vortexman11 wrote: »mcianconeb16_ESO wrote: »As much as ppl think its OP I think fear is fine where it is. Against a good DK thats a bit tanky, a NB would struggle to get damage off with his block up. I find fear is a major component of what makes a NB still high competitive. Without it though our burst is too easy to defend from.
If fear was to be removed or changed it would need to be replaced with something that knocks a blocker off balance or something or an ultimate that ignores block and damage shields. NBs need something to get through classes with durability.
Nothing wrong with fear as long as it breaks when you take a certain amount of damage
Why no other cc does?
ZOS_GinaBruno wrote: »Mojomonkeyman wrote: »ZOS_GinaBruno wrote: »You're correct. Fear does have some issues. We can tell you that we've identified the issue that was causing you to fall through the ground, or through the map entirely, and are testing the fix we've implemented. We hope to get this out in an incremental patch in the near future.
@ZOS_GinaBruno: Do you also look into why fear is very difficult to break nowadays and that fear, in the current state of the game (one-shot-wars) might have to be adjusted to not be more deciding than any ultimate?
A one second delay (which is pretty much standard atm playing in Cyrodiil) from break-free to any defensive maneuver is currently causing certain death, even when breaking immediately.
One potential change we're exploring is to remove the stun, which should help with the responsiveness. This would likely not happen until the next major update, though the falling-through-the-world issue will be fixed much, much sooner (potentially in the next week or two).
I like how the NBs come out of the woodwork to try to convince people that having the only instant, unmitigateable (and spammable, and sometimes unbreakable) hard CC that gives no CC immunity unless broken in the game is not a wee bit unbalancing. Nearly every magicka NB in cyrodiil is spamming fear nonstop. These are the same people who complain about sorceror's being able to escape I think, as if a sorceror running away is even close to as unbalanced as the fear + burst i win button a well built NB has right now.
Want to trade fear for: Hardened ward/reflective scales or blazing shield please
ZOS_GinaBruno wrote: »Mojomonkeyman wrote: »ZOS_GinaBruno wrote: »You're correct. Fear does have some issues. We can tell you that we've identified the issue that was causing you to fall through the ground, or through the map entirely, and are testing the fix we've implemented. We hope to get this out in an incremental patch in the near future.
@ZOS_GinaBruno: Do you also look into why fear is very difficult to break nowadays and that fear, in the current state of the game (one-shot-wars) might have to be adjusted to not be more deciding than any ultimate?
A one second delay (which is pretty much standard atm playing in Cyrodiil) from break-free to any defensive maneuver is currently causing certain death, even when breaking immediately.
One potential change we're exploring is to remove the stun, which should help with the responsiveness. This would likely not happen until the next major update, though the falling-through-the-world issue will be fixed much, much sooner (potentially in the next week or two).
@ZOS_GinaBruno Hi Gina!
Quick question, if i may have a few moments of your time.
The Sorcerer Skill Streak does the Following:
Streak
Gives a 1.5 sec stun
Then gives 6 secs of CC immunity.
Fear
a 4 sec loss of control of your character
no CC immunity given unless you use break free
Why does Streak that only stuns for a 1.5 secs give 6 secs of CC immunity without using break free, yet Fear can be spammed over and over again and unless the person uses break free, Fear gives no cc immunity?
For the sake of consistence either the CC Immunity should be removed from Streak and CC Immunity only given by using break free, or Fear needs to give CC Immunity after its duration like Streak does now.
This is my only issue with the skill, other than that, its fine. If Streak can't be spammed to keep someone CC then Fear shouldn't be able to be either. Regardless, I hope this could be brought to devs attention and addressed at some point.
Thank you for your time Gina. Hope you have a great weekend!
I like how the NBs come out of the woodwork to try to convince people that having the only instant, unmitigateable (and spammable, and sometimes unbreakable) hard CC that gives no CC immunity unless broken in the game is not a wee bit unbalancing.
I like how the NBs come out of the woodwork to try to convince people that having the only instant, unmitigateable (and spammable, and sometimes unbreakable) hard CC that gives no CC immunity unless broken in the game is not a wee bit unbalancing.
Fossilize. Single target, but lasts 20 seconds and has 15m range. Does damage and roots the player even after it's broken.
Also Agony and Rune Prison, but nobody uses those due to the cast times.
Please come back when you actually know what you're talking about, thanks.
vortexman11 wrote: »I like how the NBs come out of the woodwork to try to convince people that having the only instant, unmitigateable (and spammable, and sometimes unbreakable) hard CC that gives no CC immunity unless broken in the game is not a wee bit unbalancing.
Fossilize. Single target, but lasts 20 seconds and has 15m range. Does damage and roots the player even after it's broken.
Also Agony and Rune Prison, but nobody uses those due to the cast times.
Please come back when you actually know what you're talking about, thanks.
Fossilize gives you CC immunity when broken, I tested this, it doesn't give CC immunity though when the caster breaks it by doing damage, if you break it, you get immunity.
vortexman11 wrote: »I like how the NBs come out of the woodwork to try to convince people that having the only instant, unmitigateable (and spammable, and sometimes unbreakable) hard CC that gives no CC immunity unless broken in the game is not a wee bit unbalancing.
Fossilize. Single target, but lasts 20 seconds and has 15m range. Does damage and roots the player even after it's broken.
Also Agony and Rune Prison, but nobody uses those due to the cast times.
Please come back when you actually know what you're talking about, thanks.
Fossilize gives you CC immunity when broken, I tested this, it doesn't give CC immunity though when the caster breaks it by doing damage, if you break it, you get immunity.
Fear works exactly the same way.
It does not give immunity if not broken, but if you break it, you get immunity.
It is not the only CC that works this way, which is what the poster I quoted seems to believe.
vortexman11 wrote: »vortexman11 wrote: »I like how the NBs come out of the woodwork to try to convince people that having the only instant, unmitigateable (and spammable, and sometimes unbreakable) hard CC that gives no CC immunity unless broken in the game is not a wee bit unbalancing.
Fossilize. Single target, but lasts 20 seconds and has 15m range. Does damage and roots the player even after it's broken.
Also Agony and Rune Prison, but nobody uses those due to the cast times.
Please come back when you actually know what you're talking about, thanks.
Fossilize gives you CC immunity when broken, I tested this, it doesn't give CC immunity though when the caster breaks it by doing damage, if you break it, you get immunity.
Fear works exactly the same way.
It does not give immunity if not broken, but if you break it, you get immunity.
It is not the only CC that works this way, which is what the poster I quoted seems to believe.
The only problem I see with fear is the fact that it doesn't break on damage like Fossilize and rune prison, I don't mind the no CC immunity part to it if you don't break free as this wouldn't matter when the caster can only deal a certain amount of damage before it breaks
If Fear and Fossilize don't give CC Immunity unless they are broken with Break Free, then Streak should be the same.
vortexman11 wrote: »If Fear and Fossilize don't give CC Immunity unless they are broken with Break Free, then Streak should be the same.
And Rune Prison. And Agony.
Also, you already know that Streak already WAS the same and was abused for the better part of a year FAR MORE than Fear has ever been.
You're not really mad that NBs can do it, you're really just mad that you can't teleport + CC + damage all in one anymore and you are here to pick on NBs who can only do 1 out of those 3 w/ their Fear.
So this is pretty much just spite.
Gotcha.
vortexman11 wrote: »vortexman11 wrote: »If Fear and Fossilize don't give CC Immunity unless they are broken with Break Free, then Streak should be the same.
And Rune Prison. And Agony.
Also, you already know that Streak already WAS the same and was abused for the better part of a year FAR MORE than Fear has ever been.
You're not really mad that NBs can do it, you're really just mad that you can't teleport + CC + damage all in one anymore and you are here to pick on NBs who can only do 1 out of those 3 w/ their Fear.
So this is pretty much just spite.
Gotcha.
You got the wrong name in that quote, by the way.
vortexman11 wrote: »If Fear and Fossilize don't give CC Immunity unless they are broken with Break Free, then Streak should be the same.
And Rune Prison. And Agony.
Also, you already know that Streak already WAS the same and was abused for the better part of a year FAR MORE than Fear has ever been.
You're not really mad that NBs can do it, you're really just mad that you can't teleport + CC + damage all in one anymore and you are here to pick on NBs who can only do 1 out of those 3 w/ their Fear.
So this is pretty much just spite.
Gotcha.
I like how the NBs come out of the woodwork to try to convince people that having the only instant, unmitigateable (and spammable, and sometimes unbreakable) hard CC that gives no CC immunity unless broken in the game is not a wee bit unbalancing.
Fossilize. Single target, but lasts 20 seconds and has 15m range. Does damage and roots the player even after it's broken.
Also Agony and Rune Prison, but nobody uses those due to the cast times.
Please come back when you actually know what you're talking about, thanks.
I like how the NBs come out of the woodwork to try to convince people that having the only instant, unmitigateable (and spammable, and sometimes unbreakable) hard CC that gives no CC immunity unless broken in the game is not a wee bit unbalancing.
Fossilize. Single target, but lasts 20 seconds and has 15m range. Does damage and roots the player even after it's broken.
Also Agony and Rune Prison, but nobody uses those due to the cast times.
Please come back when you actually know what you're talking about, thanks.
Pretty sure you can block fossilize, which would make it mitigable, unlike Fear. Maybe you should come back when you actually know what you are talking about, thanks.
vortexman11 wrote: »I like how the NBs come out of the woodwork to try to convince people that having the only instant, unmitigateable (and spammable, and sometimes unbreakable) hard CC that gives no CC immunity unless broken in the game is not a wee bit unbalancing.
Fossilize. Single target, but lasts 20 seconds and has 15m range. Does damage and roots the player even after it's broken.
Also Agony and Rune Prison, but nobody uses those due to the cast times.
Please come back when you actually know what you're talking about, thanks.
Pretty sure you can block fossilize, which would make it mitigable, unlike Fear. Maybe you should come back when you actually know what you are talking about, thanks.
Its unblockable
vortexman11 wrote: »vortexman11 wrote: »I like how the NBs come out of the woodwork to try to convince people that having the only instant, unmitigateable (and spammable, and sometimes unbreakable) hard CC that gives no CC immunity unless broken in the game is not a wee bit unbalancing.
Fossilize. Single target, but lasts 20 seconds and has 15m range. Does damage and roots the player even after it's broken.
Also Agony and Rune Prison, but nobody uses those due to the cast times.
Please come back when you actually know what you're talking about, thanks.
Fossilize gives you CC immunity when broken, I tested this, it doesn't give CC immunity though when the caster breaks it by doing damage, if you break it, you get immunity.
Fear works exactly the same way.
It does not give immunity if not broken, but if you break it, you get immunity.
It is not the only CC that works this way, which is what the poster I quoted seems to believe.
The only problem I see with fear is the fact that it doesn't break on damage like Fossilize and rune prison, I don't mind the no CC immunity part to it if you don't break free as this wouldn't matter when the caster can only deal a certain amount of damage before it breaks
Agreed.
If Fear and Fossilize don't give CC Immunity unless they are broken with Break Free, then Streak should be the same. Also, the CC Immunity on Biting Jabs needs to be fixed.The fact these 2 skills give 6 secs of CC Immunity just by using them is ridiclious considering what they do. They need to turn Streak back to a disorient instead of a stun like it used to be so Streak stun is broken on damage as well.
I like how the NBs come out of the woodwork to try to convince people that having the only instant, unmitigateable (and spammable, and sometimes unbreakable) hard CC that gives no CC immunity unless broken in the game is not a wee bit unbalancing.
Fossilize. Single target, but lasts 20 seconds and has 15m range. Does damage and roots the player even after it's broken.
Also Agony and Rune Prison, but nobody uses those due to the cast times.
Please come back when you actually know what you're talking about, thanks.
Pretty sure you can block fossilize, which would make it mitigable, unlike Fear. Maybe you should come back when you actually know what you are talking about, thanks.
Regardless, just because there is one other (single target) CC that is as ridiculous as fear doesn't mean that fear is not unbalanced.
ZOS_GinaBruno wrote: »Mojomonkeyman wrote: »ZOS_GinaBruno wrote: »You're correct. Fear does have some issues. We can tell you that we've identified the issue that was causing you to fall through the ground, or through the map entirely, and are testing the fix we've implemented. We hope to get this out in an incremental patch in the near future.
@ZOS_GinaBruno: Do you also look into why fear is very difficult to break nowadays and that fear, in the current state of the game (one-shot-wars) might have to be adjusted to not be more deciding than any ultimate?
A one second delay (which is pretty much standard atm playing in Cyrodiil) from break-free to any defensive maneuver is currently causing certain death, even when breaking immediately.
One potential change we're exploring is to remove the stun, which should help with the responsiveness. This would likely not happen until the next major update, though the falling-through-the-world issue will be fixed much, much sooner (potentially in the next week or two).
@ZOS_GinaBruno Hi Gina!
Quick question, if i may have a few moments of your time.
The Sorcerer Skill Streak does the Following:
Streak
Gives a 1.5 sec stun
Then gives 6 secs of CC immunity.
Fear
a 4 sec loss of control of your character
no CC immunity given unless you use break free
Why does Streak that only stuns for a 1.5 secs give 6 secs of CC immunity without using break free, yet Fear can be spammed over and over again and unless the person uses break free, Fear gives no cc immunity?
For the sake of consistence either the CC Immunity should be removed from Streak and CC Immunity only given by using break free, or Fear needs to give CC Immunity after its duration like Streak does now.
This is my only issue with the skill, other than that, its fine. If Streak can't be spammed to keep someone CC then Fear shouldn't be able to be either. Regardless, I hope this could be brought to devs attention and addressed at some point.
Thank you for your time Gina. Hope you have a great weekend!
I like how the NBs come out of the woodwork to try to convince people that having the only instant, unmitigateable (and spammable, and sometimes unbreakable) hard CC that gives no CC immunity unless broken in the game is not a wee bit unbalancing.
Fossilize. Single target, but lasts 20 seconds and has 15m range. Does damage and roots the player even after it's broken.
Also Agony and Rune Prison, but nobody uses those due to the cast times.
Please come back when you actually know what you're talking about, thanks.
Pretty sure you can block fossilize, which would make it mitigable, unlike Fear. Maybe you should come back when you actually know what you are talking about, thanks.
: /Regardless, just because there is one other (single target) CC that is as ridiculous as fear doesn't mean that fear is not unbalanced.
...and Agony. And Rune Prison.
Fear is absolutely one of the strongest CC's in the game, but against anyone with half a brain it's far from the 'free kill' people make it out to be. I run into fresh Stamina Nightblades all day who think that Fear is a free kill while in reality it provides me with a valuable 6 seconds of CC immunity. Fear also often leads to targets wandering off in a direction that is not (directly) beneficial to the caster. (And I don't mean in the direction of Ni-Mohk while carrying a scroll because the target decided to fall through the map.)vortexman11 wrote: »vortexman11 wrote: »I like how the NBs come out of the woodwork to try to convince people that having the only instant, unmitigateable (and spammable, and sometimes unbreakable) hard CC that gives no CC immunity unless broken in the game is not a wee bit unbalancing.
Fossilize. Single target, but lasts 20 seconds and has 15m range. Does damage and roots the player even after it's broken.
Also Agony and Rune Prison, but nobody uses those due to the cast times.
Please come back when you actually know what you're talking about, thanks.
Fossilize gives you CC immunity when broken, I tested this, it doesn't give CC immunity though when the caster breaks it by doing damage, if you break it, you get immunity.
Fear works exactly the same way.
It does not give immunity if not broken, but if you break it, you get immunity.
It is not the only CC that works this way, which is what the poster I quoted seems to believe.
The only problem I see with fear is the fact that it doesn't break on damage like Fossilize and rune prison, I don't mind the no CC immunity part to it if you don't break free as this wouldn't matter when the caster can only deal a certain amount of damage before it breaks
ZOS_GinaBruno wrote: »Just to give you all a quick update, the fix for Fear causing you to fall through the world isn't going to make the incremental patch on Monday (2.0.6), but we're hopeful for it making it in for 2.0.7.
vortexman11 wrote: »If Fear and Fossilize don't give CC Immunity unless they are broken with Break Free, then Streak should be the same.
And Rune Prison. And Agony.
Also, you already know that Streak already WAS the same and was abused for the better part of a year FAR MORE than Fear has ever been.
You're not really mad that NBs can do it, you're really just mad that you can't teleport + CC + damage all in one anymore and you are here to pick on NBs who can only do 1 out of those 3 w/ their Fear.
So this is pretty much just spite.
Gotcha.
Making Streak only give CC Immunity if its broken with Break Free is not going to make it OP in anyway. It was bugged in 1.5 and earlier where i wasn't giving that immunity when using Break Free. I want it to give that immunity if you break free from it....it shouldn't however give 6 sesc of CC Immunity just for using it...thats just plain dumb, the skill is useless...if Fear gave 6 secs of CC Immunity just for using it, it too would be useless and thats not what i want at all. Biting Jabs is now useless to and should have its CC Immunity reversed as well.
Make things consistent across the board:
If your Hard CC, and you break free, you get 6 secs of CC Immunity
If your Hard CC and you don't use break free, you don't get 6 secs of CC Immunity
Any skill in this game giving 6 ses of CC Immunity just for being used is ridiculous.
Ok count me in on the "Fix" fear boat. More and more people are learning to exploit the "Fear when Dodge rolling" bug that makes Fear take 1-2 seconds to break free. If you're feared normally you can always seem to break free fine but if you're feared mid-dodge roll you're screwed if 1-2 people are on you. It actually punishes you for playing skillfully.