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Fear has some... issues...

  • Valnas
    Valnas
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    ^^ about sums it up.

    They need to make disorient effects the counter to blocking. As it stands fear is a heavy handed counter when all the alternatives require some execution and allow counterplay.
    Edited by Valnas on April 27, 2015 5:52PM
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  • Jakx
    Jakx
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    Maybe fear should actually break on damage and not be a *** unavoidable stun. You want no counter to it? Complete defensive tool then, enjoy.
    Joined September 2013
  • Soulac
    Soulac
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    Jakx wrote: »
    Maybe fear should actually break on damage and not be a *** unavoidable stun. You want no counter to it? Complete defensive tool then, enjoy.

    Immovable, Potion, Break free.
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  • SturgeHammer
    SturgeHammer
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    I am fine with fear being unblockable. Really if ZoS ever adds a skilline for additional illusion magic I wouldn't want it to be blockable either. It wouldn't make sense for spells that target an enemies mind and sense of reality to be blocked by some wood. Having to use up stamina to snap out of an intense delusion has such good flavor that I'd hate to see it diluted.
    Edited by SturgeHammer on April 27, 2015 6:01PM
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  • Sacadon
    Sacadon
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    Was is not Sage that said, and I'm paraphrasing... "we like that fear is not blockable"? As far as CC's go, it's clearly OP and needs to fall in line with the others. When you look at overall balance, this may be a step back for magicka NBs (if any remain), but that doesn't mean that fear shouldn't fall-in-line with the other CCs. You don't keep a problem in place just because it offsets another issue. My opinion obviously.
  • Kartalin
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    Fear is necessary to overcome perma-blockers and shield-stackers. It also buys us time to use our self-heal a potion mid-combat.
  • Soulac
    Soulac
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    Sacadon wrote: »
    Was is not Sage that said, and I'm paraphrasing... "we like that fear is not blockable"? As far as CC's go, it's clearly OP and needs to fall in line with the others. When you look at overall balance, this may be a step back for magicka NBs (if any remain), but that doesn't mean that fear shouldn't fall-in-line with the other CCs. You don't keep a problem in place just because it offsets another issue. My opinion obviously.

    - melee range
    - immunity if stun breaks and even if you don´t break it
    - 1.3 sec GCD on caster on activate
    - potion or immovable as viable counters
    - not being able to break a stun instantly happen to all stuns, not only fear

    NB need to rely on burst, so what should they do against perm block players instead? Dodge until other players join the fight?
    You can´t expect every NB to go 0815 sap tank build cause everything else wouldn´t be viable against perm block players.

    I hate it if i get feared,not being able to break it in an instant and yes it should get fixed, but fear itself is totally fine.
    If you really got problems with fears without the delayed break free it´s just an l2p issue in my opinion. Deal with it as i need to deal with your jesus beam, perm block or streak spam.
    Edited by Soulac on April 27, 2015 6:08PM
    R.I.P Dawnbreaker / Auriel´s Bow
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  • Teargrants
    Teargrants
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    Satiar wrote: »
    TBH I'd trade the damn thing for a class shield, because my play style isn't based on fear and I think shields are a far more versatile skill to have on ones bar.
    Request denied.

    As my pocket fear spammer, I cannot allow you to get grandiose ideas that may lead you to try and rise above your station.
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  • vortexman11
    vortexman11
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    Soulac wrote: »

    NB need to rely on burst, so what should they do against perm block players instead? Dodge until other players join the fight?
    You can´t expect every NB to go 0815 sap tank build cause everything else wouldn´t be viable against perm block players.

    No need to dodge when to perma block in 1.6 you loose all your DPS. They spec into doing no damage but having high survivability. Fear kills that entire spec, and you're all ok with that.
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  • ginoboehm
    ginoboehm
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    Fear is okish if it would apply cc correctly and in any case whatsoever. Nb burst has to be taken down a notch it is too easy when I am on my nb to farm people. A compromise would be something like fear breaking after 50% of max health damage taken (not current health) which would be a nice compromise not sure if that would penalize high health high resistant builds too much tho.... Input?
  • Jaerlach
    Jaerlach
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    Satiar wrote: »
    Jaerlach wrote: »
    DDuke wrote: »
    Huntler wrote: »
    woodsro wrote: »
    You're correct. Fear does have some issues. We can tell you that we've identified the issue that was causing you to fall through the ground, or through the map entirely, and are testing the fix we've implemented. We hope to get this out in an incremental patch in the near future.

    @ZOS_GinaBruno: Do you also look into why fear is very difficult to break nowadays and that fear, in the current state of the game (one-shot-wars) might have to be adjusted to not be more deciding than any ultimate?

    A one second delay (which is pretty much standard atm playing in Cyrodiil) from break-free to any defensive maneuver is currently causing certain death, even when breaking immediately.

    One potential change we're exploring is to remove the stun, which should help with the responsiveness. This would likely not happen until the next major update, though the falling-through-the-world issue will be fixed much, much sooner (potentially in the next week or two).

    @ZOS_GinaBruno Hi Gina!

    Quick question, if i may have a few moments of your time.

    The Sorcerer Skill Streak does the Following:

    Streak
    Gives a 1.5 sec stun
    Then gives 6 secs of CC immunity.

    Fear
    a 4 sec loss of control of your character
    no CC immunity given unless you use break free


    Why does Streak that only stuns for a 1.5 secs give 6 secs of CC immunity without using break free, yet Fear can be spammed over and over again and unless the person uses break free, Fear gives no cc immunity?

    For the sake of consistence either the CC Immunity should be removed from Streak and CC Immunity only given by using break free, or Fear needs to give CC Immunity after its duration like Streak does now.

    This is my only issue with the skill, other than that, its fine. If Streak can't be spammed to keep someone CC then Fear shouldn't be able to be either. Regardless, I hope this could be brought to devs attention and addressed at some point.

    Thank you for your time Gina. Hope you have a great weekend!

    Hello! All CC effects should be providing a 5 second immunity after the effect ends. We double checked internally, and this seems to be the case. If you're seeing otherwise, could you let us know with some details?

    Thanks! And you have a great weekend as well. :)
    Preyfar wrote: »
    Just want to let you all know that the issue with fear dropping you through the world will be fixed on Monday!
    Gina,

    Would you be able to confirm something: is Fear blockable? Since today's patch, I've tried using Fear on three people... and it did absolutely nothing. I used it as a survival method, and fear now just saps a lot of stamina, but nothing happens when I use it.

    EDIT: Mass Hysteria (Rank 1) Morph

    Interesting. No, Fear should not be blockable. We'll take a look now!

    I'd rather you guys leave it that way..... instead of thinking of the children I beg you... THINK OF THE BALANCE.

    Yes, lets reward people for their slow reaction time & promote permablock, because that is obviously the only true way of playing the game /sarcasm

    Average human reaction time: 0,25 seconds
    GCD the caster of Mass Hysteria gets: 1,3 seconds (and Mass Hysteria deals no dmg)

    If you're an average human, you gain 1,05 seconds of time to heal/shield yourself, or initiate permablock mode again.

    The only people complaining about this skill would be the ones who think they should be able to tank&kill 15 people while holding the right mouse button.

    The fear problem is twofold:

    When you are feared and rooted, you can't run and often continue to display your block animation. This makes it hard to tell you're being cced.

    Secondly, during break free you're not blocking. Its quite possible to be instakilled during break free if struck by a couple powerful attacks during the animation.

    I understand you'd like to kill feared people, however these issues create a very binary outcome : the fear is either bad or basically instakill you. This isn't particularly fun to play around.


    These issues also exist in pve fwiw: fear mobs are the only thing that kills me as a tank in vet vdsa, because two uppercuts can instakill me during break free.

    If you could block cancel break free it would play a lot better. You beat block by depleting their stam, and a cc thst goes through block is great for that. In a big fight though it's often just rng, did fear and a big attack hit at once, if yes die.

    I mean, yeah. I want to kill stunned people. That's kind of the idea, you use CC and debuffs to put a player in a vulnerable position to finish them off. It forces people to either be tanky enough to withstand the assault, spec to have enough stam for CC break, or be bursty enough to finish your enemy before he stuns you.

    Holding block already negates a ton of damage, bleeds, and 99% of CCs in the game. There's 1-2 stuns that go through it, putting pressure on a permablocker, so of course permablockers want those gone too.

    The problem I see is people are speccing not to CC break, but to block. That is not a reason to nerf fears. That everyone is so intent on blocking at all costs is the mechanic to be looked at.

    That even tanky builds die in seconds without block is the problem.

    Here's the other angle : you guys are nightblades, so you have disengage and stealth tools. Many classes dont. Blocking everything is their only path to not getting blown up hard.

    Time to kill in this game is just way too fast in a world without block. dropping block in pvp or high end pve is a death sentence. the only way to mitigate damage enough for healing to be able to keep you alive in this game is block. Even capped armor isn't enough.
    Jaerlach Kesepton (DK)
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  • Jaerlach
    Jaerlach
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    Satiar wrote: »
    Ishammael wrote: »
    Jaerlach wrote: »
    The fear problem is twofold:

    When you are feared and rooted, you can't run and often continue to display your block animation. This makes it hard to tell you're being cced.

    Secondly, during break free you're not blocking. Its quite possible to be instakilled during break free if struck by a couple powerful attacks during the animation.

    I understand you'd like to kill feared people, however these issues create a very binary outcome : the fear is either bad or basically instakill you. This isn't particularly fun to play around.


    These issues also exist in pve fwiw: fear mobs are the only thing that kills me as a tank in vet vdsa, because two uppercuts can instakill me during break free.

    If you could block cancel break free it would play a lot better. You beat block by depleting their stam, and a cc thst goes through block is great for that. In a big fight though it's often just rng, did fear and a big attack hit at once, if yes die.

    Good summary.

    The binary outcomes of fight is the real rage-inducer. Basically, every nightblade performs the following move set: Stealth --> amush or sneak attack --> wait for opponent to block --> fear --> burst down during the 1-2s window when you can't break free from fear. If your opponent survives the burst, cloak again and repeat. Watch Sypher. Watch any nightblade. Hell, I get wrecked by the these players daily. It is stupid, boring gameplay. There is no L2P issue here.

    Finally, fear is an AoE skill! It is so hard to see if you're feared during a group fight or trying to hold a breach or keep.

    I mean... you could just CC break. I barely ever get a kill in on players like Ezareth with this, the CC break is nearly instantaneous (which is why I have been skeptical about there actually being a real break free delay instead of just plain old lag).

    if you coordinate so you fear people right before major attacks land, you'll find that they die instantly. During break free animation, block is down and it cannot be animation cancelled. This plus slow responsiveness means dead people if you use it wisely and it has no counterplay.
    Jaerlach Kesepton (DK)
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  • Soulac
    Soulac
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    Soulac wrote: »

    NB need to rely on burst, so what should they do against perm block players instead? Dodge until other players join the fight?
    You can´t expect every NB to go 0815 sap tank build cause everything else wouldn´t be viable against perm block players.

    No need to dodge when to perma block in 1.6 you loose all your DPS. They spec into doing no damage but having high survivability. Fear kills that entire spec, and you're all ok with that.

    You can break the stun before the NB is able to continue his attack, so it doesn´t kill anything.
    Or does the fact that radiant mage light, a cute potion, mark, all aoes and most of the st spells breaking cloak destroy NB builds? No, it doesn´t. Learn to play.

    Ever heard of Block Casting? There is your dps and its not low if done right.

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  • DDuke
    DDuke
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    Jaerlach wrote: »
    Satiar wrote: »
    Ishammael wrote: »
    Jaerlach wrote: »
    The fear problem is twofold:

    When you are feared and rooted, you can't run and often continue to display your block animation. This makes it hard to tell you're being cced.

    Secondly, during break free you're not blocking. Its quite possible to be instakilled during break free if struck by a couple powerful attacks during the animation.

    I understand you'd like to kill feared people, however these issues create a very binary outcome : the fear is either bad or basically instakill you. This isn't particularly fun to play around.


    These issues also exist in pve fwiw: fear mobs are the only thing that kills me as a tank in vet vdsa, because two uppercuts can instakill me during break free.

    If you could block cancel break free it would play a lot better. You beat block by depleting their stam, and a cc thst goes through block is great for that. In a big fight though it's often just rng, did fear and a big attack hit at once, if yes die.

    Good summary.

    The binary outcomes of fight is the real rage-inducer. Basically, every nightblade performs the following move set: Stealth --> amush or sneak attack --> wait for opponent to block --> fear --> burst down during the 1-2s window when you can't break free from fear. If your opponent survives the burst, cloak again and repeat. Watch Sypher. Watch any nightblade. Hell, I get wrecked by the these players daily. It is stupid, boring gameplay. There is no L2P issue here.

    Finally, fear is an AoE skill! It is so hard to see if you're feared during a group fight or trying to hold a breach or keep.

    I mean... you could just CC break. I barely ever get a kill in on players like Ezareth with this, the CC break is nearly instantaneous (which is why I have been skeptical about there actually being a real break free delay instead of just plain old lag).

    if you coordinate so you fear people right before major attacks land, you'll find that they die instantly. During break free animation, block is down and it cannot be animation cancelled. This plus slow responsiveness means dead people if you use it wisely and it has no counterplay.

    What? How do you come up with this stuff...

    The only way you can cause your fear to land before that "major attack" is if you ambush->fear the target after a long range snipe. Even so, this results in around 12-16k burst at most (assuming target doesn't have dmg shield on). So no, no instant deaths.

    It has a counterplay: faster reaction time.

    You have 1.3 seconds after the fear to break it & start blocking or put some shields on before the NB can do anything.

    There are plenty of more broken things in the game, such as Healing Wards eating up 4k weapon dmg Killer's Blades..
    Edited by DDuke on April 27, 2015 6:42PM
  • Ezareth
    Ezareth
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    DDuke wrote: »
    Jaerlach wrote: »
    Satiar wrote: »
    Ishammael wrote: »
    Jaerlach wrote: »
    The fear problem is twofold:

    When you are feared and rooted, you can't run and often continue to display your block animation. This makes it hard to tell you're being cced.

    Secondly, during break free you're not blocking. Its quite possible to be instakilled during break free if struck by a couple powerful attacks during the animation.

    I understand you'd like to kill feared people, however these issues create a very binary outcome : the fear is either bad or basically instakill you. This isn't particularly fun to play around.


    These issues also exist in pve fwiw: fear mobs are the only thing that kills me as a tank in vet vdsa, because two uppercuts can instakill me during break free.

    If you could block cancel break free it would play a lot better. You beat block by depleting their stam, and a cc thst goes through block is great for that. In a big fight though it's often just rng, did fear and a big attack hit at once, if yes die.

    Good summary.

    The binary outcomes of fight is the real rage-inducer. Basically, every nightblade performs the following move set: Stealth --> amush or sneak attack --> wait for opponent to block --> fear --> burst down during the 1-2s window when you can't break free from fear. If your opponent survives the burst, cloak again and repeat. Watch Sypher. Watch any nightblade. Hell, I get wrecked by the these players daily. It is stupid, boring gameplay. There is no L2P issue here.

    Finally, fear is an AoE skill! It is so hard to see if you're feared during a group fight or trying to hold a breach or keep.

    I mean... you could just CC break. I barely ever get a kill in on players like Ezareth with this, the CC break is nearly instantaneous (which is why I have been skeptical about there actually being a real break free delay instead of just plain old lag).

    if you coordinate so you fear people right before major attacks land, you'll find that they die instantly. During break free animation, block is down and it cannot be animation cancelled. This plus slow responsiveness means dead people if you use it wisely and it has no counterplay.

    What? How do you come up with this stuff...

    The only way you can cause your fear to land before that "major attack" is if you ambush->fear the target after a long range snipe. Even so, this results in around 12-16k burst at most (assuming target doesn't have dmg shield on). So no, no instant deaths.

    It has a counterplay: faster reaction time.

    You have 1.3 seconds after the fear to break it & start blocking or put some shields on before the NB can do anything.

    There are plenty of more broken things in the game, such as Healing Wards eating up 4k weapon dmg Killer's Blades..

    Unless I'm mistaking your point, GCD is 1 second. I was able to cast exactly 40 Hardened wards in a row in 40 seconds using a timer. You can also animation cancel light attacks as well. I know several NBs who can 2 shot me with an ability followed by a Soul Harvest/incapacitating strike....and that is *with* a full shield up.

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  • vortexman11
    vortexman11
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    Soulac wrote: »
    Soulac wrote: »

    NB need to rely on burst, so what should they do against perm block players instead? Dodge until other players join the fight?
    You can´t expect every NB to go 0815 sap tank build cause everything else wouldn´t be viable against perm block players.

    No need to dodge when to perma block in 1.6 you loose all your DPS. They spec into doing no damage but having high survivability. Fear kills that entire spec, and you're all ok with that.

    You can break the stun before the NB is able to continue his attack, so it doesn´t kill anything.
    Or does the fact that radiant mage light, a cute potion, mark, all aoes and most of the st spells breaking cloak destroy NB builds? No, it doesn´t. Learn to play.

    Ever heard of Block Casting? There is your dps and its not low if done right.

    No no you can't break the stun before the nightblade continues their attack. Everyone knows this. Theres a split second that the nightblade can hit you before you break free, which is what makes this skill and instant kill in most group situations, or in a 1v1 when you can fear -> Incapacitating Strike before they're able to block it. No fear doesn't kill anyone, the same way Negate didn't kill anyone in 1.5.
    Edited by vortexman11 on April 27, 2015 6:54PM
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  • DDuke
    DDuke
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    Ezareth wrote: »
    DDuke wrote: »
    Jaerlach wrote: »
    Satiar wrote: »
    Ishammael wrote: »
    Jaerlach wrote: »
    The fear problem is twofold:

    When you are feared and rooted, you can't run and often continue to display your block animation. This makes it hard to tell you're being cced.

    Secondly, during break free you're not blocking. Its quite possible to be instakilled during break free if struck by a couple powerful attacks during the animation.

    I understand you'd like to kill feared people, however these issues create a very binary outcome : the fear is either bad or basically instakill you. This isn't particularly fun to play around.


    These issues also exist in pve fwiw: fear mobs are the only thing that kills me as a tank in vet vdsa, because two uppercuts can instakill me during break free.

    If you could block cancel break free it would play a lot better. You beat block by depleting their stam, and a cc thst goes through block is great for that. In a big fight though it's often just rng, did fear and a big attack hit at once, if yes die.

    Good summary.

    The binary outcomes of fight is the real rage-inducer. Basically, every nightblade performs the following move set: Stealth --> amush or sneak attack --> wait for opponent to block --> fear --> burst down during the 1-2s window when you can't break free from fear. If your opponent survives the burst, cloak again and repeat. Watch Sypher. Watch any nightblade. Hell, I get wrecked by the these players daily. It is stupid, boring gameplay. There is no L2P issue here.

    Finally, fear is an AoE skill! It is so hard to see if you're feared during a group fight or trying to hold a breach or keep.

    I mean... you could just CC break. I barely ever get a kill in on players like Ezareth with this, the CC break is nearly instantaneous (which is why I have been skeptical about there actually being a real break free delay instead of just plain old lag).

    if you coordinate so you fear people right before major attacks land, you'll find that they die instantly. During break free animation, block is down and it cannot be animation cancelled. This plus slow responsiveness means dead people if you use it wisely and it has no counterplay.

    What? How do you come up with this stuff...

    The only way you can cause your fear to land before that "major attack" is if you ambush->fear the target after a long range snipe. Even so, this results in around 12-16k burst at most (assuming target doesn't have dmg shield on). So no, no instant deaths.

    It has a counterplay: faster reaction time.

    You have 1.3 seconds after the fear to break it & start blocking or put some shields on before the NB can do anything.

    There are plenty of more broken things in the game, such as Healing Wards eating up 4k weapon dmg Killer's Blades..

    Unless I'm mistaking your point, GCD is 1 second. I was able to cast exactly 40 Hardened wards in a row in 40 seconds using a timer. You can also animation cancel light attacks as well. I know several NBs who can 2 shot me with an ability followed by a Soul Harvest/incapacitating strike....and that is *with* a full shield up.

    GCD is 1.3 seconds, maybe it is less for dmg shields (wouldn't really surprise me).

    As for two shotting people, I do that all the time (though with a different combo). I doubt you can two shot a decent sorc who keeps his shields up with a Soul Harvest->X combo, but if that is the case I'd like to see footage of that.

    All I know is that you can spam Killer's Blades (hardest hitting execute in game) with 4k weapon dmg (yes, of course weaving in LA & bash even), and be unable to get through Healing Wards. This is much, much more broken than something that has a clear counter: having a better reaction time.
  • Satiar
    Satiar
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    Ezareth wrote: »
    Satiar wrote: »
    Ishammael wrote: »
    Jaerlach wrote: »
    The fear problem is twofold:

    When you are feared and rooted, you can't run and often continue to display your block animation. This makes it hard to tell you're being cced.

    Secondly, during break free you're not blocking. Its quite possible to be instakilled during break free if struck by a couple powerful attacks during the animation.

    I understand you'd like to kill feared people, however these issues create a very binary outcome : the fear is either bad or basically instakill you. This isn't particularly fun to play around.


    These issues also exist in pve fwiw: fear mobs are the only thing that kills me as a tank in vet vdsa, because two uppercuts can instakill me during break free.

    If you could block cancel break free it would play a lot better. You beat block by depleting their stam, and a cc thst goes through block is great for that. In a big fight though it's often just rng, did fear and a big attack hit at once, if yes die.

    Good summary.

    The binary outcomes of fight is the real rage-inducer. Basically, every nightblade performs the following move set: Stealth --> amush or sneak attack --> wait for opponent to block --> fear --> burst down during the 1-2s window when you can't break free from fear. If your opponent survives the burst, cloak again and repeat. Watch Sypher. Watch any nightblade. Hell, I get wrecked by the these players daily. It is stupid, boring gameplay. There is no L2P issue here.

    Finally, fear is an AoE skill! It is so hard to see if you're feared during a group fight or trying to hold a breach or keep.

    I mean... you could just CC break. I barely ever get a kill in on players like Ezareth with this, the CC break is nearly instantaneous (which is why I have been skeptical about there actually being a real break free delay instead of just plain old lag).

    You killed me over and over and over with this...and I had enough stamina to break free every single time. There is definitely a Lag on the break free...you even mentioned this to cinnamon. It's complete cheese that so many nightblades are designing their entire strategy around this. Sypher's latest video demonstrates this pretty clearly. It has nothing to do with lag. The moment I see lag in Cyrodiil I leave the campaign and I always have. My build is far to squishy to tolerate anything other than the occasional random lag spike.

    I'll note that *sometimes* the CC break on fear is instant. Just as often however it is not, and more often than not during those times I die. It is extremely rare that I don't have the stamina to CC break.

    I don't care about blocking or whatever, but If I'm making a ton of Sacrifices to get my stamina regen up to 1300 so I can use break free at the moment I need it, I better be able to use break-free when I need it. I have pretty fast twitch reaction times (I was ranked #1 in North America in a popular RTS game in my day) and the moment there is any hesitation on my character input my first instinct is to block and then break free and then depending on the player, dodge roll.

    I don't want fear nerfed, I want it fixed. However, if they can't fix the ability, I'll take a nerf that completely gimps it over the ridiculous cheese that it is today.



    Like I said, bugs in delaying the CC break should be fixed. And it wasn't *me* killing you, it's the fact that you were taunting a 15 man raid, and only died when we got you locked down. And plenty of times you got away. Just one guy shouldn't be able to kill you that way.

    Personally I feel about bolt escape how you feel about fear. But since it's a class defining skill that gets pitted against other classes primary skills I mostu just leave it alone :/
    Vehemence -- Commander and Raid Lead -- Tri-faction PvP
    Knights Paravant -- Co-GM and Raid Lead -- AD Greyhost



  • CN_Daniel
    CN_Daniel
    ✭✭✭✭
    An ability is clearly broken or unbalanced if almost all of the BEST 1vX people use it.


    How can you beat a skilled NB 1v1 regularly if he can A) avoid all your attacks (cloak) and B) you cannot avoid any of their attacks (fear).

    Especially since cloak breaks DOTs (almost all DK dmg).
  • Satiar
    Satiar
    ✭✭✭✭✭
    ✭✭✭
    Jaerlach wrote: »
    Satiar wrote: »
    Ishammael wrote: »
    Jaerlach wrote: »
    The fear problem is twofold:

    When you are feared and rooted, you can't run and often continue to display your block animation. This makes it hard to tell you're being cced.

    Secondly, during break free you're not blocking. Its quite possible to be instakilled during break free if struck by a couple powerful attacks during the animation.

    I understand you'd like to kill feared people, however these issues create a very binary outcome : the fear is either bad or basically instakill you. This isn't particularly fun to play around.


    These issues also exist in pve fwiw: fear mobs are the only thing that kills me as a tank in vet vdsa, because two uppercuts can instakill me during break free.

    If you could block cancel break free it would play a lot better. You beat block by depleting their stam, and a cc thst goes through block is great for that. In a big fight though it's often just rng, did fear and a big attack hit at once, if yes die.

    Good summary.

    The binary outcomes of fight is the real rage-inducer. Basically, every nightblade performs the following move set: Stealth --> amush or sneak attack --> wait for opponent to block --> fear --> burst down during the 1-2s window when you can't break free from fear. If your opponent survives the burst, cloak again and repeat. Watch Sypher. Watch any nightblade. Hell, I get wrecked by the these players daily. It is stupid, boring gameplay. There is no L2P issue here.

    Finally, fear is an AoE skill! It is so hard to see if you're feared during a group fight or trying to hold a breach or keep.

    I mean... you could just CC break. I barely ever get a kill in on players like Ezareth with this, the CC break is nearly instantaneous (which is why I have been skeptical about there actually being a real break free delay instead of just plain old lag).

    if you coordinate so you fear people right before major attacks land, you'll find that they die instantly. During break free animation, block is down and it cannot be animation cancelled. This plus slow responsiveness means dead people if you use it wisely and it has no counterplay.

    I mean, yeah. If a team is coordinating to use CC and burst against a target they've worn down so it can't cc break, then yeah. You're done. Outnumbered and outplayed. No shame in that. Happens to the best players.
    Vehemence -- Commander and Raid Lead -- Tri-faction PvP
    Knights Paravant -- Co-GM and Raid Lead -- AD Greyhost



  • DDuke
    DDuke
    ✭✭✭✭✭
    ✭✭✭✭
    Soulac wrote: »
    Soulac wrote: »

    NB need to rely on burst, so what should they do against perm block players instead? Dodge until other players join the fight?
    You can´t expect every NB to go 0815 sap tank build cause everything else wouldn´t be viable against perm block players.

    No need to dodge when to perma block in 1.6 you loose all your DPS. They spec into doing no damage but having high survivability. Fear kills that entire spec, and you're all ok with that.

    You can break the stun before the NB is able to continue his attack, so it doesn´t kill anything.
    Or does the fact that radiant mage light, a cute potion, mark, all aoes and most of the st spells breaking cloak destroy NB builds? No, it doesn´t. Learn to play.

    Ever heard of Block Casting? There is your dps and its not low if done right.

    No no you can't break the stun before the nightblade continues their attack. Everyone knows this. Theres a split second that the nightblade can hit you before you break free, which is what makes this skill and instant kill in most group situations, or in a 1v1 when you can fear -> Incapacitating Strike before they're able to block it. No fear doesn't kill anyone, the same way Negate didn't kill anyone in 1.5.

    Maybe you can't break it before getting hit, but people with decent reaction time can (I do have video footage of such people).

    In fact, with over 100 days /played I don't recall ever dying while feared, without being completely out of stamina and unable to instantly break it (or it getting bugged like other CCs & being unbreakable).
  • DDuke
    DDuke
    ✭✭✭✭✭
    ✭✭✭✭
    NPK Daniel wrote: »
    An ability is clearly broken or unbalanced if almost all of the BEST 1vX people use it.


    How can you beat a skilled NB 1v1 regularly if he can A) avoid all your attacks (cloak) and B) you cannot avoid any of their attacks (fear).

    Especially since cloak breaks DOTs (almost all DK dmg).

    And this is not only off topic, it's misinformation and doesn't help the developers trying to find the numerous bugs plaguing this ability & frustrating nightblades to the point of quitting the game.

    Cloak doesn't avoid any attacks as long as there is one person with any of the following: AoE, detection potion, lava/molten whip, any kind of charge ability, radiant magelight.

    And no, cloak does not break all DoTs (I get pulled off it very often with DoTs in place even after spamming it 5-6 times in a row which is what my magicka allows as stamina NB).
  • Soulac
    Soulac
    ✭✭✭✭✭
    ✭✭
    NPK Daniel wrote: »
    An ability is clearly broken or unbalanced if almost all of the BEST 1vX people use it.


    How can you beat a skilled NB 1v1 regularly if he can A) avoid all your attacks (cloak) and B) you cannot avoid any of their attacks (fear).

    Especially since cloak breaks DOTs (almost all DK dmg).

    All of the BEST 1vX people use light attack.
    Clearly op.
    R.I.P Dawnbreaker / Auriel´s Bow
    Member of the Arena Guild and the overpowered Banana Squad.
    Nathaerizh aka Cat - Nightblade V16 - EU

    - Meow -
  • tonemd
    tonemd
    ✭✭✭✭
    Jaerlach wrote: »
    Satiar wrote: »
    Jaerlach wrote: »
    DDuke wrote: »
    Huntler wrote: »
    woodsro wrote: »
    You're correct. Fear does have some issues. We can tell you that we've identified the issue that was causing you to fall through the ground, or through the map entirely, and are testing the fix we've implemented. We hope to get this out in an incremental patch in the near future.

    @ZOS_GinaBruno: Do you also look into why fear is very difficult to break nowadays and that fear, in the current state of the game (one-shot-wars) might have to be adjusted to not be more deciding than any ultimate?

    A one second delay (which is pretty much standard atm playing in Cyrodiil) from break-free to any defensive maneuver is currently causing certain death, even when breaking immediately.

    One potential change we're exploring is to remove the stun, which should help with the responsiveness. This would likely not happen until the next major update, though the falling-through-the-world issue will be fixed much, much sooner (potentially in the next week or two).

    @ZOS_GinaBruno Hi Gina!

    Quick question, if i may have a few moments of your time.

    The Sorcerer Skill Streak does the Following:

    Streak
    Gives a 1.5 sec stun
    Then gives 6 secs of CC immunity.

    Fear
    a 4 sec loss of control of your character
    no CC immunity given unless you use break free


    Why does Streak that only stuns for a 1.5 secs give 6 secs of CC immunity without using break free, yet Fear can be spammed over and over again and unless the person uses break free, Fear gives no cc immunity?

    For the sake of consistence either the CC Immunity should be removed from Streak and CC Immunity only given by using break free, or Fear needs to give CC Immunity after its duration like Streak does now.

    This is my only issue with the skill, other than that, its fine. If Streak can't be spammed to keep someone CC then Fear shouldn't be able to be either. Regardless, I hope this could be brought to devs attention and addressed at some point.

    Thank you for your time Gina. Hope you have a great weekend!

    Hello! All CC effects should be providing a 5 second immunity after the effect ends. We double checked internally, and this seems to be the case. If you're seeing otherwise, could you let us know with some details?

    Thanks! And you have a great weekend as well. :)
    Preyfar wrote: »
    Just want to let you all know that the issue with fear dropping you through the world will be fixed on Monday!
    Gina,

    Would you be able to confirm something: is Fear blockable? Since today's patch, I've tried using Fear on three people... and it did absolutely nothing. I used it as a survival method, and fear now just saps a lot of stamina, but nothing happens when I use it.

    EDIT: Mass Hysteria (Rank 1) Morph

    Interesting. No, Fear should not be blockable. We'll take a look now!

    I'd rather you guys leave it that way..... instead of thinking of the children I beg you... THINK OF THE BALANCE.

    Yes, lets reward people for their slow reaction time & promote permablock, because that is obviously the only true way of playing the game /sarcasm

    Average human reaction time: 0,25 seconds
    GCD the caster of Mass Hysteria gets: 1,3 seconds (and Mass Hysteria deals no dmg)

    If you're an average human, you gain 1,05 seconds of time to heal/shield yourself, or initiate permablock mode again.

    The only people complaining about this skill would be the ones who think they should be able to tank&kill 15 people while holding the right mouse button.

    The fear problem is twofold:

    When you are feared and rooted, you can't run and often continue to display your block animation. This makes it hard to tell you're being cced.

    Secondly, during break free you're not blocking. Its quite possible to be instakilled during break free if struck by a couple powerful attacks during the animation.

    I understand you'd like to kill feared people, however these issues create a very binary outcome : the fear is either bad or basically instakill you. This isn't particularly fun to play around.


    These issues also exist in pve fwiw: fear mobs are the only thing that kills me as a tank in vet vdsa, because two uppercuts can instakill me during break free.

    If you could block cancel break free it would play a lot better. You beat block by depleting their stam, and a cc thst goes through block is great for that. In a big fight though it's often just rng, did fear and a big attack hit at once, if yes die.

    I mean, yeah. I want to kill stunned people. That's kind of the idea, you use CC and debuffs to put a player in a vulnerable position to finish them off. It forces people to either be tanky enough to withstand the assault, spec to have enough stam for CC break, or be bursty enough to finish your enemy before he stuns you.

    Holding block already negates a ton of damage, bleeds, and 99% of CCs in the game. There's 1-2 stuns that go through it, putting pressure on a permablocker, so of course permablockers want those gone too.

    The problem I see is people are speccing not to CC break, but to block. That is not a reason to nerf fears. That everyone is so intent on blocking at all costs is the mechanic to be looked at.

    That even tanky builds die in seconds without block is the problem.

    Here's the other angle : you guys are nightblades, so you have disengage and stealth tools. Many classes dont. Blocking everything is their only path to not getting blown up hard.

    Time to kill in this game is just way too fast in a world without block. dropping block in pvp or high end pve is a death sentence. the only way to mitigate damage enough for healing to be able to keep you alive in this game is block. Even capped armor isn't enough.

    Other classes have shields and self heals that are worth a damn. Exactly what builds are having a hard time with fear anyway?

    As Satiar said, you can nerf fear as soon as NBs get a class shield so we can be all stacky with our life bars too. Hell, make Mirage a 75% to 100% dodge and you can have nerf fear to hell.

  • vortexman11
    vortexman11
    ✭✭✭✭✭
    tonemd wrote: »
    Jaerlach wrote: »
    Satiar wrote: »
    Jaerlach wrote: »
    DDuke wrote: »
    Huntler wrote: »
    woodsro wrote: »
    You're correct. Fear does have some issues. We can tell you that we've identified the issue that was causing you to fall through the ground, or through the map entirely, and are testing the fix we've implemented. We hope to get this out in an incremental patch in the near future.

    @ZOS_GinaBruno: Do you also look into why fear is very difficult to break nowadays and that fear, in the current state of the game (one-shot-wars) might have to be adjusted to not be more deciding than any ultimate?

    A one second delay (which is pretty much standard atm playing in Cyrodiil) from break-free to any defensive maneuver is currently causing certain death, even when breaking immediately.

    One potential change we're exploring is to remove the stun, which should help with the responsiveness. This would likely not happen until the next major update, though the falling-through-the-world issue will be fixed much, much sooner (potentially in the next week or two).

    @ZOS_GinaBruno Hi Gina!

    Quick question, if i may have a few moments of your time.

    The Sorcerer Skill Streak does the Following:

    Streak
    Gives a 1.5 sec stun
    Then gives 6 secs of CC immunity.

    Fear
    a 4 sec loss of control of your character
    no CC immunity given unless you use break free


    Why does Streak that only stuns for a 1.5 secs give 6 secs of CC immunity without using break free, yet Fear can be spammed over and over again and unless the person uses break free, Fear gives no cc immunity?

    For the sake of consistence either the CC Immunity should be removed from Streak and CC Immunity only given by using break free, or Fear needs to give CC Immunity after its duration like Streak does now.

    This is my only issue with the skill, other than that, its fine. If Streak can't be spammed to keep someone CC then Fear shouldn't be able to be either. Regardless, I hope this could be brought to devs attention and addressed at some point.

    Thank you for your time Gina. Hope you have a great weekend!

    Hello! All CC effects should be providing a 5 second immunity after the effect ends. We double checked internally, and this seems to be the case. If you're seeing otherwise, could you let us know with some details?

    Thanks! And you have a great weekend as well. :)
    Preyfar wrote: »
    Just want to let you all know that the issue with fear dropping you through the world will be fixed on Monday!
    Gina,

    Would you be able to confirm something: is Fear blockable? Since today's patch, I've tried using Fear on three people... and it did absolutely nothing. I used it as a survival method, and fear now just saps a lot of stamina, but nothing happens when I use it.

    EDIT: Mass Hysteria (Rank 1) Morph

    Interesting. No, Fear should not be blockable. We'll take a look now!

    I'd rather you guys leave it that way..... instead of thinking of the children I beg you... THINK OF THE BALANCE.

    Yes, lets reward people for their slow reaction time & promote permablock, because that is obviously the only true way of playing the game /sarcasm

    Average human reaction time: 0,25 seconds
    GCD the caster of Mass Hysteria gets: 1,3 seconds (and Mass Hysteria deals no dmg)

    If you're an average human, you gain 1,05 seconds of time to heal/shield yourself, or initiate permablock mode again.

    The only people complaining about this skill would be the ones who think they should be able to tank&kill 15 people while holding the right mouse button.

    The fear problem is twofold:

    When you are feared and rooted, you can't run and often continue to display your block animation. This makes it hard to tell you're being cced.

    Secondly, during break free you're not blocking. Its quite possible to be instakilled during break free if struck by a couple powerful attacks during the animation.

    I understand you'd like to kill feared people, however these issues create a very binary outcome : the fear is either bad or basically instakill you. This isn't particularly fun to play around.


    These issues also exist in pve fwiw: fear mobs are the only thing that kills me as a tank in vet vdsa, because two uppercuts can instakill me during break free.

    If you could block cancel break free it would play a lot better. You beat block by depleting their stam, and a cc thst goes through block is great for that. In a big fight though it's often just rng, did fear and a big attack hit at once, if yes die.

    I mean, yeah. I want to kill stunned people. That's kind of the idea, you use CC and debuffs to put a player in a vulnerable position to finish them off. It forces people to either be tanky enough to withstand the assault, spec to have enough stam for CC break, or be bursty enough to finish your enemy before he stuns you.

    Holding block already negates a ton of damage, bleeds, and 99% of CCs in the game. There's 1-2 stuns that go through it, putting pressure on a permablocker, so of course permablockers want those gone too.

    The problem I see is people are speccing not to CC break, but to block. That is not a reason to nerf fears. That everyone is so intent on blocking at all costs is the mechanic to be looked at.

    That even tanky builds die in seconds without block is the problem.

    Here's the other angle : you guys are nightblades, so you have disengage and stealth tools. Many classes dont. Blocking everything is their only path to not getting blown up hard.

    Time to kill in this game is just way too fast in a world without block. dropping block in pvp or high end pve is a death sentence. the only way to mitigate damage enough for healing to be able to keep you alive in this game is block. Even capped armor isn't enough.

    Other classes have shields and self heals that are worth a damn. Exactly what builds are having a hard time with fear anyway?

    As Satiar said, you can nerf fear as soon as NBs get a class shield so we can be all stacky with our life bars too. Hell, make Mirage a 75% to 100% dodge and you can have nerf fear to hell.

    Any tank build because the focused damage instantly kills them before they can break free.
    Edited by vortexman11 on April 27, 2015 7:25PM
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  • Erock25
    Erock25
    ✭✭✭✭✭
    ✭✭
    tonemd wrote: »
    Jaerlach wrote: »
    Satiar wrote: »
    Jaerlach wrote: »
    DDuke wrote: »
    Huntler wrote: »
    woodsro wrote: »
    You're correct. Fear does have some issues. We can tell you that we've identified the issue that was causing you to fall through the ground, or through the map entirely, and are testing the fix we've implemented. We hope to get this out in an incremental patch in the near future.

    @ZOS_GinaBruno: Do you also look into why fear is very difficult to break nowadays and that fear, in the current state of the game (one-shot-wars) might have to be adjusted to not be more deciding than any ultimate?

    A one second delay (which is pretty much standard atm playing in Cyrodiil) from break-free to any defensive maneuver is currently causing certain death, even when breaking immediately.

    One potential change we're exploring is to remove the stun, which should help with the responsiveness. This would likely not happen until the next major update, though the falling-through-the-world issue will be fixed much, much sooner (potentially in the next week or two).

    @ZOS_GinaBruno Hi Gina!

    Quick question, if i may have a few moments of your time.

    The Sorcerer Skill Streak does the Following:

    Streak
    Gives a 1.5 sec stun
    Then gives 6 secs of CC immunity.

    Fear
    a 4 sec loss of control of your character
    no CC immunity given unless you use break free


    Why does Streak that only stuns for a 1.5 secs give 6 secs of CC immunity without using break free, yet Fear can be spammed over and over again and unless the person uses break free, Fear gives no cc immunity?

    For the sake of consistence either the CC Immunity should be removed from Streak and CC Immunity only given by using break free, or Fear needs to give CC Immunity after its duration like Streak does now.

    This is my only issue with the skill, other than that, its fine. If Streak can't be spammed to keep someone CC then Fear shouldn't be able to be either. Regardless, I hope this could be brought to devs attention and addressed at some point.

    Thank you for your time Gina. Hope you have a great weekend!

    Hello! All CC effects should be providing a 5 second immunity after the effect ends. We double checked internally, and this seems to be the case. If you're seeing otherwise, could you let us know with some details?

    Thanks! And you have a great weekend as well. :)
    Preyfar wrote: »
    Just want to let you all know that the issue with fear dropping you through the world will be fixed on Monday!
    Gina,

    Would you be able to confirm something: is Fear blockable? Since today's patch, I've tried using Fear on three people... and it did absolutely nothing. I used it as a survival method, and fear now just saps a lot of stamina, but nothing happens when I use it.

    EDIT: Mass Hysteria (Rank 1) Morph

    Interesting. No, Fear should not be blockable. We'll take a look now!

    I'd rather you guys leave it that way..... instead of thinking of the children I beg you... THINK OF THE BALANCE.

    Yes, lets reward people for their slow reaction time & promote permablock, because that is obviously the only true way of playing the game /sarcasm

    Average human reaction time: 0,25 seconds
    GCD the caster of Mass Hysteria gets: 1,3 seconds (and Mass Hysteria deals no dmg)

    If you're an average human, you gain 1,05 seconds of time to heal/shield yourself, or initiate permablock mode again.

    The only people complaining about this skill would be the ones who think they should be able to tank&kill 15 people while holding the right mouse button.

    The fear problem is twofold:

    When you are feared and rooted, you can't run and often continue to display your block animation. This makes it hard to tell you're being cced.

    Secondly, during break free you're not blocking. Its quite possible to be instakilled during break free if struck by a couple powerful attacks during the animation.

    I understand you'd like to kill feared people, however these issues create a very binary outcome : the fear is either bad or basically instakill you. This isn't particularly fun to play around.


    These issues also exist in pve fwiw: fear mobs are the only thing that kills me as a tank in vet vdsa, because two uppercuts can instakill me during break free.

    If you could block cancel break free it would play a lot better. You beat block by depleting their stam, and a cc thst goes through block is great for that. In a big fight though it's often just rng, did fear and a big attack hit at once, if yes die.

    I mean, yeah. I want to kill stunned people. That's kind of the idea, you use CC and debuffs to put a player in a vulnerable position to finish them off. It forces people to either be tanky enough to withstand the assault, spec to have enough stam for CC break, or be bursty enough to finish your enemy before he stuns you.

    Holding block already negates a ton of damage, bleeds, and 99% of CCs in the game. There's 1-2 stuns that go through it, putting pressure on a permablocker, so of course permablockers want those gone too.

    The problem I see is people are speccing not to CC break, but to block. That is not a reason to nerf fears. That everyone is so intent on blocking at all costs is the mechanic to be looked at.

    That even tanky builds die in seconds without block is the problem.

    Here's the other angle : you guys are nightblades, so you have disengage and stealth tools. Many classes dont. Blocking everything is their only path to not getting blown up hard.

    Time to kill in this game is just way too fast in a world without block. dropping block in pvp or high end pve is a death sentence. the only way to mitigate damage enough for healing to be able to keep you alive in this game is block. Even capped armor isn't enough.

    Other classes have shields and self heals that are worth a damn. Exactly what builds are having a hard time with fear anyway?

    As Satiar said, you can nerf fear as soon as NBs get a class shield so we can be all stacky with our life bars too. Hell, make Mirage a 75% to 100% dodge and you can have nerf fear to hell.

    I'm not 100% sure where I stand exactly on whether or not fear should be blockable. I am 100% sure that the delay in CC break after fear should be addressed and also that the duration should be reduced to 3 seconds and you should be CC immune during the fear and also get the standard immunity time after the fear even without breaking it.

    It is never a good idea however to go down the rabbite hole of well the other classes have X so we need X if we don't continue to have Y. You can never win that argument because all four classes are different and with different tools. SOmeone could easily turn that argument any which way they want to depending on what skills they find to be powerful.
    You earned the 500 LOLs badge.
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  • Jaerlach
    Jaerlach
    ✭✭✭
    DDuke wrote: »
    Jaerlach wrote: »
    Satiar wrote: »
    Ishammael wrote: »
    Jaerlach wrote: »
    The fear problem is twofold:

    When you are feared and rooted, you can't run and often continue to display your block animation. This makes it hard to tell you're being cced.

    Secondly, during break free you're not blocking. Its quite possible to be instakilled during break free if struck by a couple powerful attacks during the animation.

    I understand you'd like to kill feared people, however these issues create a very binary outcome : the fear is either bad or basically instakill you. This isn't particularly fun to play around.


    These issues also exist in pve fwiw: fear mobs are the only thing that kills me as a tank in vet vdsa, because two uppercuts can instakill me during break free.

    If you could block cancel break free it would play a lot better. You beat block by depleting their stam, and a cc thst goes through block is great for that. In a big fight though it's often just rng, did fear and a big attack hit at once, if yes die.

    Good summary.

    The binary outcomes of fight is the real rage-inducer. Basically, every nightblade performs the following move set: Stealth --> amush or sneak attack --> wait for opponent to block --> fear --> burst down during the 1-2s window when you can't break free from fear. If your opponent survives the burst, cloak again and repeat. Watch Sypher. Watch any nightblade. Hell, I get wrecked by the these players daily. It is stupid, boring gameplay. There is no L2P issue here.

    Finally, fear is an AoE skill! It is so hard to see if you're feared during a group fight or trying to hold a breach or keep.

    I mean... you could just CC break. I barely ever get a kill in on players like Ezareth with this, the CC break is nearly instantaneous (which is why I have been skeptical about there actually being a real break free delay instead of just plain old lag).

    if you coordinate so you fear people right before major attacks land, you'll find that they die instantly. During break free animation, block is down and it cannot be animation cancelled. This plus slow responsiveness means dead people if you use it wisely and it has no counterplay.

    What? How do you come up with this stuff...

    The only way you can cause your fear to land before that "major attack" is if you ambush->fear the target after a long range snipe. Even so, this results in around 12-16k burst at most (assuming target doesn't have dmg shield on). So no, no instant deaths.

    It has a counterplay: faster reaction time.

    You have 1.3 seconds after the fear to break it & start blocking or put some shields on before the NB can do anything.

    There are plenty of more broken things in the game, such as Healing Wards eating up 4k weapon dmg Killer's Blades..

    Or if you have friends like 95% of pvpers. If you are talking about dueling, I don't even care.

    Your group should more or less instakill anyone you fear if you're all competent.

    Jaerlach Kesepton (DK)
    The 7th Vanguard
    DC - NA first SO speed run & first Hardmode Speedrun
    NA Record Vet DSA: 11519
  • Satiar
    Satiar
    ✭✭✭✭✭
    ✭✭✭
    Jaerlach wrote: »
    DDuke wrote: »
    Jaerlach wrote: »
    Satiar wrote: »
    Ishammael wrote: »
    Jaerlach wrote: »
    The fear problem is twofold:

    When you are feared and rooted, you can't run and often continue to display your block animation. This makes it hard to tell you're being cced.

    Secondly, during break free you're not blocking. Its quite possible to be instakilled during break free if struck by a couple powerful attacks during the animation.

    I understand you'd like to kill feared people, however these issues create a very binary outcome : the fear is either bad or basically instakill you. This isn't particularly fun to play around.


    These issues also exist in pve fwiw: fear mobs are the only thing that kills me as a tank in vet vdsa, because two uppercuts can instakill me during break free.

    If you could block cancel break free it would play a lot better. You beat block by depleting their stam, and a cc thst goes through block is great for that. In a big fight though it's often just rng, did fear and a big attack hit at once, if yes die.

    Good summary.

    The binary outcomes of fight is the real rage-inducer. Basically, every nightblade performs the following move set: Stealth --> amush or sneak attack --> wait for opponent to block --> fear --> burst down during the 1-2s window when you can't break free from fear. If your opponent survives the burst, cloak again and repeat. Watch Sypher. Watch any nightblade. Hell, I get wrecked by the these players daily. It is stupid, boring gameplay. There is no L2P issue here.

    Finally, fear is an AoE skill! It is so hard to see if you're feared during a group fight or trying to hold a breach or keep.

    I mean... you could just CC break. I barely ever get a kill in on players like Ezareth with this, the CC break is nearly instantaneous (which is why I have been skeptical about there actually being a real break free delay instead of just plain old lag).

    if you coordinate so you fear people right before major attacks land, you'll find that they die instantly. During break free animation, block is down and it cannot be animation cancelled. This plus slow responsiveness means dead people if you use it wisely and it has no counterplay.

    What? How do you come up with this stuff...

    The only way you can cause your fear to land before that "major attack" is if you ambush->fear the target after a long range snipe. Even so, this results in around 12-16k burst at most (assuming target doesn't have dmg shield on). So no, no instant deaths.

    It has a counterplay: faster reaction time.

    You have 1.3 seconds after the fear to break it & start blocking or put some shields on before the NB can do anything.

    There are plenty of more broken things in the game, such as Healing Wards eating up 4k weapon dmg Killer's Blades..

    Or if you have friends like 95% of pvpers. If you are talking about dueling, I don't even care.

    Your group should more or less instakill anyone you fear if you're all competent.

    Teamwork OP.
    Vehemence -- Commander and Raid Lead -- Tri-faction PvP
    Knights Paravant -- Co-GM and Raid Lead -- AD Greyhost



  • Jaerlach
    Jaerlach
    ✭✭✭
    Satiar wrote: »
    Jaerlach wrote: »
    Satiar wrote: »
    Ishammael wrote: »
    Jaerlach wrote: »
    The fear problem is twofold:

    When you are feared and rooted, you can't run and often continue to display your block animation. This makes it hard to tell you're being cced.

    Secondly, during break free you're not blocking. Its quite possible to be instakilled during break free if struck by a couple powerful attacks during the animation.

    I understand you'd like to kill feared people, however these issues create a very binary outcome : the fear is either bad or basically instakill you. This isn't particularly fun to play around.


    These issues also exist in pve fwiw: fear mobs are the only thing that kills me as a tank in vet vdsa, because two uppercuts can instakill me during break free.

    If you could block cancel break free it would play a lot better. You beat block by depleting their stam, and a cc thst goes through block is great for that. In a big fight though it's often just rng, did fear and a big attack hit at once, if yes die.

    Good summary.

    The binary outcomes of fight is the real rage-inducer. Basically, every nightblade performs the following move set: Stealth --> amush or sneak attack --> wait for opponent to block --> fear --> burst down during the 1-2s window when you can't break free from fear. If your opponent survives the burst, cloak again and repeat. Watch Sypher. Watch any nightblade. Hell, I get wrecked by the these players daily. It is stupid, boring gameplay. There is no L2P issue here.

    Finally, fear is an AoE skill! It is so hard to see if you're feared during a group fight or trying to hold a breach or keep.

    I mean... you could just CC break. I barely ever get a kill in on players like Ezareth with this, the CC break is nearly instantaneous (which is why I have been skeptical about there actually being a real break free delay instead of just plain old lag).

    if you coordinate so you fear people right before major attacks land, you'll find that they die instantly. During break free animation, block is down and it cannot be animation cancelled. This plus slow responsiveness means dead people if you use it wisely and it has no counterplay.

    I mean, yeah. If a team is coordinating to use CC and burst against a target they've worn down so it can't cc break, then yeah. You're done. Outnumbered and outplayed. No shame in that. Happens to the best players.

    You don't need to wear down. You just need the attacks to hit during the animation of break free. You're not blocking then and will fall over dead. between human reaction speed and the animation time it's about a .75s window. If they start casting wrecking blow before you fear, 2 people should oneshot nearly any target.

    and if you're using talons or other roots as mentioned, it can be unuclear you're even cced and reaction time gets worse.


    If fear was just a way to attack stam to get attacks through it wouldn't be an issue. The issue is that with ttk being so short it creates one shot windows that you cannot defend against.

    I can't tell you how many times I've died while doing my break free animation. it's not interesting gameplay.
    Jaerlach Kesepton (DK)
    The 7th Vanguard
    DC - NA first SO speed run & first Hardmode Speedrun
    NA Record Vet DSA: 11519
  • Snit
    Snit
    ✭✭✭✭✭
    Satiar wrote: »

    Yeah, it punishes you for dumping everything you have into Magica and damage. There are tradeoffs for stacking that way. This is one of them.

    Speaking as someone who mains a magicka sorc, and is thus utterly reliant on magicka stacks and shield, I agree with you. Well-placed CC is the primary counter to all-our-eggs-in-one-basket sorc builds. It should be.
    Snit AD Sorc
    Ratbag AD Warden Tank
    Goblins AD Stamblade

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