I'd be down to meet up with you and test it out sometime.Though I should note that the theory I described to Bedlam last night on the subject is still just a hunch of mine. Internal testing continues.
Ok count me in on the "Fix" fear boat. More and more people are learning to exploit the "Fear when Dodge rolling" bug that makes Fear take 1-2 seconds to break free. If you're feared normally you can always seem to break free fine but if you're feared mid-dodge roll you're screwed if 1-2 people are on you. It actually punishes you for playing skillfully.
Surely you do not speak of me. I would never!
Ok count me in on the "Fix" fear boat. More and more people are learning to exploit the "Fear when Dodge rolling" bug that makes Fear take 1-2 seconds to break free. If you're feared normally you can always seem to break free fine but if you're feared mid-dodge roll you're screwed if 1-2 people are on you. It actually punishes you for playing skillfully.
Surely you do not speak of me. I would never!
Yeah it's pretty cheesy but I don't blame you for using it. Not a damn thing you can do about it either which is the real problem. It's just as bad as the old Vampire Feed cheese.
Fear is currently the buggiest ability in the game right now IMO. Even the Crit-charge stun from 30 yards away can't move or do anything until they're ported to your position garbage isn't a guaranteed death.
Ok count me in on the "Fix" fear boat. More and more people are learning to exploit the "Fear when Dodge rolling" bug that makes Fear take 1-2 seconds to break free. If you're feared normally you can always seem to break free fine but if you're feared mid-dodge roll you're screwed if 1-2 people are on you. It actually punishes you for playing skillfully.
Surely you do not speak of me. I would never!
Yeah it's pretty cheesy but I don't blame you for using it. Not a damn thing you can do about it either which is the real problem. It's just as bad as the old Vampire Feed cheese.
Fear is currently the buggiest ability in the game right now IMO. Even the Crit-charge stun from 30 yards away can't move or do anything until they're ported to your position garbage isn't a guaranteed death.
Of course I'm going to use it. If you're standing by your absorbing bolt, with full shields, blocking, with overload and frags ready, what other move do I have? You fear and hope to burst in the timeframe. With sorcs how they are, this is literally the only way to give yourself a good chance at killing. You have better resource sustain, better life sustain, better mobility, better damage absorption and similar burst with stun and range factors attached. The only weakness a sorc has is its small health pool, so the stun > burst factor is pretty much all anyone can do.
The dodge roll is interesting. I used to try stuff like that on some older ESO players who used break free macros, cuz the double animation that is inherent to certain combos would *** it up for them. I will say, if I'm right about how it works, it's hardly the end of the world. It's not unbreakable liek the old root/knockdown combos. It *feels* like an instant's delay, the kind of thing that only really makes a difference when you're trying to 1vX a raid. It's not enough time for another Wrecking Blow or even a canceled Surprise Attack. It's a blip that lets 1 people all get that one hit in.
And Bedlam, sure, we can test it sometime. I'd like to know if I'm imagining it or not. Considering all 3 of us noticed it I'm guessing there is something there, but more testing would be good.
EDIT: And man, don't get me started on Crit charge. Sorc builds have so much going for them, your *** mobility includes damage absorbs and stuns, I don't want to hear it.
Me and exquisite were fighting a DK last night with 2 other people as he dodge rolled through us and kept wings active and green dragon blood healing him the entire time. He wasn't even using LoS to regen and it took us 2-3 minutes to kill him.

Teargrants wrote: »True fact, Steve hates sorcs cuz of how many times I've left him to die.
Maybe I laughed too.
Me and exquisite were fighting a DK last night with 2 other people as he dodge rolled through us and kept wings active and green dragon blood healing him the entire time. He wasn't even using LoS to regen and it took us 2-3 minutes to kill him.
@Ezareth 2-3 minutes?
Dusts off Nutella's old Sap Tank build. That's totally not an exploit.
Teargrants wrote: »True fact, Steve hates sorcs cuz of how many times I've left him to die.
Maybe I laughed too.
This is why most Sorcs end up playing Loners I think. Our groups end up hating us for not dying with them ) =Me and exquisite were fighting a DK last night with 2 other people as he dodge rolled through us and kept wings active and green dragon blood healing him the entire time. He wasn't even using LoS to regen and it took us 2-3 minutes to kill him.
@Ezareth 2-3 minutes?
Dusts off Nutella's old Sap Tank build. That's totally not an exploit.
This was a DK, not a NB. Sap Tanks are easy to counter with skilled players.
I'm not even complaining, I'm just saying that the fact that people are complaining about sorcs with this kind of crap going on is pretty ludicrous.
I think there are just too many salty NBs who got killed by a Sorc where against a DK or a Templar they would have escaped.
Teargrants wrote: »True fact, Steve hates sorcs cuz of how many times I've left him to die.
Maybe I laughed too.
This is why most Sorcs end up playing Loners I think. Our groups end up hating us for not dying with them ) =Me and exquisite were fighting a DK last night with 2 other people as he dodge rolled through us and kept wings active and green dragon blood healing him the entire time. He wasn't even using LoS to regen and it took us 2-3 minutes to kill him.
@Ezareth 2-3 minutes?
Dusts off Nutella's old Sap Tank build. That's totally not an exploit.
This was a DK, not a NB. Sap Tanks are easy to counter with skilled players.
I'm not even complaining, I'm just saying that the fact that people are complaining about sorcs with this kind of crap going on is pretty ludicrous.
I think there are just too many salty NBs who got killed by a Sorc where against a DK or a Templar they would have escaped.
Eh, I think you're a lil biased if you don't think Sorcs have too much going for them at the moment, but whatevs. I don't really 1v1 that much anymore so doesn't effect me that much. However, I maintain that a class with incredible sustain and mobility should have significant downsides, and that sorc does not really have those.
It's just like DKs used to be. Not ridiculously OP, not like they couldn't be killed or countered by skilled players. Just a step ahead of the rest, armed with a combination of skills that worked together really well.
Lava_Croft wrote: »Fear is absolutely one of the strongest CC's in the game, but against anyone with half a brain it's far from the 'free kill' people make it out to be. I run into fresh Stamina Nightblades all day who think that Fear is a free kill while in reality it provides me with a valuable 6 seconds of CC immunity. Fear also often leads to targets wandering off in a direction that is not (directly) beneficial to the caster. (And I don't mean in the direction of Ni-Mohk while carrying a scroll because the target decided to fall through the map.)vortexman11 wrote: »vortexman11 wrote: »I like how the NBs come out of the woodwork to try to convince people that having the only instant, unmitigateable (and spammable, and sometimes unbreakable) hard CC that gives no CC immunity unless broken in the game is not a wee bit unbalancing.
Fossilize. Single target, but lasts 20 seconds and has 15m range. Does damage and roots the player even after it's broken.
Also Agony and Rune Prison, but nobody uses those due to the cast times.
Please come back when you actually know what you're talking about, thanks.
Fossilize gives you CC immunity when broken, I tested this, it doesn't give CC immunity though when the caster breaks it by doing damage, if you break it, you get immunity.
Fear works exactly the same way.
It does not give immunity if not broken, but if you break it, you get immunity.
It is not the only CC that works this way, which is what the poster I quoted seems to believe.
The only problem I see with fear is the fact that it doesn't break on damage like Fossilize and rune prison, I don't mind the no CC immunity part to it if you don't break free as this wouldn't matter when the caster can only deal a certain amount of damage before it breaks
You can just take a single skill, ignore the class it belongs to and compare it to another skill and ignore the class that belongs to, but it's a futile exercise.
Protip: Try to invest in Stamina for added survivability.
rich.magab14a_ESO wrote: »Lava_Croft wrote: »Fear is absolutely one of the strongest CC's in the game, but against anyone with half a brain it's far from the 'free kill' people make it out to be. I run into fresh Stamina Nightblades all day who think that Fear is a free kill while in reality it provides me with a valuable 6 seconds of CC immunity. Fear also often leads to targets wandering off in a direction that is not (directly) beneficial to the caster. (And I don't mean in the direction of Ni-Mohk while carrying a scroll because the target decided to fall through the map.)vortexman11 wrote: »vortexman11 wrote: »I like how the NBs come out of the woodwork to try to convince people that having the only instant, unmitigateable (and spammable, and sometimes unbreakable) hard CC that gives no CC immunity unless broken in the game is not a wee bit unbalancing.
Fossilize. Single target, but lasts 20 seconds and has 15m range. Does damage and roots the player even after it's broken.
Also Agony and Rune Prison, but nobody uses those due to the cast times.
Please come back when you actually know what you're talking about, thanks.
Fossilize gives you CC immunity when broken, I tested this, it doesn't give CC immunity though when the caster breaks it by doing damage, if you break it, you get immunity.
Fear works exactly the same way.
It does not give immunity if not broken, but if you break it, you get immunity.
It is not the only CC that works this way, which is what the poster I quoted seems to believe.
The only problem I see with fear is the fact that it doesn't break on damage like Fossilize and rune prison, I don't mind the no CC immunity part to it if you don't break free as this wouldn't matter when the caster can only deal a certain amount of damage before it breaks
You can just take a single skill, ignore the class it belongs to and compare it to another skill and ignore the class that belongs to, but it's a futile exercise.
Protip: Try to invest in Stamina for added survivability.
You are talking about 1v1 situations. which isnt really the situation people are complaining about. In group combat fear is king and if the dice doesnt roll right for you, then you are dead.
rich.magab14a_ESO wrote: »Lava_Croft wrote: »Fear is absolutely one of the strongest CC's in the game, but against anyone with half a brain it's far from the 'free kill' people make it out to be. I run into fresh Stamina Nightblades all day who think that Fear is a free kill while in reality it provides me with a valuable 6 seconds of CC immunity. Fear also often leads to targets wandering off in a direction that is not (directly) beneficial to the caster. (And I don't mean in the direction of Ni-Mohk while carrying a scroll because the target decided to fall through the map.)vortexman11 wrote: »vortexman11 wrote: »I like how the NBs come out of the woodwork to try to convince people that having the only instant, unmitigateable (and spammable, and sometimes unbreakable) hard CC that gives no CC immunity unless broken in the game is not a wee bit unbalancing.
Fossilize. Single target, but lasts 20 seconds and has 15m range. Does damage and roots the player even after it's broken.
Also Agony and Rune Prison, but nobody uses those due to the cast times.
Please come back when you actually know what you're talking about, thanks.
Fossilize gives you CC immunity when broken, I tested this, it doesn't give CC immunity though when the caster breaks it by doing damage, if you break it, you get immunity.
Fear works exactly the same way.
It does not give immunity if not broken, but if you break it, you get immunity.
It is not the only CC that works this way, which is what the poster I quoted seems to believe.
The only problem I see with fear is the fact that it doesn't break on damage like Fossilize and rune prison, I don't mind the no CC immunity part to it if you don't break free as this wouldn't matter when the caster can only deal a certain amount of damage before it breaks
You can just take a single skill, ignore the class it belongs to and compare it to another skill and ignore the class that belongs to, but it's a futile exercise.
Protip: Try to invest in Stamina for added survivability.
You are talking about 1v1 situations. which isnt really the situation people are complaining about. In group combat fear is king and if the dice doesnt roll right for you, then you are dead.
Pretty much this. Someone fear bombs you coordinated with a couple crit-chargers and you're dead. Not a thing you can do. The same done with Petrify or any other CC ability is not the same. That's what needs fixed.
vortexman11 wrote: »rich.magab14a_ESO wrote: »Lava_Croft wrote: »Fear is absolutely one of the strongest CC's in the game, but against anyone with half a brain it's far from the 'free kill' people make it out to be. I run into fresh Stamina Nightblades all day who think that Fear is a free kill while in reality it provides me with a valuable 6 seconds of CC immunity. Fear also often leads to targets wandering off in a direction that is not (directly) beneficial to the caster. (And I don't mean in the direction of Ni-Mohk while carrying a scroll because the target decided to fall through the map.)vortexman11 wrote: »vortexman11 wrote: »I like how the NBs come out of the woodwork to try to convince people that having the only instant, unmitigateable (and spammable, and sometimes unbreakable) hard CC that gives no CC immunity unless broken in the game is not a wee bit unbalancing.
Fossilize. Single target, but lasts 20 seconds and has 15m range. Does damage and roots the player even after it's broken.
Also Agony and Rune Prison, but nobody uses those due to the cast times.
Please come back when you actually know what you're talking about, thanks.
Fossilize gives you CC immunity when broken, I tested this, it doesn't give CC immunity though when the caster breaks it by doing damage, if you break it, you get immunity.
Fear works exactly the same way.
It does not give immunity if not broken, but if you break it, you get immunity.
It is not the only CC that works this way, which is what the poster I quoted seems to believe.
The only problem I see with fear is the fact that it doesn't break on damage like Fossilize and rune prison, I don't mind the no CC immunity part to it if you don't break free as this wouldn't matter when the caster can only deal a certain amount of damage before it breaks
You can just take a single skill, ignore the class it belongs to and compare it to another skill and ignore the class that belongs to, but it's a futile exercise.
Protip: Try to invest in Stamina for added survivability.
You are talking about 1v1 situations. which isnt really the situation people are complaining about. In group combat fear is king and if the dice doesnt roll right for you, then you are dead.
Pretty much this. Someone fear bombs you coordinated with a couple crit-chargers and you're dead. Not a thing you can do. The same done with Petrify or any other CC ability is not the same. That's what needs fixed.
Thank you...you shouldn't be able to do this.. "Its a counter to permablockers" they say... but NO ITS NOT A COUNTER ITS A GOD DAMN FREE KILL if you don't instantly kill someone or do crazy amounts of damage right before they break free then you're obviously not coordinated in your rotation...all it takes is a nightblade to use fear then soul harvest and they can basically do 15k instant damage to you, even if you were to break free right away its not fast enough to block the soul harvest.
This was a DK, not a NB. Sap Tanks are easy to counter with skilled players.
I'm not even complaining, I'm just saying that the fact that people are complaining about sorcs with this kind of crap going on is pretty ludicrous.
I think there are just too many salty NBs who got killed by a Sorc where against a DK or a Templar they would have escaped.
This was a DK, not a NB. Sap Tanks are easy to counter with skilled players.
I'm not even complaining, I'm just saying that the fact that people are complaining about sorcs with this kind of crap going on is pretty ludicrous.
I think there are just too many salty NBs who got killed by a Sorc where against a DK or a Templar they would have escaped.
Sap Tanks are indeed easily countered with skilled players....
This game doesn't have any skilled players outside of Legends and a few people that don't run with zergs such as yourself, all a zerg is in this game is a Sap Tank's best friend, as they won't spread out and you can tank for days in them, the only zerg that's probably coordinated enough to kill a Sap Tank is IR.
And honestly, this game doesn't require skill anymore. It requires using a FOTM build and having an awareness, all "skill" is needed for is using the terrain to your advantage. That's it. 1.6 took skill out of the game and made it an AP grind fest.
This was a DK, not a NB. Sap Tanks are easy to counter with skilled players.
I'm not even complaining, I'm just saying that the fact that people are complaining about sorcs with this kind of crap going on is pretty ludicrous.
I think there are just too many salty NBs who got killed by a Sorc where against a DK or a Templar they would have escaped.
Sap Tanks are indeed easily countered with skilled players....
This game doesn't have any skilled players outside of Legends and a few people that don't run with zergs such as yourself, all a zerg is in this game is a Sap Tank's best friend, as they won't spread out and you can tank for days in them, the only zerg that's probably coordinated enough to kill a Sap Tank is IR.
And honestly, this game doesn't require skill anymore. It requires using a FOTM build and having an awareness, all "skill" is needed for is using the terrain to your advantage. That's it. 1.6 took skill out of the game and made it an AP grind fest.
This was a DK, not a NB. Sap Tanks are easy to counter with skilled players.
I'm not even complaining, I'm just saying that the fact that people are complaining about sorcs with this kind of crap going on is pretty ludicrous.
I think there are just too many salty NBs who got killed by a Sorc where against a DK or a Templar they would have escaped.
Sap Tanks are indeed easily countered with skilled players....
This game doesn't have any skilled players outside of Legends and a few people that don't run with zergs such as yourself, all a zerg is in this game is a Sap Tank's best friend, as they won't spread out and you can tank for days in them, the only zerg that's probably coordinated enough to kill a Sap Tank is IR.
And honestly, this game doesn't require skill anymore. It requires using a FOTM build and having an awareness, all "skill" is needed for is using the terrain to your advantage. That's it. 1.6 took skill out of the game and made it an AP grind fest.
I wouldn't go so far as to say the game doesn't require skill. If that were the case we'd all be on similar levels. I think the game requires quite a bit of skill and I see it every day.
That said I also see the zerg ballers and the hive-mind mentality players. They move together everywhere as a group and never leave the protection of their little ball. I had a group of 6 people run from me last night to a resource....and they proceeded to attempt to siege me down while hugging the NPCs on the flag. I think the problem is there are so many new players flooding the game with *no* skill at all it's almost like all of the old hardcore players are Gods and the new players are just our playthings.
I've made less AP since I've come back to the game than I used to make in a week of PvP before. I don't think it is grindy but there are many players playing in Cyrodiil that are there to grind AP.
However, we digress.
This was a DK, not a NB. Sap Tanks are easy to counter with skilled players.
I'm not even complaining, I'm just saying that the fact that people are complaining about sorcs with this kind of crap going on is pretty ludicrous.
I think there are just too many salty NBs who got killed by a Sorc where against a DK or a Templar they would have escaped.
Sap Tanks are indeed easily countered with skilled players....
This game doesn't have any skilled players outside of Legends and a few people that don't run with zergs such as yourself, all a zerg is in this game is a Sap Tank's best friend, as they won't spread out and you can tank for days in them, the only zerg that's probably coordinated enough to kill a Sap Tank is IR.
And honestly, this game doesn't require skill anymore. It requires using a FOTM build and having an awareness, all "skill" is needed for is using the terrain to your advantage. That's it. 1.6 took skill out of the game and made it an AP grind fest.
Seriously? You think no other group knows how to kill a sap tank?
Like, it's not hard. Spread out, reverb bash/debuff, fear/stun, dead.
There. To groups everywhere who are not IR (apparently), you're welcome.
Also, back before I left Legends (because there was too much chat and most of it was "lol you used pots" or "lag" or "lag gf" or "X OP" etc., pretty much every major raid lead in the game was in there. All the big guilds from DC, AD and EP represented. Skilled players are everywhere, not just in the dueling meta, or alone in fields waiting to hit people off their horses.
That said, I approve of hitting people off their horses. Back in 1.3 I won the EP Award of Excellence by crit charging people off their horses!
This was a DK, not a NB. Sap Tanks are easy to counter with skilled players.
I'm not even complaining, I'm just saying that the fact that people are complaining about sorcs with this kind of crap going on is pretty ludicrous.
I think there are just too many salty NBs who got killed by a Sorc where against a DK or a Templar they would have escaped.
Sap Tanks are indeed easily countered with skilled players....
This game doesn't have any skilled players outside of Legends and a few people that don't run with zergs such as yourself, all a zerg is in this game is a Sap Tank's best friend, as they won't spread out and you can tank for days in them, the only zerg that's probably coordinated enough to kill a Sap Tank is IR.
And honestly, this game doesn't require skill anymore. It requires using a FOTM build and having an awareness, all "skill" is needed for is using the terrain to your advantage. That's it. 1.6 took skill out of the game and made it an AP grind fest.
Seriously? You think no other group knows how to kill a sap tank?
Like, it's not hard. Spread out, reverb bash/debuff, fear/stun, dead.
There. To groups everywhere who are not IR (apparently), you're welcome.
Also, back before I left Legends (because there was too much chat and most of it was "lol you used pots" or "lag" or "lag gf" or "X OP" etc., pretty much every major raid lead in the game was in there. All the big guilds from DC, AD and EP represented. Skilled players are everywhere, not just in the dueling meta, or alone in fields waiting to hit people off their horses.
That said, I approve of hitting people off their horses. Back in 1.3 I won the EP Award of Excellence by crit charging people off their horses!
A zerg does not require skill, it requires coordination, that's two different things. And I tried to edit this comment to give more of my opinion but I hit cancel and not save comment and I'm tired and don't feel like writing that paragraph again so.
When playing by yourself, or with a small group, you have to rely on yourself, and up your awareness, reaction time, etc. This by simple assocciation also tends to up your skill at the game, in a zerg you rely on your healers to heal, your crown to give you orders, and therefor, outside of the zerg, you're at a loss for what to do, and you're an easy kill. At least a majority of zerglings are.
As far as gankers go, @ChannelTribes is a damn good player when I bumped into him outside Bleakers, at the time, he was ganking, whether he admits it or not
But he was a good player because of his reaction time, and ability to wtf animation cancel me to death in a matter of seconds, that's a good player, not someone who runs around in a horde of 30 people and spams 3 skills and doesn't worry about having to heal themselves or where they'll go next, they listen to crown, crown dies, zerg dies, game dies.
This was a DK, not a NB. Sap Tanks are easy to counter with skilled players.
I'm not even complaining, I'm just saying that the fact that people are complaining about sorcs with this kind of crap going on is pretty ludicrous.
I think there are just too many salty NBs who got killed by a Sorc where against a DK or a Templar they would have escaped.
Sap Tanks are indeed easily countered with skilled players....
This game doesn't have any skilled players outside of Legends and a few people that don't run with zergs such as yourself, all a zerg is in this game is a Sap Tank's best friend, as they won't spread out and you can tank for days in them, the only zerg that's probably coordinated enough to kill a Sap Tank is IR.
And honestly, this game doesn't require skill anymore. It requires using a FOTM build and having an awareness, all "skill" is needed for is using the terrain to your advantage. That's it. 1.6 took skill out of the game and made it an AP grind fest.
Seriously? You think no other group knows how to kill a sap tank?
Like, it's not hard. Spread out, reverb bash/debuff, fear/stun, dead.
There. To groups everywhere who are not IR (apparently), you're welcome.
Also, back before I left Legends (because there was too much chat and most of it was "lol you used pots" or "lag" or "lag gf" or "X OP" etc., pretty much every major raid lead in the game was in there. All the big guilds from DC, AD and EP represented. Skilled players are everywhere, not just in the dueling meta, or alone in fields waiting to hit people off their horses.
That said, I approve of hitting people off their horses. Back in 1.3 I won the EP Award of Excellence by crit charging people off their horses!
A zerg does not require skill, it requires coordination, that's two different things. And I tried to edit this comment to give more of my opinion but I hit cancel and not save comment and I'm tired and don't feel like writing that paragraph again so.
When playing by yourself, or with a small group, you have to rely on yourself, and up your awareness, reaction time, etc. This by simple assocciation also tends to up your skill at the game, in a zerg you rely on your healers to heal, your crown to give you orders, and therefor, outside of the zerg, you're at a loss for what to do, and you're an easy kill. At least a majority of zerglings are.
As far as gankers go, @ChannelTribes is a damn good player when I bumped into him outside Bleakers, at the time, he was ganking, whether he admits it or not
But he was a good player because of his reaction time, and ability to wtf animation cancel me to death in a matter of seconds, that's a good player, not someone who runs around in a horde of 30 people and spams 3 skills and doesn't worry about having to heal themselves or where they'll go next, they listen to crown, crown dies, zerg dies, game dies.
People fetishize solo and small group play here. I mean, I know what it is, I've done it, have plenty of videos. Back in the day I think Vehemence had one of the best small mans in the game. So I been there.
And really, running a good raid is hard. it's different but you still need skill, the difference between raids with good players and those without are obvious merely from a visual standpoint alone. But you're right, it's not just about individual skill: it's about skilled individuals working together to make themselves better then their parts.
I still love small group and solo play, they all take skill to excel at. I just hate it when they get put on this pedestal of awesomeness, when really they're just part of another meta.
cozmon3c_ESO wrote: »This was a DK, not a NB. Sap Tanks are easy to counter with skilled players.
I'm not even complaining, I'm just saying that the fact that people are complaining about sorcs with this kind of crap going on is pretty ludicrous.
I think there are just too many salty NBs who got killed by a Sorc where against a DK or a Templar they would have escaped.
Sap Tanks are indeed easily countered with skilled players....
This game doesn't have any skilled players outside of Legends and a few people that don't run with zergs such as yourself, all a zerg is in this game is a Sap Tank's best friend, as they won't spread out and you can tank for days in them, the only zerg that's probably coordinated enough to kill a Sap Tank is IR.
And honestly, this game doesn't require skill anymore. It requires using a FOTM build and having an awareness, all "skill" is needed for is using the terrain to your advantage. That's it. 1.6 took skill out of the game and made it an AP grind fest.
Seriously? You think no other group knows how to kill a sap tank?
Like, it's not hard. Spread out, reverb bash/debuff, fear/stun, dead.
There. To groups everywhere who are not IR (apparently), you're welcome.
Also, back before I left Legends (because there was too much chat and most of it was "lol you used pots" or "lag" or "lag gf" or "X OP" etc., pretty much every major raid lead in the game was in there. All the big guilds from DC, AD and EP represented. Skilled players are everywhere, not just in the dueling meta, or alone in fields waiting to hit people off their horses.
That said, I approve of hitting people off their horses. Back in 1.3 I won the EP Award of Excellence by crit charging people off their horses!
A zerg does not require skill, it requires coordination, that's two different things. And I tried to edit this comment to give more of my opinion but I hit cancel and not save comment and I'm tired and don't feel like writing that paragraph again so.
When playing by yourself, or with a small group, you have to rely on yourself, and up your awareness, reaction time, etc. This by simple assocciation also tends to up your skill at the game, in a zerg you rely on your healers to heal, your crown to give you orders, and therefor, outside of the zerg, you're at a loss for what to do, and you're an easy kill. At least a majority of zerglings are.
As far as gankers go, @ChannelTribes is a damn good player when I bumped into him outside Bleakers, at the time, he was ganking, whether he admits it or not
But he was a good player because of his reaction time, and ability to wtf animation cancel me to death in a matter of seconds, that's a good player, not someone who runs around in a horde of 30 people and spams 3 skills and doesn't worry about having to heal themselves or where they'll go next, they listen to crown, crown dies, zerg dies, game dies.
People fetishize solo and small group play here. I mean, I know what it is, I've done it, have plenty of videos. Back in the day I think Vehemence had one of the best small mans in the game. So I been there.
And really, running a good raid is hard. it's different but you still need skill, the difference between raids with good players and those without are obvious merely from a visual standpoint alone. But you're right, it's not just about individual skill: it's about skilled individuals working together to make themselves better then their parts.
I still love small group and solo play, they all take skill to excel at. I just hate it when they get put on this pedestal of awesomeness, when really they're just part of another meta.
lol no, raid groups require coordination thats it. its like the lazy mans way to AP. because you guys coordinate healers, aoe and stack on crown doesnt mean skill at all. your just outnumbering your oponenets abusing the mechanics of the game to where the only real counter to your 'skilled' raid is another equally sized or larger 'skilled' raid. lol. i wish things like magicka detonation or siege weapons actually worked when you guys start lagging out the server.
Solo/Small group requires skill because you need to be self reliant and be able to take on large numbers greater then yourself, same with your group mates. you also need to be coordinated with your group members on setting up ambushes, traps, and kiting strategies that takes way more thought then just follow crown and spam aoes.
skilled players do do the whole zerg ball thing, but its just to take a break from actually trying to fight the hordes of no counter zergs by your self or with small groups.
cozmon3c_ESO wrote: »This was a DK, not a NB. Sap Tanks are easy to counter with skilled players.
I'm not even complaining, I'm just saying that the fact that people are complaining about sorcs with this kind of crap going on is pretty ludicrous.
I think there are just too many salty NBs who got killed by a Sorc where against a DK or a Templar they would have escaped.
Sap Tanks are indeed easily countered with skilled players....
This game doesn't have any skilled players outside of Legends and a few people that don't run with zergs such as yourself, all a zerg is in this game is a Sap Tank's best friend, as they won't spread out and you can tank for days in them, the only zerg that's probably coordinated enough to kill a Sap Tank is IR.
And honestly, this game doesn't require skill anymore. It requires using a FOTM build and having an awareness, all "skill" is needed for is using the terrain to your advantage. That's it. 1.6 took skill out of the game and made it an AP grind fest.
Seriously? You think no other group knows how to kill a sap tank?
Like, it's not hard. Spread out, reverb bash/debuff, fear/stun, dead.
There. To groups everywhere who are not IR (apparently), you're welcome.
Also, back before I left Legends (because there was too much chat and most of it was "lol you used pots" or "lag" or "lag gf" or "X OP" etc., pretty much every major raid lead in the game was in there. All the big guilds from DC, AD and EP represented. Skilled players are everywhere, not just in the dueling meta, or alone in fields waiting to hit people off their horses.
That said, I approve of hitting people off their horses. Back in 1.3 I won the EP Award of Excellence by crit charging people off their horses!
A zerg does not require skill, it requires coordination, that's two different things. And I tried to edit this comment to give more of my opinion but I hit cancel and not save comment and I'm tired and don't feel like writing that paragraph again so.
When playing by yourself, or with a small group, you have to rely on yourself, and up your awareness, reaction time, etc. This by simple assocciation also tends to up your skill at the game, in a zerg you rely on your healers to heal, your crown to give you orders, and therefor, outside of the zerg, you're at a loss for what to do, and you're an easy kill. At least a majority of zerglings are.
As far as gankers go, @ChannelTribes is a damn good player when I bumped into him outside Bleakers, at the time, he was ganking, whether he admits it or not
But he was a good player because of his reaction time, and ability to wtf animation cancel me to death in a matter of seconds, that's a good player, not someone who runs around in a horde of 30 people and spams 3 skills and doesn't worry about having to heal themselves or where they'll go next, they listen to crown, crown dies, zerg dies, game dies.
People fetishize solo and small group play here. I mean, I know what it is, I've done it, have plenty of videos. Back in the day I think Vehemence had one of the best small mans in the game. So I been there.
And really, running a good raid is hard. it's different but you still need skill, the difference between raids with good players and those without are obvious merely from a visual standpoint alone. But you're right, it's not just about individual skill: it's about skilled individuals working together to make themselves better then their parts.
I still love small group and solo play, they all take skill to excel at. I just hate it when they get put on this pedestal of awesomeness, when really they're just part of another meta.
lol no, raid groups require coordination thats it. its like the lazy mans way to AP. because you guys coordinate healers, aoe and stack on crown doesnt mean skill at all. your just outnumbering your oponenets abusing the mechanics of the game to where the only real counter to your 'skilled' raid is another equally sized or larger 'skilled' raid. lol. i wish things like magicka detonation or siege weapons actually worked when you guys start lagging out the server.
Solo/Small group requires skill because you need to be self reliant and be able to take on large numbers greater then yourself, same with your group mates. you also need to be coordinated with your group members on setting up ambushes, traps, and kiting strategies that takes way more thought then just follow crown and spam aoes.
skilled players do do the whole zerg ball thing, but its just to take a break from actually trying to fight the hordes of no counter zergs by your self or with small groups.
Saying all there is to large group play is "stack on crown and spam AoE" is the same as saying small groups are all about ganking people off their horses.
I've played all the playstyles, I run small groups, I gank, I duel, I lead raids. They all take their own skill set. Some require you to be more self sufficient, some require you to synergize more with a group. People put one above the other because they like to think it's "all them" and see the direct result of hitting the keyboard, and that's fine. But, acting as if that is the only way to excel at the game, and that all other playstyles do not take their own skillset, is just silly.
cozmon3c_ESO wrote: »This was a DK, not a NB. Sap Tanks are easy to counter with skilled players.
I'm not even complaining, I'm just saying that the fact that people are complaining about sorcs with this kind of crap going on is pretty ludicrous.
I think there are just too many salty NBs who got killed by a Sorc where against a DK or a Templar they would have escaped.
Sap Tanks are indeed easily countered with skilled players....
This game doesn't have any skilled players outside of Legends and a few people that don't run with zergs such as yourself, all a zerg is in this game is a Sap Tank's best friend, as they won't spread out and you can tank for days in them, the only zerg that's probably coordinated enough to kill a Sap Tank is IR.
And honestly, this game doesn't require skill anymore. It requires using a FOTM build and having an awareness, all "skill" is needed for is using the terrain to your advantage. That's it. 1.6 took skill out of the game and made it an AP grind fest.
Seriously? You think no other group knows how to kill a sap tank?
Like, it's not hard. Spread out, reverb bash/debuff, fear/stun, dead.
There. To groups everywhere who are not IR (apparently), you're welcome.
Also, back before I left Legends (because there was too much chat and most of it was "lol you used pots" or "lag" or "lag gf" or "X OP" etc., pretty much every major raid lead in the game was in there. All the big guilds from DC, AD and EP represented. Skilled players are everywhere, not just in the dueling meta, or alone in fields waiting to hit people off their horses.
That said, I approve of hitting people off their horses. Back in 1.3 I won the EP Award of Excellence by crit charging people off their horses!
A zerg does not require skill, it requires coordination, that's two different things. And I tried to edit this comment to give more of my opinion but I hit cancel and not save comment and I'm tired and don't feel like writing that paragraph again so.
When playing by yourself, or with a small group, you have to rely on yourself, and up your awareness, reaction time, etc. This by simple assocciation also tends to up your skill at the game, in a zerg you rely on your healers to heal, your crown to give you orders, and therefor, outside of the zerg, you're at a loss for what to do, and you're an easy kill. At least a majority of zerglings are.
As far as gankers go, @ChannelTribes is a damn good player when I bumped into him outside Bleakers, at the time, he was ganking, whether he admits it or not
But he was a good player because of his reaction time, and ability to wtf animation cancel me to death in a matter of seconds, that's a good player, not someone who runs around in a horde of 30 people and spams 3 skills and doesn't worry about having to heal themselves or where they'll go next, they listen to crown, crown dies, zerg dies, game dies.
People fetishize solo and small group play here. I mean, I know what it is, I've done it, have plenty of videos. Back in the day I think Vehemence had one of the best small mans in the game. So I been there.
And really, running a good raid is hard. it's different but you still need skill, the difference between raids with good players and those without are obvious merely from a visual standpoint alone. But you're right, it's not just about individual skill: it's about skilled individuals working together to make themselves better then their parts.
I still love small group and solo play, they all take skill to excel at. I just hate it when they get put on this pedestal of awesomeness, when really they're just part of another meta.
lol no, raid groups require coordination thats it. its like the lazy mans way to AP. because you guys coordinate healers, aoe and stack on crown doesnt mean skill at all. your just outnumbering your oponenets abusing the mechanics of the game to where the only real counter to your 'skilled' raid is another equally sized or larger 'skilled' raid. lol. i wish things like magicka detonation or siege weapons actually worked when you guys start lagging out the server.
Solo/Small group requires skill because you need to be self reliant and be able to take on large numbers greater then yourself, same with your group mates. you also need to be coordinated with your group members on setting up ambushes, traps, and kiting strategies that takes way more thought then just follow crown and spam aoes.
skilled players do do the whole zerg ball thing, but its just to take a break from actually trying to fight the hordes of no counter zergs by your self or with small groups.
Saying all there is to large group play is "stack on crown and spam AoE" is the same as saying small groups are all about ganking people off their horses.
I've played all the playstyles, I run small groups, I gank, I duel, I lead raids. They all take their own skill set. Some require you to be more self sufficient, some require you to synergize more with a group. People put one above the other because they like to think it's "all them" and see the direct result of hitting the keyboard, and that's fine. But, acting as if that is the only way to excel at the game, and that all other playstyles do not take their own skillset, is just silly.
I used to lead a pretty successful group in my day. We crushed our enemies and we crushed other organized groups unless we were severely outnumbered. The timing and skill required on my part was nothing like it is when I'm fighting 1vX. When I started playing solo instead of as a group player I felt like I became twice the player I once was in a month of playing. In 1vX a single mistake is often fatal. In group PvP a single player can make many mistakes (to a point) and the game is more forgiving as your team and support you and cover up your mistake. I'm not saying there isn't skill involved in group play, there is, but you don't have to reach as hard to pull out a victory because it's rare that you're actually challenged.
Think about it.
How often does an organized group of say 20 players run into opposition that actually challenges them? Most of your time in Cyrodiil is just mindless farming....the PvP equivalent of AoE grinding mobs.
On the flip side as a solo player I am challenged near continuously, and I'm constantly thrown into nearly hopeless scenarios. That to me is the challenge and the enjoyment.
I don't begrudge you enjoying group play, I've had some amazing fights as a group myself, but the days of organized groups clashing with each other regularly pretty much went away when the lag came for me, and the times I found myself challenged and enjoying myself (versus farming) became too infrequent .
None of this has anything to do with fear though.
::Looks at who he is quoting::
Tricky....tricky... ( =
Meh, I'll drop it.
I didn't think it was a big stretch, but it's off topic so I'll let it go.
Back to me spamming fear. 9k Magica OP.