Maybe fear should actually break on damage and not be a *** unavoidable stun. You want no counter to it? Complete defensive tool then, enjoy.
Was is not Sage that said, and I'm paraphrasing... "we like that fear is not blockable"? As far as CC's go, it's clearly OP and needs to fall in line with the others. When you look at overall balance, this may be a step back for magicka NBs (if any remain), but that doesn't mean that fear shouldn't fall-in-line with the other CCs. You don't keep a problem in place just because it offsets another issue. My opinion obviously.
Request denied.TBH I'd trade the damn thing for a class shield, because my play style isn't based on fear and I think shields are a far more versatile skill to have on ones bar.
NB need to rely on burst, so what should they do against perm block players instead? Dodge until other players join the fight?
You can´t expect every NB to go 0815 sap tank build cause everything else wouldn´t be viable against perm block players.
ZOS_GinaBruno wrote: »ZOS_GinaBruno wrote: »Mojomonkeyman wrote: »ZOS_GinaBruno wrote: »You're correct. Fear does have some issues. We can tell you that we've identified the issue that was causing you to fall through the ground, or through the map entirely, and are testing the fix we've implemented. We hope to get this out in an incremental patch in the near future.
@ZOS_GinaBruno: Do you also look into why fear is very difficult to break nowadays and that fear, in the current state of the game (one-shot-wars) might have to be adjusted to not be more deciding than any ultimate?
A one second delay (which is pretty much standard atm playing in Cyrodiil) from break-free to any defensive maneuver is currently causing certain death, even when breaking immediately.
One potential change we're exploring is to remove the stun, which should help with the responsiveness. This would likely not happen until the next major update, though the falling-through-the-world issue will be fixed much, much sooner (potentially in the next week or two).
@ZOS_GinaBruno Hi Gina!
Quick question, if i may have a few moments of your time.
The Sorcerer Skill Streak does the Following:
Streak
Gives a 1.5 sec stun
Then gives 6 secs of CC immunity.
Fear
a 4 sec loss of control of your character
no CC immunity given unless you use break free
Why does Streak that only stuns for a 1.5 secs give 6 secs of CC immunity without using break free, yet Fear can be spammed over and over again and unless the person uses break free, Fear gives no cc immunity?
For the sake of consistence either the CC Immunity should be removed from Streak and CC Immunity only given by using break free, or Fear needs to give CC Immunity after its duration like Streak does now.
This is my only issue with the skill, other than that, its fine. If Streak can't be spammed to keep someone CC then Fear shouldn't be able to be either. Regardless, I hope this could be brought to devs attention and addressed at some point.
Thank you for your time Gina. Hope you have a great weekend!
Hello! All CC effects should be providing a 5 second immunity after the effect ends. We double checked internally, and this seems to be the case. If you're seeing otherwise, could you let us know with some details?
Thanks! And you have a great weekend as well.ZOS_GinaBruno wrote: »Gina,ZOS_GinaBruno wrote: »Just want to let you all know that the issue with fear dropping you through the world will be fixed on Monday!
Would you be able to confirm something: is Fear blockable? Since today's patch, I've tried using Fear on three people... and it did absolutely nothing. I used it as a survival method, and fear now just saps a lot of stamina, but nothing happens when I use it.
EDIT: Mass Hysteria (Rank 1) Morph
Interesting. No, Fear should not be blockable. We'll take a look now!
I'd rather you guys leave it that way..... instead of thinking of the children I beg you... THINK OF THE BALANCE.
Yes, lets reward people for their slow reaction time & promote permablock, because that is obviously the only true way of playing the game /sarcasm
Average human reaction time: 0,25 seconds
GCD the caster of Mass Hysteria gets: 1,3 seconds (and Mass Hysteria deals no dmg)
If you're an average human, you gain 1,05 seconds of time to heal/shield yourself, or initiate permablock mode again.
The only people complaining about this skill would be the ones who think they should be able to tank&kill 15 people while holding the right mouse button.
The fear problem is twofold:
When you are feared and rooted, you can't run and often continue to display your block animation. This makes it hard to tell you're being cced.
Secondly, during break free you're not blocking. Its quite possible to be instakilled during break free if struck by a couple powerful attacks during the animation.
I understand you'd like to kill feared people, however these issues create a very binary outcome : the fear is either bad or basically instakill you. This isn't particularly fun to play around.
These issues also exist in pve fwiw: fear mobs are the only thing that kills me as a tank in vet vdsa, because two uppercuts can instakill me during break free.
If you could block cancel break free it would play a lot better. You beat block by depleting their stam, and a cc thst goes through block is great for that. In a big fight though it's often just rng, did fear and a big attack hit at once, if yes die.
I mean, yeah. I want to kill stunned people. That's kind of the idea, you use CC and debuffs to put a player in a vulnerable position to finish them off. It forces people to either be tanky enough to withstand the assault, spec to have enough stam for CC break, or be bursty enough to finish your enemy before he stuns you.
Holding block already negates a ton of damage, bleeds, and 99% of CCs in the game. There's 1-2 stuns that go through it, putting pressure on a permablocker, so of course permablockers want those gone too.
The problem I see is people are speccing not to CC break, but to block. That is not a reason to nerf fears. That everyone is so intent on blocking at all costs is the mechanic to be looked at.
The fear problem is twofold:
When you are feared and rooted, you can't run and often continue to display your block animation. This makes it hard to tell you're being cced.
Secondly, during break free you're not blocking. Its quite possible to be instakilled during break free if struck by a couple powerful attacks during the animation.
I understand you'd like to kill feared people, however these issues create a very binary outcome : the fear is either bad or basically instakill you. This isn't particularly fun to play around.
These issues also exist in pve fwiw: fear mobs are the only thing that kills me as a tank in vet vdsa, because two uppercuts can instakill me during break free.
If you could block cancel break free it would play a lot better. You beat block by depleting their stam, and a cc thst goes through block is great for that. In a big fight though it's often just rng, did fear and a big attack hit at once, if yes die.
Good summary.
The binary outcomes of fight is the real rage-inducer. Basically, every nightblade performs the following move set: Stealth --> amush or sneak attack --> wait for opponent to block --> fear --> burst down during the 1-2s window when you can't break free from fear. If your opponent survives the burst, cloak again and repeat. Watch Sypher. Watch any nightblade. Hell, I get wrecked by the these players daily. It is stupid, boring gameplay. There is no L2P issue here.
Finally, fear is an AoE skill! It is so hard to see if you're feared during a group fight or trying to hold a breach or keep.
I mean... you could just CC break. I barely ever get a kill in on players like Ezareth with this, the CC break is nearly instantaneous (which is why I have been skeptical about there actually being a real break free delay instead of just plain old lag).
vortexman11 wrote: »
NB need to rely on burst, so what should they do against perm block players instead? Dodge until other players join the fight?
You can´t expect every NB to go 0815 sap tank build cause everything else wouldn´t be viable against perm block players.
No need to dodge when to perma block in 1.6 you loose all your DPS. They spec into doing no damage but having high survivability. Fear kills that entire spec, and you're all ok with that.
The fear problem is twofold:
When you are feared and rooted, you can't run and often continue to display your block animation. This makes it hard to tell you're being cced.
Secondly, during break free you're not blocking. Its quite possible to be instakilled during break free if struck by a couple powerful attacks during the animation.
I understand you'd like to kill feared people, however these issues create a very binary outcome : the fear is either bad or basically instakill you. This isn't particularly fun to play around.
These issues also exist in pve fwiw: fear mobs are the only thing that kills me as a tank in vet vdsa, because two uppercuts can instakill me during break free.
If you could block cancel break free it would play a lot better. You beat block by depleting their stam, and a cc thst goes through block is great for that. In a big fight though it's often just rng, did fear and a big attack hit at once, if yes die.
Good summary.
The binary outcomes of fight is the real rage-inducer. Basically, every nightblade performs the following move set: Stealth --> amush or sneak attack --> wait for opponent to block --> fear --> burst down during the 1-2s window when you can't break free from fear. If your opponent survives the burst, cloak again and repeat. Watch Sypher. Watch any nightblade. Hell, I get wrecked by the these players daily. It is stupid, boring gameplay. There is no L2P issue here.
Finally, fear is an AoE skill! It is so hard to see if you're feared during a group fight or trying to hold a breach or keep.
I mean... you could just CC break. I barely ever get a kill in on players like Ezareth with this, the CC break is nearly instantaneous (which is why I have been skeptical about there actually being a real break free delay instead of just plain old lag).
if you coordinate so you fear people right before major attacks land, you'll find that they die instantly. During break free animation, block is down and it cannot be animation cancelled. This plus slow responsiveness means dead people if you use it wisely and it has no counterplay.
The fear problem is twofold:
When you are feared and rooted, you can't run and often continue to display your block animation. This makes it hard to tell you're being cced.
Secondly, during break free you're not blocking. Its quite possible to be instakilled during break free if struck by a couple powerful attacks during the animation.
I understand you'd like to kill feared people, however these issues create a very binary outcome : the fear is either bad or basically instakill you. This isn't particularly fun to play around.
These issues also exist in pve fwiw: fear mobs are the only thing that kills me as a tank in vet vdsa, because two uppercuts can instakill me during break free.
If you could block cancel break free it would play a lot better. You beat block by depleting their stam, and a cc thst goes through block is great for that. In a big fight though it's often just rng, did fear and a big attack hit at once, if yes die.
Good summary.
The binary outcomes of fight is the real rage-inducer. Basically, every nightblade performs the following move set: Stealth --> amush or sneak attack --> wait for opponent to block --> fear --> burst down during the 1-2s window when you can't break free from fear. If your opponent survives the burst, cloak again and repeat. Watch Sypher. Watch any nightblade. Hell, I get wrecked by the these players daily. It is stupid, boring gameplay. There is no L2P issue here.
Finally, fear is an AoE skill! It is so hard to see if you're feared during a group fight or trying to hold a breach or keep.
I mean... you could just CC break. I barely ever get a kill in on players like Ezareth with this, the CC break is nearly instantaneous (which is why I have been skeptical about there actually being a real break free delay instead of just plain old lag).
if you coordinate so you fear people right before major attacks land, you'll find that they die instantly. During break free animation, block is down and it cannot be animation cancelled. This plus slow responsiveness means dead people if you use it wisely and it has no counterplay.
What? How do you come up with this stuff...
The only way you can cause your fear to land before that "major attack" is if you ambush->fear the target after a long range snipe. Even so, this results in around 12-16k burst at most (assuming target doesn't have dmg shield on). So no, no instant deaths.
It has a counterplay: faster reaction time.
You have 1.3 seconds after the fear to break it & start blocking or put some shields on before the NB can do anything.
There are plenty of more broken things in the game, such as Healing Wards eating up 4k weapon dmg Killer's Blades..
vortexman11 wrote: »
NB need to rely on burst, so what should they do against perm block players instead? Dodge until other players join the fight?
You can´t expect every NB to go 0815 sap tank build cause everything else wouldn´t be viable against perm block players.
No need to dodge when to perma block in 1.6 you loose all your DPS. They spec into doing no damage but having high survivability. Fear kills that entire spec, and you're all ok with that.
You can break the stun before the NB is able to continue his attack, so it doesn´t kill anything.
Or does the fact that radiant mage light, a cute potion, mark, all aoes and most of the st spells breaking cloak destroy NB builds? No, it doesn´t. Learn to play.
Ever heard of Block Casting? There is your dps and its not low if done right.
The fear problem is twofold:
When you are feared and rooted, you can't run and often continue to display your block animation. This makes it hard to tell you're being cced.
Secondly, during break free you're not blocking. Its quite possible to be instakilled during break free if struck by a couple powerful attacks during the animation.
I understand you'd like to kill feared people, however these issues create a very binary outcome : the fear is either bad or basically instakill you. This isn't particularly fun to play around.
These issues also exist in pve fwiw: fear mobs are the only thing that kills me as a tank in vet vdsa, because two uppercuts can instakill me during break free.
If you could block cancel break free it would play a lot better. You beat block by depleting their stam, and a cc thst goes through block is great for that. In a big fight though it's often just rng, did fear and a big attack hit at once, if yes die.
Good summary.
The binary outcomes of fight is the real rage-inducer. Basically, every nightblade performs the following move set: Stealth --> amush or sneak attack --> wait for opponent to block --> fear --> burst down during the 1-2s window when you can't break free from fear. If your opponent survives the burst, cloak again and repeat. Watch Sypher. Watch any nightblade. Hell, I get wrecked by the these players daily. It is stupid, boring gameplay. There is no L2P issue here.
Finally, fear is an AoE skill! It is so hard to see if you're feared during a group fight or trying to hold a breach or keep.
I mean... you could just CC break. I barely ever get a kill in on players like Ezareth with this, the CC break is nearly instantaneous (which is why I have been skeptical about there actually being a real break free delay instead of just plain old lag).
if you coordinate so you fear people right before major attacks land, you'll find that they die instantly. During break free animation, block is down and it cannot be animation cancelled. This plus slow responsiveness means dead people if you use it wisely and it has no counterplay.
What? How do you come up with this stuff...
The only way you can cause your fear to land before that "major attack" is if you ambush->fear the target after a long range snipe. Even so, this results in around 12-16k burst at most (assuming target doesn't have dmg shield on). So no, no instant deaths.
It has a counterplay: faster reaction time.
You have 1.3 seconds after the fear to break it & start blocking or put some shields on before the NB can do anything.
There are plenty of more broken things in the game, such as Healing Wards eating up 4k weapon dmg Killer's Blades..
Unless I'm mistaking your point, GCD is 1 second. I was able to cast exactly 40 Hardened wards in a row in 40 seconds using a timer. You can also animation cancel light attacks as well. I know several NBs who can 2 shot me with an ability followed by a Soul Harvest/incapacitating strike....and that is *with* a full shield up.
The fear problem is twofold:
When you are feared and rooted, you can't run and often continue to display your block animation. This makes it hard to tell you're being cced.
Secondly, during break free you're not blocking. Its quite possible to be instakilled during break free if struck by a couple powerful attacks during the animation.
I understand you'd like to kill feared people, however these issues create a very binary outcome : the fear is either bad or basically instakill you. This isn't particularly fun to play around.
These issues also exist in pve fwiw: fear mobs are the only thing that kills me as a tank in vet vdsa, because two uppercuts can instakill me during break free.
If you could block cancel break free it would play a lot better. You beat block by depleting their stam, and a cc thst goes through block is great for that. In a big fight though it's often just rng, did fear and a big attack hit at once, if yes die.
Good summary.
The binary outcomes of fight is the real rage-inducer. Basically, every nightblade performs the following move set: Stealth --> amush or sneak attack --> wait for opponent to block --> fear --> burst down during the 1-2s window when you can't break free from fear. If your opponent survives the burst, cloak again and repeat. Watch Sypher. Watch any nightblade. Hell, I get wrecked by the these players daily. It is stupid, boring gameplay. There is no L2P issue here.
Finally, fear is an AoE skill! It is so hard to see if you're feared during a group fight or trying to hold a breach or keep.
I mean... you could just CC break. I barely ever get a kill in on players like Ezareth with this, the CC break is nearly instantaneous (which is why I have been skeptical about there actually being a real break free delay instead of just plain old lag).
You killed me over and over and over with this...and I had enough stamina to break free every single time. There is definitely a Lag on the break free...you even mentioned this to cinnamon. It's complete cheese that so many nightblades are designing their entire strategy around this. Sypher's latest video demonstrates this pretty clearly. It has nothing to do with lag. The moment I see lag in Cyrodiil I leave the campaign and I always have. My build is far to squishy to tolerate anything other than the occasional random lag spike.
I'll note that *sometimes* the CC break on fear is instant. Just as often however it is not, and more often than not during those times I die. It is extremely rare that I don't have the stamina to CC break.
I don't care about blocking or whatever, but If I'm making a ton of Sacrifices to get my stamina regen up to 1300 so I can use break free at the moment I need it, I better be able to use break-free when I need it. I have pretty fast twitch reaction times (I was ranked #1 in North America in a popular RTS game in my day) and the moment there is any hesitation on my character input my first instinct is to block and then break free and then depending on the player, dodge roll.
I don't want fear nerfed, I want it fixed. However, if they can't fix the ability, I'll take a nerf that completely gimps it over the ridiculous cheese that it is today.
The fear problem is twofold:
When you are feared and rooted, you can't run and often continue to display your block animation. This makes it hard to tell you're being cced.
Secondly, during break free you're not blocking. Its quite possible to be instakilled during break free if struck by a couple powerful attacks during the animation.
I understand you'd like to kill feared people, however these issues create a very binary outcome : the fear is either bad or basically instakill you. This isn't particularly fun to play around.
These issues also exist in pve fwiw: fear mobs are the only thing that kills me as a tank in vet vdsa, because two uppercuts can instakill me during break free.
If you could block cancel break free it would play a lot better. You beat block by depleting their stam, and a cc thst goes through block is great for that. In a big fight though it's often just rng, did fear and a big attack hit at once, if yes die.
Good summary.
The binary outcomes of fight is the real rage-inducer. Basically, every nightblade performs the following move set: Stealth --> amush or sneak attack --> wait for opponent to block --> fear --> burst down during the 1-2s window when you can't break free from fear. If your opponent survives the burst, cloak again and repeat. Watch Sypher. Watch any nightblade. Hell, I get wrecked by the these players daily. It is stupid, boring gameplay. There is no L2P issue here.
Finally, fear is an AoE skill! It is so hard to see if you're feared during a group fight or trying to hold a breach or keep.
I mean... you could just CC break. I barely ever get a kill in on players like Ezareth with this, the CC break is nearly instantaneous (which is why I have been skeptical about there actually being a real break free delay instead of just plain old lag).
if you coordinate so you fear people right before major attacks land, you'll find that they die instantly. During break free animation, block is down and it cannot be animation cancelled. This plus slow responsiveness means dead people if you use it wisely and it has no counterplay.
vortexman11 wrote: »vortexman11 wrote: »
NB need to rely on burst, so what should they do against perm block players instead? Dodge until other players join the fight?
You can´t expect every NB to go 0815 sap tank build cause everything else wouldn´t be viable against perm block players.
No need to dodge when to perma block in 1.6 you loose all your DPS. They spec into doing no damage but having high survivability. Fear kills that entire spec, and you're all ok with that.
You can break the stun before the NB is able to continue his attack, so it doesn´t kill anything.
Or does the fact that radiant mage light, a cute potion, mark, all aoes and most of the st spells breaking cloak destroy NB builds? No, it doesn´t. Learn to play.
Ever heard of Block Casting? There is your dps and its not low if done right.
No no you can't break the stun before the nightblade continues their attack. Everyone knows this. Theres a split second that the nightblade can hit you before you break free, which is what makes this skill and instant kill in most group situations, or in a 1v1 when you can fear -> Incapacitating Strike before they're able to block it. No fear doesn't kill anyone, the same way Negate didn't kill anyone in 1.5.
NPK Daniel wrote: »An ability is clearly broken or unbalanced if almost all of the BEST 1vX people use it.
How can you beat a skilled NB 1v1 regularly if he can A) avoid all your attacks (cloak) andyou cannot avoid any of their attacks (fear).
Especially since cloak breaks DOTs (almost all DK dmg).
NPK Daniel wrote: »An ability is clearly broken or unbalanced if almost all of the BEST 1vX people use it.
How can you beat a skilled NB 1v1 regularly if he can A) avoid all your attacks (cloak) andyou cannot avoid any of their attacks (fear).
Especially since cloak breaks DOTs (almost all DK dmg).
ZOS_GinaBruno wrote: »ZOS_GinaBruno wrote: »Mojomonkeyman wrote: »ZOS_GinaBruno wrote: »You're correct. Fear does have some issues. We can tell you that we've identified the issue that was causing you to fall through the ground, or through the map entirely, and are testing the fix we've implemented. We hope to get this out in an incremental patch in the near future.
@ZOS_GinaBruno: Do you also look into why fear is very difficult to break nowadays and that fear, in the current state of the game (one-shot-wars) might have to be adjusted to not be more deciding than any ultimate?
A one second delay (which is pretty much standard atm playing in Cyrodiil) from break-free to any defensive maneuver is currently causing certain death, even when breaking immediately.
One potential change we're exploring is to remove the stun, which should help with the responsiveness. This would likely not happen until the next major update, though the falling-through-the-world issue will be fixed much, much sooner (potentially in the next week or two).
@ZOS_GinaBruno Hi Gina!
Quick question, if i may have a few moments of your time.
The Sorcerer Skill Streak does the Following:
Streak
Gives a 1.5 sec stun
Then gives 6 secs of CC immunity.
Fear
a 4 sec loss of control of your character
no CC immunity given unless you use break free
Why does Streak that only stuns for a 1.5 secs give 6 secs of CC immunity without using break free, yet Fear can be spammed over and over again and unless the person uses break free, Fear gives no cc immunity?
For the sake of consistence either the CC Immunity should be removed from Streak and CC Immunity only given by using break free, or Fear needs to give CC Immunity after its duration like Streak does now.
This is my only issue with the skill, other than that, its fine. If Streak can't be spammed to keep someone CC then Fear shouldn't be able to be either. Regardless, I hope this could be brought to devs attention and addressed at some point.
Thank you for your time Gina. Hope you have a great weekend!
Hello! All CC effects should be providing a 5 second immunity after the effect ends. We double checked internally, and this seems to be the case. If you're seeing otherwise, could you let us know with some details?
Thanks! And you have a great weekend as well.ZOS_GinaBruno wrote: »Gina,ZOS_GinaBruno wrote: »Just want to let you all know that the issue with fear dropping you through the world will be fixed on Monday!
Would you be able to confirm something: is Fear blockable? Since today's patch, I've tried using Fear on three people... and it did absolutely nothing. I used it as a survival method, and fear now just saps a lot of stamina, but nothing happens when I use it.
EDIT: Mass Hysteria (Rank 1) Morph
Interesting. No, Fear should not be blockable. We'll take a look now!
I'd rather you guys leave it that way..... instead of thinking of the children I beg you... THINK OF THE BALANCE.
Yes, lets reward people for their slow reaction time & promote permablock, because that is obviously the only true way of playing the game /sarcasm
Average human reaction time: 0,25 seconds
GCD the caster of Mass Hysteria gets: 1,3 seconds (and Mass Hysteria deals no dmg)
If you're an average human, you gain 1,05 seconds of time to heal/shield yourself, or initiate permablock mode again.
The only people complaining about this skill would be the ones who think they should be able to tank&kill 15 people while holding the right mouse button.
The fear problem is twofold:
When you are feared and rooted, you can't run and often continue to display your block animation. This makes it hard to tell you're being cced.
Secondly, during break free you're not blocking. Its quite possible to be instakilled during break free if struck by a couple powerful attacks during the animation.
I understand you'd like to kill feared people, however these issues create a very binary outcome : the fear is either bad or basically instakill you. This isn't particularly fun to play around.
These issues also exist in pve fwiw: fear mobs are the only thing that kills me as a tank in vet vdsa, because two uppercuts can instakill me during break free.
If you could block cancel break free it would play a lot better. You beat block by depleting their stam, and a cc thst goes through block is great for that. In a big fight though it's often just rng, did fear and a big attack hit at once, if yes die.
I mean, yeah. I want to kill stunned people. That's kind of the idea, you use CC and debuffs to put a player in a vulnerable position to finish them off. It forces people to either be tanky enough to withstand the assault, spec to have enough stam for CC break, or be bursty enough to finish your enemy before he stuns you.
Holding block already negates a ton of damage, bleeds, and 99% of CCs in the game. There's 1-2 stuns that go through it, putting pressure on a permablocker, so of course permablockers want those gone too.
The problem I see is people are speccing not to CC break, but to block. That is not a reason to nerf fears. That everyone is so intent on blocking at all costs is the mechanic to be looked at.
That even tanky builds die in seconds without block is the problem.
Here's the other angle : you guys are nightblades, so you have disengage and stealth tools. Many classes dont. Blocking everything is their only path to not getting blown up hard.
Time to kill in this game is just way too fast in a world without block. dropping block in pvp or high end pve is a death sentence. the only way to mitigate damage enough for healing to be able to keep you alive in this game is block. Even capped armor isn't enough.
ZOS_GinaBruno wrote: »ZOS_GinaBruno wrote: »Mojomonkeyman wrote: »ZOS_GinaBruno wrote: »You're correct. Fear does have some issues. We can tell you that we've identified the issue that was causing you to fall through the ground, or through the map entirely, and are testing the fix we've implemented. We hope to get this out in an incremental patch in the near future.
@ZOS_GinaBruno: Do you also look into why fear is very difficult to break nowadays and that fear, in the current state of the game (one-shot-wars) might have to be adjusted to not be more deciding than any ultimate?
A one second delay (which is pretty much standard atm playing in Cyrodiil) from break-free to any defensive maneuver is currently causing certain death, even when breaking immediately.
One potential change we're exploring is to remove the stun, which should help with the responsiveness. This would likely not happen until the next major update, though the falling-through-the-world issue will be fixed much, much sooner (potentially in the next week or two).
@ZOS_GinaBruno Hi Gina!
Quick question, if i may have a few moments of your time.
The Sorcerer Skill Streak does the Following:
Streak
Gives a 1.5 sec stun
Then gives 6 secs of CC immunity.
Fear
a 4 sec loss of control of your character
no CC immunity given unless you use break free
Why does Streak that only stuns for a 1.5 secs give 6 secs of CC immunity without using break free, yet Fear can be spammed over and over again and unless the person uses break free, Fear gives no cc immunity?
For the sake of consistence either the CC Immunity should be removed from Streak and CC Immunity only given by using break free, or Fear needs to give CC Immunity after its duration like Streak does now.
This is my only issue with the skill, other than that, its fine. If Streak can't be spammed to keep someone CC then Fear shouldn't be able to be either. Regardless, I hope this could be brought to devs attention and addressed at some point.
Thank you for your time Gina. Hope you have a great weekend!
Hello! All CC effects should be providing a 5 second immunity after the effect ends. We double checked internally, and this seems to be the case. If you're seeing otherwise, could you let us know with some details?
Thanks! And you have a great weekend as well.ZOS_GinaBruno wrote: »Gina,ZOS_GinaBruno wrote: »Just want to let you all know that the issue with fear dropping you through the world will be fixed on Monday!
Would you be able to confirm something: is Fear blockable? Since today's patch, I've tried using Fear on three people... and it did absolutely nothing. I used it as a survival method, and fear now just saps a lot of stamina, but nothing happens when I use it.
EDIT: Mass Hysteria (Rank 1) Morph
Interesting. No, Fear should not be blockable. We'll take a look now!
I'd rather you guys leave it that way..... instead of thinking of the children I beg you... THINK OF THE BALANCE.
Yes, lets reward people for their slow reaction time & promote permablock, because that is obviously the only true way of playing the game /sarcasm
Average human reaction time: 0,25 seconds
GCD the caster of Mass Hysteria gets: 1,3 seconds (and Mass Hysteria deals no dmg)
If you're an average human, you gain 1,05 seconds of time to heal/shield yourself, or initiate permablock mode again.
The only people complaining about this skill would be the ones who think they should be able to tank&kill 15 people while holding the right mouse button.
The fear problem is twofold:
When you are feared and rooted, you can't run and often continue to display your block animation. This makes it hard to tell you're being cced.
Secondly, during break free you're not blocking. Its quite possible to be instakilled during break free if struck by a couple powerful attacks during the animation.
I understand you'd like to kill feared people, however these issues create a very binary outcome : the fear is either bad or basically instakill you. This isn't particularly fun to play around.
These issues also exist in pve fwiw: fear mobs are the only thing that kills me as a tank in vet vdsa, because two uppercuts can instakill me during break free.
If you could block cancel break free it would play a lot better. You beat block by depleting their stam, and a cc thst goes through block is great for that. In a big fight though it's often just rng, did fear and a big attack hit at once, if yes die.
I mean, yeah. I want to kill stunned people. That's kind of the idea, you use CC and debuffs to put a player in a vulnerable position to finish them off. It forces people to either be tanky enough to withstand the assault, spec to have enough stam for CC break, or be bursty enough to finish your enemy before he stuns you.
Holding block already negates a ton of damage, bleeds, and 99% of CCs in the game. There's 1-2 stuns that go through it, putting pressure on a permablocker, so of course permablockers want those gone too.
The problem I see is people are speccing not to CC break, but to block. That is not a reason to nerf fears. That everyone is so intent on blocking at all costs is the mechanic to be looked at.
That even tanky builds die in seconds without block is the problem.
Here's the other angle : you guys are nightblades, so you have disengage and stealth tools. Many classes dont. Blocking everything is their only path to not getting blown up hard.
Time to kill in this game is just way too fast in a world without block. dropping block in pvp or high end pve is a death sentence. the only way to mitigate damage enough for healing to be able to keep you alive in this game is block. Even capped armor isn't enough.
Other classes have shields and self heals that are worth a damn. Exactly what builds are having a hard time with fear anyway?
As Satiar said, you can nerf fear as soon as NBs get a class shield so we can be all stacky with our life bars too. Hell, make Mirage a 75% to 100% dodge and you can have nerf fear to hell.
ZOS_GinaBruno wrote: »ZOS_GinaBruno wrote: »Mojomonkeyman wrote: »ZOS_GinaBruno wrote: »You're correct. Fear does have some issues. We can tell you that we've identified the issue that was causing you to fall through the ground, or through the map entirely, and are testing the fix we've implemented. We hope to get this out in an incremental patch in the near future.
@ZOS_GinaBruno: Do you also look into why fear is very difficult to break nowadays and that fear, in the current state of the game (one-shot-wars) might have to be adjusted to not be more deciding than any ultimate?
A one second delay (which is pretty much standard atm playing in Cyrodiil) from break-free to any defensive maneuver is currently causing certain death, even when breaking immediately.
One potential change we're exploring is to remove the stun, which should help with the responsiveness. This would likely not happen until the next major update, though the falling-through-the-world issue will be fixed much, much sooner (potentially in the next week or two).
@ZOS_GinaBruno Hi Gina!
Quick question, if i may have a few moments of your time.
The Sorcerer Skill Streak does the Following:
Streak
Gives a 1.5 sec stun
Then gives 6 secs of CC immunity.
Fear
a 4 sec loss of control of your character
no CC immunity given unless you use break free
Why does Streak that only stuns for a 1.5 secs give 6 secs of CC immunity without using break free, yet Fear can be spammed over and over again and unless the person uses break free, Fear gives no cc immunity?
For the sake of consistence either the CC Immunity should be removed from Streak and CC Immunity only given by using break free, or Fear needs to give CC Immunity after its duration like Streak does now.
This is my only issue with the skill, other than that, its fine. If Streak can't be spammed to keep someone CC then Fear shouldn't be able to be either. Regardless, I hope this could be brought to devs attention and addressed at some point.
Thank you for your time Gina. Hope you have a great weekend!
Hello! All CC effects should be providing a 5 second immunity after the effect ends. We double checked internally, and this seems to be the case. If you're seeing otherwise, could you let us know with some details?
Thanks! And you have a great weekend as well.ZOS_GinaBruno wrote: »Gina,ZOS_GinaBruno wrote: »Just want to let you all know that the issue with fear dropping you through the world will be fixed on Monday!
Would you be able to confirm something: is Fear blockable? Since today's patch, I've tried using Fear on three people... and it did absolutely nothing. I used it as a survival method, and fear now just saps a lot of stamina, but nothing happens when I use it.
EDIT: Mass Hysteria (Rank 1) Morph
Interesting. No, Fear should not be blockable. We'll take a look now!
I'd rather you guys leave it that way..... instead of thinking of the children I beg you... THINK OF THE BALANCE.
Yes, lets reward people for their slow reaction time & promote permablock, because that is obviously the only true way of playing the game /sarcasm
Average human reaction time: 0,25 seconds
GCD the caster of Mass Hysteria gets: 1,3 seconds (and Mass Hysteria deals no dmg)
If you're an average human, you gain 1,05 seconds of time to heal/shield yourself, or initiate permablock mode again.
The only people complaining about this skill would be the ones who think they should be able to tank&kill 15 people while holding the right mouse button.
The fear problem is twofold:
When you are feared and rooted, you can't run and often continue to display your block animation. This makes it hard to tell you're being cced.
Secondly, during break free you're not blocking. Its quite possible to be instakilled during break free if struck by a couple powerful attacks during the animation.
I understand you'd like to kill feared people, however these issues create a very binary outcome : the fear is either bad or basically instakill you. This isn't particularly fun to play around.
These issues also exist in pve fwiw: fear mobs are the only thing that kills me as a tank in vet vdsa, because two uppercuts can instakill me during break free.
If you could block cancel break free it would play a lot better. You beat block by depleting their stam, and a cc thst goes through block is great for that. In a big fight though it's often just rng, did fear and a big attack hit at once, if yes die.
I mean, yeah. I want to kill stunned people. That's kind of the idea, you use CC and debuffs to put a player in a vulnerable position to finish them off. It forces people to either be tanky enough to withstand the assault, spec to have enough stam for CC break, or be bursty enough to finish your enemy before he stuns you.
Holding block already negates a ton of damage, bleeds, and 99% of CCs in the game. There's 1-2 stuns that go through it, putting pressure on a permablocker, so of course permablockers want those gone too.
The problem I see is people are speccing not to CC break, but to block. That is not a reason to nerf fears. That everyone is so intent on blocking at all costs is the mechanic to be looked at.
That even tanky builds die in seconds without block is the problem.
Here's the other angle : you guys are nightblades, so you have disengage and stealth tools. Many classes dont. Blocking everything is their only path to not getting blown up hard.
Time to kill in this game is just way too fast in a world without block. dropping block in pvp or high end pve is a death sentence. the only way to mitigate damage enough for healing to be able to keep you alive in this game is block. Even capped armor isn't enough.
Other classes have shields and self heals that are worth a damn. Exactly what builds are having a hard time with fear anyway?
As Satiar said, you can nerf fear as soon as NBs get a class shield so we can be all stacky with our life bars too. Hell, make Mirage a 75% to 100% dodge and you can have nerf fear to hell.
The fear problem is twofold:
When you are feared and rooted, you can't run and often continue to display your block animation. This makes it hard to tell you're being cced.
Secondly, during break free you're not blocking. Its quite possible to be instakilled during break free if struck by a couple powerful attacks during the animation.
I understand you'd like to kill feared people, however these issues create a very binary outcome : the fear is either bad or basically instakill you. This isn't particularly fun to play around.
These issues also exist in pve fwiw: fear mobs are the only thing that kills me as a tank in vet vdsa, because two uppercuts can instakill me during break free.
If you could block cancel break free it would play a lot better. You beat block by depleting their stam, and a cc thst goes through block is great for that. In a big fight though it's often just rng, did fear and a big attack hit at once, if yes die.
Good summary.
The binary outcomes of fight is the real rage-inducer. Basically, every nightblade performs the following move set: Stealth --> amush or sneak attack --> wait for opponent to block --> fear --> burst down during the 1-2s window when you can't break free from fear. If your opponent survives the burst, cloak again and repeat. Watch Sypher. Watch any nightblade. Hell, I get wrecked by the these players daily. It is stupid, boring gameplay. There is no L2P issue here.
Finally, fear is an AoE skill! It is so hard to see if you're feared during a group fight or trying to hold a breach or keep.
I mean... you could just CC break. I barely ever get a kill in on players like Ezareth with this, the CC break is nearly instantaneous (which is why I have been skeptical about there actually being a real break free delay instead of just plain old lag).
if you coordinate so you fear people right before major attacks land, you'll find that they die instantly. During break free animation, block is down and it cannot be animation cancelled. This plus slow responsiveness means dead people if you use it wisely and it has no counterplay.
What? How do you come up with this stuff...
The only way you can cause your fear to land before that "major attack" is if you ambush->fear the target after a long range snipe. Even so, this results in around 12-16k burst at most (assuming target doesn't have dmg shield on). So no, no instant deaths.
It has a counterplay: faster reaction time.
You have 1.3 seconds after the fear to break it & start blocking or put some shields on before the NB can do anything.
There are plenty of more broken things in the game, such as Healing Wards eating up 4k weapon dmg Killer's Blades..
The fear problem is twofold:
When you are feared and rooted, you can't run and often continue to display your block animation. This makes it hard to tell you're being cced.
Secondly, during break free you're not blocking. Its quite possible to be instakilled during break free if struck by a couple powerful attacks during the animation.
I understand you'd like to kill feared people, however these issues create a very binary outcome : the fear is either bad or basically instakill you. This isn't particularly fun to play around.
These issues also exist in pve fwiw: fear mobs are the only thing that kills me as a tank in vet vdsa, because two uppercuts can instakill me during break free.
If you could block cancel break free it would play a lot better. You beat block by depleting their stam, and a cc thst goes through block is great for that. In a big fight though it's often just rng, did fear and a big attack hit at once, if yes die.
Good summary.
The binary outcomes of fight is the real rage-inducer. Basically, every nightblade performs the following move set: Stealth --> amush or sneak attack --> wait for opponent to block --> fear --> burst down during the 1-2s window when you can't break free from fear. If your opponent survives the burst, cloak again and repeat. Watch Sypher. Watch any nightblade. Hell, I get wrecked by the these players daily. It is stupid, boring gameplay. There is no L2P issue here.
Finally, fear is an AoE skill! It is so hard to see if you're feared during a group fight or trying to hold a breach or keep.
I mean... you could just CC break. I barely ever get a kill in on players like Ezareth with this, the CC break is nearly instantaneous (which is why I have been skeptical about there actually being a real break free delay instead of just plain old lag).
if you coordinate so you fear people right before major attacks land, you'll find that they die instantly. During break free animation, block is down and it cannot be animation cancelled. This plus slow responsiveness means dead people if you use it wisely and it has no counterplay.
What? How do you come up with this stuff...
The only way you can cause your fear to land before that "major attack" is if you ambush->fear the target after a long range snipe. Even so, this results in around 12-16k burst at most (assuming target doesn't have dmg shield on). So no, no instant deaths.
It has a counterplay: faster reaction time.
You have 1.3 seconds after the fear to break it & start blocking or put some shields on before the NB can do anything.
There are plenty of more broken things in the game, such as Healing Wards eating up 4k weapon dmg Killer's Blades..
Or if you have friends like 95% of pvpers. If you are talking about dueling, I don't even care.
Your group should more or less instakill anyone you fear if you're all competent.
The fear problem is twofold:
When you are feared and rooted, you can't run and often continue to display your block animation. This makes it hard to tell you're being cced.
Secondly, during break free you're not blocking. Its quite possible to be instakilled during break free if struck by a couple powerful attacks during the animation.
I understand you'd like to kill feared people, however these issues create a very binary outcome : the fear is either bad or basically instakill you. This isn't particularly fun to play around.
These issues also exist in pve fwiw: fear mobs are the only thing that kills me as a tank in vet vdsa, because two uppercuts can instakill me during break free.
If you could block cancel break free it would play a lot better. You beat block by depleting their stam, and a cc thst goes through block is great for that. In a big fight though it's often just rng, did fear and a big attack hit at once, if yes die.
Good summary.
The binary outcomes of fight is the real rage-inducer. Basically, every nightblade performs the following move set: Stealth --> amush or sneak attack --> wait for opponent to block --> fear --> burst down during the 1-2s window when you can't break free from fear. If your opponent survives the burst, cloak again and repeat. Watch Sypher. Watch any nightblade. Hell, I get wrecked by the these players daily. It is stupid, boring gameplay. There is no L2P issue here.
Finally, fear is an AoE skill! It is so hard to see if you're feared during a group fight or trying to hold a breach or keep.
I mean... you could just CC break. I barely ever get a kill in on players like Ezareth with this, the CC break is nearly instantaneous (which is why I have been skeptical about there actually being a real break free delay instead of just plain old lag).
if you coordinate so you fear people right before major attacks land, you'll find that they die instantly. During break free animation, block is down and it cannot be animation cancelled. This plus slow responsiveness means dead people if you use it wisely and it has no counterplay.
I mean, yeah. If a team is coordinating to use CC and burst against a target they've worn down so it can't cc break, then yeah. You're done. Outnumbered and outplayed. No shame in that. Happens to the best players.
Yeah, it punishes you for dumping everything you have into Magica and damage. There are tradeoffs for stacking that way. This is one of them.