Because we all know it's not like you can keep damaging ppl who are CC'd by fear or run away from them.ZOS_GinaBruno wrote: »Mojomonkeyman wrote: »ZOS_GinaBruno wrote: »You're correct. Fear does have some issues. We can tell you that we've identified the issue that was causing you to fall through the ground, or through the map entirely, and are testing the fix we've implemented. We hope to get this out in an incremental patch in the near future.
@ZOS_GinaBruno: Do you also look into why fear is very difficult to break nowadays and that fear, in the current state of the game (one-shot-wars) might have to be adjusted to not be more deciding than any ultimate?
A one second delay (which is pretty much standard atm playing in Cyrodiil) from break-free to any defensive maneuver is currently causing certain death, even when breaking immediately.
One potential change we're exploring is to remove the stun, which should help with the responsiveness. This would likely not happen until the next major update, though the falling-through-the-world issue will be fixed much, much sooner (potentially in the next week or two).
@ZOS_GinaBruno Hi Gina!
Quick question, if i may have a few moments of your time.
The Sorcerer Skill Streak does the Following:
Streak
Gives a 1.5 sec stun
Then gives 6 secs of CC immunity.
Fear
a 4 sec loss of control of your character
no CC immunity given unless you use break free
Why does Streak that only stuns for a 1.5 secs give 6 secs of CC immunity without using break free, yet Fear can be spammed over and over again and unless the person uses break free, Fear gives no cc immunity?
For the sake of consistence either the CC Immunity should be removed from Streak and CC Immunity only given by using break free, or Fear needs to give CC Immunity after its duration like Streak does now.
This is my only issue with the skill, other than that, its fine. If Streak can't be spammed to keep someone CC then Fear shouldn't be able to be either. Regardless, I hope this could be brought to devs attention and addressed at some point.
Thank you for your time Gina. Hope you have a great weekend!
Because streak also allows you to escape and do damage whilst ccing.
Plus hardened ward so.....
Gina,ZOS_GinaBruno wrote: »Just want to let you all know that the issue with fear dropping you through the world will be fixed on Monday!
Gina,ZOS_GinaBruno wrote: »Just want to let you all know that the issue with fear dropping you through the world will be fixed on Monday!
Would you be able to confirm something: is Fear blockable? Since today's patch, I've tried using Fear on three people... and it did absolutely nothing. I used it as a survival method, and fear now just saps a lot of stamina, but nothing happens when I use it.
EDIT: Mass Hysteria (Rank 1) Morph
cozmon3c_ESO wrote: »sounds like fear is finally brought back down to the level of everything else in teh game if its now blockable. gj zos. i really do appreciate fear now has a counter, especially if it is now blockable.
ZOS_GinaBruno wrote: »ZOS_GinaBruno wrote: »Mojomonkeyman wrote: »ZOS_GinaBruno wrote: »You're correct. Fear does have some issues. We can tell you that we've identified the issue that was causing you to fall through the ground, or through the map entirely, and are testing the fix we've implemented. We hope to get this out in an incremental patch in the near future.
@ZOS_GinaBruno: Do you also look into why fear is very difficult to break nowadays and that fear, in the current state of the game (one-shot-wars) might have to be adjusted to not be more deciding than any ultimate?
A one second delay (which is pretty much standard atm playing in Cyrodiil) from break-free to any defensive maneuver is currently causing certain death, even when breaking immediately.
One potential change we're exploring is to remove the stun, which should help with the responsiveness. This would likely not happen until the next major update, though the falling-through-the-world issue will be fixed much, much sooner (potentially in the next week or two).
@ZOS_GinaBruno Hi Gina!
Quick question, if i may have a few moments of your time.
The Sorcerer Skill Streak does the Following:
Streak
Gives a 1.5 sec stun
Then gives 6 secs of CC immunity.
Fear
a 4 sec loss of control of your character
no CC immunity given unless you use break free
Why does Streak that only stuns for a 1.5 secs give 6 secs of CC immunity without using break free, yet Fear can be spammed over and over again and unless the person uses break free, Fear gives no cc immunity?
For the sake of consistence either the CC Immunity should be removed from Streak and CC Immunity only given by using break free, or Fear needs to give CC Immunity after its duration like Streak does now.
This is my only issue with the skill, other than that, its fine. If Streak can't be spammed to keep someone CC then Fear shouldn't be able to be either. Regardless, I hope this could be brought to devs attention and addressed at some point.
Thank you for your time Gina. Hope you have a great weekend!
Hello! All CC effects should be providing a 5 second immunity after the effect ends. We double checked internally, and this seems to be the case. If you're seeing otherwise, could you let us know with some details?
Thanks! And you have a great weekend as well.
ZOS_GinaBruno wrote: »Gina,ZOS_GinaBruno wrote: »Just want to let you all know that the issue with fear dropping you through the world will be fixed on Monday!
Would you be able to confirm something: is Fear blockable? Since today's patch, I've tried using Fear on three people... and it did absolutely nothing. I used it as a survival method, and fear now just saps a lot of stamina, but nothing happens when I use it.
EDIT: Mass Hysteria (Rank 1) Morph
Interesting. No, Fear should not be blockable. We'll take a look now!
ZOS_GinaBruno wrote: »Gina,ZOS_GinaBruno wrote: »Just want to let you all know that the issue with fear dropping you through the world will be fixed on Monday!
Would you be able to confirm something: is Fear blockable? Since today's patch, I've tried using Fear on three people... and it did absolutely nothing. I used it as a survival method, and fear now just saps a lot of stamina, but nothing happens when I use it.
EDIT: Mass Hysteria (Rank 1) Morph
Interesting. No, Fear should not be blockable. We'll take a look now!
ZOS_GinaBruno wrote: »ZOS_GinaBruno wrote: »Mojomonkeyman wrote: »ZOS_GinaBruno wrote: »You're correct. Fear does have some issues. We can tell you that we've identified the issue that was causing you to fall through the ground, or through the map entirely, and are testing the fix we've implemented. We hope to get this out in an incremental patch in the near future.
@ZOS_GinaBruno: Do you also look into why fear is very difficult to break nowadays and that fear, in the current state of the game (one-shot-wars) might have to be adjusted to not be more deciding than any ultimate?
A one second delay (which is pretty much standard atm playing in Cyrodiil) from break-free to any defensive maneuver is currently causing certain death, even when breaking immediately.
One potential change we're exploring is to remove the stun, which should help with the responsiveness. This would likely not happen until the next major update, though the falling-through-the-world issue will be fixed much, much sooner (potentially in the next week or two).
@ZOS_GinaBruno Hi Gina!
Quick question, if i may have a few moments of your time.
The Sorcerer Skill Streak does the Following:
Streak
Gives a 1.5 sec stun
Then gives 6 secs of CC immunity.
Fear
a 4 sec loss of control of your character
no CC immunity given unless you use break free
Why does Streak that only stuns for a 1.5 secs give 6 secs of CC immunity without using break free, yet Fear can be spammed over and over again and unless the person uses break free, Fear gives no cc immunity?
For the sake of consistence either the CC Immunity should be removed from Streak and CC Immunity only given by using break free, or Fear needs to give CC Immunity after its duration like Streak does now.
This is my only issue with the skill, other than that, its fine. If Streak can't be spammed to keep someone CC then Fear shouldn't be able to be either. Regardless, I hope this could be brought to devs attention and addressed at some point.
Thank you for your time Gina. Hope you have a great weekend!
Hello! All CC effects should be providing a 5 second immunity after the effect ends. We double checked internally, and this seems to be the case. If you're seeing otherwise, could you let us know with some details?
Thanks! And you have a great weekend as well.ZOS_GinaBruno wrote: »Gina,ZOS_GinaBruno wrote: »Just want to let you all know that the issue with fear dropping you through the world will be fixed on Monday!
Would you be able to confirm something: is Fear blockable? Since today's patch, I've tried using Fear on three people... and it did absolutely nothing. I used it as a survival method, and fear now just saps a lot of stamina, but nothing happens when I use it.
EDIT: Mass Hysteria (Rank 1) Morph
Interesting. No, Fear should not be blockable. We'll take a look now!
I'd rather you guys leave it that way..... instead of thinking of the children I beg you... THINK OF THE BALANCE.
ZOS_GinaBruno wrote: »ZOS_GinaBruno wrote: »Mojomonkeyman wrote: »ZOS_GinaBruno wrote: »You're correct. Fear does have some issues. We can tell you that we've identified the issue that was causing you to fall through the ground, or through the map entirely, and are testing the fix we've implemented. We hope to get this out in an incremental patch in the near future.
@ZOS_GinaBruno: Do you also look into why fear is very difficult to break nowadays and that fear, in the current state of the game (one-shot-wars) might have to be adjusted to not be more deciding than any ultimate?
A one second delay (which is pretty much standard atm playing in Cyrodiil) from break-free to any defensive maneuver is currently causing certain death, even when breaking immediately.
One potential change we're exploring is to remove the stun, which should help with the responsiveness. This would likely not happen until the next major update, though the falling-through-the-world issue will be fixed much, much sooner (potentially in the next week or two).
@ZOS_GinaBruno Hi Gina!
Quick question, if i may have a few moments of your time.
The Sorcerer Skill Streak does the Following:
Streak
Gives a 1.5 sec stun
Then gives 6 secs of CC immunity.
Fear
a 4 sec loss of control of your character
no CC immunity given unless you use break free
Why does Streak that only stuns for a 1.5 secs give 6 secs of CC immunity without using break free, yet Fear can be spammed over and over again and unless the person uses break free, Fear gives no cc immunity?
For the sake of consistence either the CC Immunity should be removed from Streak and CC Immunity only given by using break free, or Fear needs to give CC Immunity after its duration like Streak does now.
This is my only issue with the skill, other than that, its fine. If Streak can't be spammed to keep someone CC then Fear shouldn't be able to be either. Regardless, I hope this could be brought to devs attention and addressed at some point.
Thank you for your time Gina. Hope you have a great weekend!
Hello! All CC effects should be providing a 5 second immunity after the effect ends. We double checked internally, and this seems to be the case. If you're seeing otherwise, could you let us know with some details?
Thanks! And you have a great weekend as well.ZOS_GinaBruno wrote: »Gina,ZOS_GinaBruno wrote: »Just want to let you all know that the issue with fear dropping you through the world will be fixed on Monday!
Would you be able to confirm something: is Fear blockable? Since today's patch, I've tried using Fear on three people... and it did absolutely nothing. I used it as a survival method, and fear now just saps a lot of stamina, but nothing happens when I use it.
EDIT: Mass Hysteria (Rank 1) Morph
Interesting. No, Fear should not be blockable. We'll take a look now!
I'd rather you guys leave it that way..... instead of thinking of the children I beg you... THINK OF THE BALANCE.
I may or may not have put in a word to Dee Tick about making this change.ZOS_GinaBruno wrote: »ZOS_GinaBruno wrote: »Mojomonkeyman wrote: »ZOS_GinaBruno wrote: »You're correct. Fear does have some issues. We can tell you that we've identified the issue that was causing you to fall through the ground, or through the map entirely, and are testing the fix we've implemented. We hope to get this out in an incremental patch in the near future.
@ZOS_GinaBruno: Do you also look into why fear is very difficult to break nowadays and that fear, in the current state of the game (one-shot-wars) might have to be adjusted to not be more deciding than any ultimate?
A one second delay (which is pretty much standard atm playing in Cyrodiil) from break-free to any defensive maneuver is currently causing certain death, even when breaking immediately.
One potential change we're exploring is to remove the stun, which should help with the responsiveness. This would likely not happen until the next major update, though the falling-through-the-world issue will be fixed much, much sooner (potentially in the next week or two).
@ZOS_GinaBruno Hi Gina!
Quick question, if i may have a few moments of your time.
The Sorcerer Skill Streak does the Following:
Streak
Gives a 1.5 sec stun
Then gives 6 secs of CC immunity.
Fear
a 4 sec loss of control of your character
no CC immunity given unless you use break free
Why does Streak that only stuns for a 1.5 secs give 6 secs of CC immunity without using break free, yet Fear can be spammed over and over again and unless the person uses break free, Fear gives no cc immunity?
For the sake of consistence either the CC Immunity should be removed from Streak and CC Immunity only given by using break free, or Fear needs to give CC Immunity after its duration like Streak does now.
This is my only issue with the skill, other than that, its fine. If Streak can't be spammed to keep someone CC then Fear shouldn't be able to be either. Regardless, I hope this could be brought to devs attention and addressed at some point.
Thank you for your time Gina. Hope you have a great weekend!
Hello! All CC effects should be providing a 5 second immunity after the effect ends. We double checked internally, and this seems to be the case. If you're seeing otherwise, could you let us know with some details?
Thanks! And you have a great weekend as well.ZOS_GinaBruno wrote: »Gina,ZOS_GinaBruno wrote: »Just want to let you all know that the issue with fear dropping you through the world will be fixed on Monday!
Would you be able to confirm something: is Fear blockable? Since today's patch, I've tried using Fear on three people... and it did absolutely nothing. I used it as a survival method, and fear now just saps a lot of stamina, but nothing happens when I use it.
EDIT: Mass Hysteria (Rank 1) Morph
Interesting. No, Fear should not be blockable. We'll take a look now!
I'd rather you guys leave it that way..... instead of thinking of the children I beg you... THINK OF THE BALANCE.
So it's not about the CC break, or the bugs. You just want the skill to be nerfed to hell.
ZOS_GinaBruno wrote: »ZOS_GinaBruno wrote: »Mojomonkeyman wrote: »ZOS_GinaBruno wrote: »You're correct. Fear does have some issues. We can tell you that we've identified the issue that was causing you to fall through the ground, or through the map entirely, and are testing the fix we've implemented. We hope to get this out in an incremental patch in the near future.
@ZOS_GinaBruno: Do you also look into why fear is very difficult to break nowadays and that fear, in the current state of the game (one-shot-wars) might have to be adjusted to not be more deciding than any ultimate?
A one second delay (which is pretty much standard atm playing in Cyrodiil) from break-free to any defensive maneuver is currently causing certain death, even when breaking immediately.
One potential change we're exploring is to remove the stun, which should help with the responsiveness. This would likely not happen until the next major update, though the falling-through-the-world issue will be fixed much, much sooner (potentially in the next week or two).
@ZOS_GinaBruno Hi Gina!
Quick question, if i may have a few moments of your time.
The Sorcerer Skill Streak does the Following:
Streak
Gives a 1.5 sec stun
Then gives 6 secs of CC immunity.
Fear
a 4 sec loss of control of your character
no CC immunity given unless you use break free
Why does Streak that only stuns for a 1.5 secs give 6 secs of CC immunity without using break free, yet Fear can be spammed over and over again and unless the person uses break free, Fear gives no cc immunity?
For the sake of consistence either the CC Immunity should be removed from Streak and CC Immunity only given by using break free, or Fear needs to give CC Immunity after its duration like Streak does now.
This is my only issue with the skill, other than that, its fine. If Streak can't be spammed to keep someone CC then Fear shouldn't be able to be either. Regardless, I hope this could be brought to devs attention and addressed at some point.
Thank you for your time Gina. Hope you have a great weekend!
Hello! All CC effects should be providing a 5 second immunity after the effect ends. We double checked internally, and this seems to be the case. If you're seeing otherwise, could you let us know with some details?
Thanks! And you have a great weekend as well.ZOS_GinaBruno wrote: »Gina,ZOS_GinaBruno wrote: »Just want to let you all know that the issue with fear dropping you through the world will be fixed on Monday!
Would you be able to confirm something: is Fear blockable? Since today's patch, I've tried using Fear on three people... and it did absolutely nothing. I used it as a survival method, and fear now just saps a lot of stamina, but nothing happens when I use it.
EDIT: Mass Hysteria (Rank 1) Morph
Interesting. No, Fear should not be blockable. We'll take a look now!
I'd rather you guys leave it that way..... instead of thinking of the children I beg you... THINK OF THE BALANCE.
That's the reason I took fear. The perma-blocker sword and board guys. I can burn up all my stamina or just try to light attack their stam down in battle, but Fear was pretty much the only tool I had as a nightblade to push these guys back.Yes, lets reward people for their slow reaction time & promote permablock, because that is obviously the only true way of playing the game /sarcasm
cozmon3c_ESO wrote: »sounds like fear is finally brought back down to the level of everything else in teh game if its now blockable. gj zos. i really do appreciate fear now has a counter, especially if it is now blockable.
The only people complaining about this skill would be the ones who think they should be able to tank&kill 15 people while holding the right mouse button.
The only people complaining about this skill would be the ones who think they should be able to tank&kill 15 people while holding the right mouse button.
Agreed. Mass Hysteria is the counter to the permablock and block casting turtles. It keeps these people form being OP without making the PVErs cry. Keep it unblockable.
The only people complaining about this skill would be the ones who think they should be able to tank&kill 15 people while holding the right mouse button.
Agreed. Mass Hysteria is the counter to the permablock and block casting turtles. It keeps these people form being OP without making the PVErs cry. Keep it unblockable.
If you can't see how fear in its current state is blatantly OP, I don't know what to tell you. If I could actually rely on ZOS to make break out and immunities work correctly I might not care that you can't block fear. See my other post, overall CC is a big problem right now. Maybe make it work properly and we can then re-evaluate.
Something needs to be done, I honestly don't care what it is. Its no shocker the only people defending it are NBs... even more funny that they claim sorcs are OP. People are funny.
ZOS_GinaBruno wrote: »ZOS_GinaBruno wrote: »Mojomonkeyman wrote: »ZOS_GinaBruno wrote: »You're correct. Fear does have some issues. We can tell you that we've identified the issue that was causing you to fall through the ground, or through the map entirely, and are testing the fix we've implemented. We hope to get this out in an incremental patch in the near future.
@ZOS_GinaBruno: Do you also look into why fear is very difficult to break nowadays and that fear, in the current state of the game (one-shot-wars) might have to be adjusted to not be more deciding than any ultimate?
A one second delay (which is pretty much standard atm playing in Cyrodiil) from break-free to any defensive maneuver is currently causing certain death, even when breaking immediately.
One potential change we're exploring is to remove the stun, which should help with the responsiveness. This would likely not happen until the next major update, though the falling-through-the-world issue will be fixed much, much sooner (potentially in the next week or two).
@ZOS_GinaBruno Hi Gina!
Quick question, if i may have a few moments of your time.
The Sorcerer Skill Streak does the Following:
Streak
Gives a 1.5 sec stun
Then gives 6 secs of CC immunity.
Fear
a 4 sec loss of control of your character
no CC immunity given unless you use break free
Why does Streak that only stuns for a 1.5 secs give 6 secs of CC immunity without using break free, yet Fear can be spammed over and over again and unless the person uses break free, Fear gives no cc immunity?
For the sake of consistence either the CC Immunity should be removed from Streak and CC Immunity only given by using break free, or Fear needs to give CC Immunity after its duration like Streak does now.
This is my only issue with the skill, other than that, its fine. If Streak can't be spammed to keep someone CC then Fear shouldn't be able to be either. Regardless, I hope this could be brought to devs attention and addressed at some point.
Thank you for your time Gina. Hope you have a great weekend!
Hello! All CC effects should be providing a 5 second immunity after the effect ends. We double checked internally, and this seems to be the case. If you're seeing otherwise, could you let us know with some details?
Thanks! And you have a great weekend as well.ZOS_GinaBruno wrote: »Gina,ZOS_GinaBruno wrote: »Just want to let you all know that the issue with fear dropping you through the world will be fixed on Monday!
Would you be able to confirm something: is Fear blockable? Since today's patch, I've tried using Fear on three people... and it did absolutely nothing. I used it as a survival method, and fear now just saps a lot of stamina, but nothing happens when I use it.
EDIT: Mass Hysteria (Rank 1) Morph
Interesting. No, Fear should not be blockable. We'll take a look now!
I'd rather you guys leave it that way..... instead of thinking of the children I beg you... THINK OF THE BALANCE.
Yes, lets reward people for their slow reaction time & promote permablock, because that is obviously the only true way of playing the game /sarcasm
Average human reaction time: 0,25 seconds
GCD the caster of Mass Hysteria gets: 1,3 seconds (and Mass Hysteria deals no dmg)
If you're an average human, you gain 1,05 seconds of time to heal/shield yourself, or initiate permablock mode again.
The only people complaining about this skill would be the ones who think they should be able to tank&kill 15 people while holding the right mouse button.
ZOS_GinaBruno wrote: »ZOS_GinaBruno wrote: »Mojomonkeyman wrote: »ZOS_GinaBruno wrote: »You're correct. Fear does have some issues. We can tell you that we've identified the issue that was causing you to fall through the ground, or through the map entirely, and are testing the fix we've implemented. We hope to get this out in an incremental patch in the near future.
@ZOS_GinaBruno: Do you also look into why fear is very difficult to break nowadays and that fear, in the current state of the game (one-shot-wars) might have to be adjusted to not be more deciding than any ultimate?
A one second delay (which is pretty much standard atm playing in Cyrodiil) from break-free to any defensive maneuver is currently causing certain death, even when breaking immediately.
One potential change we're exploring is to remove the stun, which should help with the responsiveness. This would likely not happen until the next major update, though the falling-through-the-world issue will be fixed much, much sooner (potentially in the next week or two).
@ZOS_GinaBruno Hi Gina!
Quick question, if i may have a few moments of your time.
The Sorcerer Skill Streak does the Following:
Streak
Gives a 1.5 sec stun
Then gives 6 secs of CC immunity.
Fear
a 4 sec loss of control of your character
no CC immunity given unless you use break free
Why does Streak that only stuns for a 1.5 secs give 6 secs of CC immunity without using break free, yet Fear can be spammed over and over again and unless the person uses break free, Fear gives no cc immunity?
For the sake of consistence either the CC Immunity should be removed from Streak and CC Immunity only given by using break free, or Fear needs to give CC Immunity after its duration like Streak does now.
This is my only issue with the skill, other than that, its fine. If Streak can't be spammed to keep someone CC then Fear shouldn't be able to be either. Regardless, I hope this could be brought to devs attention and addressed at some point.
Thank you for your time Gina. Hope you have a great weekend!
Hello! All CC effects should be providing a 5 second immunity after the effect ends. We double checked internally, and this seems to be the case. If you're seeing otherwise, could you let us know with some details?
Thanks! And you have a great weekend as well.ZOS_GinaBruno wrote: »Gina,ZOS_GinaBruno wrote: »Just want to let you all know that the issue with fear dropping you through the world will be fixed on Monday!
Would you be able to confirm something: is Fear blockable? Since today's patch, I've tried using Fear on three people... and it did absolutely nothing. I used it as a survival method, and fear now just saps a lot of stamina, but nothing happens when I use it.
EDIT: Mass Hysteria (Rank 1) Morph
Interesting. No, Fear should not be blockable. We'll take a look now!
I'd rather you guys leave it that way..... instead of thinking of the children I beg you... THINK OF THE BALANCE.
Yes, lets reward people for their slow reaction time & promote permablock, because that is obviously the only true way of playing the game /sarcasm
Average human reaction time: 0,25 seconds
GCD the caster of Mass Hysteria gets: 1,3 seconds (and Mass Hysteria deals no dmg)
If you're an average human, you gain 1,05 seconds of time to heal/shield yourself, or initiate permablock mode again.
The only people complaining about this skill would be the ones who think they should be able to tank&kill 15 people while holding the right mouse button.
The fear problem is twofold:
When you are feared and rooted, you can't run and often continue to display your block animation. This makes it hard to tell you're being cced.
Secondly, during break free you're not blocking. Its quite possible to be instakilled during break free if struck by a couple powerful attacks during the animation.
I understand you'd like to kill feared people, however these issues create a very binary outcome : the fear is either bad or basically instakill you. This isn't particularly fun to play around.
These issues also exist in pve fwiw: fear mobs are the only thing that kills me as a tank in vet vdsa, because two uppercuts can instakill me during break free.
If you could block cancel break free it would play a lot better. You beat block by depleting their stam, and a cc thst goes through block is great for that. In a big fight though it's often just rng, did fear and a big attack hit at once, if yes die.
The fear problem is twofold:
When you are feared and rooted, you can't run and often continue to display your block animation. This makes it hard to tell you're being cced.
Secondly, during break free you're not blocking. Its quite possible to be instakilled during break free if struck by a couple powerful attacks during the animation.
I understand you'd like to kill feared people, however these issues create a very binary outcome : the fear is either bad or basically instakill you. This isn't particularly fun to play around.
These issues also exist in pve fwiw: fear mobs are the only thing that kills me as a tank in vet vdsa, because two uppercuts can instakill me during break free.
If you could block cancel break free it would play a lot better. You beat block by depleting their stam, and a cc thst goes through block is great for that. In a big fight though it's often just rng, did fear and a big attack hit at once, if yes die.
ZOS_GinaBruno wrote: »ZOS_GinaBruno wrote: »Mojomonkeyman wrote: »ZOS_GinaBruno wrote: »You're correct. Fear does have some issues. We can tell you that we've identified the issue that was causing you to fall through the ground, or through the map entirely, and are testing the fix we've implemented. We hope to get this out in an incremental patch in the near future.
@ZOS_GinaBruno: Do you also look into why fear is very difficult to break nowadays and that fear, in the current state of the game (one-shot-wars) might have to be adjusted to not be more deciding than any ultimate?
A one second delay (which is pretty much standard atm playing in Cyrodiil) from break-free to any defensive maneuver is currently causing certain death, even when breaking immediately.
One potential change we're exploring is to remove the stun, which should help with the responsiveness. This would likely not happen until the next major update, though the falling-through-the-world issue will be fixed much, much sooner (potentially in the next week or two).
@ZOS_GinaBruno Hi Gina!
Quick question, if i may have a few moments of your time.
The Sorcerer Skill Streak does the Following:
Streak
Gives a 1.5 sec stun
Then gives 6 secs of CC immunity.
Fear
a 4 sec loss of control of your character
no CC immunity given unless you use break free
Why does Streak that only stuns for a 1.5 secs give 6 secs of CC immunity without using break free, yet Fear can be spammed over and over again and unless the person uses break free, Fear gives no cc immunity?
For the sake of consistence either the CC Immunity should be removed from Streak and CC Immunity only given by using break free, or Fear needs to give CC Immunity after its duration like Streak does now.
This is my only issue with the skill, other than that, its fine. If Streak can't be spammed to keep someone CC then Fear shouldn't be able to be either. Regardless, I hope this could be brought to devs attention and addressed at some point.
Thank you for your time Gina. Hope you have a great weekend!
Hello! All CC effects should be providing a 5 second immunity after the effect ends. We double checked internally, and this seems to be the case. If you're seeing otherwise, could you let us know with some details?
Thanks! And you have a great weekend as well.ZOS_GinaBruno wrote: »Gina,ZOS_GinaBruno wrote: »Just want to let you all know that the issue with fear dropping you through the world will be fixed on Monday!
Would you be able to confirm something: is Fear blockable? Since today's patch, I've tried using Fear on three people... and it did absolutely nothing. I used it as a survival method, and fear now just saps a lot of stamina, but nothing happens when I use it.
EDIT: Mass Hysteria (Rank 1) Morph
Interesting. No, Fear should not be blockable. We'll take a look now!
I'd rather you guys leave it that way..... instead of thinking of the children I beg you... THINK OF THE BALANCE.
Yes, lets reward people for their slow reaction time & promote permablock, because that is obviously the only true way of playing the game /sarcasm
Average human reaction time: 0,25 seconds
GCD the caster of Mass Hysteria gets: 1,3 seconds (and Mass Hysteria deals no dmg)
If you're an average human, you gain 1,05 seconds of time to heal/shield yourself, or initiate permablock mode again.
The only people complaining about this skill would be the ones who think they should be able to tank&kill 15 people while holding the right mouse button.
The fear problem is twofold:
When you are feared and rooted, you can't run and often continue to display your block animation. This makes it hard to tell you're being cced.
Secondly, during break free you're not blocking. Its quite possible to be instakilled during break free if struck by a couple powerful attacks during the animation.
I understand you'd like to kill feared people, however these issues create a very binary outcome : the fear is either bad or basically instakill you. This isn't particularly fun to play around.
These issues also exist in pve fwiw: fear mobs are the only thing that kills me as a tank in vet vdsa, because two uppercuts can instakill me during break free.
If you could block cancel break free it would play a lot better. You beat block by depleting their stam, and a cc thst goes through block is great for that. In a big fight though it's often just rng, did fear and a big attack hit at once, if yes die.
I mean, yeah. I want to kill stunned people. That's kind of the idea, you use CC and debuffs to put a player in a vulnerable position to finish them off. It forces people to either be tanky enough to withstand the assault, spec to have enough stam for CC break, or be bursty enough to finish your enemy before he stuns you.
Holding block already negates a ton of damage, bleeds, and 99% of CCs in the game. There's 1-2 stuns that go through it, putting pressure on a permablocker, so of course permablockers want those gone too.
The problem I see is people are speccing not to CC break, but to block. That is not a reason to nerf fears. That everyone is so intent on blocking at all costs is the mechanic to be looked at.
The fear problem is twofold:
When you are feared and rooted, you can't run and often continue to display your block animation. This makes it hard to tell you're being cced.
Secondly, during break free you're not blocking. Its quite possible to be instakilled during break free if struck by a couple powerful attacks during the animation.
I understand you'd like to kill feared people, however these issues create a very binary outcome : the fear is either bad or basically instakill you. This isn't particularly fun to play around.
These issues also exist in pve fwiw: fear mobs are the only thing that kills me as a tank in vet vdsa, because two uppercuts can instakill me during break free.
If you could block cancel break free it would play a lot better. You beat block by depleting their stam, and a cc thst goes through block is great for that. In a big fight though it's often just rng, did fear and a big attack hit at once, if yes die.
Good summary.
The binary outcomes of fight is the real rage-inducer. Basically, every nightblade performs the following move set: Stealth --> amush or sneak attack --> wait for opponent to block --> fear --> burst down during the 1-2s window when you can't break free from fear. If your opponent survives the burst, cloak again and repeat. Watch Sypher. Watch any nightblade. Hell, I get wrecked by the these players daily. It is stupid, boring gameplay. There is no L2P issue here.
Finally, fear is an AoE skill! It is so hard to see if you're feared during a group fight or trying to hold a breach or keep.
ZOS_GinaBruno wrote: »ZOS_GinaBruno wrote: »Mojomonkeyman wrote: »ZOS_GinaBruno wrote: »You're correct. Fear does have some issues. We can tell you that we've identified the issue that was causing you to fall through the ground, or through the map entirely, and are testing the fix we've implemented. We hope to get this out in an incremental patch in the near future.
@ZOS_GinaBruno: Do you also look into why fear is very difficult to break nowadays and that fear, in the current state of the game (one-shot-wars) might have to be adjusted to not be more deciding than any ultimate?
A one second delay (which is pretty much standard atm playing in Cyrodiil) from break-free to any defensive maneuver is currently causing certain death, even when breaking immediately.
One potential change we're exploring is to remove the stun, which should help with the responsiveness. This would likely not happen until the next major update, though the falling-through-the-world issue will be fixed much, much sooner (potentially in the next week or two).
@ZOS_GinaBruno Hi Gina!
Quick question, if i may have a few moments of your time.
The Sorcerer Skill Streak does the Following:
Streak
Gives a 1.5 sec stun
Then gives 6 secs of CC immunity.
Fear
a 4 sec loss of control of your character
no CC immunity given unless you use break free
Why does Streak that only stuns for a 1.5 secs give 6 secs of CC immunity without using break free, yet Fear can be spammed over and over again and unless the person uses break free, Fear gives no cc immunity?
For the sake of consistence either the CC Immunity should be removed from Streak and CC Immunity only given by using break free, or Fear needs to give CC Immunity after its duration like Streak does now.
This is my only issue with the skill, other than that, its fine. If Streak can't be spammed to keep someone CC then Fear shouldn't be able to be either. Regardless, I hope this could be brought to devs attention and addressed at some point.
Thank you for your time Gina. Hope you have a great weekend!
Hello! All CC effects should be providing a 5 second immunity after the effect ends. We double checked internally, and this seems to be the case. If you're seeing otherwise, could you let us know with some details?
Thanks! And you have a great weekend as well.ZOS_GinaBruno wrote: »Gina,ZOS_GinaBruno wrote: »Just want to let you all know that the issue with fear dropping you through the world will be fixed on Monday!
Would you be able to confirm something: is Fear blockable? Since today's patch, I've tried using Fear on three people... and it did absolutely nothing. I used it as a survival method, and fear now just saps a lot of stamina, but nothing happens when I use it.
EDIT: Mass Hysteria (Rank 1) Morph
Interesting. No, Fear should not be blockable. We'll take a look now!
I'd rather you guys leave it that way..... instead of thinking of the children I beg you... THINK OF THE BALANCE.
Yes, lets reward people for their slow reaction time & promote permablock, because that is obviously the only true way of playing the game /sarcasm
Average human reaction time: 0,25 seconds
GCD the caster of Mass Hysteria gets: 1,3 seconds (and Mass Hysteria deals no dmg)
If you're an average human, you gain 1,05 seconds of time to heal/shield yourself, or initiate permablock mode again.
The only people complaining about this skill would be the ones who think they should be able to tank&kill 15 people while holding the right mouse button.
The fear problem is twofold:
When you are feared and rooted, you can't run and often continue to display your block animation. This makes it hard to tell you're being cced.
Secondly, during break free you're not blocking. Its quite possible to be instakilled during break free if struck by a couple powerful attacks during the animation.
I understand you'd like to kill feared people, however these issues create a very binary outcome : the fear is either bad or basically instakill you. This isn't particularly fun to play around.
These issues also exist in pve fwiw: fear mobs are the only thing that kills me as a tank in vet vdsa, because two uppercuts can instakill me during break free.
If you could block cancel break free it would play a lot better. You beat block by depleting their stam, and a cc thst goes through block is great for that. In a big fight though it's often just rng, did fear and a big attack hit at once, if yes die.
I mean, yeah. I want to kill stunned people. That's kind of the idea, you use CC and debuffs to put a player in a vulnerable position to finish them off. It forces people to either be tanky enough to withstand the assault, spec to have enough stam for CC break, or be bursty enough to finish your enemy before he stuns you.
Holding block already negates a ton of damage, bleeds, and 99% of CCs in the game. There's 1-2 stuns that go through it, putting pressure on a permablocker, so of course permablockers want those gone too.
The problem I see is people are speccing not to CC break, but to block. That is not a reason to nerf fears. That everyone is so intent on blocking at all costs is the mechanic to be looked at.
cozmon3c_ESO wrote: »ZOS_GinaBruno wrote: »ZOS_GinaBruno wrote: »Mojomonkeyman wrote: »ZOS_GinaBruno wrote: »You're correct. Fear does have some issues. We can tell you that we've identified the issue that was causing you to fall through the ground, or through the map entirely, and are testing the fix we've implemented. We hope to get this out in an incremental patch in the near future.
@ZOS_GinaBruno: Do you also look into why fear is very difficult to break nowadays and that fear, in the current state of the game (one-shot-wars) might have to be adjusted to not be more deciding than any ultimate?
A one second delay (which is pretty much standard atm playing in Cyrodiil) from break-free to any defensive maneuver is currently causing certain death, even when breaking immediately.
One potential change we're exploring is to remove the stun, which should help with the responsiveness. This would likely not happen until the next major update, though the falling-through-the-world issue will be fixed much, much sooner (potentially in the next week or two).
@ZOS_GinaBruno Hi Gina!
Quick question, if i may have a few moments of your time.
The Sorcerer Skill Streak does the Following:
Streak
Gives a 1.5 sec stun
Then gives 6 secs of CC immunity.
Fear
a 4 sec loss of control of your character
no CC immunity given unless you use break free
Why does Streak that only stuns for a 1.5 secs give 6 secs of CC immunity without using break free, yet Fear can be spammed over and over again and unless the person uses break free, Fear gives no cc immunity?
For the sake of consistence either the CC Immunity should be removed from Streak and CC Immunity only given by using break free, or Fear needs to give CC Immunity after its duration like Streak does now.
This is my only issue with the skill, other than that, its fine. If Streak can't be spammed to keep someone CC then Fear shouldn't be able to be either. Regardless, I hope this could be brought to devs attention and addressed at some point.
Thank you for your time Gina. Hope you have a great weekend!
Hello! All CC effects should be providing a 5 second immunity after the effect ends. We double checked internally, and this seems to be the case. If you're seeing otherwise, could you let us know with some details?
Thanks! And you have a great weekend as well.ZOS_GinaBruno wrote: »Gina,ZOS_GinaBruno wrote: »Just want to let you all know that the issue with fear dropping you through the world will be fixed on Monday!
Would you be able to confirm something: is Fear blockable? Since today's patch, I've tried using Fear on three people... and it did absolutely nothing. I used it as a survival method, and fear now just saps a lot of stamina, but nothing happens when I use it.
EDIT: Mass Hysteria (Rank 1) Morph
Interesting. No, Fear should not be blockable. We'll take a look now!
I'd rather you guys leave it that way..... instead of thinking of the children I beg you... THINK OF THE BALANCE.
Yes, lets reward people for their slow reaction time & promote permablock, because that is obviously the only true way of playing the game /sarcasm
Average human reaction time: 0,25 seconds
GCD the caster of Mass Hysteria gets: 1,3 seconds (and Mass Hysteria deals no dmg)
If you're an average human, you gain 1,05 seconds of time to heal/shield yourself, or initiate permablock mode again.
The only people complaining about this skill would be the ones who think they should be able to tank&kill 15 people while holding the right mouse button.
The fear problem is twofold:
When you are feared and rooted, you can't run and often continue to display your block animation. This makes it hard to tell you're being cced.
Secondly, during break free you're not blocking. Its quite possible to be instakilled during break free if struck by a couple powerful attacks during the animation.
I understand you'd like to kill feared people, however these issues create a very binary outcome : the fear is either bad or basically instakill you. This isn't particularly fun to play around.
These issues also exist in pve fwiw: fear mobs are the only thing that kills me as a tank in vet vdsa, because two uppercuts can instakill me during break free.
If you could block cancel break free it would play a lot better. You beat block by depleting their stam, and a cc thst goes through block is great for that. In a big fight though it's often just rng, did fear and a big attack hit at once, if yes die.
I mean, yeah. I want to kill stunned people. That's kind of the idea, you use CC and debuffs to put a player in a vulnerable position to finish them off. It forces people to either be tanky enough to withstand the assault, spec to have enough stam for CC break, or be bursty enough to finish your enemy before he stuns you.
Holding block already negates a ton of damage, bleeds, and 99% of CCs in the game. There's 1-2 stuns that go through it, putting pressure on a permablocker, so of course permablockers want those gone too.
The problem I see is people are speccing not to CC break, but to block. That is not a reason to nerf fears. That everyone is so intent on blocking at all costs is the mechanic to be looked at.
Im not a perma blocker and fear is OP, no counter really if your magicka specced except for a potion, but you dont see them coming anyway so there is no way to avoid it. no skillful way to avoid fear, this is what makes it OP. if fear had a cast time then you would have a chance to interrupt it. or why does it not break on damage or something. it needs a rework for sure.
cozmon3c_ESO wrote: »ZOS_GinaBruno wrote: »ZOS_GinaBruno wrote: »Mojomonkeyman wrote: »ZOS_GinaBruno wrote: »You're correct. Fear does have some issues. We can tell you that we've identified the issue that was causing you to fall through the ground, or through the map entirely, and are testing the fix we've implemented. We hope to get this out in an incremental patch in the near future.
@ZOS_GinaBruno: Do you also look into why fear is very difficult to break nowadays and that fear, in the current state of the game (one-shot-wars) might have to be adjusted to not be more deciding than any ultimate?
A one second delay (which is pretty much standard atm playing in Cyrodiil) from break-free to any defensive maneuver is currently causing certain death, even when breaking immediately.
One potential change we're exploring is to remove the stun, which should help with the responsiveness. This would likely not happen until the next major update, though the falling-through-the-world issue will be fixed much, much sooner (potentially in the next week or two).
@ZOS_GinaBruno Hi Gina!
Quick question, if i may have a few moments of your time.
The Sorcerer Skill Streak does the Following:
Streak
Gives a 1.5 sec stun
Then gives 6 secs of CC immunity.
Fear
a 4 sec loss of control of your character
no CC immunity given unless you use break free
Why does Streak that only stuns for a 1.5 secs give 6 secs of CC immunity without using break free, yet Fear can be spammed over and over again and unless the person uses break free, Fear gives no cc immunity?
For the sake of consistence either the CC Immunity should be removed from Streak and CC Immunity only given by using break free, or Fear needs to give CC Immunity after its duration like Streak does now.
This is my only issue with the skill, other than that, its fine. If Streak can't be spammed to keep someone CC then Fear shouldn't be able to be either. Regardless, I hope this could be brought to devs attention and addressed at some point.
Thank you for your time Gina. Hope you have a great weekend!
Hello! All CC effects should be providing a 5 second immunity after the effect ends. We double checked internally, and this seems to be the case. If you're seeing otherwise, could you let us know with some details?
Thanks! And you have a great weekend as well.ZOS_GinaBruno wrote: »Gina,ZOS_GinaBruno wrote: »Just want to let you all know that the issue with fear dropping you through the world will be fixed on Monday!
Would you be able to confirm something: is Fear blockable? Since today's patch, I've tried using Fear on three people... and it did absolutely nothing. I used it as a survival method, and fear now just saps a lot of stamina, but nothing happens when I use it.
EDIT: Mass Hysteria (Rank 1) Morph
Interesting. No, Fear should not be blockable. We'll take a look now!
I'd rather you guys leave it that way..... instead of thinking of the children I beg you... THINK OF THE BALANCE.
Yes, lets reward people for their slow reaction time & promote permablock, because that is obviously the only true way of playing the game /sarcasm
Average human reaction time: 0,25 seconds
GCD the caster of Mass Hysteria gets: 1,3 seconds (and Mass Hysteria deals no dmg)
If you're an average human, you gain 1,05 seconds of time to heal/shield yourself, or initiate permablock mode again.
The only people complaining about this skill would be the ones who think they should be able to tank&kill 15 people while holding the right mouse button.
The fear problem is twofold:
When you are feared and rooted, you can't run and often continue to display your block animation. This makes it hard to tell you're being cced.
Secondly, during break free you're not blocking. Its quite possible to be instakilled during break free if struck by a couple powerful attacks during the animation.
I understand you'd like to kill feared people, however these issues create a very binary outcome : the fear is either bad or basically instakill you. This isn't particularly fun to play around.
These issues also exist in pve fwiw: fear mobs are the only thing that kills me as a tank in vet vdsa, because two uppercuts can instakill me during break free.
If you could block cancel break free it would play a lot better. You beat block by depleting their stam, and a cc thst goes through block is great for that. In a big fight though it's often just rng, did fear and a big attack hit at once, if yes die.
I mean, yeah. I want to kill stunned people. That's kind of the idea, you use CC and debuffs to put a player in a vulnerable position to finish them off. It forces people to either be tanky enough to withstand the assault, spec to have enough stam for CC break, or be bursty enough to finish your enemy before he stuns you.
Holding block already negates a ton of damage, bleeds, and 99% of CCs in the game. There's 1-2 stuns that go through it, putting pressure on a permablocker, so of course permablockers want those gone too.
The problem I see is people are speccing not to CC break, but to block. That is not a reason to nerf fears. That everyone is so intent on blocking at all costs is the mechanic to be looked at.
Im not a perma blocker and fear is OP, no counter really if your magicka specced except for a potion, but you dont see them coming anyway so there is no way to avoid it. no skillful way to avoid fear, this is what makes it OP. if fear had a cast time then you would have a chance to interrupt it. or why does it not break on damage or something. it needs a rework for sure.
Yeah, it punishes you for dumping everything you have into Magica and damage. There are tradeoffs for stacking that way. This is one of them.
And man, I've fought you plenty. I've seen you bolt from BRK to Sej holding block so no one can knock you down or stun you. Or when you put down Mines + Volcanic rune and stand in the middle... holding block. Very skillful play. I don't blame you, it's a good mechanic. This is its counter.
ZOS_GinaBruno wrote: »ZOS_GinaBruno wrote: »Mojomonkeyman wrote: »ZOS_GinaBruno wrote: »You're correct. Fear does have some issues. We can tell you that we've identified the issue that was causing you to fall through the ground, or through the map entirely, and are testing the fix we've implemented. We hope to get this out in an incremental patch in the near future.
@ZOS_GinaBruno: Do you also look into why fear is very difficult to break nowadays and that fear, in the current state of the game (one-shot-wars) might have to be adjusted to not be more deciding than any ultimate?
A one second delay (which is pretty much standard atm playing in Cyrodiil) from break-free to any defensive maneuver is currently causing certain death, even when breaking immediately.
One potential change we're exploring is to remove the stun, which should help with the responsiveness. This would likely not happen until the next major update, though the falling-through-the-world issue will be fixed much, much sooner (potentially in the next week or two).
@ZOS_GinaBruno Hi Gina!
Quick question, if i may have a few moments of your time.
The Sorcerer Skill Streak does the Following:
Streak
Gives a 1.5 sec stun
Then gives 6 secs of CC immunity.
Fear
a 4 sec loss of control of your character
no CC immunity given unless you use break free
Why does Streak that only stuns for a 1.5 secs give 6 secs of CC immunity without using break free, yet Fear can be spammed over and over again and unless the person uses break free, Fear gives no cc immunity?
For the sake of consistence either the CC Immunity should be removed from Streak and CC Immunity only given by using break free, or Fear needs to give CC Immunity after its duration like Streak does now.
This is my only issue with the skill, other than that, its fine. If Streak can't be spammed to keep someone CC then Fear shouldn't be able to be either. Regardless, I hope this could be brought to devs attention and addressed at some point.
Thank you for your time Gina. Hope you have a great weekend!
Hello! All CC effects should be providing a 5 second immunity after the effect ends. We double checked internally, and this seems to be the case. If you're seeing otherwise, could you let us know with some details?
Thanks! And you have a great weekend as well.ZOS_GinaBruno wrote: »Gina,ZOS_GinaBruno wrote: »Just want to let you all know that the issue with fear dropping you through the world will be fixed on Monday!
Would you be able to confirm something: is Fear blockable? Since today's patch, I've tried using Fear on three people... and it did absolutely nothing. I used it as a survival method, and fear now just saps a lot of stamina, but nothing happens when I use it.
EDIT: Mass Hysteria (Rank 1) Morph
Interesting. No, Fear should not be blockable. We'll take a look now!
I'd rather you guys leave it that way..... instead of thinking of the children I beg you... THINK OF THE BALANCE.
Yes, lets reward people for their slow reaction time & promote permablock, because that is obviously the only true way of playing the game /sarcasm
Average human reaction time: 0,25 seconds
GCD the caster of Mass Hysteria gets: 1,3 seconds (and Mass Hysteria deals no dmg)
If you're an average human, you gain 1,05 seconds of time to heal/shield yourself, or initiate permablock mode again.
The only people complaining about this skill would be the ones who think they should be able to tank&kill 15 people while holding the right mouse button.
The fear problem is twofold:
When you are feared and rooted, you can't run and often continue to display your block animation. This makes it hard to tell you're being cced.
Secondly, during break free you're not blocking. Its quite possible to be instakilled during break free if struck by a couple powerful attacks during the animation.
I understand you'd like to kill feared people, however these issues create a very binary outcome : the fear is either bad or basically instakill you. This isn't particularly fun to play around.
These issues also exist in pve fwiw: fear mobs are the only thing that kills me as a tank in vet vdsa, because two uppercuts can instakill me during break free.
If you could block cancel break free it would play a lot better. You beat block by depleting their stam, and a cc thst goes through block is great for that. In a big fight though it's often just rng, did fear and a big attack hit at once, if yes die.
I mean, yeah. I want to kill stunned people. That's kind of the idea, you use CC and debuffs to put a player in a vulnerable position to finish them off. It forces people to either be tanky enough to withstand the assault, spec to have enough stam for CC break, or be bursty enough to finish your enemy before he stuns you.
Holding block already negates a ton of damage, bleeds, and 99% of CCs in the game. There's 1-2 stuns that go through it, putting pressure on a permablocker, so of course permablockers want those gone too.
The problem I see is people are speccing not to CC break, but to block. That is not a reason to nerf fears. That everyone is so intent on blocking at all costs is the mechanic to be looked at.
But if you survive the assault you are left without CC immunity so what good did it do you?
cozmon3c_ESO wrote: »cozmon3c_ESO wrote: »ZOS_GinaBruno wrote: »ZOS_GinaBruno wrote: »Mojomonkeyman wrote: »ZOS_GinaBruno wrote: »You're correct. Fear does have some issues. We can tell you that we've identified the issue that was causing you to fall through the ground, or through the map entirely, and are testing the fix we've implemented. We hope to get this out in an incremental patch in the near future.
@ZOS_GinaBruno: Do you also look into why fear is very difficult to break nowadays and that fear, in the current state of the game (one-shot-wars) might have to be adjusted to not be more deciding than any ultimate?
A one second delay (which is pretty much standard atm playing in Cyrodiil) from break-free to any defensive maneuver is currently causing certain death, even when breaking immediately.
One potential change we're exploring is to remove the stun, which should help with the responsiveness. This would likely not happen until the next major update, though the falling-through-the-world issue will be fixed much, much sooner (potentially in the next week or two).
@ZOS_GinaBruno Hi Gina!
Quick question, if i may have a few moments of your time.
The Sorcerer Skill Streak does the Following:
Streak
Gives a 1.5 sec stun
Then gives 6 secs of CC immunity.
Fear
a 4 sec loss of control of your character
no CC immunity given unless you use break free
Why does Streak that only stuns for a 1.5 secs give 6 secs of CC immunity without using break free, yet Fear can be spammed over and over again and unless the person uses break free, Fear gives no cc immunity?
For the sake of consistence either the CC Immunity should be removed from Streak and CC Immunity only given by using break free, or Fear needs to give CC Immunity after its duration like Streak does now.
This is my only issue with the skill, other than that, its fine. If Streak can't be spammed to keep someone CC then Fear shouldn't be able to be either. Regardless, I hope this could be brought to devs attention and addressed at some point.
Thank you for your time Gina. Hope you have a great weekend!
Hello! All CC effects should be providing a 5 second immunity after the effect ends. We double checked internally, and this seems to be the case. If you're seeing otherwise, could you let us know with some details?
Thanks! And you have a great weekend as well.ZOS_GinaBruno wrote: »Gina,ZOS_GinaBruno wrote: »Just want to let you all know that the issue with fear dropping you through the world will be fixed on Monday!
Would you be able to confirm something: is Fear blockable? Since today's patch, I've tried using Fear on three people... and it did absolutely nothing. I used it as a survival method, and fear now just saps a lot of stamina, but nothing happens when I use it.
EDIT: Mass Hysteria (Rank 1) Morph
Interesting. No, Fear should not be blockable. We'll take a look now!
I'd rather you guys leave it that way..... instead of thinking of the children I beg you... THINK OF THE BALANCE.
Yes, lets reward people for their slow reaction time & promote permablock, because that is obviously the only true way of playing the game /sarcasm
Average human reaction time: 0,25 seconds
GCD the caster of Mass Hysteria gets: 1,3 seconds (and Mass Hysteria deals no dmg)
If you're an average human, you gain 1,05 seconds of time to heal/shield yourself, or initiate permablock mode again.
The only people complaining about this skill would be the ones who think they should be able to tank&kill 15 people while holding the right mouse button.
The fear problem is twofold:
When you are feared and rooted, you can't run and often continue to display your block animation. This makes it hard to tell you're being cced.
Secondly, during break free you're not blocking. Its quite possible to be instakilled during break free if struck by a couple powerful attacks during the animation.
I understand you'd like to kill feared people, however these issues create a very binary outcome : the fear is either bad or basically instakill you. This isn't particularly fun to play around.
These issues also exist in pve fwiw: fear mobs are the only thing that kills me as a tank in vet vdsa, because two uppercuts can instakill me during break free.
If you could block cancel break free it would play a lot better. You beat block by depleting their stam, and a cc thst goes through block is great for that. In a big fight though it's often just rng, did fear and a big attack hit at once, if yes die.
I mean, yeah. I want to kill stunned people. That's kind of the idea, you use CC and debuffs to put a player in a vulnerable position to finish them off. It forces people to either be tanky enough to withstand the assault, spec to have enough stam for CC break, or be bursty enough to finish your enemy before he stuns you.
Holding block already negates a ton of damage, bleeds, and 99% of CCs in the game. There's 1-2 stuns that go through it, putting pressure on a permablocker, so of course permablockers want those gone too.
The problem I see is people are speccing not to CC break, but to block. That is not a reason to nerf fears. That everyone is so intent on blocking at all costs is the mechanic to be looked at.
Im not a perma blocker and fear is OP, no counter really if your magicka specced except for a potion, but you dont see them coming anyway so there is no way to avoid it. no skillful way to avoid fear, this is what makes it OP. if fear had a cast time then you would have a chance to interrupt it. or why does it not break on damage or something. it needs a rework for sure.
Yeah, it punishes you for dumping everything you have into Magica and damage. There are tradeoffs for stacking that way. This is one of them.
And man, I've fought you plenty. I've seen you bolt from BRK to Sej holding block so no one can knock you down or stun you. Or when you put down Mines + Volcanic rune and stand in the middle... holding block. Very skillful play. I don't blame you, it's a good mechanic. This is its counter.
i rarely block, and if i do i am out of stam after 1 or 2 hits. i use cc break immunity more then anything and nothing is more annoying then fear and unable to instant cc break causing you to die. i get feared while standing in my mines all the time and the NB never had to enter them, its a nice counter but not really against an invisible enemy, more for people wanting to charge in wrecklessly.
cozmon3c_ESO wrote: »cozmon3c_ESO wrote: »ZOS_GinaBruno wrote: »ZOS_GinaBruno wrote: »Mojomonkeyman wrote: »ZOS_GinaBruno wrote: »You're correct. Fear does have some issues. We can tell you that we've identified the issue that was causing you to fall through the ground, or through the map entirely, and are testing the fix we've implemented. We hope to get this out in an incremental patch in the near future.
@ZOS_GinaBruno: Do you also look into why fear is very difficult to break nowadays and that fear, in the current state of the game (one-shot-wars) might have to be adjusted to not be more deciding than any ultimate?
A one second delay (which is pretty much standard atm playing in Cyrodiil) from break-free to any defensive maneuver is currently causing certain death, even when breaking immediately.
One potential change we're exploring is to remove the stun, which should help with the responsiveness. This would likely not happen until the next major update, though the falling-through-the-world issue will be fixed much, much sooner (potentially in the next week or two).
@ZOS_GinaBruno Hi Gina!
Quick question, if i may have a few moments of your time.
The Sorcerer Skill Streak does the Following:
Streak
Gives a 1.5 sec stun
Then gives 6 secs of CC immunity.
Fear
a 4 sec loss of control of your character
no CC immunity given unless you use break free
Why does Streak that only stuns for a 1.5 secs give 6 secs of CC immunity without using break free, yet Fear can be spammed over and over again and unless the person uses break free, Fear gives no cc immunity?
For the sake of consistence either the CC Immunity should be removed from Streak and CC Immunity only given by using break free, or Fear needs to give CC Immunity after its duration like Streak does now.
This is my only issue with the skill, other than that, its fine. If Streak can't be spammed to keep someone CC then Fear shouldn't be able to be either. Regardless, I hope this could be brought to devs attention and addressed at some point.
Thank you for your time Gina. Hope you have a great weekend!
Hello! All CC effects should be providing a 5 second immunity after the effect ends. We double checked internally, and this seems to be the case. If you're seeing otherwise, could you let us know with some details?
Thanks! And you have a great weekend as well.ZOS_GinaBruno wrote: »Gina,ZOS_GinaBruno wrote: »Just want to let you all know that the issue with fear dropping you through the world will be fixed on Monday!
Would you be able to confirm something: is Fear blockable? Since today's patch, I've tried using Fear on three people... and it did absolutely nothing. I used it as a survival method, and fear now just saps a lot of stamina, but nothing happens when I use it.
EDIT: Mass Hysteria (Rank 1) Morph
Interesting. No, Fear should not be blockable. We'll take a look now!
I'd rather you guys leave it that way..... instead of thinking of the children I beg you... THINK OF THE BALANCE.
Yes, lets reward people for their slow reaction time & promote permablock, because that is obviously the only true way of playing the game /sarcasm
Average human reaction time: 0,25 seconds
GCD the caster of Mass Hysteria gets: 1,3 seconds (and Mass Hysteria deals no dmg)
If you're an average human, you gain 1,05 seconds of time to heal/shield yourself, or initiate permablock mode again.
The only people complaining about this skill would be the ones who think they should be able to tank&kill 15 people while holding the right mouse button.
The fear problem is twofold:
When you are feared and rooted, you can't run and often continue to display your block animation. This makes it hard to tell you're being cced.
Secondly, during break free you're not blocking. Its quite possible to be instakilled during break free if struck by a couple powerful attacks during the animation.
I understand you'd like to kill feared people, however these issues create a very binary outcome : the fear is either bad or basically instakill you. This isn't particularly fun to play around.
These issues also exist in pve fwiw: fear mobs are the only thing that kills me as a tank in vet vdsa, because two uppercuts can instakill me during break free.
If you could block cancel break free it would play a lot better. You beat block by depleting their stam, and a cc thst goes through block is great for that. In a big fight though it's often just rng, did fear and a big attack hit at once, if yes die.
I mean, yeah. I want to kill stunned people. That's kind of the idea, you use CC and debuffs to put a player in a vulnerable position to finish them off. It forces people to either be tanky enough to withstand the assault, spec to have enough stam for CC break, or be bursty enough to finish your enemy before he stuns you.
Holding block already negates a ton of damage, bleeds, and 99% of CCs in the game. There's 1-2 stuns that go through it, putting pressure on a permablocker, so of course permablockers want those gone too.
The problem I see is people are speccing not to CC break, but to block. That is not a reason to nerf fears. That everyone is so intent on blocking at all costs is the mechanic to be looked at.
Im not a perma blocker and fear is OP, no counter really if your magicka specced except for a potion, but you dont see them coming anyway so there is no way to avoid it. no skillful way to avoid fear, this is what makes it OP. if fear had a cast time then you would have a chance to interrupt it. or why does it not break on damage or something. it needs a rework for sure.
Yeah, it punishes you for dumping everything you have into Magica and damage. There are tradeoffs for stacking that way. This is one of them.
And man, I've fought you plenty. I've seen you bolt from BRK to Sej holding block so no one can knock you down or stun you. Or when you put down Mines + Volcanic rune and stand in the middle... holding block. Very skillful play. I don't blame you, it's a good mechanic. This is its counter.
i rarely block, and if i do i am out of stam after 1 or 2 hits. i use cc break immunity more then anything and nothing is more annoying then fear and unable to instant cc break causing you to die. i get feared while standing in my mines all the time and the NB never had to enter them, its a nice counter but not really against an invisible enemy, more for people wanting to charge in wrecklessly.
So if you rarely block why are you suddenly hating that fear ignores block. Shouldn't bother you, and stun will work.
The fear problem is twofold:
When you are feared and rooted, you can't run and often continue to display your block animation. This makes it hard to tell you're being cced.
Secondly, during break free you're not blocking. Its quite possible to be instakilled during break free if struck by a couple powerful attacks during the animation.
I understand you'd like to kill feared people, however these issues create a very binary outcome : the fear is either bad or basically instakill you. This isn't particularly fun to play around.
These issues also exist in pve fwiw: fear mobs are the only thing that kills me as a tank in vet vdsa, because two uppercuts can instakill me during break free.
If you could block cancel break free it would play a lot better. You beat block by depleting their stam, and a cc thst goes through block is great for that. In a big fight though it's often just rng, did fear and a big attack hit at once, if yes die.
Good summary.
The binary outcomes of fight is the real rage-inducer. Basically, every nightblade performs the following move set: Stealth --> amush or sneak attack --> wait for opponent to block --> fear --> burst down during the 1-2s window when you can't break free from fear. If your opponent survives the burst, cloak again and repeat. Watch Sypher. Watch any nightblade. Hell, I get wrecked by the these players daily. It is stupid, boring gameplay. There is no L2P issue here.
Finally, fear is an AoE skill! It is so hard to see if you're feared during a group fight or trying to hold a breach or keep.
I mean... you could just CC break. I barely ever get a kill in on players like Ezareth with this, the CC break is nearly instantaneous (which is why I have been skeptical about there actually being a real break free delay instead of just plain old lag).
cozmon3c_ESO wrote: »cozmon3c_ESO wrote: »cozmon3c_ESO wrote: »ZOS_GinaBruno wrote: »ZOS_GinaBruno wrote: »Mojomonkeyman wrote: »ZOS_GinaBruno wrote: »You're correct. Fear does have some issues. We can tell you that we've identified the issue that was causing you to fall through the ground, or through the map entirely, and are testing the fix we've implemented. We hope to get this out in an incremental patch in the near future.
@ZOS_GinaBruno: Do you also look into why fear is very difficult to break nowadays and that fear, in the current state of the game (one-shot-wars) might have to be adjusted to not be more deciding than any ultimate?
A one second delay (which is pretty much standard atm playing in Cyrodiil) from break-free to any defensive maneuver is currently causing certain death, even when breaking immediately.
One potential change we're exploring is to remove the stun, which should help with the responsiveness. This would likely not happen until the next major update, though the falling-through-the-world issue will be fixed much, much sooner (potentially in the next week or two).
@ZOS_GinaBruno Hi Gina!
Quick question, if i may have a few moments of your time.
The Sorcerer Skill Streak does the Following:
Streak
Gives a 1.5 sec stun
Then gives 6 secs of CC immunity.
Fear
a 4 sec loss of control of your character
no CC immunity given unless you use break free
Why does Streak that only stuns for a 1.5 secs give 6 secs of CC immunity without using break free, yet Fear can be spammed over and over again and unless the person uses break free, Fear gives no cc immunity?
For the sake of consistence either the CC Immunity should be removed from Streak and CC Immunity only given by using break free, or Fear needs to give CC Immunity after its duration like Streak does now.
This is my only issue with the skill, other than that, its fine. If Streak can't be spammed to keep someone CC then Fear shouldn't be able to be either. Regardless, I hope this could be brought to devs attention and addressed at some point.
Thank you for your time Gina. Hope you have a great weekend!
Hello! All CC effects should be providing a 5 second immunity after the effect ends. We double checked internally, and this seems to be the case. If you're seeing otherwise, could you let us know with some details?
Thanks! And you have a great weekend as well.ZOS_GinaBruno wrote: »Gina,ZOS_GinaBruno wrote: »Just want to let you all know that the issue with fear dropping you through the world will be fixed on Monday!
Would you be able to confirm something: is Fear blockable? Since today's patch, I've tried using Fear on three people... and it did absolutely nothing. I used it as a survival method, and fear now just saps a lot of stamina, but nothing happens when I use it.
EDIT: Mass Hysteria (Rank 1) Morph
Interesting. No, Fear should not be blockable. We'll take a look now!
I'd rather you guys leave it that way..... instead of thinking of the children I beg you... THINK OF THE BALANCE.
Yes, lets reward people for their slow reaction time & promote permablock, because that is obviously the only true way of playing the game /sarcasm
Average human reaction time: 0,25 seconds
GCD the caster of Mass Hysteria gets: 1,3 seconds (and Mass Hysteria deals no dmg)
If you're an average human, you gain 1,05 seconds of time to heal/shield yourself, or initiate permablock mode again.
The only people complaining about this skill would be the ones who think they should be able to tank&kill 15 people while holding the right mouse button.
The fear problem is twofold:
When you are feared and rooted, you can't run and often continue to display your block animation. This makes it hard to tell you're being cced.
Secondly, during break free you're not blocking. Its quite possible to be instakilled during break free if struck by a couple powerful attacks during the animation.
I understand you'd like to kill feared people, however these issues create a very binary outcome : the fear is either bad or basically instakill you. This isn't particularly fun to play around.
These issues also exist in pve fwiw: fear mobs are the only thing that kills me as a tank in vet vdsa, because two uppercuts can instakill me during break free.
If you could block cancel break free it would play a lot better. You beat block by depleting their stam, and a cc thst goes through block is great for that. In a big fight though it's often just rng, did fear and a big attack hit at once, if yes die.
I mean, yeah. I want to kill stunned people. That's kind of the idea, you use CC and debuffs to put a player in a vulnerable position to finish them off. It forces people to either be tanky enough to withstand the assault, spec to have enough stam for CC break, or be bursty enough to finish your enemy before he stuns you.
Holding block already negates a ton of damage, bleeds, and 99% of CCs in the game. There's 1-2 stuns that go through it, putting pressure on a permablocker, so of course permablockers want those gone too.
The problem I see is people are speccing not to CC break, but to block. That is not a reason to nerf fears. That everyone is so intent on blocking at all costs is the mechanic to be looked at.
Im not a perma blocker and fear is OP, no counter really if your magicka specced except for a potion, but you dont see them coming anyway so there is no way to avoid it. no skillful way to avoid fear, this is what makes it OP. if fear had a cast time then you would have a chance to interrupt it. or why does it not break on damage or something. it needs a rework for sure.
Yeah, it punishes you for dumping everything you have into Magica and damage. There are tradeoffs for stacking that way. This is one of them.
And man, I've fought you plenty. I've seen you bolt from BRK to Sej holding block so no one can knock you down or stun you. Or when you put down Mines + Volcanic rune and stand in the middle... holding block. Very skillful play. I don't blame you, it's a good mechanic. This is its counter.
i rarely block, and if i do i am out of stam after 1 or 2 hits. i use cc break immunity more then anything and nothing is more annoying then fear and unable to instant cc break causing you to die. i get feared while standing in my mines all the time and the NB never had to enter them, its a nice counter but not really against an invisible enemy, more for people wanting to charge in wrecklessly.
So if you rarely block why are you suddenly hating that fear ignores block. Shouldn't bother you, and stun will work.
im hating that fear has no skillful counter play, you cant dodge it or block it. you cannot interrupt it, its going to happen no matter what. what other skill in the game does that besides petrify? none. you can interrupt the other classes go through block abilities or just move out of the way because it has a second long animation. but no, not with fear. this is why it must have some counter if it is to remain this powerful, its a garuanteed free burst and kill most likely with little to no skill involved in its use.