You added a heal to the familiar to try and compensate for the Surge nerfs... that pretty much wrecked some build. Cool.
Then you add a cast time to the TANK PET and change the related Rebate passive to be worthless?
In the end its another big nerf... replacing the buff we initially got.
All of this on top of the already many other nerfs Sorcerers and pretty much every class got in 1.6 to try and make the champion system more appealing, to make grind more appealing...
What is the point for Sorcerers and magicka builds.... stamina ones can spam one skill all day every day and do a lot more damage and a lot more dps. They now have stamina healing spells, 3 times more mitigation.... unlimited ways to get to a target and unlike the Sorcerer teleport, their charge ability has no increased cost if used often.
You also nerfed Surge twice, first you add a cooldown then you remove the passive giving us 10% cost reduction... Surge is one of the most expensive spells in the game, more expensive than any spell NB`s, Dk`s and Templars have. Same for the pets, they cost a lot more than any other heal... a lot more.
So sadly there is so little to look forward to in 1.6 except maybe some more grind... to get back to the power level we were before 1.6...
Is this what you wanted, to nerf every class so bad they need to grind(and thus play) for a year to gain the power back? Are you even aware about any of this, do you play your game?
flawless4812 wrote: »I feel other classes should be buffed and sorcs should be left alone.... rediculous how a sorcs can take on 4 guys in pvp straight up...... the moment we stun snare etc he's dead but those shields r rediculous........ buff the other classes and make a separate scaling system for pvp and pve it will make the game 100% better in ever aspect
flawless4812 wrote: »I feel other classes should be buffed and sorcs should be left alone.... rediculous how a sorcs can take on 4 guys in pvp straight up...... the moment we stun snare etc he's dead but those shields r rediculous........ buff the other classes and make a separate scaling system for pvp and pve it will make the game 100% better in ever aspect
flawless4812 wrote: »I feel other classes should be buffed and sorcs should be left alone.... rediculous how a sorcs can take on 4 guys in pvp straight up...... the moment we stun snare etc he's dead but those shields r rediculous........ buff the other classes and make a separate scaling system for pvp and pve it will make the game 100% better in ever aspect
"I can't believe that guy can just take our hits while he slams his defensive ability! I mean, we can kill him by using a CC but why the hell should his defensive ability work when he uses it!?"
Artemiisia wrote: »Sorcerers whining... again
the problem is more like this, as templar and dk I can run through the content killing everything in my part without even breaking a sweat, they are the easiest classes to play.
sorcerer actually takes skill to master, and for the casual players this class is surely not the class to play as long as it sits like it do now.
ZOS_GinaBruno wrote: »We do still have plans to make stamina-based Sorcerer builds more competitive. That said, it’s going to take some time to make comprehensive changes that are balanced, fully tested (both internally and on the PTS), and also include appropriate visual effects. We’re currently keeping an eye on data since Update 6 was published, and have some ideas on what we’d like to pursue. What would you all like to see to make stamina Sorcs a more viable build to use?
D0ntevenL1ft wrote: »ZOS_GinaBruno wrote: »We do still have plans to make stamina-based Sorcerer builds more competitive. That said, it’s going to take some time to make comprehensive changes that are balanced, fully tested (both internally and on the PTS), and also include appropriate visual effects. We’re currently keeping an eye on data since Update 6 was published, and have some ideas on what we’d like to pursue. What would you all like to see to make stamina Sorcs a more viable build to use?
Just wanted to quote this for the lolz
I played on pts a lot mostly dueling.
I never noticed nerf to surge? Explain pls
I never noticed nerf to cost reduction: please link the patch notes. I play with 2 peice heavy armour and 5 light so I don't have to rely on sheilds so much.
I am very much looking forward to the patch. Champion point changes and pet changes are good for pvp and pve especially since they made the Ward refrwshable on pets now. Along with having Magika det unlocked and nerfs to nightblade and improvements to magelight etc. I see it as a massive buff. I just wish vet ranks were gone already since grinding a new toon is gonna take ages. 1-50 is easy but those vet ranks grinding is a pain.
MADshadowman wrote: »If you just sit there and do nothing.MADshadowman wrote: »A strong 2H build can get through all the shields within 2 seconds
Please do more tests on this and see yourself. Do some 1v1 duels.
Im telling you because you ask for buffs for already op class currently with some specific builds.
Also Im playing 2h build on my templar main. It's op too. Both needs to tuned down.
And not everyone using fotm 2h builds. Your argument is invalid here. There is only one thing to barely counter your shield spam is that lol wrecking blow spam or snipe with insane burst. But they dont have both best defence via shields and best offence like some sorc builds.
I don't have to do tests, i'm pvp'ing everyday for at least 5-6 hours. i know what i'm talking about. You on the other seem to not really know that. I consider myself a pretty good sorcerer, but 2H are a sorcerers weak spot, since they hit very hard on someone who has basically no armor, and crit rush spamming makes it possible to follow a streaking sorcerer all the time, if he can't get a dodge roll in between the streaks.
Snipe isn't as strong anymore. Yesterday i was standing in front of a keep, letting 3 people constantly snipe me for a minute and i laughed at them. If you're not stealth attacking, your snipe won't do much damage.