cozmon3c_ESO wrote: »-the excessive range of wrecking blow, i mean the great sword is like 3 meters long and im getting hit by what exactly when im not even near the person doing the wrecking blow..
cozmon3c_ESO wrote: »-the excessive range of wrecking blow, i mean the great sword is like 3 meters long and im getting hit by what exactly when im not even near the person doing the wrecking blow..
A dagger is 5 meters long in this game.
But you want a GREAT SWORD to be shorter range than that.
....gotcha.
cozmon3c_ESO wrote: »ok, so the issue i have with fear is that every skill in this game is supposed to have a counter. fear just doesnt have one.
other skills that fall in to the fear category
-petrify (who thought it would be a good idea to make this crap instant cast)
vortexman11 wrote: »cozmon3c_ESO wrote: »ok, so the issue i have with fear is that every skill in this game is supposed to have a counter. fear just doesnt have one.
other skills that fall in to the fear category
-petrify (who thought it would be a good idea to make this crap instant cast)
But petrify automatically breaks after you take a certain amount of damage, 2.4k according to my tooltip. When you feared, if you don't break free, unless your opponent is just terrible....you're dead. Thats the bottom line, if it bugs out and you can't break free, or if you're simply out of stamina and can't break free, you're dead. NO SKILL SHOULD WORK LIKE THAT
cozmon3c_ESO wrote: »cozmon3c_ESO wrote: »-the excessive range of wrecking blow, i mean the great sword is like 3 meters long and im getting hit by what exactly when im not even near the person doing the wrecking blow..
A dagger is 5 meters long in this game.
But you want a GREAT SWORD to be shorter range than that.
....gotcha.
not even close to what i was refering too, but if im more the twice the length of a great sword away from a player i should not be getting hit by there crap. daggers should be the same, i shouldnt be standing 5 meters away and your wacking on me some how with nothing. ranged spells have to connect, am i getting hit by the wind you are producing with your melee abilities? the range is just unreasonable at its current state.
vortexman11 wrote: »cozmon3c_ESO wrote: »ok, so the issue i have with fear is that every skill in this game is supposed to have a counter. fear just doesnt have one.
other skills that fall in to the fear category
-petrify (who thought it would be a good idea to make this crap instant cast)
But petrify automatically breaks after you take a certain amount of damage, 2.4k according to my tooltip. When you feared, if you don't break free, unless your opponent is just terrible....you're dead. Thats the bottom line, if it bugs out and you can't break free, or if you're simply out of stamina and can't break free, you're dead. NO SKILL SHOULD WORK LIKE THAT
The tiny shield that Petrify provides also guarantees that you will eat a FULL UNMITIGATED DAMAGE hit (because shields do not take into account your armor / resistance, and if you break a shield, the overflow damage will also be completely unmitigated) if you do not break it.
So if you don't break out of it, you are going to get wrecked anyway.
vortexman11 wrote: »vortexman11 wrote: »cozmon3c_ESO wrote: »ok, so the issue i have with fear is that every skill in this game is supposed to have a counter. fear just doesnt have one.
other skills that fall in to the fear category
-petrify (who thought it would be a good idea to make this crap instant cast)
But petrify automatically breaks after you take a certain amount of damage, 2.4k according to my tooltip. When you feared, if you don't break free, unless your opponent is just terrible....you're dead. Thats the bottom line, if it bugs out and you can't break free, or if you're simply out of stamina and can't break free, you're dead. NO SKILL SHOULD WORK LIKE THAT
The tiny shield that Petrify provides also guarantees that you will eat a FULL UNMITIGATED DAMAGE hit (because shields do not take into account your armor / resistance, and if you break a shield, the overflow damage will also be completely unmitigated) if you do not break it.
So if you don't break out of it, you are going to get wrecked anyway.
Im not sure what you mean by shield, Petrify doesn't give a shield, the CC just breaks when you take any dmg that adds up to 2.4k (according to my tooltip) this does not happen with fear, a good example would be...
DK uses Petrify, DK can wrecking blow you once, petrify will break.
NB uses fear, NB can wreckingblow you, use incapacitating strike, surprise attack, and make dinner, then you're dead because there is no cap to how much damage they can take while in fear.
What I said is both Petrify and Rune Prison break after the person it was cast on takes a bit of dmg, this means you can only get off one powerful attack, which is fine, Im not complaining, but with fear (which is an AoE so it does this to multiple people at once) the person it was cast on has two choices, one being break free, the other being die.
vortexman11 wrote: »vortexman11 wrote: »cozmon3c_ESO wrote: »ok, so the issue i have with fear is that every skill in this game is supposed to have a counter. fear just doesnt have one.
other skills that fall in to the fear category
-petrify (who thought it would be a good idea to make this crap instant cast)
But petrify automatically breaks after you take a certain amount of damage, 2.4k according to my tooltip. When you feared, if you don't break free, unless your opponent is just terrible....you're dead. Thats the bottom line, if it bugs out and you can't break free, or if you're simply out of stamina and can't break free, you're dead. NO SKILL SHOULD WORK LIKE THAT
The tiny shield that Petrify provides also guarantees that you will eat a FULL UNMITIGATED DAMAGE hit (because shields do not take into account your armor / resistance, and if you break a shield, the overflow damage will also be completely unmitigated) if you do not break it.
So if you don't break out of it, you are going to get wrecked anyway.
Im not sure what you mean by shield, Petrify doesn't give a shield, the CC just breaks when you take any dmg that adds up to 2.4k (according to my tooltip) this does not happen with fear, a good example would be...
DK uses Petrify, DK can wrecking blow you once, petrify will break.
NB uses fear, NB can wreckingblow you, use incapacitating strike, surprise attack, and make dinner, then you're dead because there is no cap to how much damage they can take while in fear.
What I said is both Petrify and Rune Prison break after the person it was cast on takes a bit of dmg, this means you can only get off one powerful attack, which is fine, Im not complaining, but with fear (which is an AoE so it does this to multiple people at once) the person it was cast on has two choices, one being break free, the other being die.
The ability does actually place a damage shield on your opponent. That is why the ability doesn't break until you do a certain amount of damage. That's the way that it works mechanically to do what it says on the tooltip.
DK uses Petrify, DK can Wrecking Blow you, break the tiny shield, you get hit as though you had 0 armor. Pray that this does not crit. Or that it isn't Crit Charge, because that overflow damage is amazing.
NB uses fear, NB can Wrecking Blow you (fully mitigated by whatever defensive buffs + armor you have), and yes, hit you about 3 more times before it wears off while they chase you down.
I understand what you're saying. I was merely pointing out that the "one powerful attack" that you get during Petrify is actually WAY more powerful than if you hit them normally.
I wasn't debating anything about Fear, just clarifying a point about Petrify if we are going to be comparing these abilities.
vortexman11 wrote: »vortexman11 wrote: »vortexman11 wrote: »cozmon3c_ESO wrote: »ok, so the issue i have with fear is that every skill in this game is supposed to have a counter. fear just doesnt have one.
other skills that fall in to the fear category
-petrify (who thought it would be a good idea to make this crap instant cast)
But petrify automatically breaks after you take a certain amount of damage, 2.4k according to my tooltip. When you feared, if you don't break free, unless your opponent is just terrible....you're dead. Thats the bottom line, if it bugs out and you can't break free, or if you're simply out of stamina and can't break free, you're dead. NO SKILL SHOULD WORK LIKE THAT
The tiny shield that Petrify provides also guarantees that you will eat a FULL UNMITIGATED DAMAGE hit (because shields do not take into account your armor / resistance, and if you break a shield, the overflow damage will also be completely unmitigated) if you do not break it.
So if you don't break out of it, you are going to get wrecked anyway.
Im not sure what you mean by shield, Petrify doesn't give a shield, the CC just breaks when you take any dmg that adds up to 2.4k (according to my tooltip) this does not happen with fear, a good example would be...
DK uses Petrify, DK can wrecking blow you once, petrify will break.
NB uses fear, NB can wreckingblow you, use incapacitating strike, surprise attack, and make dinner, then you're dead because there is no cap to how much damage they can take while in fear.
What I said is both Petrify and Rune Prison break after the person it was cast on takes a bit of dmg, this means you can only get off one powerful attack, which is fine, Im not complaining, but with fear (which is an AoE so it does this to multiple people at once) the person it was cast on has two choices, one being break free, the other being die.
The ability does actually place a damage shield on your opponent. That is why the ability doesn't break until you do a certain amount of damage. That's the way that it works mechanically to do what it says on the tooltip.
DK uses Petrify, DK can Wrecking Blow you, break the tiny shield, you get hit as though you had 0 armor. Pray that this does not crit. Or that it isn't Crit Charge, because that overflow damage is amazing.
NB uses fear, NB can Wrecking Blow you (fully mitigated by whatever defensive buffs + armor you have), and yes, hit you about 3 more times before it wears off while they chase you down.
I understand what you're saying. I was merely pointing out that the "one powerful attack" that you get during Petrify is actually WAY more powerful than if you hit them normally.
I wasn't debating anything about Fear, just clarifying a point about Petrify if we are going to be comparing these abilities.
Thank you I didn't actually know about the shield part from Petrify (I don't use the skill anyways) but I do believe you can't crit on damage shields, Im not sure if the overflow damage can crit though. And wouldn't the overflow be mitigated by your armour?
vortexman11 wrote: »vortexman11 wrote: »vortexman11 wrote: »cozmon3c_ESO wrote: »ok, so the issue i have with fear is that every skill in this game is supposed to have a counter. fear just doesnt have one.
other skills that fall in to the fear category
-petrify (who thought it would be a good idea to make this crap instant cast)
But petrify automatically breaks after you take a certain amount of damage, 2.4k according to my tooltip. When you feared, if you don't break free, unless your opponent is just terrible....you're dead. Thats the bottom line, if it bugs out and you can't break free, or if you're simply out of stamina and can't break free, you're dead. NO SKILL SHOULD WORK LIKE THAT
The tiny shield that Petrify provides also guarantees that you will eat a FULL UNMITIGATED DAMAGE hit (because shields do not take into account your armor / resistance, and if you break a shield, the overflow damage will also be completely unmitigated) if you do not break it.
So if you don't break out of it, you are going to get wrecked anyway.
Im not sure what you mean by shield, Petrify doesn't give a shield, the CC just breaks when you take any dmg that adds up to 2.4k (according to my tooltip) this does not happen with fear, a good example would be...
DK uses Petrify, DK can wrecking blow you once, petrify will break.
NB uses fear, NB can wreckingblow you, use incapacitating strike, surprise attack, and make dinner, then you're dead because there is no cap to how much damage they can take while in fear.
What I said is both Petrify and Rune Prison break after the person it was cast on takes a bit of dmg, this means you can only get off one powerful attack, which is fine, Im not complaining, but with fear (which is an AoE so it does this to multiple people at once) the person it was cast on has two choices, one being break free, the other being die.
The ability does actually place a damage shield on your opponent. That is why the ability doesn't break until you do a certain amount of damage. That's the way that it works mechanically to do what it says on the tooltip.
DK uses Petrify, DK can Wrecking Blow you, break the tiny shield, you get hit as though you had 0 armor. Pray that this does not crit. Or that it isn't Crit Charge, because that overflow damage is amazing.
NB uses fear, NB can Wrecking Blow you (fully mitigated by whatever defensive buffs + armor you have), and yes, hit you about 3 more times before it wears off while they chase you down.
I understand what you're saying. I was merely pointing out that the "one powerful attack" that you get during Petrify is actually WAY more powerful than if you hit them normally.
I wasn't debating anything about Fear, just clarifying a point about Petrify if we are going to be comparing these abilities.
Thank you I didn't actually know about the shield part from Petrify (I don't use the skill anyways) but I do believe you can't crit on damage shields, Im not sure if the overflow damage can crit though. And wouldn't the overflow be mitigated by your armour?
The overflow damage CAN crit for some reason, which is ridiculous.
And no, the overflow is treated as though you still had the shield up, because it was up when the attack hit you.
It's really weird. I assume it's a bug, but I don't think there has been any official response on it just yet. It's certainly been reported more than a few times.
It's not just Petrify that suffers from the overflow damage problem, all shields have this issue. It's just that Petrify's shield is SO SMALL that you can pretty much always benefit from this.
vortexman11 wrote: »vortexman11 wrote: »vortexman11 wrote: »vortexman11 wrote: »cozmon3c_ESO wrote: »ok, so the issue i have with fear is that every skill in this game is supposed to have a counter. fear just doesnt have one.
other skills that fall in to the fear category
-petrify (who thought it would be a good idea to make this crap instant cast)
But petrify automatically breaks after you take a certain amount of damage, 2.4k according to my tooltip. When you feared, if you don't break free, unless your opponent is just terrible....you're dead. Thats the bottom line, if it bugs out and you can't break free, or if you're simply out of stamina and can't break free, you're dead. NO SKILL SHOULD WORK LIKE THAT
The tiny shield that Petrify provides also guarantees that you will eat a FULL UNMITIGATED DAMAGE hit (because shields do not take into account your armor / resistance, and if you break a shield, the overflow damage will also be completely unmitigated) if you do not break it.
So if you don't break out of it, you are going to get wrecked anyway.
Im not sure what you mean by shield, Petrify doesn't give a shield, the CC just breaks when you take any dmg that adds up to 2.4k (according to my tooltip) this does not happen with fear, a good example would be...
DK uses Petrify, DK can wrecking blow you once, petrify will break.
NB uses fear, NB can wreckingblow you, use incapacitating strike, surprise attack, and make dinner, then you're dead because there is no cap to how much damage they can take while in fear.
What I said is both Petrify and Rune Prison break after the person it was cast on takes a bit of dmg, this means you can only get off one powerful attack, which is fine, Im not complaining, but with fear (which is an AoE so it does this to multiple people at once) the person it was cast on has two choices, one being break free, the other being die.
The ability does actually place a damage shield on your opponent. That is why the ability doesn't break until you do a certain amount of damage. That's the way that it works mechanically to do what it says on the tooltip.
DK uses Petrify, DK can Wrecking Blow you, break the tiny shield, you get hit as though you had 0 armor. Pray that this does not crit. Or that it isn't Crit Charge, because that overflow damage is amazing.
NB uses fear, NB can Wrecking Blow you (fully mitigated by whatever defensive buffs + armor you have), and yes, hit you about 3 more times before it wears off while they chase you down.
I understand what you're saying. I was merely pointing out that the "one powerful attack" that you get during Petrify is actually WAY more powerful than if you hit them normally.
I wasn't debating anything about Fear, just clarifying a point about Petrify if we are going to be comparing these abilities.
Thank you I didn't actually know about the shield part from Petrify (I don't use the skill anyways) but I do believe you can't crit on damage shields, Im not sure if the overflow damage can crit though. And wouldn't the overflow be mitigated by your armour?
The overflow damage CAN crit for some reason, which is ridiculous.
And no, the overflow is treated as though you still had the shield up, because it was up when the attack hit you.
It's really weird. I assume it's a bug, but I don't think there has been any official response on it just yet. It's certainly been reported more than a few times.
It's not just Petrify that suffers from the overflow damage problem, all shields have this issue. It's just that Petrify's shield is SO SMALL that you can pretty much always benefit from this.
Hmm seems to me like a bigger issue than this whole fear thing, might need its own thread
cozmon3c_ESO wrote: »cozmon3c_ESO wrote: »-the excessive range of wrecking blow, i mean the great sword is like 3 meters long and im getting hit by what exactly when im not even near the person doing the wrecking blow..
A dagger is 5 meters long in this game.
But you want a GREAT SWORD to be shorter range than that.
....gotcha.
not even close to what i was refering too, but if im more the twice the length of a great sword away from a player i should not be getting hit by there crap. daggers should be the same, i shouldnt be standing 5 meters away and your wacking on me some how with nothing. ranged spells have to connect, am i getting hit by the wind you are producing with your melee abilities? the range is just unreasonable at its current state.
cozmon3c_ESO wrote: »ok, so the issue i have with fear is that every skill in this game is supposed to have a counter. fear just doesnt have one.
you cant block it, you cant dodge it. you just cant do *** against it but cc break it. and with cc break not working well with fear it just makes me want to rage quit every time i die with a full bar of stamina and cant cc break fear before i die.
other skills that fall in to the fear category
-petrify (who thought it would be a good idea to make this crap instant cast)
-the excessive range of wrecking blow, i mean the great sword is like 3 meters long and im getting hit by what exactly when im not even near the person doing the wrecking blow. flame lash is the same, like wtf how is it hitting me. they need to make melee in melee range to match the damn animations.
-bow stun from stealth, one of the biggest cheese mechanics in the game promoting unskilled play.
-magnum shot, cant cc break in the air, but until you hit the ground because the game thinks you are falling, needs to be fixed asap.
yeah so fear is not the only cheese in this game, they all need to be fixed for better responsive combat, if i hit a damn button to cc break, i better damn well cc break on the first damn press.
cozmon3c_ESO wrote: »i put petrify up there because it has no counter like fear except to cc break it. each class has one, it just so happens night blades and DK's have the most op ones.
petrify is most comparable to the sorcs rune prison (which is ranged, has a 1.5 second cast time and breaks on damage thats it). petrify is instant cast and roots when you are cc broken, now i cant say as a sorc as i can bolt escape roots but this is just another ranged bs ability for dk's to double kill peoples stamina that dont have bolt escape. the main reason why other magicka builds are doing poorly is because of abilities like petrify.
i also did not know that petrify puts a small shield on you and if this is the case no wonder i get wtf rofl stomped after its placed on me and i am unable to cc break it in time before the crit rush comes in. this zero mitigation after the shield breaks bug needs to be fixed sometime in this lifetime as its been like this since beta, it was brought up in beta, and its still in the damn game.
cozmon3c_ESO wrote: »i put petrify up there because it has no counter like fear except to cc break it. each class has one, it just so happens night blades and DK's have the most op ones.
petrify is most comparable to the sorcs rune prison (which is ranged, has a 1.5 second cast time and breaks on damage thats it). petrify is instant cast and roots when you are cc broken, now i cant say as a sorc as i can bolt escape roots but this is just another ranged bs ability for dk's to double kill peoples stamina that dont have bolt escape. the main reason why other magicka builds are doing poorly is because of abilities like petrify.
i also did not know that petrify puts a small shield on you and if this is the case no wonder i get wtf rofl stomped after its placed on me and i am unable to cc break it in time before the crit rush comes in. this zero mitigation after the shield breaks bug needs to be fixed sometime in this lifetime as its been like this since beta, it was brought up in beta, and its still in the damn game.
@Ezareth correct me if I'm wrong, but one morph of Rune Prison you cast on yourself, and then whoever attacks is stunned just like petrify, am I right? Sorcerer's have access to this ability, Nightblades have their own version of Petrify, Sorc and NB version just have a 1.5s cast time
cozmon3c_ESO wrote: »cozmon3c_ESO wrote: »i put petrify up there because it has no counter like fear except to cc break it. each class has one, it just so happens night blades and DK's have the most op ones.
petrify is most comparable to the sorcs rune prison (which is ranged, has a 1.5 second cast time and breaks on damage thats it). petrify is instant cast and roots when you are cc broken, now i cant say as a sorc as i can bolt escape roots but this is just another ranged bs ability for dk's to double kill peoples stamina that dont have bolt escape. the main reason why other magicka builds are doing poorly is because of abilities like petrify.
i also did not know that petrify puts a small shield on you and if this is the case no wonder i get wtf rofl stomped after its placed on me and i am unable to cc break it in time before the crit rush comes in. this zero mitigation after the shield breaks bug needs to be fixed sometime in this lifetime as its been like this since beta, it was brought up in beta, and its still in the damn game.
@Ezareth correct me if I'm wrong, but one morph of Rune Prison you cast on yourself, and then whoever attacks is stunned just like petrify, am I right? Sorcerer's have access to this ability, Nightblades have their own version of Petrify, Sorc and NB version just have a 1.5s cast time
night blade has one that just roots i think, it doesnt really effect sorc all that much. fear is more comparable i think and way more powerful.
but every ability should have a counter in this game and right now i see two that dont. petrify and fear because they are instant cast. you cant dodge or block it. fear and petrify need to have a cast time where you can interrupt the cast, this will balance them out, this will give skilled players a chance to counter these skills.
cozmon3c_ESO wrote: »night blade has one that just roots i think, it doesnt really effect sorc all that much. fear is more comparable i think and way more powerful.
cozmon3c_ESO wrote: »fear and petrify need to have a cast time where you can interrupt the cast, this will balance them out, this will give skilled players a chance to counter these skills.
A year of ESO and you still don't know about the effect called 'Immovable'?cozmon3c_ESO wrote: »i put petrify up there because it has no counter like fear except to cc break it. each class has one, it just so happens night blades and DK's have the most op ones.
petrify is most comparable to the sorcs rune prison (which is ranged, has a 1.5 second cast time and breaks on damage thats it). petrify is instant cast and roots when you are cc broken, now i cant say as a sorc as i can bolt escape roots but this is just another ranged bs ability for dk's to double kill peoples stamina that dont have bolt escape. the main reason why other magicka builds are doing poorly is because of abilities like petrify.
i also did not know that petrify puts a small shield on you and if this is the case no wonder i get wtf rofl stomped after its placed on me and i am unable to cc break it in time before the crit rush comes in. this zero mitigation after the shield breaks bug needs to be fixed sometime in this lifetime as its been like this since beta, it was brought up in beta, and its still in the damn game.
Out of curiosity, are you doing this while safely protected by flappy-flap wings?
I just don't like to rely on cast times for clutch CCs, personally.
I need to lock somebody down RIGHT NOW, not give them a chance to lock me down instead for the next 1.5 seconds and hope they don't know where their interrupt button is (or have a bow or staff equipped).
Also, you're probably better than me. ; )
Lava_Croft wrote: »A year of ESO and you still don't know about the effect called 'Immovable'?cozmon3c_ESO wrote: »i put petrify up there because it has no counter like fear except to cc break it. each class has one, it just so happens night blades and DK's have the most op ones.
petrify is most comparable to the sorcs rune prison (which is ranged, has a 1.5 second cast time and breaks on damage thats it). petrify is instant cast and roots when you are cc broken, now i cant say as a sorc as i can bolt escape roots but this is just another ranged bs ability for dk's to double kill peoples stamina that dont have bolt escape. the main reason why other magicka builds are doing poorly is because of abilities like petrify.
i also did not know that petrify puts a small shield on you and if this is the case no wonder i get wtf rofl stomped after its placed on me and i am unable to cc break it in time before the crit rush comes in. this zero mitigation after the shield breaks bug needs to be fixed sometime in this lifetime as its been like this since beta, it was brought up in beta, and its still in the damn game.
The effect called Immovable comes from both the skill and the potions. Skill sucks, potions don't.Lava_Croft wrote: »A year of ESO and you still don't know about the effect called 'Immovable'?cozmon3c_ESO wrote: »i put petrify up there because it has no counter like fear except to cc break it. each class has one, it just so happens night blades and DK's have the most op ones.
petrify is most comparable to the sorcs rune prison (which is ranged, has a 1.5 second cast time and breaks on damage thats it). petrify is instant cast and roots when you are cc broken, now i cant say as a sorc as i can bolt escape roots but this is just another ranged bs ability for dk's to double kill peoples stamina that dont have bolt escape. the main reason why other magicka builds are doing poorly is because of abilities like petrify.
i also did not know that petrify puts a small shield on you and if this is the case no wonder i get wtf rofl stomped after its placed on me and i am unable to cc break it in time before the crit rush comes in. this zero mitigation after the shield breaks bug needs to be fixed sometime in this lifetime as its been like this since beta, it was brought up in beta, and its still in the damn game.
@Lava_Croft you mean that ability that was nerfed into absolute uselessness since last patch and is so bad compared to Immovability Pots?
Lava_Croft wrote: »The effect called Immovable comes from both the skill and the potions. Skill sucks, potions don't.Lava_Croft wrote: »A year of ESO and you still don't know about the effect called 'Immovable'?cozmon3c_ESO wrote: »i put petrify up there because it has no counter like fear except to cc break it. each class has one, it just so happens night blades and DK's have the most op ones.
petrify is most comparable to the sorcs rune prison (which is ranged, has a 1.5 second cast time and breaks on damage thats it). petrify is instant cast and roots when you are cc broken, now i cant say as a sorc as i can bolt escape roots but this is just another ranged bs ability for dk's to double kill peoples stamina that dont have bolt escape. the main reason why other magicka builds are doing poorly is because of abilities like petrify.
i also did not know that petrify puts a small shield on you and if this is the case no wonder i get wtf rofl stomped after its placed on me and i am unable to cc break it in time before the crit rush comes in. this zero mitigation after the shield breaks bug needs to be fixed sometime in this lifetime as its been like this since beta, it was brought up in beta, and its still in the damn game.
@Lava_Croft you mean that ability that was nerfed into absolute uselessness since last patch and is so bad compared to Immovability Pots?
I can't help it that there's several ways to directly counter Fear and that one of them sucks and the other doesn't.Mojomonkeyman wrote: »Lava_Croft wrote: »The effect called Immovable comes from both the skill and the potions. Skill sucks, potions don't.Lava_Croft wrote: »A year of ESO and you still don't know about the effect called 'Immovable'?cozmon3c_ESO wrote: »i put petrify up there because it has no counter like fear except to cc break it. each class has one, it just so happens night blades and DK's have the most op ones.
petrify is most comparable to the sorcs rune prison (which is ranged, has a 1.5 second cast time and breaks on damage thats it). petrify is instant cast and roots when you are cc broken, now i cant say as a sorc as i can bolt escape roots but this is just another ranged bs ability for dk's to double kill peoples stamina that dont have bolt escape. the main reason why other magicka builds are doing poorly is because of abilities like petrify.
i also did not know that petrify puts a small shield on you and if this is the case no wonder i get wtf rofl stomped after its placed on me and i am unable to cc break it in time before the crit rush comes in. this zero mitigation after the shield breaks bug needs to be fixed sometime in this lifetime as its been like this since beta, it was brought up in beta, and its still in the damn game.
@Lava_Croft you mean that ability that was nerfed into absolute uselessness since last patch and is so bad compared to Immovability Pots?
So you suggest that in order to counter NB skills one just needs immovable pots, detection pots, something else maybe? I mean all those useless slots on my bars still need purpose...
You seem to have a very objective view on game balance.
ZOS_GinaBruno wrote: »Mojomonkeyman wrote: »ZOS_GinaBruno wrote: »You're correct. Fear does have some issues. We can tell you that we've identified the issue that was causing you to fall through the ground, or through the map entirely, and are testing the fix we've implemented. We hope to get this out in an incremental patch in the near future.
@ZOS_GinaBruno: Do you also look into why fear is very difficult to break nowadays and that fear, in the current state of the game (one-shot-wars) might have to be adjusted to not be more deciding than any ultimate?
A one second delay (which is pretty much standard atm playing in Cyrodiil) from break-free to any defensive maneuver is currently causing certain death, even when breaking immediately.
One potential change we're exploring is to remove the stun, which should help with the responsiveness. This would likely not happen until the next major update, though the falling-through-the-world issue will be fixed much, much sooner (potentially in the next week or two).
@ZOS_GinaBruno Hi Gina!
Quick question, if i may have a few moments of your time.
The Sorcerer Skill Streak does the Following:
Streak
Gives a 1.5 sec stun
Then gives 6 secs of CC immunity.
Fear
a 4 sec loss of control of your character
no CC immunity given unless you use break free
Why does Streak that only stuns for a 1.5 secs give 6 secs of CC immunity without using break free, yet Fear can be spammed over and over again and unless the person uses break free, Fear gives no cc immunity?
For the sake of consistence either the CC Immunity should be removed from Streak and CC Immunity only given by using break free, or Fear needs to give CC Immunity after its duration like Streak does now.
This is my only issue with the skill, other than that, its fine. If Streak can't be spammed to keep someone CC then Fear shouldn't be able to be either. Regardless, I hope this could be brought to devs attention and addressed at some point.
Thank you for your time Gina. Hope you have a great weekend!