real rage-inducer. Basically, every nightblade performs the following move set: Stealth --> amush or sneak attack --> wait for opponent to block --> fear --> burst down during the 1-2s window when you can't break free from fear. If your opponent survives the burst, cloak again and repeat. Watch Sypher. Watch any nightblade. Hell, I get wrecked by the these players daily. It is stupid, boring gameplay. There is no L2P issue here.

    Finally, fear is an AoE skill! It is so hard to see if you're feared during a group fight or trying to hold a breach or keep.

    I mean... you could just CC break. I barely ever get a kill in on players like Ezareth with this, the CC break is nearly instantaneous (which is why I have been skeptical about there actually being a real break free delay instead of just plain old lag).
    Vehemence -- Commander and Raid Lead -- Tri-faction PvP
    Knights Paravant -- Co-GM and Raid Lead -- AD Greyhost



  • Erock25
    Erock25
    ✭✭✭✭✭
    ✭✭
    Satiar wrote: »
    Jaerlach wrote: »
    DDuke wrote: »
    Huntler wrote: »
    woodsro wrote: »
    You're correct. Fear does have some issues. We can tell you that we've identified the issue that was causing you to fall through the ground, or through the map entirely, and are testing the fix we've implemented. We hope to get this out in an incremental patch in the near future.

    @ZOS_GinaBruno: Do you also look into why fear is very difficult to break nowadays and that fear, in the current state of the game (one-shot-wars) might have to be adjusted to not be more deciding than any ultimate?

    A one second delay (which is pretty much standard atm playing in Cyrodiil) from break-free to any defensive maneuver is currently causing certain death, even when breaking immediately.

    One potential change we're exploring is to remove the stun, which should help with the responsiveness. This would likely not happen until the next major update, though the falling-through-the-world issue will be fixed much, much sooner (potentially in the next week or two).

    @ZOS_GinaBruno Hi Gina!

    Quick question, if i may have a few moments of your time.

    The Sorcerer Skill Streak does the Following:

    Streak
    Gives a 1.5 sec stun
    Then gives 6 secs of CC immunity.

    Fear
    a 4 sec loss of control of your character
    no CC immunity given unless you use break free


    Why does Streak that only stuns for a 1.5 secs give 6 secs of CC immunity without using break free, yet Fear can be spammed over and over again and unless the person uses break free, Fear gives no cc immunity?

    For the sake of consistence either the CC Immunity should be removed from Streak and CC Immunity only given by using break free, or Fear needs to give CC Immunity after its duration like Streak does now.

    This is my only issue with the skill, other than that, its fine. If Streak can't be spammed to keep someone CC then Fear shouldn't be able to be either. Regardless, I hope this could be brought to devs attention and addressed at some point.

    Thank you for your time Gina. Hope you have a great weekend!

    Hello! All CC effects should be providing a 5 second immunity after the effect ends. We double checked internally, and this seems to be the case. If you're seeing otherwise, could you let us know with some details?

    Thanks! And you have a great weekend as well. :)
    Preyfar wrote: »
    Just want to let you all know that the issue with fear dropping you through the world will be fixed on Monday!
    Gina,

    Would you be able to confirm something: is Fear blockable? Since today's patch, I've tried using Fear on three people... and it did absolutely nothing. I used it as a survival method, and fear now just saps a lot of stamina, but nothing happens when I use it.

    EDIT: Mass Hysteria (Rank 1) Morph

    Interesting. No, Fear should not be blockable. We'll take a look now!

    I'd rather you guys leave it that way..... instead of thinking of the children I beg you... THINK OF THE BALANCE.

    Yes, lets reward people for their slow reaction time & promote permablock, because that is obviously the only true way of playing the game /sarcasm

    Average human reaction time: 0,25 seconds
    GCD the caster of Mass Hysteria gets: 1,3 seconds (and Mass Hysteria deals no dmg)

    If you're an average human, you gain 1,05 seconds of time to heal/shield yourself, or initiate permablock mode again.

    The only people complaining about this skill would be the ones who think they should be able to tank&kill 15 people while holding the right mouse button.

    The fear problem is twofold:

    When you are feared and rooted, you can't run and often continue to display your block animation. This makes it hard to tell you're being cced.

    Secondly, during break free you're not blocking. Its quite possible to be instakilled during break free if struck by a couple powerful attacks during the animation.

    I understand you'd like to kill feared people, however these issues create a very binary outcome : the fear is either bad or basically instakill you. This isn't particularly fun to play around.


    These issues also exist in pve fwiw: fear mobs are the only thing that kills me as a tank in vet vdsa, because two uppercuts can instakill me during break free.

    If you could block cancel break free it would play a lot better. You beat block by depleting their stam, and a cc thst goes through block is great for that. In a big fight though it's often just rng, did fear and a big attack hit at once, if yes die.

    I mean, yeah. I want to kill stunned people. That's kind of the idea, you use CC and debuffs to put a player in a vulnerable position to finish them off. It forces people to either be tanky enough to withstand the assault, spec to have enough stam for CC break, or be bursty enough to finish your enemy before he stuns you.

    Holding block already negates a ton of damage, bleeds, and 99% of CCs in the game. There's 1-2 stuns that go through it, putting pressure on a permablocker, so of course permablockers want those gone too.

    The problem I see is people are speccing not to CC break, but to block. That is not a reason to nerf fears. That everyone is so intent on blocking at all costs is the mechanic to be looked at.

    But if you survive the assault you are left without CC immunity so what good did it do you?
    You earned the 500 LOLs badge.
    You received 500 LOLs. It ain't no fluke, you post great stuff and we're lucky to have you here. +50 points
  • Satiar
    Satiar
    ✭✭✭✭✭
    ✭✭✭
    Satiar wrote: »
    Jaerlach wrote: »
    DDuke wrote: »
    Huntler wrote: »
    woodsro wrote: »
    You're correct. Fear does have some issues. We can tell you that we've identified the issue that was causing you to fall through the ground, or through the map entirely, and are testing the fix we've implemented. We hope to get this out in an incremental patch in the near future.

    @ZOS_GinaBruno: Do you also look into why fear is very difficult to break nowadays and that fear, in the current state of the game (one-shot-wars) might have to be adjusted to not be more deciding than any ultimate?

    A one second delay (which is pretty much standard atm playing in Cyrodiil) from break-free to any defensive maneuver is currently causing certain death, even when breaking immediately.

    One potential change we're exploring is to remove the stun, which should help with the responsiveness. This would likely not happen until the next major update, though the falling-through-the-world issue will be fixed much, much sooner (potentially in the next week or two).

    @ZOS_GinaBruno Hi Gina!

    Quick question, if i may have a few moments of your time.

    The Sorcerer Skill Streak does the Following:

    Streak
    Gives a 1.5 sec stun
    Then gives 6 secs of CC immunity.

    Fear
    a 4 sec loss of control of your character
    no CC immunity given unless you use break free


    Why does Streak that only stuns for a 1.5 secs give 6 secs of CC immunity without using break free, yet Fear can be spammed over and over again and unless the person uses break free, Fear gives no cc immunity?

    For the sake of consistence either the CC Immunity should be removed from Streak and CC Immunity only given by using break free, or Fear needs to give CC Immunity after its duration like Streak does now.

    This is my only issue with the skill, other than that, its fine. If Streak can't be spammed to keep someone CC then Fear shouldn't be able to be either. Regardless, I hope this could be brought to devs attention and addressed at some point.

    Thank you for your time Gina. Hope you have a great weekend!

    Hello! All CC effects should be providing a 5 second immunity after the effect ends. We double checked internally, and this seems to be the case. If you're seeing otherwise, could you let us know with some details?

    Thanks! And you have a great weekend as well. :)
    Preyfar wrote: »
    Just want to let you all know that the issue with fear dropping you through the world will be fixed on Monday!
    Gina,

    Would you be able to confirm something: is Fear blockable? Since today's patch, I've tried using Fear on three people... and it did absolutely nothing. I used it as a survival method, and fear now just saps a lot of stamina, but nothing happens when I use it.

    EDIT: Mass Hysteria (Rank 1) Morph

    Interesting. No, Fear should not be blockable. We'll take a look now!

    I'd rather you guys leave it that way..... instead of thinking of the children I beg you... THINK OF THE BALANCE.

    Yes, lets reward people for their slow reaction time & promote permablock, because that is obviously the only true way of playing the game /sarcasm

    Average human reaction time: 0,25 seconds
    GCD the caster of Mass Hysteria gets: 1,3 seconds (and Mass Hysteria deals no dmg)

    If you're an average human, you gain 1,05 seconds of time to heal/shield yourself, or initiate permablock mode again.

    The only people complaining about this skill would be the ones who think they should be able to tank&kill 15 people while holding the right mouse button.

    The fear problem is twofold:

    When you are feared and rooted, you can't run and often continue to display your block animation. This makes it hard to tell you're being cced.

    Secondly, during break free you're not blocking. Its quite possible to be instakilled during break free if struck by a couple powerful attacks during the animation.

    I understand you'd like to kill feared people, however these issues create a very binary outcome : the fear is either bad or basically instakill you. This isn't particularly fun to play around.


    These issues also exist in pve fwiw: fear mobs are the only thing that kills me as a tank in vet vdsa, because two uppercuts can instakill me during break free.

    If you could block cancel break free it would play a lot better. You beat block by depleting their stam, and a cc thst goes through block is great for that. In a big fight though it's often just rng, did fear and a big attack hit at once, if yes die.

    I mean, yeah. I want to kill stunned people. That's kind of the idea, you use CC and debuffs to put a player in a vulnerable position to finish them off. It forces people to either be tanky enough to withstand the assault, spec to have enough stam for CC break, or be bursty enough to finish your enemy before he stuns you.

    Holding block already negates a ton of damage, bleeds, and 99% of CCs in the game. There's 1-2 stuns that go through it, putting pressure on a permablocker, so of course permablockers want those gone too.

    The problem I see is people are speccing not to CC break, but to block. That is not a reason to nerf fears. That everyone is so intent on blocking at all costs is the mechanic to be looked at.

    Im not a perma blocker and fear is OP, no counter really if your magicka specced except for a potion, but you dont see them coming anyway so there is no way to avoid it. no skillful way to avoid fear, this is what makes it OP. if fear had a cast time then you would have a chance to interrupt it. or why does it not break on damage or something. it needs a rework for sure.

    Yeah, it punishes you for dumping everything you have into Magica and damage. There are tradeoffs for stacking that way. This is one of them.

    And man, I've fought you plenty. I've seen you bolt from BRK to Sej holding block so no one can knock you down or stun you. Or when you put down Mines + Volcanic rune and stand in the middle... holding block. Very skillful play. I don't blame you, it's a good mechanic. This is its counter.
    Vehemence -- Commander and Raid Lead -- Tri-faction PvP
    Knights Paravant -- Co-GM and Raid Lead -- AD Greyhost



  • cozmon3c_ESO
    cozmon3c_ESO
    ✭✭✭✭✭
    Satiar wrote: »
    Satiar wrote: »
    Jaerlach wrote: »
    DDuke wrote: »
    Huntler wrote: »
    woodsro wrote: »
    You're correct. Fear does have some issues. We can tell you that we've identified the issue that was causing you to fall through the ground, or through the map entirely, and are testing the fix we've implemented. We hope to get this out in an incremental patch in the near future.

    @ZOS_GinaBruno: Do you also look into why fear is very difficult to break nowadays and that fear, in the current state of the game (one-shot-wars) might have to be adjusted to not be more deciding than any ultimate?

    A one second delay (which is pretty much standard atm playing in Cyrodiil) from break-free to any defensive maneuver is currently causing certain death, even when breaking immediately.

    One potential change we're exploring is to remove the stun, which should help with the responsiveness. This would likely not happen until the next major update, though the falling-through-the-world issue will be fixed much, much sooner (potentially in the next week or two).

    @ZOS_GinaBruno Hi Gina!

    Quick question, if i may have a few moments of your time.

    The Sorcerer Skill Streak does the Following:

    Streak
    Gives a 1.5 sec stun
    Then gives 6 secs of CC immunity.

    Fear
    a 4 sec loss of control of your character
    no CC immunity given unless you use break free


    Why does Streak that only stuns for a 1.5 secs give 6 secs of CC immunity without using break free, yet Fear can be spammed over and over again and unless the person uses break free, Fear gives no cc immunity?

    For the sake of consistence either the CC Immunity should be removed from Streak and CC Immunity only given by using break free, or Fear needs to give CC Immunity after its duration like Streak does now.

    This is my only issue with the skill, other than that, its fine. If Streak can't be spammed to keep someone CC then Fear shouldn't be able to be either. Regardless, I hope this could be brought to devs attention and addressed at some point.

    Thank you for your time Gina. Hope you have a great weekend!

    Hello! All CC effects should be providing a 5 second immunity after the effect ends. We double checked internally, and this seems to be the case. If you're seeing otherwise, could you let us know with some details?

    Thanks! And you have a great weekend as well. :)
    Preyfar wrote: »
    Just want to let you all know that the issue with fear dropping you through the world will be fixed on Monday!
    Gina,

    Would you be able to confirm something: is Fear blockable? Since today's patch, I've tried using Fear on three people... and it did absolutely nothing. I used it as a survival method, and fear now just saps a lot of stamina, but nothing happens when I use it.

    EDIT: Mass Hysteria (Rank 1) Morph

    Interesting. No, Fear should not be blockable. We'll take a look now!

    I'd rather you guys leave it that way..... instead of thinking of the children I beg you... THINK OF THE BALANCE.

    Yes, lets reward people for their slow reaction time & promote permablock, because that is obviously the only true way of playing the game /sarcasm

    Average human reaction time: 0,25 seconds
    GCD the caster of Mass Hysteria gets: 1,3 seconds (and Mass Hysteria deals no dmg)

    If you're an average human, you gain 1,05 seconds of time to heal/shield yourself, or initiate permablock mode again.

    The only people complaining about this skill would be the ones who think they should be able to tank&kill 15 people while holding the right mouse button.

    The fear problem is twofold:

    When you are feared and rooted, you can't run and often continue to display your block animation. This makes it hard to tell you're being cced.

    Secondly, during break free you're not blocking. Its quite possible to be instakilled during break free if struck by a couple powerful attacks during the animation.

    I understand you'd like to kill feared people, however these issues create a very binary outcome : the fear is either bad or basically instakill you. This isn't particularly fun to play around.


    These issues also exist in pve fwiw: fear mobs are the only thing that kills me as a tank in vet vdsa, because two uppercuts can instakill me during break free.

    If you could block cancel break free it would play a lot better. You beat block by depleting their stam, and a cc thst goes through block is great for that. In a big fight though it's often just rng, did fear and a big attack hit at once, if yes die.

    I mean, yeah. I want to kill stunned people. That's kind of the idea, you use CC and debuffs to put a player in a vulnerable position to finish them off. It forces people to either be tanky enough to withstand the assault, spec to have enough stam for CC break, or be bursty enough to finish your enemy before he stuns you.

    Holding block already negates a ton of damage, bleeds, and 99% of CCs in the game. There's 1-2 stuns that go through it, putting pressure on a permablocker, so of course permablockers want those gone too.

    The problem I see is people are speccing not to CC break, but to block. That is not a reason to nerf fears. That everyone is so intent on blocking at all costs is the mechanic to be looked at.

    Im not a perma blocker and fear is OP, no counter really if your magicka specced except for a potion, but you dont see them coming anyway so there is no way to avoid it. no skillful way to avoid fear, this is what makes it OP. if fear had a cast time then you would have a chance to interrupt it. or why does it not break on damage or something. it needs a rework for sure.

    Yeah, it punishes you for dumping everything you have into Magica and damage. There are tradeoffs for stacking that way. This is one of them.

    And man, I've fought you plenty. I've seen you bolt from BRK to Sej holding block so no one can knock you down or stun you. Or when you put down Mines + Volcanic rune and stand in the middle... holding block. Very skillful play. I don't blame you, it's a good mechanic. This is its counter.

    i rarely block, and if i do i am out of stam after 1 or 2 hits. i use cc break immunity more then anything and nothing is more annoying then fear and unable to instant cc break causing you to die. i get feared while standing in my mines all the time and the NB never had to enter them, its a nice counter but not really against an invisible enemy, more for people wanting to charge in wrecklessly.
    Guild UMBRA Chapter Lead
    ~Leper Si -V14 Sorcerer~
    Youtube Channel - Leper
    https://www.youtube.com/user/TheCozmon3c/videos
  • Satiar
    Satiar
    ✭✭✭✭✭
    ✭✭✭
    Erock25 wrote: »
    Satiar wrote: »
    Jaerlach wrote: »
    DDuke wrote: »
    Huntler wrote: »
    woodsro wrote: »
    You're correct. Fear does have some issues. We can tell you that we've identified the issue that was causing you to fall through the ground, or through the map entirely, and are testing the fix we've implemented. We hope to get this out in an incremental patch in the near future.

    @ZOS_GinaBruno: Do you also look into why fear is very difficult to break nowadays and that fear, in the current state of the game (one-shot-wars) might have to be adjusted to not be more deciding than any ultimate?

    A one second delay (which is pretty much standard atm playing in Cyrodiil) from break-free to any defensive maneuver is currently causing certain death, even when breaking immediately.

    One potential change we're exploring is to remove the stun, which should help with the responsiveness. This would likely not happen until the next major update, though the falling-through-the-world issue will be fixed much, much sooner (potentially in the next week or two).

    @ZOS_GinaBruno Hi Gina!

    Quick question, if i may have a few moments of your time.

    The Sorcerer Skill Streak does the Following:

    Streak
    Gives a 1.5 sec stun
    Then gives 6 secs of CC immunity.

    Fear
    a 4 sec loss of control of your character
    no CC immunity given unless you use break free


    Why does Streak that only stuns for a 1.5 secs give 6 secs of CC immunity without using break free, yet Fear can be spammed over and over again and unless the person uses break free, Fear gives no cc immunity?

    For the sake of consistence either the CC Immunity should be removed from Streak and CC Immunity only given by using break free, or Fear needs to give CC Immunity after its duration like Streak does now.

    This is my only issue with the skill, other than that, its fine. If Streak can't be spammed to keep someone CC then Fear shouldn't be able to be either. Regardless, I hope this could be brought to devs attention and addressed at some point.

    Thank you for your time Gina. Hope you have a great weekend!

    Hello! All CC effects should be providing a 5 second immunity after the effect ends. We double checked internally, and this seems to be the case. If you're seeing otherwise, could you let us know with some details?

    Thanks! And you have a great weekend as well. :)
    Preyfar wrote: »
    Just want to let you all know that the issue with fear dropping you through the world will be fixed on Monday!
    Gina,

    Would you be able to confirm something: is Fear blockable? Since today's patch, I've tried using Fear on three people... and it did absolutely nothing. I used it as a survival method, and fear now just saps a lot of stamina, but nothing happens when I use it.

    EDIT: Mass Hysteria (Rank 1) Morph

    Interesting. No, Fear should not be blockable. We'll take a look now!

    I'd rather you guys leave it that way..... instead of thinking of the children I beg you... THINK OF THE BALANCE.

    Yes, lets reward people for their slow reaction time & promote permablock, because that is obviously the only true way of playing the game /sarcasm

    Average human reaction time: 0,25 seconds
    GCD the caster of Mass Hysteria gets: 1,3 seconds (and Mass Hysteria deals no dmg)

    If you're an average human, you gain 1,05 seconds of time to heal/shield yourself, or initiate permablock mode again.

    The only people complaining about this skill would be the ones who think they should be able to tank&kill 15 people while holding the right mouse button.

    The fear problem is twofold:

    When you are feared and rooted, you can't run and often continue to display your block animation. This makes it hard to tell you're being cced.

    Secondly, during break free you're not blocking. Its quite possible to be instakilled during break free if struck by a couple powerful attacks during the animation.

    I understand you'd like to kill feared people, however these issues create a very binary outcome : the fear is either bad or basically instakill you. This isn't particularly fun to play around.


    These issues also exist in pve fwiw: fear mobs are the only thing that kills me as a tank in vet vdsa, because two uppercuts can instakill me during break free.

    If you could block cancel break free it would play a lot better. You beat block by depleting their stam, and a cc thst goes through block is great for that. In a big fight though it's often just rng, did fear and a big attack hit at once, if yes die.

    I mean, yeah. I want to kill stunned people. That's kind of the idea, you use CC and debuffs to put a player in a vulnerable position to finish them off. It forces people to either be tanky enough to withstand the assault, spec to have enough stam for CC break, or be bursty enough to finish your enemy before he stuns you.

    Holding block already negates a ton of damage, bleeds, and 99% of CCs in the game. There's 1-2 stuns that go through it, putting pressure on a permablocker, so of course permablockers want those gone too.

    The problem I see is people are speccing not to CC break, but to block. That is not a reason to nerf fears. That everyone is so intent on blocking at all costs is the mechanic to be looked at.

    But if you survive the assault you are left without CC immunity so what good did it do you?

    If there is a bug with CC immunity, that should be fixed. I'm talking about the Through Block mechanic. People seem immune to fears after I fear them, though, so I dunno.
    Edited by Satiar on April 27, 2015 5:30PM
    Vehemence -- Commander and Raid Lead -- Tri-faction PvP
    Knights Paravant -- Co-GM and Raid Lead -- AD Greyhost



  • Satiar
    Satiar
    ✭✭✭✭✭
    ✭✭✭
    Satiar wrote: »
    Satiar wrote: »
    Jaerlach wrote: »
    DDuke wrote: »
    Huntler wrote: »
    woodsro wrote: »
    You're correct. Fear does have some issues. We can tell you that we've identified the issue that was causing you to fall through the ground, or through the map entirely, and are testing the fix we've implemented. We hope to get this out in an incremental patch in the near future.

    @ZOS_GinaBruno: Do you also look into why fear is very difficult to break nowadays and that fear, in the current state of the game (one-shot-wars) might have to be adjusted to not be more deciding than any ultimate?

    A one second delay (which is pretty much standard atm playing in Cyrodiil) from break-free to any defensive maneuver is currently causing certain death, even when breaking immediately.

    One potential change we're exploring is to remove the stun, which should help with the responsiveness. This would likely not happen until the next major update, though the falling-through-the-world issue will be fixed much, much sooner (potentially in the next week or two).

    @ZOS_GinaBruno Hi Gina!

    Quick question, if i may have a few moments of your time.

    The Sorcerer Skill Streak does the Following:

    Streak
    Gives a 1.5 sec stun
    Then gives 6 secs of CC immunity.

    Fear
    a 4 sec loss of control of your character
    no CC immunity given unless you use break free


    Why does Streak that only stuns for a 1.5 secs give 6 secs of CC immunity without using break free, yet Fear can be spammed over and over again and unless the person uses break free, Fear gives no cc immunity?

    For the sake of consistence either the CC Immunity should be removed from Streak and CC Immunity only given by using break free, or Fear needs to give CC Immunity after its duration like Streak does now.

    This is my only issue with the skill, other than that, its fine. If Streak can't be spammed to keep someone CC then Fear shouldn't be able to be either. Regardless, I hope this could be brought to devs attention and addressed at some point.

    Thank you for your time Gina. Hope you have a great weekend!

    Hello! All CC effects should be providing a 5 second immunity after the effect ends. We double checked internally, and this seems to be the case. If you're seeing otherwise, could you let us know with some details?

    Thanks! And you have a great weekend as well. :)
    Preyfar wrote: »
    Just want to let you all know that the issue with fear dropping you through the world will be fixed on Monday!
    Gina,

    Would you be able to confirm something: is Fear blockable? Since today's patch, I've tried using Fear on three people... and it did absolutely nothing. I used it as a survival method, and fear now just saps a lot of stamina, but nothing happens when I use it.

    EDIT: Mass Hysteria (Rank 1) Morph

    Interesting. No, Fear should not be blockable. We'll take a look now!

    I'd rather you guys leave it that way..... instead of thinking of the children I beg you... THINK OF THE BALANCE.

    Yes, lets reward people for their slow reaction time & promote permablock, because that is obviously the only true way of playing the game /sarcasm

    Average human reaction time: 0,25 seconds
    GCD the caster of Mass Hysteria gets: 1,3 seconds (and Mass Hysteria deals no dmg)

    If you're an average human, you gain 1,05 seconds of time to heal/shield yourself, or initiate permablock mode again.

    The only people complaining about this skill would be the ones who think they should be able to tank&kill 15 people while holding the right mouse button.

    The fear problem is twofold:

    When you are feared and rooted, you can't run and often continue to display your block animation. This makes it hard to tell you're being cced.

    Secondly, during break free you're not blocking. Its quite possible to be instakilled during break free if struck by a couple powerful attacks during the animation.

    I understand you'd like to kill feared people, however these issues create a very binary outcome : the fear is either bad or basically instakill you. This isn't particularly fun to play around.


    These issues also exist in pve fwiw: fear mobs are the only thing that kills me as a tank in vet vdsa, because two uppercuts can instakill me during break free.

    If you could block cancel break free it would play a lot better. You beat block by depleting their stam, and a cc thst goes through block is great for that. In a big fight though it's often just rng, did fear and a big attack hit at once, if yes die.

    I mean, yeah. I want to kill stunned people. That's kind of the idea, you use CC and debuffs to put a player in a vulnerable position to finish them off. It forces people to either be tanky enough to withstand the assault, spec to have enough stam for CC break, or be bursty enough to finish your enemy before he stuns you.

    Holding block already negates a ton of damage, bleeds, and 99% of CCs in the game. There's 1-2 stuns that go through it, putting pressure on a permablocker, so of course permablockers want those gone too.

    The problem I see is people are speccing not to CC break, but to block. That is not a reason to nerf fears. That everyone is so intent on blocking at all costs is the mechanic to be looked at.

    Im not a perma blocker and fear is OP, no counter really if your magicka specced except for a potion, but you dont see them coming anyway so there is no way to avoid it. no skillful way to avoid fear, this is what makes it OP. if fear had a cast time then you would have a chance to interrupt it. or why does it not break on damage or something. it needs a rework for sure.

    Yeah, it punishes you for dumping everything you have into Magica and damage. There are tradeoffs for stacking that way. This is one of them.

    And man, I've fought you plenty. I've seen you bolt from BRK to Sej holding block so no one can knock you down or stun you. Or when you put down Mines + Volcanic rune and stand in the middle... holding block. Very skillful play. I don't blame you, it's a good mechanic. This is its counter.

    i rarely block, and if i do i am out of stam after 1 or 2 hits. i use cc break immunity more then anything and nothing is more annoying then fear and unable to instant cc break causing you to die. i get feared while standing in my mines all the time and the NB never had to enter them, its a nice counter but not really against an invisible enemy, more for people wanting to charge in wrecklessly.

    So if you rarely block why are you suddenly hating that fear ignores block. Shouldn't bother you, any stun will work.
    Edited by Satiar on April 27, 2015 5:37PM
    Vehemence -- Commander and Raid Lead -- Tri-faction PvP
    Knights Paravant -- Co-GM and Raid Lead -- AD Greyhost



  • cozmon3c_ESO
    cozmon3c_ESO
    ✭✭✭✭✭
    Satiar wrote: »
    Satiar wrote: »
    Satiar wrote: »
    Jaerlach wrote: »
    DDuke wrote: »
    Huntler wrote: »
    woodsro wrote: »
    You're correct. Fear does have some issues. We can tell you that we've identified the issue that was causing you to fall through the ground, or through the map entirely, and are testing the fix we've implemented. We hope to get this out in an incremental patch in the near future.

    @ZOS_GinaBruno: Do you also look into why fear is very difficult to break nowadays and that fear, in the current state of the game (one-shot-wars) might have to be adjusted to not be more deciding than any ultimate?

    A one second delay (which is pretty much standard atm playing in Cyrodiil) from break-free to any defensive maneuver is currently causing certain death, even when breaking immediately.

    One potential change we're exploring is to remove the stun, which should help with the responsiveness. This would likely not happen until the next major update, though the falling-through-the-world issue will be fixed much, much sooner (potentially in the next week or two).

    @ZOS_GinaBruno Hi Gina!

    Quick question, if i may have a few moments of your time.

    The Sorcerer Skill Streak does the Following:

    Streak
    Gives a 1.5 sec stun
    Then gives 6 secs of CC immunity.

    Fear
    a 4 sec loss of control of your character
    no CC immunity given unless you use break free


    Why does Streak that only stuns for a 1.5 secs give 6 secs of CC immunity without using break free, yet Fear can be spammed over and over again and unless the person uses break free, Fear gives no cc immunity?

    For the sake of consistence either the CC Immunity should be removed from Streak and CC Immunity only given by using break free, or Fear needs to give CC Immunity after its duration like Streak does now.

    This is my only issue with the skill, other than that, its fine. If Streak can't be spammed to keep someone CC then Fear shouldn't be able to be either. Regardless, I hope this could be brought to devs attention and addressed at some point.

    Thank you for your time Gina. Hope you have a great weekend!

    Hello! All CC effects should be providing a 5 second immunity after the effect ends. We double checked internally, and this seems to be the case. If you're seeing otherwise, could you let us know with some details?

    Thanks! And you have a great weekend as well. :)
    Preyfar wrote: »
    Just want to let you all know that the issue with fear dropping you through the world will be fixed on Monday!
    Gina,

    Would you be able to confirm something: is Fear blockable? Since today's patch, I've tried using Fear on three people... and it did absolutely nothing. I used it as a survival method, and fear now just saps a lot of stamina, but nothing happens when I use it.

    EDIT: Mass Hysteria (Rank 1) Morph

    Interesting. No, Fear should not be blockable. We'll take a look now!

    I'd rather you guys leave it that way..... instead of thinking of the children I beg you... THINK OF THE BALANCE.

    Yes, lets reward people for their slow reaction time & promote permablock, because that is obviously the only true way of playing the game /sarcasm

    Average human reaction time: 0,25 seconds
    GCD the caster of Mass Hysteria gets: 1,3 seconds (and Mass Hysteria deals no dmg)

    If you're an average human, you gain 1,05 seconds of time to heal/shield yourself, or initiate permablock mode again.

    The only people complaining about this skill would be the ones who think they should be able to tank&kill 15 people while holding the right mouse button.

    The fear problem is twofold:

    When you are feared and rooted, you can't run and often continue to display your block animation. This makes it hard to tell you're being cced.

    Secondly, during break free you're not blocking. Its quite possible to be instakilled during break free if struck by a couple powerful attacks during the animation.

    I understand you'd like to kill feared people, however these issues create a very binary outcome : the fear is either bad or basically instakill you. This isn't particularly fun to play around.


    These issues also exist in pve fwiw: fear mobs are the only thing that kills me as a tank in vet vdsa, because two uppercuts can instakill me during break free.

    If you could block cancel break free it would play a lot better. You beat block by depleting their stam, and a cc thst goes through block is great for that. In a big fight though it's often just rng, did fear and a big attack hit at once, if yes die.

    I mean, yeah. I want to kill stunned people. That's kind of the idea, you use CC and debuffs to put a player in a vulnerable position to finish them off. It forces people to either be tanky enough to withstand the assault, spec to have enough stam for CC break, or be bursty enough to finish your enemy before he stuns you.

    Holding block already negates a ton of damage, bleeds, and 99% of CCs in the game. There's 1-2 stuns that go through it, putting pressure on a permablocker, so of course permablockers want those gone too.

    The problem I see is people are speccing not to CC break, but to block. That is not a reason to nerf fears. That everyone is so intent on blocking at all costs is the mechanic to be looked at.

    Im not a perma blocker and fear is OP, no counter really if your magicka specced except for a potion, but you dont see them coming anyway so there is no way to avoid it. no skillful way to avoid fear, this is what makes it OP. if fear had a cast time then you would have a chance to interrupt it. or why does it not break on damage or something. it needs a rework for sure.

    Yeah, it punishes you for dumping everything you have into Magica and damage. There are tradeoffs for stacking that way. This is one of them.

    And man, I've fought you plenty. I've seen you bolt from BRK to Sej holding block so no one can knock you down or stun you. Or when you put down Mines + Volcanic rune and stand in the middle... holding block. Very skillful play. I don't blame you, it's a good mechanic. This is its counter.

    i rarely block, and if i do i am out of stam after 1 or 2 hits. i use cc break immunity more then anything and nothing is more annoying then fear and unable to instant cc break causing you to die. i get feared while standing in my mines all the time and the NB never had to enter them, its a nice counter but not really against an invisible enemy, more for people wanting to charge in wrecklessly.

    So if you rarely block why are you suddenly hating that fear ignores block. Shouldn't bother you, and stun will work.

    im hating that fear has no skillful counter play, you cant dodge it or block it. you cannot interrupt it, its going to happen no matter what. what other skill in the game does that besides petrify? none. you can interrupt the other classes go through block abilities or just move out of the way because it has a second long animation. but no, not with fear. this is why it must have some counter if it is to remain this powerful, its a garuanteed free burst and kill most likely with little to no skill involved in its use.
    Guild UMBRA Chapter Lead
    ~Leper Si -V14 Sorcerer~
    Youtube Channel - Leper
    https://www.youtube.com/user/TheCozmon3c/videos
  • Ezareth
    Ezareth
    ✭✭✭✭✭
    ✭✭✭✭
    Satiar wrote: »
    Ishammael wrote: »
    Jaerlach wrote: »
    The fear problem is twofold:

    When you are feared and rooted, you can't run and often continue to display your block animation. This makes it hard to tell you're being cced.

    Secondly, during break free you're not blocking. Its quite possible to be instakilled during break free if struck by a couple powerful attacks during the animation.

    I understand you'd like to kill feared people, however these issues create a very binary outcome : the fear is either bad or basically instakill you. This isn't particularly fun to play around.


    These issues also exist in pve fwiw: fear mobs are the only thing that kills me as a tank in vet vdsa, because two uppercuts can instakill me during break free.

    If you could block cancel break free it would play a lot better. You beat block by depleting their stam, and a cc thst goes through block is great for that. In a big fight though it's often just rng, did fear and a big attack hit at once, if yes die.

    Good summary.

    The binary outcomes of fight is the real rage-inducer. Basically, every nightblade performs the following move set: Stealth --> amush or sneak attack --> wait for opponent to block --> fear --> burst down during the 1-2s window when you can't break free from fear. If your opponent survives the burst, cloak again and repeat. Watch Sypher. Watch any nightblade. Hell, I get wrecked by the these players daily. It is stupid, boring gameplay. There is no L2P issue here.

    Finally, fear is an AoE skill! It is so hard to see if you're feared during a group fight or trying to hold a breach or keep.

    I mean... you could just CC break. I barely ever get a kill in on players like Ezareth with this, the CC break is nearly instantaneous (which is why I have been skeptical about there actually being a real break free delay instead of just plain old lag).

    You killed me over and over and over with this...and I had enough stamina to break free every single time. There is definitely a Lag on the break free...you even mentioned this to cinnamon. It's complete cheese that so many nightblades are designing their entire strategy around this. Sypher's latest video demonstrates this pretty clearly. It has nothing to do with lag. The moment I see lag in Cyrodiil I leave the campaign and I always have. My build is far to squishy to tolerate anything other than the occasional random lag spike.

    I'll note that *sometimes* the CC break on fear is instant. Just as often however it is not, and more often than not during those times I die. It is extremely rare that I don't have the stamina to CC break.

    I don't care about blocking or whatever, but If I'm making a ton of Sacrifices to get my stamina regen up to 1300 so I can use break free at the moment I need it, I better be able to use break-free when I need it. I have pretty fast twitch reaction times (I was ranked #1 in North America in a popular RTS game in my day) and the moment there is any hesitation on my character input my first instinct is to block and then break free and then depending on the player, dodge roll.

    I don't want fear nerfed, I want it fixed. However, if they can't fix the ability, I'll take a nerf that completely gimps it over the ridiculous cheese that it is today.



    Edited by Ezareth on April 27, 2015 5:49PM
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • vortexman11
    vortexman11
    ✭✭✭✭✭
    ITS NOT ABOUT IGNORING BLOCK OR ABOUT IT BEING A COUNTER TO PERMA BLOCKERS. Its the fact that this damn skill doesn't break after you take damage. I've said it 14,000,000 times already. I don't care about how OP fear is, I don't care that it snares and all that other OP **** it does. I just care about the fact that its two closest skills in comparison, Rune Prison and Petrify BOTH break after you take a certain amount of damage while fear does not.

    When you get Petrified you have a choice: Should I break free to get immunity and not allow my opponent to get a free hit in, at the cost of stamina? OR Should I wait for my opponent to hit me, allowing for them to get a free hit in, and not gaining the CC immunity, which will save my stamina.

    When you get feared you have these choices: Should I break free at the cost of stamina only to be feared again in 5 seconds and eventually run out of stamina and die OR Should I stay feared allowing the NightBlade to get a countless number of hits on me which is basically a death sentence.
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  • Satiar
    Satiar
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    Satiar wrote: »
    Satiar wrote: »
    Satiar wrote: »
    Jaerlach wrote: »
    DDuke wrote: »
    Huntler wrote: »
    woodsro wrote: »
    You're correct. Fear does have some issues. We can tell you that we've identified the issue that was causing you to fall through the ground, or through the map entirely, and are testing the fix we've implemented. We hope to get this out in an incremental patch in the near future.

    @ZOS_GinaBruno: Do you also look into why fear is very difficult to break nowadays and that fear, in the current state of the game (one-shot-wars) might have to be adjusted to not be more deciding than any ultimate?

    A one second delay (which is pretty much standard atm playing in Cyrodiil) from break-free to any defensive maneuver is currently causing certain death, even when breaking immediately.

    One potential change we're exploring is to remove the stun, which should help with the responsiveness. This would likely not happen until the next major update, though the falling-through-the-world issue will be fixed much, much sooner (potentially in the next week or two).

    @ZOS_GinaBruno Hi Gina!

    Quick question, if i may have a few moments of your time.

    The Sorcerer Skill Streak does the Following:

    Streak
    Gives a 1.5 sec stun
    Then gives 6 secs of CC immunity.

    Fear
    a 4 sec loss of control of your character
    no CC immunity given unless you use break free


    Why does Streak that only stuns for a 1.5 secs give 6 secs of CC immunity without using break free, yet Fear can be spammed over and over again and unless the person uses break free, Fear gives no cc immunity?

    For the sake of consistence either the CC Immunity should be removed from Streak and CC Immunity only given by using break free, or Fear needs to give CC Immunity after its duration like Streak does now.

    This is my only issue with the skill, other than that, its fine. If Streak can't be spammed to keep someone CC then Fear shouldn't be able to be either. Regardless, I hope this could be brought to devs attention and addressed at some point.

    Thank you for your time Gina. Hope you have a great weekend!

    Hello! All CC effects should be providing a 5 second immunity after the effect ends. We double checked internally, and this seems to be the case. If you're seeing otherwise, could you let us know with some details?

    Thanks! And you have a great weekend as well. :)
    Preyfar wrote: »
    Just want to let you all know that the issue with fear dropping you through the world will be fixed on Monday!
    Gina,

    Would you be able to confirm something: is Fear blockable? Since today's patch, I've tried using Fear on three people... and it did absolutely nothing. I used it as a survival method, and fear now just saps a lot of stamina, but nothing happens when I use it.

    EDIT: Mass Hysteria (Rank 1) Morph

    Interesting. No, Fear should not be blockable. We'll take a look now!

    I'd rather you guys leave it that way..... instead of thinking of the children I beg you... THINK OF THE BALANCE.

    Yes, lets reward people for their slow reaction time & promote permablock, because that is obviously the only true way of playing the game /sarcasm

    Average human reaction time: 0,25 seconds
    GCD the caster of Mass Hysteria gets: 1,3 seconds (and Mass Hysteria deals no dmg)

    If you're an average human, you gain 1,05 seconds of time to heal/shield yourself, or initiate permablock mode again.

    The only people complaining about this skill would be the ones who think they should be able to tank&kill 15 people while holding the right mouse button.

    The fear problem is twofold:

    When you are feared and rooted, you can't run and often continue to display your block animation. This makes it hard to tell you're being cced.

    Secondly, during break free you're not blocking. Its quite possible to be instakilled during break free if struck by a couple powerful attacks during the animation.

    I understand you'd like to kill feared people, however these issues create a very binary outcome : the fear is either bad or basically instakill you. This isn't particularly fun to play around.


    These issues also exist in pve fwiw: fear mobs are the only thing that kills me as a tank in vet vdsa, because two uppercuts can instakill me during break free.

    If you could block cancel break free it would play a lot better. You beat block by depleting their stam, and a cc thst goes through block is great for that. In a big fight though it's often just rng, did fear and a big attack hit at once, if yes die.

    I mean, yeah. I want to kill stunned people. That's kind of the idea, you use CC and debuffs to put a player in a vulnerable position to finish them off. It forces people to either be tanky enough to withstand the assault, spec to have enough stam for CC break, or be bursty enough to finish your enemy before he stuns you.

    Holding block already negates a ton of damage, bleeds, and 99% of CCs in the game. There's 1-2 stuns that go through it, putting pressure on a permablocker, so of course permablockers want those gone too.

    The problem I see is people are speccing not to CC break, but to block. That is not a reason to nerf fears. That everyone is so intent on blocking at all costs is the mechanic to be looked at.

    Im not a perma blocker and fear is OP, no counter really if your magicka specced except for a potion, but you dont see them coming anyway so there is no way to avoid it. no skillful way to avoid fear, this is what makes it OP. if fear had a cast time then you would have a chance to interrupt it. or why does it not break on damage or something. it needs a rework for sure.

    Yeah, it punishes you for dumping everything you have into Magica and damage. There are tradeoffs for stacking that way. This is one of them.

    And man, I've fought you plenty. I've seen you bolt from BRK to Sej holding block so no one can knock you down or stun you. Or when you put down Mines + Volcanic rune and stand in the middle... holding block. Very skillful play. I don't blame you, it's a good mechanic. This is its counter.

    i rarely block, and if i do i am out of stam after 1 or 2 hits. i use cc break immunity more then anything and nothing is more annoying then fear and unable to instant cc break causing you to die. i get feared while standing in my mines all the time and the NB never had to enter them, its a nice counter but not really against an invisible enemy, more for people wanting to charge in wrecklessly.

    So if you rarely block why are you suddenly hating that fear ignores block. Shouldn't bother you, and stun will work.

    im hating that fear has no skillful counter play, you cant dodge it or block it. you cannot interrupt it, its going to happen no matter what. what other skill in the game does that besides petrify? none. you can interrupt the other classes go through block abilities or just move out of the way because it has a second long animation. but no, not with fear. this is why it must have some counter if it is to remain this powerful, its a garuanteed free burst and kill most likely with little to no skill involved in its use.

    If you're a free kill when feared, there's some L2P issues there. Most players just break and carry on the fight.

    It's a great skill no doubt, core to the class. It's counters are having resources to break, utilizing class shields for mitigation, using positioning (bolt escape, anyone?), etc. TBH I'd trade the damn thing for a class shield, because my play style isn't based on fear and I think shields are a far more versatile skill to have on ones bar.

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